DOS76 Posted February 28, 2016 Share Posted February 28, 2016 Maybe some on the AutoHotKey forum could help you. Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted February 29, 2016 Share Posted February 29, 2016 Ah, good to know. The ini with Desmume can change. It is a bit more annoying having to set up specific sets of emulators for a specific setting, i wish they allowed custom config loading or something like that but this works too in the end. Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted February 29, 2016 Share Posted February 29, 2016 RocketLauncher handles game rotation and fullscreen Desmume launching. Just an FYI. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted February 29, 2016 Share Posted February 29, 2016 By Game rotation you mean it knows which orientation the game should be in or that it lets you rotate it manually? Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted February 29, 2016 Share Posted February 29, 2016 I'm not sure of the extent of the functionality, honestly, as I've never needed the feature, and my RL Hayday was about a year ago. Also, since I never used the feature, and I've only really tested a few DS games, I'm hesitant to speak further on it. I figured there would be something about it on the wiki, but there isn't. However, if you give me an example of a game that requires a different orientation, when I get home from work, I can test it out and report the steps back. I'm pretty confident though that its possible to automate it, and I know the AHK script it uses to launch Desmume lets you launch it directly into fullscreen. I'm not sure what method it uses, but I could also read the module and figure that out if there's interest. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted February 29, 2016 Share Posted February 29, 2016 We would love to know what the working script is for fullscreen. 007 Quantum of Solace is rotated by default that is one of the games I am using the 2nd emulator for. Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2016 Share Posted March 1, 2016 Alright. Firstly, I can read AHK about as well as I can read Latin, which is to say, alright but not that well. It looks to me like the module (AHK Script) RL uses to make Desmume go fullscreen is a send keypress. The module also does some sleep stuff so that you can't see the emu going fullscreen, it just pops up like that. If you really want, you can download RL and the AHK script is located in RocketLauncher/Modules/Desmume. I just tested it though, I can say for certain that it works right out the box. Setting a game to verticle is almost just as easy, and you can do it one of two ways. The first is by populating a ini with a list of the games you want to be verticle. (This ini also comes installed with rocketlauncher, same folder as the module, however the name has (example) amended on the back of it, so it won't be used until you delete that. An easier way is just a few clicks in the UI. Example below: Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted March 1, 2016 Share Posted March 1, 2016 So the same thing we can already do but without the pre-generated script? We should probably do that, but this is the solution I stated to do, use AHK and LB. Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2016 Share Posted March 1, 2016 Ah. I apologize. I didn't see where you had posted a working script. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted March 1, 2016 Share Posted March 1, 2016 We are trying to use AHK but we don't know a script that works I've seen that Send !{Enter} Should work but it doesn't Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted March 1, 2016 Share Posted March 1, 2016 Oh no, I don't use AHK, I just know that it should work. Looking at the AHK website though you're missing a button press. Try: Send {Alt}{Enter} Quote Link to comment Share on other sites More sharing options...
DOS76 Posted March 1, 2016 Share Posted March 1, 2016 ! Represents Alt Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted March 1, 2016 Share Posted March 1, 2016 Ah, I missed that on the site. ! might represent a general Alt, does {RAlt} change the result? Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2016 Share Posted March 1, 2016 Yeah. Its: Send, !{Enter} There's a whole bunch of other stuff in the module, WinGetPos, Loop, Sleep. I don't want to just post someone elses work, but the Send Keypress is as stated above. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted March 1, 2016 Share Posted March 1, 2016 No I tried a bunch of different things including ralt lalt alt. I can't get it to work and can't find any search results with any different scripts than the ones I tried Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted March 1, 2016 Share Posted March 1, 2016 I've worked with Macros before, and that is essentially all this is just done automatically. If "Send {Alt}{Enter}" doesn't work then try "Send {RAlt Down}{Enter}". The website states that you need to also close out {RAlt Down} with {RAlt Up}, so you may need to include that. I don't have AHK set up to test. Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2016 Share Posted March 1, 2016 You know, I did this one for BizHawk a long time ago, before it supported autofullscreen. The Send keypress wouldn't work until I had it WAIT for a while. I can't remember exactly how I did it, but I figured out that the keypress was happening too quick, before the emu was ready for the command. I don't remember how, but you could try having the script wait for a moment before sending the keypress. Also do forgive me for not being more helpful, the only reason I'm here right now is that work sent me home with a 102 fever. I"m pretty loopy. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted March 1, 2016 Share Posted March 1, 2016 I've tried the up and down method to do you have to have AHK setup I just added the script in LaunchBox under manage emulators ahk tab same as the close process and that works even if ahk is turned off in LB Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted March 1, 2016 Share Posted March 1, 2016 So I've been trying to work on this since my last post, and I think the reason why it isn't working is because the latest Desmume launches a console first then the emulator. I've been trying to work on a script that delays the key presses, but I'm having no luck. I can't spend any more time on this right now, so I am letting you guys know what I've found so far. Quote Link to comment Share on other sites More sharing options...
Freestate Posted December 26, 2017 Share Posted December 26, 2017 On 21/2/2016 at 3:00 AM, dudechester said: Is there really no way to get Desmume running in full screen...? Seems such a simple thing to do. (Well it is for every other emulator) Is there not something we can add into the command line to replicate Alt+Enter upon loading a rom through launchbox please? I tried running NoGba emulator, but the sound emulation was not accurate, and there is very little in the way of configuration. Desmume has everything dammit, except auto full screen. So please can someone help with a solution to auto fullscreen Desmume on startup, and ill be forever grateful, Thanks. For no debug console and full screen use this. Open desmume.ini (in your emulator folder) search [Console] and arrange like this [Console] PosX=0 PosY=0 Width=0 Height=0 Show=0 For full screen use this on AUTOHOTKEY OPTIONS (In emulator configurator on launchbox) WinWaitActive , DeSmuME ; Send !{Enter} Quote Link to comment Share on other sites More sharing options...
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