duerra Posted Friday at 04:15 PM Posted Friday at 04:15 PM @snaphat I see you're actively maintaining a fork of the original plugin. Do one of your unreleased commits address the 7-zip errors using the latest LaunchBox release? It looks like this isn't only happening to me. I had it working on a previous LB version. I tried the latest build from 2 weeks ago and I am getting the "7-Zip returned an error when trying to extract the archive." error message. Quote
Tayley Posted Friday at 04:17 PM Posted Friday at 04:17 PM 1 minute ago, duerra said: @snaphat I see you're actively maintaining a fork of the original plugin. Do one of your unreleased commits address the 7-zip errors using the latest LaunchBox release? It looks like this isn't only happening to me. I had it working on a previous LB version. I tried the latest build from 2 weeks ago and I am getting the "7-Zip returned an error when trying to extract the archive." error message. Have you tried the earlier solutions to this error message? Quote
duerra Posted Friday at 04:23 PM Posted Friday at 04:23 PM Yeah, which is how I originally got it working. Unless I missed a step somewhere. Quote
duerra Posted Friday at 04:31 PM Posted Friday at 04:31 PM (edited) One note - there should not even be any 7-zip extraction being performed for the file in question, since for this emulator it's "Copy" only. It's still happening for emulators requiring extraction too, however. Edited Friday at 04:32 PM by duerra Quote
Tayley Posted Friday at 04:34 PM Posted Friday at 04:34 PM (edited) 13 minutes ago, duerra said: One note - there should not even be any 7-zip extraction being performed for the file in question, since for this emulator it's "Copy" only. It's still happening for emulators requiring extraction too, however. I had the exact same issue, do you have the most recent net? on windows cmd: dotnet --version it should be at least 9.x.xxx Edited Friday at 04:45 PM by Tayley Quote
AZUR3US Posted Friday at 04:46 PM Posted Friday at 04:46 PM On 5/6/2025 at 6:49 AM, kajunpoon said: Have you resolve it? I have the same problem. It worked in the old version of LB and ArchiveCacheManager. I resolved the issue by updating .NET. When you start ArchiveManager in a console, it gives you an error message about an outdated .NET version and provides a download link to the latest version of .NET. Quote
duerra Posted Friday at 09:51 PM Posted Friday at 09:51 PM Aha, this was it; thank you @AZUR3US - somehow I must not have had the latest .NET runtime. Quote
snaphat Posted Saturday at 12:57 AM Posted Saturday at 12:57 AM (edited) In the version on GitHub, I’ll include a download link for the required .NET runtimes when I publish the next release with the recent fixes (or bundle it self-contained perhaps?) It’s not surprising that people are hitting the runtime issues — ArchiveCacheManager depends on the Windows Desktop Runtime, which is an additional layer on top of the core .NET runtime already used by LaunchBox. This is likely due to its use of certain desktop UI APIs. I didn't realize it was an issue because naturally to even compile the thing, I needed the correct runtimes to be already installed 😄 I had just assumed it had the same runtime requirements as LaunchBox. Edited Saturday at 12:57 AM by snaphat 1 Quote
ojed4r Posted 14 hours ago Posted 14 hours ago @sbamsbamsbam @snaphat Hey guys! Thank you so much for keeping this plugin updated, as someone who keeps the majority of his ROMs zipped, this plugin is a necessity. However, I found a weird bug that wasn't on v2.16. It seems that if you have both the plugin and startup screens enabled, LaunchBox creates a second instance once you launch the game and if you close LB altogether, it doesn't shut down properly. In the video I've attached, you can see that even if I closed bigbox, the program is still active since you can still hear the background music and I have to end it through task manager. I'd like to keep both the plugin and startup screens enabled so I will have to downgrade to version 13.18 of LaunchBox, the last one that supported the old plugin. I'll appreciate if any of you guys could take a look into this and fix it for the next release. Nonetheless, thank you for keeping this great feature alive and let's hope that it gets natively implemented into LB. Keep it up! 2) STARTUP SCREEN ENABLED.mp4 Quote
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