polygonslayer Posted November 5, 2018 Share Posted November 5, 2018 Hi, I'm having issues getting Zapper and Super Scope games to work in RetroArch. I can enable them and move the mouse cursor around no problem, but can't find any way to fire or reload. Anyone had problems with this? or got it working even, so I know it's most likely something on my end ? I'm using the very latest RA and cores. Any help would be great, cheers! 1 Quote Link to comment Share on other sites More sharing options...
TheMadMan007 Posted November 5, 2018 Share Posted November 5, 2018 Hopefully we can get this figured out as my thread from September about this on the Genesis core got buried. 1 Quote Link to comment Share on other sites More sharing options...
polygonslayer Posted November 5, 2018 Author Share Posted November 5, 2018 Oh so it happens on Mega Drive as well!? Definitely sounds like a RA issue then, I can't see what else I could be doing wrong but then again I've missed obvious stuff in the past so hopefully ? haha Bummer, was going to move onto setting up light gun games for Mega Drive next as well Oh well.. might have to use a standalone emulator for now then, but a shame since it's aaalmost there. If I find a solution I'll let you know, now at least there is a couple of us having the issue Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 Are you both using bezels in Retroarch? If so i believe this interferes with the mouse in some way. Quote Link to comment Share on other sites More sharing options...
polygonslayer Posted November 5, 2018 Author Share Posted November 5, 2018 I'm not using any bezels or overlays currently. I did mess around with some overlays just to see what they are like, but turned them off afterwards. Maybe even having turned it on once has caused some sort of issue Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 Hmmm, been doing some testing. In mesen i have no crosshair but the mouse buttons work, so i can shoot but i dont know where. In nestopia i have a crosshair but the mouse buttons dont work so i cant shoot. Was testing Duck Hunt (WORLD) for these. Also for nestopia you need this NstDatabase file, just drop it in Retroarch/System if you dont already have it. NstDatabase.xml Quote Link to comment Share on other sites More sharing options...
TheMadMan007 Posted November 5, 2018 Share Posted November 5, 2018 I don't use bezels or overlays either. I do have the database file as well and sadly I've spent so much time trying to get these running with no luck. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 OK, got it working in mesen, but you need to be in windowed mode. I just made it fullscreen windowed and it worked. Duck_Hunt_MESEN.mp4 1 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 Also input driver must be dinput. 1 Quote Link to comment Share on other sites More sharing options...
polygonslayer Posted November 5, 2018 Author Share Posted November 5, 2018 Hmm interesting. Cheers for checking out. Still probably not gonna work on Genesis and SNES though then? If this is only Mesen core? Surely this must be an issue within RA at this point? Does anyone remember if it did work at some point? Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 Just now, polygonslayer said: Hmm interesting. Cheers for checking out. Still probably not gonna work on Genesis and SNES though then? If this is only Mesen core? Surely this must be an issue within RA at this point? Does anyone remember if it did work at some point? While googling around i did see mention to it being broken in later versions of retroarch. I did see someone say that 1.6.9 was the last working one, so you could grab that and test, then if it works use that for Lightgun games. Name me some megadrive and snes lightgun games and ill take a look. 1 Quote Link to comment Share on other sites More sharing options...
polygonslayer Posted November 5, 2018 Author Share Posted November 5, 2018 Battle Clash for SNES has Scope support but not too sure which ones for Mega Drive. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 OK, Retroarch 1.6.9 works out of the box with mesen in fullscreen, no issues at all it works as it should. I'm struggling with snes though, snes9x recognises the left mouse button for fire but i cant move the crosshair with it at all. I'll keep investigating. 1 Quote Link to comment Share on other sites More sharing options...
polygonslayer Posted November 5, 2018 Author Share Posted November 5, 2018 Cheers for doing some investigation I'll do some when I get home from work as well. My gut feeling now is that this is a RA issue though, surely it's not meant to be this tricky to get working and it's buggered Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 5, 2018 Share Posted November 5, 2018 6 minutes ago, polygonslayer said: Cheers for doing some investigation I'll do some when I get home from work as well. My gut feeling now is that this is a RA issue though, surely it's not meant to be this tricky to get working and it's buggered Yeah, i think it is broken in recent releases, as i say mesen running Duck Hunt "just worked" in Retroarch 1.6.9. Quote Link to comment Share on other sites More sharing options...
Kmetz7547 Posted January 18, 2019 Share Posted January 18, 2019 Any updates on this topic? I just got my aimtrak gun working in mame but having a struggle with retroarch. Thx Quote Link to comment Share on other sites More sharing options...
polygonslayer Posted January 18, 2019 Author Share Posted January 18, 2019 I put the issue to side since I couldn't get it to work My backup plan would be to just use another standalone emulator for those specific games, but not gotten around to do it since I was hoping it would get resolved. I have not tested it recently so if you find a solution please share Quote Link to comment Share on other sites More sharing options...
Kmetz7547 Posted January 20, 2019 Share Posted January 20, 2019 I found out that mesen core in retroarch newest build works for nes. I havent tried any other system atm Quote Link to comment Share on other sites More sharing options...
skylesjk111 Posted January 19, 2020 Share Posted January 19, 2020 I just spent a lot of time setting this up as well. Originally I had Mesen as a separate standalone emulator but after some searching I also found that Mesen seems to work fine for Nes in retroarch. So then what you do is create another emulator in launchBox with mesen as the default core and set your game to launch with that if it's not your normal emulator. SNES was a little trickier. I couldn't find a way to have my light gun automatically detected and usable with the cores I tried. So then I tried to stand alone snes9x emulator which seem to work fine but the exit button couldn't be set to escape which is a problem. I went back to retroarch snes9x core and was able to get it to work. What you have to do though is load up a game then go into the options menu. Enable light gun settings in the core options. Then make sure on player 2 you remap your gun trigger and gun buttons before you change the controller type to superscope. I realize this is counterintuitive. The problem is if you change the controller type first then there is no way to remap the buttons. After you have remapped those buttons on player 2 change the controller type to SuperScope. My light gun works just fine then. The problem that I have with this is I could not find a way to have retroarch remember a specific controller loadout for each game. when you exit the game and then try to start up another game that doesn't use the light gun you have to go back in and manually change the controller type back to joypad which is kind of annoying. I wasn't going to do that so what I did is I installed another instance of retroarch. I set that version to the light gun settings. Then created another emulator for light guns in LaunchBox. Maybe there is an easier way for super Nintendo games. I didn't try every single core. I only tried the snes9x core and mesen-s. But the mesen-s core didn't even load for me. Hopefully this helps somebody. Quote Link to comment Share on other sites More sharing options...
skylesjk111 Posted January 19, 2020 Share Posted January 19, 2020 I was messing around more with this today. The Mesen core for Nes works great. I should preface this by saying that I did not want the cross-hairs to show up in the game. There were no cross-hairs originally and it makes the games to easy. There are no cross-hairs for the retroarch core and no option to add them that I could find. If you want the cross-hairs, there is the option of that in the stand alone version of Mesen. When setting up the Aimtrak light gun for MAME I noticed that it tracked better near the edges of the screen if I removed all bezels and fit the game to the screen. The same is true of the NES games. There is the option in the Mesen core for a 16:9 ratio which fills the screen. I remember reading somewhere that the gun didn't track well. That is not my experience. It tracks just fine. I will say that it is more accurate at the center of the screen and towards the edges always tends towards center. If you just adjust your aim slightly there are no issues. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.