JoeViking245 Posted July 24 Author Share Posted July 24 2 hours ago, Sbaby said: I did a little bit of testing by renaming them May check the log file after testing and see what it says. Quote Link to comment Share on other sites More sharing options...
Sbaby Posted July 24 Share Posted July 24 46 minutes ago, JoeViking245 said: May check the log file after testing and see what it says. After starting the game with the bezel working and the arcade.ini and arcade.png files, I examined the log file and noticed that the plugin looks for a folder named “vc3.” As a result, I tried putting both the vc3.png and vc3.ini files in the same root folder and in a subfolder called “ vc3,” but unfortunately it still does not work. log_arcadepng_and_ini.txt log vc3png_e_ini.txt log_vc3png_e_ini_subfolder.txt Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted July 24 Author Share Posted July 24 20 minutes ago, Sbaby said: After starting the game with the bezel working and the arcade.ini and arcade.png files, I examined the log file and noticed that the plugin looks for a folder named “vc3.” As a result, I tried putting both the vc3.png and vc3.ini files in the same root folder and in a subfolder called “ vc3,” but unfortunately it still does not work. Maybe it doesn't like the short filename when loading the bezel window. Can you try putting it in the vc3 subfolder and using a different filename? \BezelLauncher\Bezels\Arcade\vc3\Arcade.png Quote Link to comment Share on other sites More sharing options...
Sbaby Posted July 24 Share Posted July 24 33 minutes ago, JoeViking245 said: Maybe it doesn't like the short filename when loading the bezel window. Can you try putting it in the vc3 subfolder and using a different filename? \BezelLauncher\Bezels\Arcade\vc3\Arcade.png whatever I put inside the vc3 subfolder doesn't work, I've tried everything Quote Link to comment Share on other sites More sharing options...
Lyshitsky Posted July 28 Share Posted July 28 I've gotten it to work great on Duckstation and PCSX2, but Dolphin is being stubborn. If I set Dolphin with Render to Main Window checked, and not go full screen, it works. However, that means I'm stuck with the menu bar and window controls visible, which is not ideal. I messed around with moving the screen position in the test mode, which eventually worked, but I run both Wii and GameCube off of Dolphin, and the Wii looks great in full screen 16:9, where GameCube does not, so yet another reason not to have Render to Main Window checked. I don't think it's possible to have two separate Dolphin installs, one for each console, so that means I'd rather not render in the main window. However, when I set it that way and start a game, a short period of time after launching (~5-10 seconds) the main window comes in front of the render window and I can't see the game. I'm not sure how this is programmed, but it seems to attempt to bring the emulator window to the top (just behind the bezel), but I think it's confused about which window to bring forward, and brings the main window instead of the render window forward. I attempted to add a running script to minimize the main window, but then the controllers wouldn't work. Any tips for Dolphin? If it flat out won't work for Dolphin outside the main window, thanks for Duckstation and PCSX2 anyway! Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted July 28 Author Share Posted July 28 10 hours ago, Lyshitsky said: Any tips for Dolphin? If it flat out won't work for Dolphin outside the main window In LaunchBox, for your command-line parameters for Dolphin, do you have -b -e? When launching Dolphin, it shouldn't have 2 windows. But then I've never messed with 'Render to Main Window'. So not sure if that's meaning there's an emulator window and a main window. Or if main window is to mean the full monitor 'window'. Quote Link to comment Share on other sites More sharing options...
Lyshitsky Posted July 28 Share Posted July 28 5 hours ago, JoeViking245 said: In LaunchBox, for your command-line parameters for Dolphin, do you have -b -e? That was what I needed. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted July 29 Share Posted July 29 Can this plugin also load the HSM Mega Bezel Shaders? https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146 Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted July 29 Author Share Posted July 29 50 minutes ago, SiriusVI said: Can this plugin also load the HSM Mega Bezel Shaders? https://forums.libretro.com/t/duimon-hsm-mega-bezel-graphics-and-presets-feedback-and-updates/28146 In short, no. Unless they're png bezel files with a transparent area for the emulator window to show through. A quick glance through the link you provided indicates those are for RetroArch. Which this plugin doesn't support. But it's highly possible that I didn't read through far enough. 😊 Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted July 29 Share Posted July 29 Just now, JoeViking245 said: In short, no. Unless they're png bezel files with a transparent area for the emulator window to show through. A quick glance through the link you provided indicates those are for RetroArch. Which this plugin doesn't support. But it's highly possible that I didn't read through far enough. 😊 Yes, these shaders are for Retroarch. But I want to use these shaders with, say, Dolphin Standalone, because the Dolphin core is inferior to the standalone emulator. I thought that might be something your plugin would allow me to do. Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted July 29 Author Share Posted July 29 3 minutes ago, SiriusVI said: Yes, these shaders are for Retroarch. But I want to use these shaders with, say, Dolphin Standalone, because the Dolphin core is inferior to the standalone emulator. I thought that might be something your plugin would allow me to do. Ya, I've haven't looked into those at all as I don't use bezels or shaders. I believe the shader files and how they're applied is a completely different animal than the ones I use. If these shaders are the ones I looked at previously (which would have been when I 1st looked into adding them), there was a bit of extracurricular processing and I think some third-party references/files needed to make them work. I was happy just to be able to apply the shaders that are available. As simplistic as they may be. On a personal sidenote, playing Wii Full Screen, be it on a monitor or a 65" TV is much more desirable. Granted GameCube may be a different story because of its native aspect ratio. Quote Link to comment Share on other sites More sharing options...
