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File Comments posted by Warped Polygon
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5 hours ago, JoeViking245 said:
Cheers mate. The Japanese NO CD parent is present in the build. I also wanted the Euro/English NO CD version in addition, hence why I included 'jojobane'. But looking at this list it has indeed been changed to 'jojobaner1' for the most recent 990927 build.Scratch that, the euro version is the parent.... derrr. Looks like they changed more with this one that I realised.
@ktdre
change jojobane to jojobaner1 to fix thisUse the parent jojoba for the moment.What website is this BTW? @JoeViking245
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On 5/16/2025 at 7:53 PM, ktdre said:
The 7 appearing as missing when scanning for missing roms in LB are 6 built in games in mame (pong breakout etc) which launch still even though they appear as missing roms + jojobane.zip (can find jojoban.zip but not jojobane in 3 mame rom set versions)
Yeah those games are known as TTL games. In other words 'built into MAME' so no need for roms as such. Zips are really just placeholders/launchers for those 6. I'll include blank zips for those games in the future to save confusion, although I thought I already did.
As for jojobane, this is likely a rom name change by mame. It was a new entry at the time, and a new one has been found superseding it..... out of existence lol. It's still there, just absorbed by another entry. I think jojoban is the one you wanna use instead, but will need to double check.
Thanks for spotting these.
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On 5/16/2025 at 9:33 PM, bionicgeekgrrl said:
It appears that the artwork zip is corrupted? or at least is corrupting for me when trying to download, not sure iḟ its the forum or my end?
On 5/17/2025 at 8:08 AM, zugswang said:Won't unzip with winrar, but you can unzip it with 7zip (even though it still gives you one error)
This should now be sorted. Reuploaded the artwork and then downloaded it. No issues here now. Thanks for the heads up and the backup guys.
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On 5/2/2025 at 7:34 AM, Opus132 said:
Just playing around with this and i a few questions.
First off, can i update the medatada and replace all the fields? I'm assuming this is using whatever metadata info launchbox had when the xml was first imported, and i noticed some games have the wrong info in places (namely genre which is how i spotted them). From what i can see there are no nestled clones everything has been split into their separate game and i don't think launchbox is going to mess with the title even if i tell the program to replace all the metadata fields, right?
Second, it says in the main page the xml files contains 3550 roms but to me it only shows 3543. More over, according to launchbox there are seven further games without roms. I'm assuming some games have had their rom name changed with newer versions of MAME. Wonder if there's a way to identify them?
Yes, you can change the metadata all you like.
And yes, 3543 is the true number. After some final faffing I had to remove 7 useless entries after I posted the description.
The 7 that are showing as missing are probably due to MAME changing some names as you suggested. These are easily identifiable with an audit, or just scan for missing roms and you'll get a clear list.
I take it you are on the newest rom set?
BTW, there are about 40 games that need adding.
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12 hours ago, bionicgeekgrrl said:
@Warped Polygon I have got this is working great, and have Supermodel and Model 2 set up now to get on with your other config set ups and find the charger for my xbox one pad.
With this pack are the individual systems such as Namco, Sega ST-V etc still required or are they part of this pack?
Great work. Do you plan to go beyond arcade systems much as there's other systems that would probably do well for something like this I'm sure, perhaps a collaborative effort would be best though.
This is everything in one! No need to grab the others.
Yes, I have a few config ideas. Just finished up the Super Famicom T-En one.
As for controls I wanna do N64, identify the games where the yellow directional buttons shouldn't be on the right stick, for e.g. fighters. Also, Jaguar.... man I wanna do this one next. Jaguar is great but that controller doesn't transfer to modern ones at all. I've figured out which one don't use the keypad at all. Now just to configure the ones that do.
Yes, collaborative efforts are gonna be needed. I'm one guy biting off more than they can chew left and right. This project in particular needs fully organising into something like Airtable, then plugging into a website for easy access. It's a lot to do, but at this point it's do or die for this one.
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3 hours ago, CriticalCid said:
Just FYI, the ROM naming convention you‘re using is based on the Maybe-Intro convention. In case you want to put a name on it.
