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Posted

Good to know I wasn’t the only one who immediately tried this once it was released! ;) But yeah unfortunately doesn’t look like command line support is fully there yet. 

I’m seeing the same behaviour as you, and from other reports online that it loads the game but the OS always seems to take precident ontop. 

I can’t imagine it wouldn’t be supported in the future, but definately keen to hear when that happens, it is a great emulator!

  • Thanks 1
Posted
3 hours ago, AstroBob said:

Good to know I wasn’t the only one who immediately tried this once it was released! ;) But yeah unfortunately doesn’t look like command line support is fully there yet. 

I’m seeing the same behaviour as you, and from other reports online that it loads the game but the OS always seems to take precident ontop. 

I can’t imagine it wouldn’t be supported in the future, but definately keen to hear when that happens, it is a great emulator!

I went to their Discord to see if they can implement an option to boot directly into the game.

Posted (edited)
On 4/30/2026 at 3:45 AM, Boomerps2 said:

Anybody manage to get this operational in LaunchBox/BigBox?

I can get it to launch with the game loaded but the SuperZNES OS opens in front of the game.

FYI....this emulator is crazy!

 

https://www.zsnes.com/#home

Create an ahk script for the games and then just point to it as if they were the roms, bypassing the need to setup/use the emulator option in LB.

So,  Super Mario World (USA).ahk

Works perfectly in Launchbox.

Only issue unfortunately are the 7 games that have been enhanced all start with just sound and game playing behind a light blue screen, even though they play fine directly from the emulator itself.

No matter what I have tried I couldn't get these working, so hopefully an emulator update will fix it going forward.

See example below of games loading.

Edited by zugswang
Posted
6 hours ago, zugswang said:

Create an ahk script for the games and then just point to it as if they were the roms, bypassing the need to setup/use the emulator option in LB.

Is the AHK script just using a regular Run command for the app and "path/to/ROM" and it works?  If it can work that way, it should also just work via LB.  I wonder what's making it launch differently.

Or did you add some other stuff into your script? (Like MouseMove and a left-click)

 

Regardless, I'd presume they'd add back in the ability to launch the game directly via command line parameters.

Posted
33 minutes ago, JoeViking245 said:

Is the AHK script just using a regular Run command for the app and "path/to/ROM" and it works?  If it can work that way, it should also just work via LB.  I wonder what's making it launch differently.

Or did you add some other stuff into your script? (Like MouseMove and a left-click)

 

Regardless, I'd presume they'd add back in the ability to launch the game directly via command line parameters.

I had to add down then enter at the end of the ahk or the game plays behind the emulator.

Here is the ahk script, just change paths accordingly.

#NoEnv
#SingleInstance Force
SetTitleMatchMode, 2
SetWorkingDir, D:\Arcade\emulators\Super ZSNES

rom := "D:\Arcade\Super Nintendo Entertainment System\3 Ninjas Kick Back (USA).zip"

Run, SUPERZSNES.exe "%rom%"

WinWait, ahk_class UnityWndClass
WinActivate, ahk_class UnityWndClass

Sleep, 5000

Send, {Down}
Sleep, 200
Send, {Enter}

 

  • Like 1
Posted
1 hour ago, zugswang said:

Here is the ahk script

This works! Thanks.  Just be careful not to accidentally move the cursor (via mouse or otherwise) to a different spot in the menu during the 5 second pause. ;) 

 

This can be moved into the emulators Running Script so a per-game script is not needed. (also added an escape sequence)

WinWaitActive, ahk_exe superzsnes.exe
Sleep, 5000
Send, {Down}{Enter}

$Esc::
{
    Send !{F4}
    ExitApp
}

The 5 seconds seems long. 2 seconds worked. Sometimes.  So just left it at 5 to keep it safe.

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