-
Posts
283 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
File Comments posted by Warped Polygon
-
-
On 3/17/2026 at 12:27 AM, WooMoo864 said:
is there any way to just move the games on your list to my games folder so i know which to get rid of?
yes, use the custom xml and point it to to your current mame roms folder. You can then export/copy all the games from my list, connected to your folder. It'll copy them into a different folder. You can then delete the old one.
-
On 3/9/2026 at 2:26 PM, Light Sock said:
Not a big deal since I can add these manually but just in case you share my point of view whether they should be included, here's an updated list of games that works great in MAME.
- cliffhgr
- cobra (~ might want to double check this one)
- dlair
- gtfore06
- mach3
- psyvaria
- raycris
- solarwar
- spacewar
- tetris
- thayers
- usvsthem
- vf2
- videopin
Thanks for the list. The daphne / laserdisc games aren't included as they are better emulated in Daphne/Singe. The others I'll take a look at. I know the parent Tetris was omitted due to having an identical version on other hardware, along with 2 other versions that are almost the same on various sega boards. The others look familiar for being awkward, for some reason. I'll take a look at the documentation and see what's what.
-
On 1/18/2026 at 5:46 AM, Robert Grey said:
In my case it ended up being an emulator-side config issue rather than anything with the controller or Windows. Thanks a lot.
they have changed a few things around and ironing out the kinks as it were. this will be getting an update as soon as they add per game configs back in
-
On 1/7/2026 at 4:50 PM, Baggio said:
I don't have anything for Retroarch.
If you can provide the RA CFG and show me where the mouse indexing is, I'll have a look and see if I can modify the AHK for it
After looking deeper into this I'm not sure an AHK script is gonna be able to do the job, but you'll know better than me. RA with raw input still kinda uses slots than finite PID numbers. RA doesn't record those or call for em at all, just the positions that windows uses. 0, 1, 2 etc. If this isn't a barrier let me know and I'll point out all the cfg stuff
-
5 hours ago, kiddanplay said:
Getting ready to take on this project. General question though: If i pick up a non-merged set (currently using split) will i still be able to scrape for the box art? Using the Simpsons example from your video, with the naming conventions being 2 player and 4 player i would assume those would not scrape correct for artwork and would Also be a separate entry within Big Box on the wheel? Is that a correct assumption?
You don't have to worry about that tbh. LB does it's databasing via database entries, to which almost all have. The Simpsons 2 & 4 player are just the same entry duplicated. Both will catch the same artwork. The Platform XML has had sooo much time spent on it for these very reasons. You are good to go.
-
17 hours ago, Eyebrows Cat said:
プラネットハリアーズの視点変更ボタンやバーチャロンフォースの指令ボタンなどが抜けてますね。
自分のまとめた物を添付しておきますので参考にしてみてください。
Fixing this now! Keep an eye out for the update. Thank you
-
1
-
-
I didn't see this until after I updated it. Thanks @JoeViking245 for the help and @zugswang for the link. I'll add it to the description.
I went with bats for the per game controls as it's the easiest for everyone else. Just need to point to em with additional apps. Feel free to share! Should I bang this up on the Demul discord too? Never know if that's cool!-
1
-
-
29 minutes ago, drewjbx said:
RA does have same mouse index switching... mostly a windows thing. I have tried a couple of scripts in the past that update retroarch.cfg with attempted proper indexes but it never seemed to work.
Hopefully @Baggio has something for RA or can look into it.....
As always great work, I have been using your pre-configs since a few years back!Some programs excite windows into switching more than others, Supermodel is the worst for it.
I figured out how to get a default lightgun map aaaand a per game one with no input clashing, by using a core config with only lightgun inputs bound to null. That's as far as I went with lightgun stuff with RA.
Thanks for the kind words.
-
12 hours ago, drewjbx said:
Just did a quick test with supermodel-0.3a-20260101 along with the latest UI at this time - SMUI_ver2025-02-21
Working great so far. Only tested with gun games as I was most interested in the mouse index script. I have tried others in the past without success but this one seems to work.
@Warped Polygon Do you happen to have a lightgun mouse index remap script for retroarch?
Thanks mate. Glad it works. I don't even have a light gun lol, just a mouse.
It wasn't me who provided the AHK, it was @Baggio. Not sure if he has something for RA. I think that is best tackled in a different way, but I could be wrong. Does RA suffer from index switching?
-
On 11/26/2025 at 8:19 PM, caio1007 said:
Is it compatible with the new Sega Model 3 update and interface?https://github.com/trzy/Supermodel/releases/tag/v0.3a-20251120-git-3e94dd0
Yes. It will work with new update. However, they have removed per game settings and they are in the process of adding it back in. The per game audio stuff and analog saturation is not applied at all for the moment. Not until per game settings are back.
-
1 hour ago, retrospace said:
Hey man,
can you tell me where can I take the latest version of Demul ? please.Its only on the Demul Discord atm. Google will find it
-
On 8/26/2025 at 2:10 AM, Sbaby said:
With Flycast standalone pressing Start during the logo opens the Service menu, even though Service/Test are mapped elsewhere.