SiriusVI Posted July 29 Share Posted July 29 (edited) 51 minutes ago, JoeViking245 said: Ya, I've haven't looked into those at all as I don't use bezels or shaders. I believe the shader files and how they're applied is a completely different animal than the ones I use. If these shaders are the ones I looked at previously (which would have been when I 1st looked into adding them), there was a bit of extracurricular processing and I think some third-party references/files needed to make them work. I was happy just to be able to apply the shaders that are available. As simplistic as they may be. On a personal sidenote, playing Wii Full Screen, be it on a monitor or a 65" TV is much more desirable. Granted GameCube may be a different story because of its native aspect ratio. Yeah, I do only need these shaders for GameCube. I was content using the retroarch core until now, but now standalone dolphin also supports Retroarchievements, which is why I would like to switch Edited July 29 by SiriusVI Quote Link to comment Share on other sites More sharing options...
EarthsDefect Posted August 28 Share Posted August 28 (edited) Hi, having a problem with bezels, I can see the game in the correct location for about 3 seconds then screen flashes and goes behind the bezel. I've tried enabling "hide game startup" Edited August 28 by EarthsDefect Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted August 28 Author Share Posted August 28 On 8/28/2024 at 7:28 AM, EarthsDefect said: Hi, having a problem with bezels using PCSX2, after game launching the bezel is over the top of the gameview, I can see the game in the correct location chosen for about 3 seconds then screen flashes and goes behind the bezel. I've tried enabling "hide game startup" Then bezel is supposed to be on top of the games' window. If the bezel is covering too much of the game window, go into BezelLauncher Setup and resize the window as described in Testing. If the bezel is completely hiding the game window, make sure it has a transparent center. If I misunderstood what you're saying, can you share a screenshot of what you're seeing? Also share your logs file (located in the plugins' folder under /Logs/). Just drag and drop the file onto this message vs copying and pasting the contents of the file. Quote Link to comment Share on other sites More sharing options...
Tecleador Posted November 3 Share Posted November 3 (edited) Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded. Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example. Edited November 3 by Tecleador Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted November 3 Author Share Posted November 3 39 minutes ago, Tecleador said: Hello, I find it impossible to configure it for Duckstation. The image of the game is not displayed, it stays behind. I have tried, but I have not succeeded. Have you disabled fullscreen for the emulator? 39 minutes ago, Tecleador said: Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example. The only way that could be achieved is to have you go through game-by-game and select which games you don't want to have the plugin activate the bezel. Using your example, there isn't a way for the plugin to determine is a game is widescreen or not. You could try a suggestion I made to another user just yesterday: Quote You might be able to create a transparent bezel for those games. It'd basically be a .png bezel that doesn't have an image (side bezels). Off hand, I'm not sure how to create that. But I'm sure it's possible. Once you have that, make a copy and name it the same as the game_name.png. I haven't tied this, but it seems plausible. 1 Quote Link to comment Share on other sites More sharing options...
Tecleador Posted November 4 Share Posted November 4 @JoeViking245 Done. Thanks for your help. I had “Aggressive Startup Window Hiding” enabled. I have disabled it and it works. I will try the transparent bezels. I don't know how they are done though. Thanks again. ^ ^ 1 Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted November 4 Author Share Posted November 4 30 minutes ago, Tecleador said: @JoeViking245 Done. Thanks for your help. I had “Aggressive Startup Window Hiding” enabled. I have disabled it and it works. I will try the transparent bezels. I don't know how they are done though. Thanks again. ^ ^ Glad you got it (at least that part) sorted. 21 hours ago, Tecleador said: Changing the subject, will it be possible in the future to make it so that no Bezel is loaded in certain games? For widescreen ones, for example. A quick test (using Dolphin) showed that this appears to work. Extract the contents of the attached zip file into your desired platforms folder (/Bezels/[name_of_Platform]/transparent.png). Rename the image to games ROM filename or the games Title. Make a copy of the platforms ini file and rename it in the same fashion. Edit the ini file and set the first 2 values to 0 (zero), the 3rd one to your monitors width and the last to it height. i.e. Upper Left X Coordinate=0 Upper Left Y Coordinate=0 Lower Right X Coordinate=1920 Lower Right Y Coordinate=1080 Save and close the ini file. With the ini file added accordingly, you will be able to keep the emulator as NOT full screen. The ini file will size the emulators window to the dimensions you enter. (hope it'll work in your tests too. ) transparent.7z 1 Quote Link to comment Share on other sites More sharing options...
Tecleador Posted November 6 Share Posted November 6 @JoeViking245 Thanks. Even easier. Create the standard system settings for widescreen games. Then you only have to configure the bezels individually for 4:3 games. My version: Transparent with borders 1 Quote Link to comment Share on other sites More sharing options...
JoeViking245 Posted November 6 Author Share Posted November 6 19 minutes ago, Tecleador said: @JoeViking245 Thanks. Even easier. Create the standard system settings for widescreen games. Then you only have to configure the bezels individually for 4:3 games. That works too. Guess I got hung up on "no bezel is loaded". lol But creating a thin bezel works too. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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