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Mr. RetroLust

Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels

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===========Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels===========

Realistic bezels in 3840x2160 resolution for Mame. My goal is to make bezels for around 1300 Mame games I have in my collection. I make these bezels to focus on the gameplay not the artwork (it should compliment the gameplay), this means large game screens and instructions fully visible where possible.
In this thread I upload the newest bezels individually, if you like you can download the most current versions here or you can wait till I reach around 200 new bezels, that's when I upload a new pack which you can download in the link below. I started off this thread with random titles, later on I realized the best way to work would be alphabetically :)

Note: The first pack includes Neo Geo, Cps1, Cps2 & Cps3 as well, these are conversions of the RetroArch bezels I made before, these haven't been uploaded in this thread.

Credits: Thanks to @Mr. Do and team for the enormous database of artwork, it's an incredible job what they've achieved, if it wasn't for their work this project wouldn't be possible as it is. Visit his site at: https://mrdo.mameworld.info/mame_artwork_ingame.php
and from Arcade Artwork: https://www.arcadeartwork.org/
For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/
For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/

===================================

Here's my first Mame 4K bezel

Shadow Dancer arcade mame bezel

shdancer.zip

shdancer.thumb.JPG.cc04ee649b17475b97e7ab5332d0a7e1.JPG

Edited by Mr. RetroLust
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Awesome stuff bro, super stoked to see some more arcades done in your brilliant "lights out" style, I'll certainly be watching this thread closely.

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34 minutes ago, L4ZYD4NE said:

Awesome stuff bro, super stoked to see some more arcades done in your brilliant "lights out" style, I'll certainly be watching this thread closely.

Thanks bro, glad you like :) I'm working on Naomi as well in the mean time, a lot of dedicated cabinets and variations so it takes a while to get em done.

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Awesome work, thanks so much for this project.

Just curious, what shader are you using in those pics?

 

Edited by GreenGriffon
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6 minutes ago, GreenGriffon said:

Awesome work, thanks so much for this project.

Just curious, what shader are you using in those pics?

 

Thanks bro glad you like :) I'm using the HLSL shaders, if you are interested I think these are my settings, not sure how to share but this is a snippet from my Mame.ini settings, if you know an other way please let me know.


#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath                  hlsl
hlsl_enable               1
hlsl_oversampling         0
hlsl_write                auto
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_tile_mode     0
shadow_mask_alpha         0.25
shadow_mask_texture       shadow-mask.png
shadow_mask_x_count       12
shadow_mask_y_count       6
shadow_mask_usize         0.5
shadow_mask_vsize         0.5
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
distortion                0.0
cubic_distortion          0.0
distort_corner            0.0
round_corner              0.0
smooth_border             0.0
reflection                0.0
vignetting                0.0
scanline_alpha            0.50
scanline_size             1.0
scanline_height           1.0
scanline_variation        1.0
scanline_bright_scale     2.0
scanline_bright_offset    0.0
scanline_jitter           0.0
hum_bar_alpha             0.0
defocus                   0.75,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.05,0.00,0.10
grn_ratio                 -0.10,1.00,0.25
blu_ratio                 -0.25,0.25,1.25
saturation                1.25
offset                    -0.30,-0.20,-0.05
scale                     1.15,1.05,0.90
power                     0.90,0.90,1.15
floor                     0.025,0.025,0.025
phosphor_life             0.25,0.25,0.25

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_jitter                0.0
yiq_cc                    3.57954545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth        0.0
vector_length_scale       0.5
vector_length_ratio       0.5

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode          0
bloom_scale               0.25
bloom_overdrive           1.00,1.00,1.00
bloom_lvl0_weight         1.00
bloom_lvl1_weight         0.64
bloom_lvl2_weight         0.32
bloom_lvl3_weight         0.16
bloom_lvl4_weight         0.08
bloom_lvl5_weight         0.06
bloom_lvl6_weight         0.04
bloom_lvl7_weight         0.02
bloom_lvl8_weight         0.01

 

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Thanks, I think you also need the "raster.ini" and "vector.ini" files from /ini/presets in your Mame folder. If it's not too much of a bother, that would be awesome if you shared them.

I like how your settings aren't overpowering. The scanlines look "right" in my 40-something brain as to what arcade monitors looked like back in the day.

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12 minutes ago, GreenGriffon said:

Thanks, I think you also need the "raster.ini" and "vector.ini" files from /ini/presets in your Mame folder. If it's not too much of a bother, that would be awesome if you shared them.

I like how your settings aren't overpowering. The scanlines look "right" in my 40-something brain as to what arcade monitors looked like back in the day.

Yep thats what my 40-something year old brain did as well lol i'll upload them in a few hours when i'm behind the pc again.

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1945k III  arcade mame bezel, a bit of a boring bezel but I couldn't find any instruction stickers or anything, but it's a bezel, every Mame game should need one.

1945kiii.zip

1945kiii.thumb.jpg.a8a579b18556d8bb00da037083677f7e.jpg

Edited by Mr. RetroLust
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Awesome work.

Regarding the shader files, It has been a while that I wanted to ask about it. 

I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions?

I think for arcades I use some shader call CRT (CRT-Royale, maybe). 

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9 hours ago, Flope said:

Awesome work.

Regarding the shader files, It has been a while that I wanted to ask about it. 

I am not an expert but, based on the file, it seems that you don't distort (or tilt) the screen to create the effect of a CRT monitor curvature, right? Any advice regarding distortions?

I think for arcades I use some shader call CRT (CRT-Royale, maybe). 

Thanks man :) There is a bit of distortion going on in my shader file; "distortion 0.15".

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