Does anyone know a way to disable Start = Service at boot ?I don't think there is! You must resist the urge to spam buttons lol.
-
13 hours ago, Zoratsu said:
woot! now i see all 3571 games in my collection too
though, i always delete the 3 cd-based sfiii games
thanks, i love even more my collection of games cause of your hard work
cheers!!
Thanks mate! Yeah exclude what you want, there's many ways to save some space.
-
Looks like we are the guys for the job! Between us it's light work!
Thanks for all the info and artwork! You have also put me on to ESGME and ARRM, exactly what I've been looking for!
Just to let you know firedropD12, CriticalCid just copy n pasted the list from an old hyperspin xml, it'll have games already translated and some that aren't actually playable in English due to some overzealous people adding games to it. I intend to cull it down. My patients is low when it come to the language barrier lol so as per usual gonna actually test em to check and cull.
Regarding Rom Hack translations, just to make the distinction so we are on the same page. Do you mean a "ROM HACK" that's been translated....or...a game that has been translated that also incorporates improvements etc?
I don't really mess with "ROM HACKS" like that atm, too much official stuff to organise first. But in the future....maybe.
I'll integrate the updated images into the project.
Before I do update, is there anything else to factor in? Personally, I think we have a definitive list and all the variables covered within the rule set. BTW I'm including gameplay videos next update, just standard quality.
-
@retrospace Hi mate, you may wanna take a look at this list I made. Could help out with the platform!
-
On 6/9/2025 at 11:52 AM, firedropD12 said:
I never mean to offend when I make posts like this, and I hope you take it as the suggestions they were. I've put quite a bit of work into this on my end too, and I think it's great having a second pair of very thourough eyes on things like this. Thanks again for sharing your work.
No offence will ever be taken. It's a group effort at the end of the day, the more competent people such as yourself on the same thing, the better.
Thank you so much for putting all this together. I should have added some more rules to be a bit clearer.
Relocalisations aren't in this list, this is strictly Japanese versions to English. I put them in a "SNES Improvements" platform separately. However, identifying these is always good and probably worth adding as a subsection to the build.
With Satellaview I have just put together a definitive list of games in categories.
Just about to put together a Satellaview T-En platform like this Super Famicom one. That's why most of the missing ones you found are BS games, I wanted to do Satellaview separately.
The games you posted that aren't translated but still 'English Friendly' is an awesome list. Spriggen Powered is an excellent game that may as well be in English. I'll add these as a separate list that people can make suggestions for.
You have given me some great stuff to add to the project!
If you wanna show me your NES project I'm interested.
-
@edgemundo You're a legend. If you ever need me to hunt some images down again, lemme know!
-
2
-
-
-
-
Awesome! Thanks mate!
What are you missing for those 3 titles?
-
On 3/27/2021 at 11:38 PM, SCUM.VHS said:
Thanks! ?
This is great! Everyone downloaded it and didn't say a word. I appreciate you mate! Thanks!
-
29 minutes ago, JoeViking245 said:
The one and only (IMO) Arcade Database.
Thanks mate! The set was changed 0.261 to be precise, as an updated version was found! Love this website!
-
5 hours ago, JoeViking245 said:
Cheers mate. The Japanese NO CD parent is present in the build. I also wanted the Euro/English NO CD version in addition, hence why I included 'jojobane'. But looking at this list it has indeed been changed to 'jojobaner1' for the most recent 990927 build.Scratch that, the euro version is the parent.... derrr. Looks like they changed more with this one that I realised.
@ktdre
change jojobane to jojobaner1 to fix thisUse the parent jojoba for the moment.What website is this BTW? @JoeViking245
-
On 5/16/2025 at 7:53 PM, ktdre said:
The 7 appearing as missing when scanning for missing roms in LB are 6 built in games in mame (pong breakout etc) which launch still even though they appear as missing roms + jojobane.zip (can find jojoban.zip but not jojobane in 3 mame rom set versions)
Yeah those games are known as TTL games. In other words 'built into MAME' so no need for roms as such. Zips are really just placeholders/launchers for those 6. I'll include blank zips for those games in the future to save confusion, although I thought I already did.
As for jojobane, this is likely a rom name change by mame. It was a new entry at the time, and a new one has been found superseding it..... out of existence lol. It's still there, just absorbed by another entry. I think jojoban is the one you wanna use instead, but will need to double check.
Thanks for spotting these.
The MAME Arcade Pre Configuration Project | Complete Download with Arcade Platform XML
in Arcade
Posted
Oh yeah apparently the files just straight up work in RA. I think I saw a comment on where you need to put these but I didn't note it like a dumbass. RA uses the same mame folder structure to a point, seemingly enough so these will just work. I need to add this info to the page and promote it. RA has less compatibility than native MAME so I've been ignoring it. Man, I need to change my attitude!!!