jfree427 Posted August 4, 2022 Share Posted August 4, 2022 Is there a way to extend the "Now Loading" screen when launching a TP game? TP takes a while to get going and often the screen goes back to Bigbox menu before TP even comes up. People using my machine will often think it isn't loading and try it again, which teknoparrot then gives an error. Any thoughts on how to better hide all the behind the scenes loading activities while still letting my game players know to be patient? Thanks. Quote Link to comment Share on other sites More sharing options...
C-Beats Posted August 4, 2022 Share Posted August 4, 2022 What you're referring to is the startup screen. If inside of LaunchBox you go to Tools > Manage > Emulators and edit TeknoParrot emulator, you should see a page on the left of the window called "Startup Screen" in there is an option to increase how long that screen stays up. Quote Link to comment Share on other sites More sharing options...
jfree427 Posted August 4, 2022 Author Share Posted August 4, 2022 2 hours ago, C-Beats said: What you're referring to is the startup screen. If inside of LaunchBox you go to Tools > Manage > Emulators and edit TeknoParrot emulator, you should see a page on the left of the window called "Startup Screen" in there is an option to increase how long that screen stays up. Thank you. Rather than at the emulator level, I've found it best to tweak the startup screen time game by game, since the load times vary. I was hopeful that there would be a way to have a callback for when TP was done loading, rather than making it time based but I imagine that would be very complex. Appreciate your help. Quote Link to comment Share on other sites More sharing options...
Headrush69 Posted August 4, 2022 Share Posted August 4, 2022 5 hours ago, jfree427 said: Thank you. Rather than at the emulator level, I've found it best to tweak the startup screen time game by game, since the load times vary. I was hopeful that there would be a way to have a callback for when TP was done loading, rather than making it time based but I imagine that would be very complex. Appreciate your help. Teknoparrot is the only system I still use RocketLauncher for. It has active window scanning for just the thing you want. Additionally, when possible I use JConfig over Teknoparrot when possible as it launches dramatically faster and LB's startup screens work well enough. Quote Link to comment Share on other sites More sharing options...
jfree427 Posted August 5, 2022 Author Share Posted August 5, 2022 13 hours ago, Headrush69 said: Teknoparrot is the only system I still use RocketLauncher for. It has active window scanning for just the thing you want. Additionally, when possible I use JConfig over Teknoparrot when possible as it launches dramatically faster and LB's startup screens work well enough. I never thought about using RL for Teknoparrot. I will give that a try. Thanks for the idea! Quote Link to comment Share on other sites More sharing options...
Headrush69 Posted August 5, 2022 Share Posted August 5, 2022 2 hours ago, jfree427 said: I never thought about using RL for Teknoparrot. I will give that a try. Thanks for the idea! BTW, on the RocketLauncher forums there is an updated module for Teknoparrot that has the newest games and settings ready to go. Quote Link to comment Share on other sites More sharing options...
jfree427 Posted August 5, 2022 Author Share Posted August 5, 2022 5 hours ago, Headrush69 said: BTW, on the RocketLauncher forums there is an updated module for Teknoparrot that has the newest games and settings ready to go. I'm struggling to find the TP module for RL. Can you help with a direct link? Quote Link to comment Share on other sites More sharing options...
kmoney Posted August 5, 2022 Share Posted August 5, 2022 15 minutes ago, jfree427 said: I'm struggling to find the TP module for RL. Can you help with a direct link? I am not sure if this is the newest module or not but here is a link to the newest one I could find https://www.rlauncher.com/forum/index.php?threads/teknoparrot-help-launching-games.4868/post-46655 1 Quote Link to comment Share on other sites More sharing options...
jfree427 Posted August 8, 2022 Author Share Posted August 8, 2022 Thank you. I switched to RL for Teknoparrot and it works great! Quote Link to comment Share on other sites More sharing options...
Sbaby Posted August 20, 2022 Share Posted August 20, 2022 On 8/5/2022 at 11:28 PM, kmoney said: I am not sure if this is the newest module or not but here is a link to the newest one I could find https://www.rlauncher.com/forum/index.php?threads/teknoparrot-help-launching-games.4868/post-46655 hi, I tried this module but I still have problems loading, could you kindly tell me how you configure it? Quote Link to comment Share on other sites More sharing options...
kmoney Posted August 21, 2022 Share Posted August 21, 2022 I am not really using RL much these days. I did not have a problem with the module the last time I tried it as it just worked. Maybe @Headrush69 could chime in. Quote Link to comment Share on other sites More sharing options...
Headrush69 Posted August 21, 2022 Share Posted August 21, 2022 (edited) On 8/20/2022 at 8:59 AM, Sbaby said: hi, I tried this module but I still have problems loading, could you kindly tell me how you configure it? What exactly was the issue you are having? Did you set up the per game settings and specifically set up the window TP waits for before switching from the startup screens? Edited August 21, 2022 by Headrush69 Added example. Quote Link to comment Share on other sites More sharing options...
Sbaby Posted August 21, 2022 Share Posted August 21, 2022 (edited) 3 hours ago, Headrush69 said: What exactly was the issue you are having? Did you set up the per game settings and specifically set up the window TP waits for before switching from the startup screens? Through your screenshots I understand 😊 I used FadeTitle ahk class obtained with ctrl-q instead I have to insert those contained in TeknoParrot (v1.0.0.361).ini Now I have tried with VT4 and it works Thank you EDIT : The problem is actually that it did not read the ini file because of the names, maybe because I use the launchbox plug in, I had to rename it like this [Virtua Tennis 4] GameProfile=VT4 FadeTitle=A SegaLib Application ahk_class SegaLib Application To [VT4] GameProfile=VT4 FadeTitle=A SegaLib Application ahk_class SegaLib Application anyway works now Edited August 21, 2022 by Sbaby Quote Link to comment Share on other sites More sharing options...
Headrush69 Posted August 21, 2022 Share Posted August 21, 2022 1 hour ago, Sbaby said: I used FadeTitle ahk class obtained with ctrl-q instead I have to insert those contained in TeknoParrot (v1.0.0.361).ini Yes some of them are preset, but at one point during TP versions some of them changed and had to be updated. Editting them in the RL GUI should update the ini. 1 hour ago, Sbaby said: The problem is actually that it did not read the ini file because of the names, maybe because I use the launchbox plug in, I had to rename it like this [Virtua Tennis 4] GameProfile=VT4 FadeTitle=A SegaLib Application ahk_class SegaLib Application ... [VT4] GameProfile=VT4 FadeTitle=A SegaLib Application ahk_class SegaLib Application Yup. Has to match the game name LB passes to RL. 1 hour ago, Sbaby said: anyway works now Great. 👍 Quote Link to comment Share on other sites More sharing options...
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