EASTWOOD2002 Posted December 1, 2022 Share Posted December 1, 2022 A little like Jonny Severn and SirCamel, I've been cleaning up box art for years now (I've hit 10,277 successful submissions to date....somehow). I don't have photoshop or anything fancy, just a few old art packages, some good free websites for enlarging images, creating transparencies and finding out what fonts are used - AND perseverance!). My biggest submission project to date has been the reconstructed Nintendo Game & Watch boxes (all previously uploaded to the Db) - which started as a challenge to myself to see how far I could push / punish PowerPoint - but my OCD drove me to recreate all the boxes inc. as many regional variations as I could (I'll upload one here as example). I don't have a lot of time - so I cannot take on any requests....but hope what I do upload helps someone out there to either use as is or take to the next level if they have Photoshop. First uploads: The Last Ninja - C64 Cassette version (front, back and spine) N64 Box Spines (28x USA Boxes, 2x EUROPE) Nintendo G&W (Chef - front, back, L+R spine, T+B spine) I'll keep posting as and when I complete anything...but as this is simply a hobby...no guarantees when 2 1 1 1 2 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 Donkey Kong Jr. Table Top (front, back, sides and top) 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 Snoopy Table Top (front, back, sides and top) 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 One thing I have noticed sine Launchbox 13.0 - even though I've created box fronts, backs and spines for the Nintendo G&W series, the spines look too wide in BigBox compared to the raw files. It's quite clear that even though the spine is the exact height of the box front, the width of the spine seems way too wide. Not sure what's happening here???...seems OK for other platforms in BigBox 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 Winter Games ZX Spectrum 48K and 128K version covers 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 US Gold company logo: enlarged, cleaned up (if useful to anyone!) 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 Blast Corps: N64 Box Spine 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 1, 2022 Author Share Posted December 1, 2022 Mario's Cement Factory: Nintendo G&W front, back, sides + top 2 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 2, 2022 Author Share Posted December 2, 2022 The Last Ninja: Full reconstruction C64 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 2, 2022 Author Share Posted December 2, 2022 Popeye TableTop: Nintendo G&W (front, back, sides and top) 1 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 2, 2022 Author Share Posted December 2, 2022 Bust-A-Move 2 N64 spine: 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 2, 2022 Author Share Posted December 2, 2022 Castlevania N64 spine: 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 2, 2022 Author Share Posted December 2, 2022 Super Mario 64 N64 spine (the logo wasn't re-touched properly) 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 2, 2022 Author Share Posted December 2, 2022 GoldenEye N64 spine 1 Quote Link to comment Share on other sites More sharing options...
Rlad Posted December 2, 2022 Share Posted December 2, 2022 On 12/1/2022 at 4:25 PM, EASTWOOD2002 said: One thing I have noticed sine Launchbox 13.0 - even though I've created box fronts, backs and spines for the Nintendo G&W series, the spines look too wide in BigBox compared to the raw files. It's quite clear that even though the spine is the exact height of the box front, the width of the spine seems way too wide. Not sure what's happening here???...seems OK for other platforms in BigBox If you rightclick>edit the platform in LB you can overide the default box sizes. 1 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 3, 2022 Author Share Posted December 3, 2022 12 hours ago, Rlad said: If you rightclick>edit the platform in LB you can overide the default box sizes. Hi Rlad, Thanks - I've tried that and cannot seem to get the correct dimensions. Doesn't help that once you've overridden the default box - the height, width, depth - all have to start from 1.000. Plus within the NIntendo G&W range - there are so many variations on box sizes that getting it right for one type would make another look strange. Obviously these are early days for the 3D engine in Launchbox - hopefully it'll improve such that a box's height, width, depth would be generated proportionately to one another. 2 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 3, 2022 Author Share Posted December 3, 2022 F-Zero X: N64 spine 1 Quote Link to comment Share on other sites More sharing options...
Rlad Posted December 3, 2022 Share Posted December 3, 2022 3 hours ago, EASTWOOD2002 said: Hi Rlad, Thanks - I've tried that and cannot seem to get the correct dimensions. Doesn't help that once you've overridden the default box - the height, width, depth - all have to start from 1.000. Plus within the NIntendo G&W range - there are so many variations on box sizes that getting it right for one type would make another look strange. Obviously these are early days for the 3D engine in Launchbox - hopefully it'll improve such that a box's height, width, depth would be generated proportionately to one another. You can go below 1.000 if you type in the number, you''re right though it could do with a per game overide. 1 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 3, 2022 Author Share Posted December 3, 2022 Quake N64 spine 1 Quote Link to comment Share on other sites More sharing options...
EASTWOOD2002 Posted December 3, 2022 Author Share Posted December 3, 2022 Quake II N64 spine Quote Link to comment Share on other sites More sharing options...
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