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Warped Polygon

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File Comments posted by Warped Polygon

  1. On 1/7/2026 at 4:50 PM, Baggio said:

    I don't have anything for Retroarch.

    If you can provide the RA CFG and show me where the mouse indexing is, I'll have a look and see if I can modify the AHK for it

     

    After looking deeper into this I'm not sure an AHK script is gonna be able to do the job, but you'll know better than me. RA with raw input still kinda uses slots than finite PID numbers. RA doesn't record those or call for em at all, just the positions that windows uses. 0, 1, 2 etc. If this isn't a barrier let me know and I'll point out all the cfg stuff

  2. 5 hours ago, kiddanplay said:

    Getting ready to take on this project. General question though: If i pick up a non-merged set (currently using split) will i still be able to scrape for the box art? Using the Simpsons example from your video, with the naming conventions being 2 player and 4 player i would assume those would not scrape correct for artwork and would Also be a separate entry within Big Box on the wheel? Is that a correct assumption? 

    You don't have to worry about that tbh. LB does it's databasing via database entries, to which almost all have. The Simpsons 2 & 4 player are just the same entry duplicated. Both will catch the same artwork. The Platform XML has had sooo much time spent on it for these very reasons. You are good to go.

     

  3. 17 hours ago, Eyebrows Cat said:

    プラネットハリアーズの視点変更ボタンやバーチャロンフォースの指令ボタンなどが抜けてますね。

    自分のまとめた物を添付しておきますので参考にしてみてください。

    Fixing this now! Keep an eye out for the update. Thank you

    • Like 1
  4. 29 minutes ago, drewjbx said:

    RA does have same mouse index switching... mostly a windows thing. I have tried a couple of scripts in the past that update retroarch.cfg with attempted proper indexes but it never seemed to work.

    Hopefully @Baggio has something for RA or can look into it.....

    As always great work, I have been using your pre-configs since a few years back!

    Some programs excite windows into switching more than others, Supermodel is the worst for it.

    I figured out how to get a default lightgun map aaaand a per game one with no input clashing, by using a core config with only lightgun inputs bound to null. That's as far as I went with lightgun stuff with RA.

    Thanks for the kind words.

  5. 12 hours ago, drewjbx said:

    Just did a quick test with supermodel-0.3a-20260101 along with the latest UI at this time - SMUI_ver2025-02-21

    Working great so far. Only tested with gun games as I was most interested in the mouse index script. I have tried others in the past without success but this one seems to work. 

     

    @Warped Polygon Do you happen to have a lightgun mouse index remap script for retroarch?

    Thanks mate. Glad it works. I don't even have a light gun lol, just a mouse.

    It wasn't me who provided the AHK, it was @Baggio. Not sure if he has something for RA. I think that is best tackled in a different way, but I could be wrong. Does RA suffer from index switching?

  6. On 11/26/2025 at 8:19 PM, caio1007 said:

    Is it compatible with the new Sega Model 3 update and interface?https://github.com/trzy/Supermodel/releases/tag/v0.3a-20251120-git-3e94dd0

    Yes. It will work with new update. However, they have removed per game settings and they are in the process of adding it back in. The per game audio stuff and analog saturation is not applied at all for the moment. Not until per game settings are back. 

  7. On 8/26/2025 at 2:10 AM, Sbaby said:

    With Flycast standalone pressing Start during the logo opens the Service menu, even though Service/Test are mapped elsewhere.
    Does anyone know a way to disable Start = Service at boot ?

    I don't think there is! You must resist the urge to spam buttons lol. 

  8. @firedropD12 @CriticalCid

    Looks like we are the guys for the job! Between us it's light work!

    Thanks for all the info and artwork! You have also put me on to ESGME and ARRM, exactly what I've been looking for!

    Just to let you know firedropD12, CriticalCid just copy n pasted the list from an old hyperspin xml, it'll have games already translated and some that aren't actually playable in English due to some overzealous people adding games to it. I intend to cull it down. My patients is low when it come to the language barrier lol so as per usual gonna actually test em to check and cull.

    Regarding Rom Hack translations, just to make the distinction so we are on the same page. Do you mean a "ROM HACK" that's been translated....or...a game that has been translated that also incorporates improvements etc?

    I don't really mess with "ROM HACKS" like that atm, too much official stuff to organise first. But in the future....maybe.

    I'll integrate the updated images into the project.

    Before I do update, is there anything else to factor in? Personally, I think we have a definitive list and all the variables covered within the rule set. BTW I'm including gameplay videos next update, just standard quality.

     

  9. On 6/9/2025 at 11:52 AM, firedropD12 said:

    I never mean to offend when I make posts like this, and I hope you take it as the suggestions they were.  I've put quite a bit of work into this on my end too, and I think it's great having a second pair of very thourough eyes on things like this.   Thanks again for sharing your work.

    No offence will ever be taken. It's a group effort at the end of the day, the more competent people such as yourself on the same thing, the better.

    Thank you so much for putting all this together. I should have added some more rules to be a bit clearer.

    Relocalisations aren't in this list, this is strictly Japanese versions to English. I put them in a "SNES Improvements" platform separately. However, identifying these is always good and probably worth adding as a subsection to the build.

    With Satellaview I have just put together a definitive list of games in categories. 

    Just about to put together a Satellaview T-En platform like this Super Famicom one. That's why most of the missing ones you found are BS games, I wanted to do Satellaview separately.

    The games you posted that aren't translated but still 'English Friendly' is an awesome list. Spriggen Powered is an excellent game that may as well be in English. I'll add these as a separate list that people can make suggestions for. 

