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JoeViking245

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Posts posted by JoeViking245

  1. 3 hours ago, stonev said:

    The only problem is that when I exit the game, the AHK script (and the re-mapping) persists. I'd simply like for the script to exit when I exit the game.

    This assumes the games exe file is "OR2006C2C.EXE" (adjust accordingly).  If it's being ran through Steam or TP, that's a completely different story.

    Process,Wait,OR2006C2C.EXE 
    WinWaitClose,ahk_exe OR2006C2C.EXE
    ExitApp
    
    1::Enter ; Start button
    5::Escape ; Coin button
    • Wait for the games exe process to be running
    • Now wait for the games exe process to close/exit
      • While waiting:
        • Hotkeys "1" and "5" will be active
        • Actually, they'll be active as-soon-as the script is running.
          • So don't get jumpy pressing the "5" key. ;) 
    • Exit/close the script when the games exe process is no longer running
    • Like 1
  2. 2 hours ago, 51mm5 said:

    When I try editing it, it doesn't give me any other options

    • Click the red X next to LaunchBox DB ID
    • For the Title, type in "resident evil 4 remake"
    • It will show "Resident Evil 4 (Deluxe Edition)"
      • select it
    • Go to the Alternate Names section
    • Select "Resident Evil 4: Remake"
    • Click "Set Selected Name as Title"
    • Click OK to save and close
  3. 26 minutes ago, dragon57 said:

    Yes, two different sites.

    Clicking on any missing image always gives me an error. After multiple refreshes and if a graphic shows, you can click on it to expand it like expected. Just for completeness, I have tried on multiple browsers/browser restarts and multiple machines and all give me the same observations. 

    Can you share a link (or 2 or 3) to a game(s) on the Games Database that you're seeing this happen?  This way the developers can try to reproduce it and possibly find a fix.

  4. 10 minutes ago, dragon57 said:

    More info: If I keep refreshing pages with missing graphics, eventually the items show up. This generally refers to something on the server side of things.

    To clarify, you're talking about 2 different sites. Correct?

    1. The LaunchBox Forums (where we're at now)
      • Users' icons (avatars).  Which seem to be showing for you now.
      • I know on some older posts, inserted images can sometimes appear blank.
        • Clicking the "image" will open the actual image in another tab/window
    2. The LaunchBox Games Database ("the database/DB")
  5. 1 hour ago, Fursphere said:

    When you re-import MAME to update it - do the hidden games get un-hidden?

    It shouldn't import games already existing.  Though I'm not sure if it overwrites the existing games or skips matches.  I assume the latter.

    One sure way of finding out.  Turn on the Backups feature. Exit LB (to ensure a backup is created). Start LB and re-import your new ROM set.  If it screws things up, restore your backup and go to Plan B.

     

    1 hour ago, Fursphere said:

    MAME is just stubborn due to the way its updated monthly. 

    ?  Just because it updates doesn't mean you have to. ;)  My method is to keep my ROM set up to date then read whatsnew.txt to see if there actually are any "new" games.  Then add the 0 to 5 new games.  But also, my "curated" set in LB points to my full set folder. So any ROMs that get updated are a non-issue (as the game's ROM file [Launching section] points to the same filename).

  6. 46 minutes ago, lightfox said:

    I AM morbidly curious!

    Me too. :D  Here's what I found in that section:

    image.thumb.png.4eab061916cd7ffd9eee5912425eb0de.png

    <configuration name="Keyboard layout" tag="kbd:LAYOUT" mask="24">
       <confsetting name="QWERTY/,УЕИШЩ" value="0"/>
       <confsetting name="QWERTY/ЯВЕРТЪ" value="24"/>
       <confsetting name="QWERTY/ЙЦУКЕН" value="8" default="yes"/>
       <confsetting name="Test?" value="16"/>
    </configuration>

     

  7. 34 minutes ago, lightfox said:

    The root cause? Well..I'm also playing japanese language video games. For that to work, I have set up my PC a certain way that LaunchBox didn't like.

    My ignorant American mind would have never guessed that. :P  Thanks for being "curios" ;) and looking into it further AND most of all, figuring it out!  (I'll add this to my notes)

  8. Welp, I'm at a loss.

    Tried it here (LB 13.26) with MAME 0.285 and 0.286 with no error.

     

    Your MAME is from MAMEDev? (Or LB installed it for you. Same thing.)  vs. something like MAMEUI or HBMAME

    Reinstall MAME? Try the importer again.

    File a bug report: (the top of the page) click Help & Support and select Report A Bug.
     

     

    If you're still morbidly curious... Run the importer, get the error, open the file in \LaunchBox\Metadata\Temp\ that's approx. 305MB (it won't be an xml file) using NP++, look again for the line number.  Though this won't help with the issue at hand. But may show 'a something'.

    • Thanks 1
  9. 1 hour ago, lightfox said:

    I guess that we want to consider that line 1 = line number of of the <mame> tag, I have to subtract 163 lines, not add them?

    Well, no.  Because 1 is to 164, as  4292731 is to 4,292,895. ;)   

    Either way we go, nothing came to light.  It's also possible that LB stripped some of the unused elements before parsing it, Thus changing the line numbers even further.

    Did you try rerunning the Import Wizard?