Maybe-Intro was a one-man project to catalogue and preserve fan-translations. It’s been long dead now but someone has took on the mantle and continues the work to this day (the best resource that you’ve mentioned). Since it’s an unofficial continuation it’s not called Maybe-Intro anymore, but it sure follows the same rules and principles.
There even was a PDF that explains the whole convention in detail but unfortunately the original link for it seems to be down. For more info you can check the old Maybe-Intro website.
Dude, thank you so much for this. I had no idea this existed. Looks like he was trying to achieve what we are here, with official naming.
Looks like most of the links are down but there's enough for me to learn from his ideas.
I wonder if he knows the groundwork he put down is still being used? Seems like not a lot of people adopted it back then, but now it's more handy than ever with the sheer amount of translations and hacks. Gonna bring it back!
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2 minutes ago, goofers said:
The (Japan) and (Japan) (Translated En) 3D covers need redone.
Along with new scans or repairs of the front covers..
They aren't the best covers out there. But they are the most uniform and most importantly...complete. There are better image sets for sure but, never anything complete.
I've done the best I can with what is out there. I'd rather lesser quality and no gaps, than nicer images with gaps everywhere.
What do you propose?
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You cant do that with this emulator.
You need to set a resolution smaller than your screen and make sure windowed is selected, to get a window at that resolution.
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You were doing the pizza when you wanna French fry.
That issue happens when ya mouse and controller are clashing inputs. You did the correct thing instinctively, by removing rawinput you are removing the mouse as an issue.
If you have no intention of using mice or lightguns, remove rawinput from all the light gun games and ya golden. You can still use a mouse if ya want, but only one as rawinput is off.
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@retrospace hi mate, there aren't xmls for the retroarch version of this config. I fully recommend the standalone version you posted for everything. RA cant run a few games so standalone is now KING! Takes a bit more to setup but totally worth it
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On 6/22/2024 at 2:42 PM, Baggio said:
@Warped Polygon Hi mate i had an alert about what i used to edit the files but it's disappeared.
I sent you a script a while back but have made a new one that's easier to use and has a GUI.
It's here if you want to add it to your post.
Controller_Name_Changer.zip 563.47 kB · 56 downloads
You can either put the .exe in the \Flycast\mappings folder and it will populate the path automatically or run it from anywhere and browse for that path. Pressing the Escape button will close the script.
Maaate, I'm so sorry for missing this. Again, you have done a massive service for the cause. I'm gonna include in the downloads and update the install guide as this streamlines the process loads.
One question tho, does it require AHK to be installed or is it portable?
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Hell yeah, for the win! Another massive time saver from Joe.
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@grimbola dude your work is amazing. thanks for the kind words. I'm gonna try out your pause stuff now.
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On 5/29/2024 at 8:15 PM, Nutricula87 said:
s there anything obvious I'm doing wrong? (the analogue stick works fine in the model 2 racing games by the way).
Sorry to leave you hanging. The emulator doesn't allow you to use controllers with the light gun games. Joy2key is the only way to get around this. Which I see you have figured out, glad you got it sorted.
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On 11/20/2024 at 11:43 AM, Aussiesil80 said:
You've done an amazing job with these setups! Thanks so much, been using them for a while now.
I'm currently testing running two instances of the M2Emulator on the same PC linked, and all is working great with the link so far for. Plans are to set this up on a Daytona twin cab.
The problem I'm having is, the M2 emu wont let me run each instance in fullscreen on different monitors, going fullscreen always kicks to the primary screen in windows. Also if I run one instance in Full Screen and click away to do anything like load the other in window mode, the fullscreen M2 freezes until i get that one out of fullscreen mode. If I keep both in window mode from the start everything does run smoothly though, so window mode x2 may be the best way forward. The problem there is, window mode always seems locked to 656x443, and just stretches that res if i increase the window size.
SO, I was wondering if you know of some way to either:
1. Run an instance in fullscreen on a secondary monitor (I've looked around to windows hacks for this but havent come across anything solid, apart from going down the VM route, but want to avoid that if I can! edit: I've also tried the window command of shift+win+right to move the fullscreen to another monitor but that also kills the m2 emulator instance running).
OR
2. Configure the INI or a script for window mode to be rendered in a specific resolution (and maybe a specific monitor?/position?)Thanks mate.
