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Posts posted by JoeViking245
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37 minutes ago, EJS83616 said:
Deleting the command-line parameter didn’t solve the problem. I can check the lay file, but I have no idea where to find it. Can you please point me to it? I appreciate your help with this. Thank you!
../MAME/artwork/[rom_name]/default.lay
i.e. D:\MAME\artwork\dkong\Default.lay
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14 hours ago, wichitakid71 said:
Thanks for the offer of help. See requested screenshots below. Let me know if it helps diagnose what I've done wrong.
Yours looks just like mine except that my games are in zip format (and mines launches). But you indicated you tested it outside of LaunchBox and it worked. Also, Flycast is said to work with .cdi files. So that shouldn't be the issue.
Usually when this happens, the user is testing outside of LaunchBox with either
- a different copy of the emulator (not the one that's in the Application Path in LaunchBox)
- or a ROM that does work in the emulator (and testing a ROM that doesn't work when in LB).
- (or all the above)
The easiest way check is to verify Emulator=Emulator and ROM=ROM for both tests inside of LB and testing stand-alone.
A true test is to (one way at least) is to create a batch file that sends the commands that LaunchBox is sending.
Assuming your LaunchBox build is [also] on the F drive and is in the root of F, the batch file would look like:
cd "F:\LaunchBox\Emulators\flycast-win64-2.4" flycast.exe "F:\ROMs\Other Sets and Systems\Sega Dreamcast\Capcom vs. SNK - Millennium Fight 2000.cdi" pause
- create a new text file (i.e. FlycastTest.txt)
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copy the above into it
- change the path to LaunchBox if it's different
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save and close
- since we're using absolute paths, you can save it anywhere
- rename the file to have a .bat file extension (FlycastTest.bat)
- double-click the file to run it
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LB v13.21-beta-2, I'm seeing the same issue as @hkr mentioned a little while back.
Tested in v13.20 and the following issues are not present.
When viewing in Vertical Details,
the left/right navigation triangles won't change what your viewing like it does when you select the 'tabs' when in Horizontal Details view. Here, it should be able to navigate/switch to the High Score Leaderboard.
Along the lines of the High Score Leaderboard, sometimes the navigation triangles won't appear when they should be there. In Horizontal Details view, the 'tabs' do.
I found that if I navigate around enough, tap my nose 3 times, wiggle my toes twice, and navigate back to the game, the triangles will appear. But still don't function.
And some that were there, disappear.
Note: navigation does work (Vertical Details) in the lower details section.
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19 minutes ago, EJS83616 said:
I am having the same issue, running the same version of LaunchBox (13.20). As I look at it, I think the problem is not with the bezel/overlay, but with the game screen itself because it appears stretched beneath the bezel/overlay. When I launch the game directly from MAME without a bezel/overlay, it’s not stretched. This also seems to be the case in the screenshots provided by Neric and dragon57. Is there a way to turn off the game screen stretching when using the bezel/overlays in LaunchBox? Thanks in advance for any help with this.
They lay file does affect the games' screen size within the bezel. When you're not using the bezel/overlay, the lay file isn't being read, thus [it's] not adjusting the game-screen size.
That said, when you have LaunchBox install MAME for you, it adds into the Command-line Parameters -artwork_crop. You can try removing that (if it's in there) and see if it fixes it.
Also, did you compare your lay file contents with what @dragon57 showed [for vertical games only]?
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7 hours ago, lern2swim said:
I've tried asking in both the supermodel discord and in the xemu subreddit (and entered a support ticket on github) and didn't get any helpful responses.
Someone else did comment on Supermodel discord. But it was, they had the same (ish?) setup and didn't have issues. That is, didn't need to turn off HDR.
My guess is there's probably a setting for your video card (maybe along the lines of what @Sbaby indicated) that will make it work without needing to toggle it.
However I'm not very video-card-savvy to know what exactly it would be.
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1 hour ago, legolas119 said:
thanks.
Well, i'm using mame for arcade games only.
I'm using separate emulators for all the others systems... is it not posssible to load bezel using others emulators?
thanks
Ah, it sounded like you were using MAME softlists. My bad.
RetroArch and MAME (and maybe a couple others?) can innately show bezels. For the other emulators, there's the Reshade app, RocketLauncher or you can add into LaunchBox a third-party plugin called BezelLauncher (found in the Downloads section). BezelLauncher works with all emulators [that have been tested]. But purposefully excludes MAME and RetroArch.
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8 hours ago, wichitakid71 said:
Is there a command line parameter I'm missing for either emulator? My preference is to get Flycast working, but I'd settle for Redream if anyone knows the answer.
Can you share a screenshot of the Associated Platforms section of your Flycast emulator (in LaunchBox)?
Also share a screenshot of a game you're trying to launch with it. The main Details section, the Launching section and the Emulation section.
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MAME softlist bezels get placed into MAME's /artwork/[console_short_name]/ folder.
i.e.
- D:\MAME\artwork\a2600\adventur\bezel.png
- D:\MAME\artwork\a2600\adventur\default.lay
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1 hour ago, PGJ8000 said:
Can anyone help me with this?
Force update the metadata file.
Tools < Download < Force Update Games Database Metadata...
