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Posted (edited)
21 hours ago, JoeViking245 said:

As you also read above, storing the images was necessary with the advent of Media Packs.  The badge images weren't getting extracted from the dll.  I believe this has been resolved in LaunchBox.

Did it create a .dll file when it completed?

Yes I have ...\LB Custom Badge\Stuff\ClassLibrary4\ClassLibrary4\bin\Debug\netcoreapp3.1
Badge Nintendo.dll
Badge Nintendo.pdp
ClassLibrary4.deps.json
Unbroken.LaunchBox.Plugins.dll

-----------------------------------------------------------

1) Copying Badge Nintendo.dll ...\LaunchBox\Plugins
After a restart I can Enable the Nintendo badge but it gets deselected again (doesn't work)

2) Copying the source image dc1eqix-b399c73e-3aeb-49fa-8638-c0d94d518d75.png into ...\LaunchBox\Images\Media Packs\Badges\Nostalgic Platform Badges  and renaming it I have tried both the unique id  "Nintendo" used to generate the badge and the same name as the dll "Badge Nintendo" keeping the file extension in both cases.
I get the same result as before, no badge showing and it gets deselected.

 

Edited by lappen81

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