Damn I have no idea to be honest. There are wayy too many variables to hone in on what could be happening. It could be an emulator issue or a system issue. Sorry to be useless here. -
On 12/11/2024 at 2:01 AM, speedracer50 said:
Excellent work everything plays great. my only issue is in wave runner i get the "emergency button is pressed" flashing on the screen anyway to get rid of this?
lemme investigate this one
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On 6/22/2024 at 6:53 PM, SqHd said:
Great stuff! What is the recommended merged rom set for Model 2?
it's an old emulator so you will need to find the ones specific to the emulator. Not for all of em, but some have been updated over the years making them not work with the Model 2 emulator from 2014.
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@Tom DrakeAfter looking at the other bits you sent, yes some are due to my shoddy 3am work and some are meant to be that way for various reasons. The problem is identifying which is which. My documentation will show most of em but not all, I can test if you can identify...
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@Tom DrakeAwesome. But hold ya horses....
A bunch of stuff listed has had funky controls set due to the controls themselves being funky.
For e.g. Robocop is a 1 player, 8 way joystick game, but the diagonal input's for the 1 player are on the player 2 stick. Up, down, left & right are on the 1st player, all the diagonals are on player 2 stick, despite there only being one stick on the cab. At least I think it's like that. If you play it you'll see it's how it's meant to be. Batshit...but that's how soooo much stuff is like in MAME. Hence the pre config,
There's tons of this kinda crap and I have made a note in my documentation for a bunch of em. I would play test everything like that, it's not about how the config file looks, it's about how it plays. Really we should team up and I can give you the documentation and some other useful bits. Including a list of roms that are gonna look weird in the ini but are meant to be that way.
I can DM you the documentation if you wish? It's in excel/sheets you'll be glad to hear. Would be great to get you input on this side of things.
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@Tom Drake You're doing sterling work with these. You've managed to spot a bunch of stuff that isn't needed in the files, and in the case of the JOYCODE12 thing, some typos. Thanks so much for double checking everything, saved me a task.
The games you provided examples of are all lightgun games. I went against the default settings with keyboard inputs with lightgun games. I want all my pre configs to have the same keyboard inputs for start & coin across all emulators/projects specifically for lightgun games. MAME's defaults aren't the same as I have set for my other projects, so I changed them. You are free to change these if you want, as I want to overhaul the lightgun stuff anyway.
If you are up to it I would fully appreciate if you wanted to fix these various issues across 2 sets, with and without keyboard inputs.
No need to provide the entire set, just the ones that needed sorting out.Actually, if you are cleaning the entire set I will need the entire set.Is this everything you could find? If so I'm stoked
Thanks sooo much again, what you have provided already has saved me a job I did not want to do tbh.
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@Tom Drake Thanks for the breakdown of this. Looks like you've been diving in. So, to address your questions....
Can you give me some examples of the 90 files that have KEYCODEs paired with start and select? Generally everything has been done for a reason, unless I missed something. If I can get some examples I can figure out what you mean.
quartet.cfg as you noticed is incorrect, a mistake and a random press of D. Did you find any other mistakes like this? Let me know so I can fix them.
truckk I need to take a look at and figure out some stuff. Think it's had some updates since I config'ed it, does it work as intended?
The KEYCODE service mappings are leftovers from configuring, for those games you can remove from the game config and let the default do it's thing.
swa, trophyh, shngmst, I'll need to take a look at. Some stuff may not look like it makes sense in the configs but actually do when playing the game. You will find a few that wont look right in the config but will play correctly.
I'm in the 'process' updating this, however it's taking longer than expected due to commitment changes. It will be done, just in my own time.
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Yess, thanks for these. I can't wait till they're all done, PAL boxes aren't really represented.
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I commend you for this one. I may even just use the discs without the UMD case
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Yes, the PSD is a bit messy. Gimme a min to sort it out and put all assets in one place.
The MAME Arcade Pre Configuration Project | Complete Download with Arcade Platform XML
in Arcade
Posted · Edited by Warped Polygon
Thanks mate! The set was changed 0.261 to be precise, as an updated version was found! Love this website!