    You have given me some great stuff to add to the project!

    If you wanna show me your NES project I'm interested.  

  10. This is the best I could find for Kyousouba Ikusei Simulation: Keiba.

    Terrible quality but at least you can see what it looks like. 

    I cant find anything at all for Keiba Yosou Shien Soft: Tosou Shin Karon, jack shite.

    m84397114874_1.jpg

    • Like 2
    • Thanks 1
  11. 5 hours ago, JoeViking245 said:

    jojoba is the parent ROM.

    image.thumb.png.8885fac1b2b280ecf7b18928ab301d21.png

    Cheers mate. The Japanese NO CD parent is present in the build. I also wanted the Euro/English NO CD version in addition, hence why I included 'jojobane'. But looking at this list it has indeed been changed to 'jojobaner1' for the most recent 990927 build.

    Scratch that, the euro version is the parent.... derrr. Looks like they changed more with this one that I realised.

    @ktdre change jojobane to jojobaner1 to fix this Use the parent jojoba for the moment. 

    What website is this BTW? @JoeViking245

  12. On 5/16/2025 at 7:53 PM, ktdre said:

    The 7 appearing as missing when scanning for missing roms in LB are 6 built in games in mame (pong breakout etc) which launch still even though they appear as missing roms + jojobane.zip (can find jojoban.zip but not jojobane in 3 mame rom set versions)

    Yeah those games are known as TTL games. In other words 'built into MAME' so no need for roms as such. Zips are really just placeholders/launchers for those 6. I'll include blank zips for those games in the future to save confusion, although I thought I already did. 

    As for jojobane, this is likely a rom name change by mame. It was a new entry at the time, and a new one has been found superseding it..... out of existence lol. It's still there, just absorbed by another entry. I think jojoban is the one you wanna use instead, but will need to double check.

    Thanks for spotting these.

  13. On 5/16/2025 at 9:33 PM, bionicgeekgrrl said:

    It appears that the artwork zip is corrupted? or at least is corrupting for me when trying to download, not sure iḟ its the forum or my end?

     

    On 5/17/2025 at 8:08 AM, zugswang said:

    Won't unzip with winrar, but you can unzip it with 7zip (even though it still gives you one error)

    This should now be sorted. Reuploaded the artwork and then downloaded it. No issues here now. Thanks for the heads up and the backup guys.

    • Thanks 1
  14. On 5/2/2025 at 7:34 AM, Opus132 said:

    Just playing around with this and i a few questions. 

    First off, can i update the medatada and replace all the fields? I'm assuming this is using whatever metadata info launchbox had when the xml was first imported, and i noticed some games have the wrong info in places (namely genre which is how i spotted them). From what i can see there are no nestled clones everything has been split into their separate game and i don't think launchbox is going to mess with the title even if i tell the program to replace all the metadata fields, right? 

    Second, it says in the main page the xml files contains 3550 roms but to me it only shows 3543. More over, according to launchbox there are seven further games without roms. I'm assuming some games have had their rom name changed with newer versions of MAME. Wonder if there's a way to identify them? 

    Yes, you can change the metadata all you like. 

    And yes, 3543 is the true number. After some final faffing I had to remove 7 useless entries after I posted the description.

    The 7 that are showing as missing are probably due to MAME changing some names as you suggested. These are easily identifiable with an audit, or just scan for missing roms and you'll get a clear list.

    I take it you are on the newest rom set?

    BTW, there are about 40 games that need adding.  

  15. 12 hours ago, bionicgeekgrrl said:

    @Warped Polygon I have got this is working great, and have Supermodel and Model 2 set up now to get on with your other config set ups and find the charger for my xbox one pad.

    With this pack are the individual systems such as Namco, Sega ST-V etc still required or are they part of this pack?

    Great work. Do you plan to go beyond arcade systems much as there's other systems that would probably do well for something like this I'm sure, perhaps a collaborative effort would be best though.

    This is everything in one! No need to grab the others.

    Yes, I have a few config ideas. Just finished up the Super Famicom T-En one.

    As for controls I wanna do N64, identify the games where the yellow directional buttons shouldn't be on the right stick, for e.g. fighters. Also, Jaguar.... man I wanna do this one next. Jaguar is great but that controller doesn't transfer to modern ones at all. I've figured out which one don't use the keypad at all. Now just to configure the ones that do.

    Yes, collaborative efforts are gonna be needed. I'm one guy biting off more than they can chew left and right. This project in particular needs fully organising into something like Airtable, then plugging into a website for easy access. It's a lot to do, but at this point it's do or die for this one.

    • Thanks 1
  16. 3 hours ago, CriticalCid said:

    Just FYI, the ROM naming convention you‘re using is based on the Maybe-Intro convention. In case you want to put a name on it.

    Maybe-Intro was a one-man project to catalogue and preserve fan-translations. It’s been long dead now but someone has took on the mantle and continues the work to this day (the best resource that you’ve mentioned). Since it’s an unofficial continuation it’s not called Maybe-Intro anymore, but it sure follows the same rules and principles.

    There even was a PDF that explains the whole convention in detail but unfortunately the original link for it seems to be down. For more info you can check the old Maybe-Intro website.

    https://maybeintro.wordpress.com/about/

    Dude, thank you so much for this. I had no idea this existed. Looks like he was trying to achieve what we are here, with official naming.

    Looks like most of the links are down but there's enough for me to learn from his ideas.

    I wonder if he knows the groundwork he put down is still being used? Seems like not a lot of people adopted it back then, but now it's more handy than ever with the sheer amount of translations and hacks. Gonna bring it back!

    • Game On 1
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