  10. 40 minutes ago, lightfox said:

    When I go to line 4292731, I see this, which doesn't seem invalid to me:

    The error message looks like an xml parsing error.  Since list the listxml result starts with a DOCTYPE declaration, go down from the line it says errored about 163 more lines. (to approx. line 4,292,894)  "163" being about the length (# of lines) of the declaration.

    Also, you're probably looking for <machine name=.  I suspect LaunchBox parses the xml into a Model which has the elements saved as capitalized words. (like shown in the error, Name)

     

    Or, retry the MAME Arcade Import Wizard again.  It's possible when LaunchBox ran its own -listxml, something got malformed.

  11. 1 hour ago, RobertBlum said:

    but still error when i start a game

    Depends on the error you received.  If it was something like "can't from the ROM.."

    You have (at least) 2 options:

    1. Open LaunchBox
      • Select the platform
      • Select all games in that platform (select one and then press Ctrl+A)
      • Go to  Tools < File Management < Change ROMs Folder Path for Selected Games...
      • Read and follow the Prompts
    2. With LaunchBox not running
      • Edit the platforms file you changed the game's ROMs location
        • e.g. E:\LaunchBox\Data\Platforms\Nintendo 64.xml
      • Do a bulk Find & Replace
        • Find: E:\LaunchBox\Games\
        • Replace with: C:\LaunchBox\Games\

     

    • Like 1
  12. 12 minutes ago, DJ DUDE said:

    I will try to download qbittorrent tonight and see how it goes.

    Just Do It™ :D 

    Over the last 8+ years of playing with this, never had an issue.  No VPN. Just MS Defender.  No more. No less.

    That said, "stuff" happens.  And maybe I've just been lucky (but don't think that's the case. ;)).

  13. 41 minutes ago, XvXPhoenix said:

    Thanks for answering!  Maybe this could be a feature request?  Just don't know how easy or difficult it would be to implement.

    You're welcome!

    Not sure how "easy" it would be to implement (I think the image types have been set for quite a while [many years, hidden deep in the code]).

    RE: a Feature Request... by all means. Yes.  (top of the page under Help & Support) 

    The [potential] caveat being, I'm not sure how the developers would feel about a 'dynamic' image type.  e.g. The users can add in a new type and name it whatever they want. Like "3D Boxes - GH".  Where-as a new 'static' image type may, programmatically be more easily added in.  But it probably wouldn't be "3D Boxes - GH".  Just sayin'. ;)   

    This is all just speculation.  But hey, and it never hurts to submit a feature request.  Regardless of being feasible, reasonable, easy or difficult, or even useful from only one user's perspective.  Like Nike says, Just Do It™. B|

     

    • Like 1
  14. In short...

    1 hour ago, XvXPhoenix said:

    that's the only option

     

    Well, only "reasonable" option.  I suppose you could customize your theme and force it to look in a specific folder (name of your choosing) for the game image file(s).  Viable. But not very reasonable (depending on the severity of your OCD-ness).

     

    Plan "B", create your folder "3D Boxes - GH" and put your images in it.  Then create symlinks to those images in e.g. "Arcade-Flyer".  They'd be stored where 'you want them', but you'd still have to "classify" them as "Arcade-Flyer" in LaunchBox.  So not really a 'good' plan. ;) 

  15. 3 hours ago, DJ DUDE said:

    Brand new and I'm trying to set  up a mame fullset 0.285  in launch box.  I have downloaded the non merged zip from github mirror site for pleasuredome.   I realzie these are rorrent files so I used trrntzipUI.net to get them back to regular zip file (I think, first time using that utility.) 

    The Full Set link on PD Git is actually a "magnet" that will attempt to redirect the download to your installed torrent client (downloader) app.  Many people use qBittorrent.  Not familiar with the one you mentioned.  You will be asked to click OK to have it direct the torrent to you client.

    You client will download the plethora of .zip files into the folder you tell it to.  When 100% done, close your client then either keep that folder of ROMs (zip files) where it's at or move it to wherever you want.

    Then in the Import MAME Arcade Full Set Wizard, Browse to that folder containing the ROMs your client downloaded for you.  (For reference, the non-merged set should contain close to 42,000 zip files)

  16. 26 minutes ago, SilasMurder said:

    Tried it. Same result. Tried all sorts of marking and unmarking in custom options. Tried MAME data and no MAME data. Not sure why it is doing this?

    Just ran a few tests...

    • Tools < Import < ROM Files < Single Platform
    • Add Files (just grabbed some MAME .zip files for testing)
      • Any file(s) will work
    • Platform "FinalBurn Neo"
      • also did "Final Burn Neo"
      • and "FBNeo"
      • All 3 worked (screenshot below)
      • "FBN" did NOT work
    • Scrape-As "Arcade"
      • Selecting ANYTHING other than "Arcade" did NOT work
    • Emulator "MAME"
      • Also did RetroArch - FBNeo core
      • Also did RA - "citra" core (at random)
      • Also did "BigPEmu"
      • All 4 worked (screenshot below)
    • Right after the "bezels" screen
      • The was no option (checkbox) available for "Use MAME Data"
      • Checked none (default)
    • Next screen, this appeared

    image.thumb.png.53fa732804b7746136eee42ffd914881.png

     

    Take away:

    1. Name the platform one of these:
      • FinalBurn Neo
      • