Ize Posted August 16, 2018 Author Share Posted August 16, 2018 Slow progress in the week as usual, however i added gamepad controls (hardcoded, same as the keyboard input right now) and .ini support for basic config stuff like the LaunchBox path (i hate xml :P) I've also made the Massive window minimize when you launch a game so it doesn't use resources when it doesn't have to... went from 6% usage to 0% This of course depends on the theme. Quote Link to comment Share on other sites More sharing options...
Ize Posted August 21, 2018 Author Share Posted August 21, 2018 Woo another update As you can see... still lots of quirks but it's getting there... still gotta implement that pooling... *urgh* 3 Quote Link to comment Share on other sites More sharing options...
Ize Posted September 14, 2018 Author Share Posted September 14, 2018 (surprisingly) another update: I'm not dead yet just a bit more busy at work atm... I finally managed to make it run in linux, which was one of my goals in building a multi platform coverflow launcher based on launchbox data. You'd think, "I'll write this in node.js and it'll work on any platform supported by it from alone"... so did i... NOPE... gotta actually tweak things for each platform but i finally got it to run as you can see. Also, Manjaro Linux is kinda awesome. 5 Quote Link to comment Share on other sites More sharing options...
rexryan Posted September 14, 2018 Share Posted September 14, 2018 All good..What you have done is amazing so far..Keep it up.. Quote Link to comment Share on other sites More sharing options...
proghodet Posted September 16, 2018 Share Posted September 16, 2018 You're doing an amazing job, man! Awesome seeing it up and running on Linux Quote Link to comment Share on other sites More sharing options...
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