orac31 Posted September 17, 2016 Share Posted September 17, 2016 I have to say I use whd games as you don't need to config them they work as is but i give your way a try for a few games i would like save state suppoet Quote Link to comment Share on other sites More sharing options...
flores9 Posted September 17, 2016 Share Posted September 17, 2016 @Eirulan @Zombeaver it works!!!. The problem was the build of FSLauncher. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
locvez Posted September 17, 2016 Share Posted September 17, 2016 I think I have it sorted, I didn;t realsie you had to register for an account with the programme to get access to the databases, trying that now 1 Quote Link to comment Share on other sites More sharing options...
orac31 Posted September 17, 2016 Share Posted September 17, 2016 I am just trying it now and think this will be the best way did a test of one adf game and it worked great just trying some more. Thank you so much. 1 Quote Link to comment Share on other sites More sharing options...
Eirulan Posted September 17, 2016 Author Share Posted September 17, 2016 Glad it's working for you guys Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted September 17, 2016 Share Posted September 17, 2016 9 hours ago, orac31 said: I have to say I use whd games as you don't need to config them they work as is but i give your way a try for a few games i would like save state suppoet That's only kinda true. Yes, typically they'll "work" without configuration, but not necessarily ideally. In my experience you need to have PRELOAD enabled in nearly all cases with WHDLoad games in order to keep them from going into full-blown seizure-inducing mode whenever it's loading data. Just try loading up say Defender of the Crown without any configuration - the screen flashes about 15 times before you even get to the character selection screen. Many WHDLoad games do this without PRELOAD enabled. The beauty of this method is that it's hooking into all of the premade community configurations so that for any of them that already have a community config, it pulls that config and uses it with your files. I will say that there are some games that just don't have an existing config so you'll still need to have a non-UUID FS-UAE emulator entry in LB because the "no quotes" and "no file extension" checkboxes make it unusable with anything other than UUIDs. In those cases I just use a default config that I made, add in the WHDLoad file in the hard drive section, add in PRELOAD in the WHDLoad Arguments section, and save the config as the name of the game. Then I use the config as my "rom" in LB and use the non-UUID FS-UAE emulator entry. The default config that I use as a starting point uses A1200, 8mb Fast RAM, Empty Floppy Drive Volume: 0 These were the settings that basically all of the community configs for WHDLoad games use. They would be different if you're using floppies. Quote Link to comment Share on other sites More sharing options...
orac31 Posted September 17, 2016 Share Posted September 17, 2016 2 hours ago, Zombeaver said: That's only kinda true. Yes, typically they'll "work" without configuration, but not necessarily ideally. In my experience you need to have PRELOAD enabled in nearly all cases with WHDLoad games in order to keep them from going into full-blown seizure-inducing mode whenever it's loading data. Just try loading up say Defender of the Crown without any configuration - the screen flashes about 15 times before you even get to the character selection screen. Many WHDLoad games do this without PRELOAD enabled. The beauty of this method is that it's hooking into all of the premade community configurations so that for any of them that already have a community config, it pulls that config and uses it with your files. I will say that there are some games that just don't have an existing config so you'll still need to have a non-UUID FS-UAE emulator entry in LB because the "no quotes" and "no file extension" checkboxes make it unusable with anything other than UUIDs. In those cases I just use a default config that I made, add in the WHDLoad file in the hard drive section, add in PRELOAD in the WHDLoad Arguments section, and save the config as the name of the game. Then I use the config as my "rom" in LB and use the non-UUID FS-UAE emulator entry. The default config that I use as a starting point uses A1200, 8mb Fast RAM, Empty Floppy Drive Volume: 0 These were the settings that basically all of the community configs for WHDLoad games use. They would be different if you're using floppies. Yep agreed after giving this a try agree it's the perfect way to add and run amiga games Thanks again op 1 Quote Link to comment Share on other sites More sharing options...
Dacanesta Posted February 10, 2017 Share Posted February 10, 2017 Eirulan, I think youre great......smiled like a.....baby?!?.....when I tried it and it worked. If anyone else is like me, then use fs-uae LAUNCHER, NOT the program itself!!!! I only just noticed in the instructions above that it was set to launcher.exe FILE. Mine was just fs-uae without the launcher. Dont worry chaps....it still goes straight through to the (now full screen, coz that wasnt working when bypassing the launcher either) game, not the menu stuff (as i expected it to). Quote Link to comment Share on other sites More sharing options...
samiam Posted March 4, 2018 Share Posted March 4, 2018 I made this Excel sheet for anyone like me that uses retroarch or wants do do this for any other rom set. instructions are in the excel sheet. 3 clicks and all folders are created and roms moved to them. List Files & Put in folders.xlsm Quote Link to comment Share on other sites More sharing options...
legolas119 Posted April 25, 2020 Share Posted April 25, 2020 (edited) hi please, i need your help. I have configured FS-UAE and now i can play my .adf and WHLOAD games with Model = Amiga1200 and my AmigaCD 32 games with Model = CD32. After that, I imported the FS-UAE.exe emulator on LB, without any issue: I'm able to play all .adf and WHLOAD games. Now I imported Amiga CD32 in LB, using the same FS-UAE installation (I mean, same Launcher.exe used for Amiga emualation). I tried to import 2 AmigaCD32 games: one of them in folder format, with bin, cue, img, sub files: I added the .cue file in LB. The other one is in .zip format (it included .wav files, .cue and .bin). LB correctly detected them, but if i run them, the emulator starts but: 1) when i play the game in folder format, it appear a blue screen, with AMIGA DOS information. I think that I have understood the issue: if I play this game, the emulator doesn't start with Amiga CD32 model. If I push START on my joypad, it appears at the upper left side: Amiga 500". 2) when i play the game in zip format, it appears only the AMIGA CD 2 logo. Here if I push START, it doesn't happen anything I suppose that I have to do something of particular in order to correctly start the FC-UAE emulator for CD 32 games... can you help me, please? I also tried to create 2 different FS-UAE installation folder: one used in LB only for Amiga games and the oter one only for Amiga CD32 games. But i don't solve the issue. It seems that in order to load in LB the Amiga CD 32 games, it is necessary an additional step... can you help me please? thanks thank you very much Edited April 25, 2020 by legolas119 Quote Link to comment Share on other sites More sharing options...
arthur071169 Posted August 11, 2022 Share Posted August 11, 2022 I have it all working wonderfully, however I have scanlines = 1 in FSUAE-Launcher, and launching a title that way works as expected. Launching a tile via Launchbox, and pointing to fsuae-launcher.exe as the emulator loads the game, but scanlines is not enabled. It is like the custom config within FSUAE-Launcher is being skipped over. any advice? Quote Link to comment Share on other sites More sharing options...
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