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40 minutes ago, stevenmh said:
Will the LB developers see this here, or is there somewhere else I should provide feedback?
The developers are aware and will (if not done already) remediate the issue.
EDIT: In the most recent beta, the has been resolved.
QuoteFixed: Bezels for vertical MAME games were applying a horizontal layout file
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5 hours ago, Retrovania64 said:
That seems to have done the trick thanks for the help! And also your personal launchbox tools are amazing as well!
I think the error also originated when I had to shutdown my system when it was frozen and Launchbox was still running.
Thanks! And glad it awas an easy fix.
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32 minutes ago, Retrovania64 said:
Hello how did you manage to fix this? I just got the same error last night as well....
I'm not sure how they fixed it, but you can try force updating the metadata file.
Tools < Download < Force Update Games Database Metadata...
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51 minutes ago, lessthanzero33 said:
Good news is that it is full screen. The bad news is that i still get the black screen but if i scroll over to Citron on my taskbar, i can the game in full screen. Odd as i didn't have this issue with Yuzu or Ryujinx.
A couple things you can try:
If that don't work, try disabling the startup screen and see if that fixes it.
If that fixes it and you want your startup screens, reenable it and try one or the other [or last resort] both of these.
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1 hour ago, Paultimate said:
4. I installed a fresh launchbox elsewhere and it does the same thing, but all my settings and stuff is in this one??? What would be the best method to fix/transfer this over?
To clarify, the fresh install does or does not show those messages? I ask because you mentioned transferring your settings over.
If it does not, you can copy the Data folder (which contains your settings, platforms and playlists) over to the fresh install.
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1 hour ago, lessthanzero33 said:
Thanks!, that works!, now i have to figure out how to get it to full screen. I get a black screen now but when i hover over Citron on my task bar, i can see the game has loaded but it's in a window. I'll do some research on that. Thanks again for the help!
Glad that worked.
Edit emulator. Add -f -g (that's dash f space dash g) to the default Command-line Parameters.
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22 minutes ago, lessthanzero33 said:
I am facing this issue as well. -f -g is not working. Does anyone have another fix?
To best help, can you share some screenshots?
In LaunchBox, edit your Citron emulator and share a screenshot of:
- The main Details section
- The Associated Platforms section
Eidt one of its games and share a screenshot of:
- The Metadata section
- The Launching section
- The Emulation section
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3 hours ago, snow5050 said:
I see so if you remove the alt enter script lines it does it on its own?
lol No. How can the script do something [on its own] if it's not there? It's the script that's doing it for you. The 1st word of each line is kind of telling what it's doing.
"If you don't mind physically pressing..." means you manually press the buttons yourself.
Regardless, glad you're happy with how things are working on your end.
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56 minutes ago, snow5050 said:
I didn't know i had to press alt enter after 9.5 seconds. that solved the problem TY very much some of those scripts are not noob script friendly lol
Well, you shouldn't have to.
"pressing Alt+Enter" was meant to be symbolic of what the script does (on the 2nd line). If you don't mind physically pressing Alt+Enter yourself, you can remove those 2 lines altogether.
What the script is supposed to do is: (green = the actual script. orange = description of what it's doing.)
- Sleep, 9500 ;Wait 9.5 seconds
- Send {Alt Down}{Enter}{Enter Up}{Alt Up} ;"Press" Alt+Enter
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14 minutes ago, snow5050 said:
i figured the number had to due with a delay and i lowered it as someone suggested but still no fullscreen any idea why. i followed the script. any suggestions?
If you weren't getting fullscreen before, then you usually need to increase the delay time. aka, wait longer before pressing Alt+Enter.
If it's still not working after increasing it, try something crazy like 20 seconds (20000). Start the game and wait at least 20 seconds to see (1) the emulator load, and (2) the script sending it to fullscreen.
If after 25 seconds the emulator has loaded but nothing changed, edit the emulator (in LaunchBox) and share with us a screenshot of the Running Script section.
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31 minutes ago, snow5050 said:
how do you lower the delay time?
The Sleep, 9500 is the 'delay time' in milliseconds.
9500 = 9.5 seconds.
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2 hours ago, airzonk said:
is there any other folder where a backup or something is stored?
In short, No.
Which platforms specifically did the fresh installation install?
A new install 1st launch will scan for StoreFront games you have. But should not be looking-for/auto-installing regular platform console games (i.e. Atari 2600, Playstation etc.).
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41 minutes ago, XBladeRunner said:
I'm having an issue with the arcade games in Launchbox. My xbox controller works for other systems games, like N64, Genesis and such, but for some reason arcade won't recognize it.
In MAME, you need to manually configure it for XInput.
This might be able to help you along.
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My guess is that the auto-play videos feature is part of the Video Playback Support which is not available in the free version.
Can't Launch Dreamcast Games From Within Launchbox
in Troubleshooting
Posted
1) It kinda doesn't matter. Because you're (as is LB) passing the absolute path to the emulator. On one PC, the ROMs are on an internal HDD. Separate from both LB and the emulator. On the other PC, they are on an external HDD, connected via USB (vs. on a LAN).
2) No. .zip is another one of the file extensions Flycast is able to run directly. And consequently, the ROMs on the 2nd PC are in .chd format (another supported file extension).