Hexxxer Posted September 23, 2017 Share Posted September 23, 2017 How does one create a new menu in BigBox from the options screen? Has anyone released any project/code that could help me learn this? I have figured out how to make a new option item and have that item execute code but not how to load a sub menu from said item. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted September 23, 2017 Share Posted September 23, 2017 I have no idea how to do this, but will tag some people who may. @eatkinola @Nielk1 @Grila, sorry if i forgot someone. Quote Link to comment Share on other sites More sharing options...
eatkinola Posted September 24, 2017 Share Posted September 24, 2017 I've not yet done anything like this. The plugin api lets you add a menu item to the System or Game text menu, but I do not see where it let's you add to the Options menu. Anyway, in the OnSelected method of ISystemMenuItemPlugin, for example, could you have it unhide a panel in the current view? -- the problem is that ISystemMenuItemPlugin is not associated with a particular view, so it would not have a reference to that panel, so that approach might not work. I wrote a IGameMenuItemPlugin to display the PDF manual within BB. What it does is popup a window. Perhaps you could have your menu item do something similar -- pop up a window that would let the user interact with your control. It'd be nicer if it could integrate in BB more without having to popup a window, but I'm not sure how to do that. Quote Link to comment Share on other sites More sharing options...
Vitamina1984 Posted November 29, 2018 Share Posted November 29, 2018 Any news for this plugin... Is possible add a menu action custom in the game menu option? Quote Link to comment Share on other sites More sharing options...
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