tribe fan Posted December 23, 2021 Share Posted December 23, 2021 (edited) So I've hit a bit of a crossroads and am having a difficult time coming to a decision. LaunchBox has FINALLY reached a point in its development where I must seriously consider dropping RocketLauncher. I STILL like the way RL handles fade and bezels (it's more seamless than LB/BB), but it introduces an extremely large layer of extra complexity by using a separate app to manage launching duties. Plus, I actually like the way LB/BB insists on running emus full screen. It results in a slightly less seamless booting experience, but it's really the optimal way to run emus on a big screen in my opinion. While RL still works great, its development has stalled to pretty much nonexistent in recent years. Forum users still offer module updates and workarounds which keep RL fully functional for the most part, but LB/BB definitely wins when it comes to support and prospects for future development. For those still using RL, I'm just wondering what's keeping you from completely transitioning away? Edited December 23, 2021 by tribe fan Quote Link to comment Share on other sites More sharing options...
Headrush69 Posted December 23, 2021 Share Posted December 23, 2021 The one thing I still use RL for is for Teknoparrot/JConfig games. It's window detection for fades is more complex than LB's timed startup screens and provides a cleaner solution for those type games. Most of my emu needs are met using Retroarch so RL isn't needed for bezels and in non Retroarch cases, reshade with bezels fills the void. Quote Link to comment Share on other sites More sharing options...
Suhrvivor Posted December 24, 2021 Share Posted December 24, 2021 I mostly use RocketLauncher for adding bezels to Gamecube games running on Dolphin (Resident Evil 2 and 3 with HD textures and other 4:3 only games) and also for old pc games that have very poor or no gamepad support (Manhunt, Prince of Persia trilogy, Call of Duty: Black Ops, Assassin's Creed, etc). Since I have RL running just fine and don't even mess with it that much I don't feel to need to eliminate it. Quote Link to comment Share on other sites More sharing options...
tribe fan Posted December 26, 2021 Author Share Posted December 26, 2021 I think I’m going to end up with a hybrid solution too. Mostly use LB/BB’s native launcher but still rely on RL where a key mapping solution and bezel support are needed (e.g, Flash games Dolphin). Quote Link to comment Share on other sites More sharing options...
Fry Posted December 27, 2021 Share Posted December 27, 2021 For key mapping, I like xpadder. For bezels, you might take a look at the ReShade manager plugin that nohero and I built. It will let you add bezels to Dolphin and a few other emulators/applications. It’s still a bit rudimentary, I want to go back and take a 2nd pass at it to improve the user experience but it gets the job done. Quote Link to comment Share on other sites More sharing options...
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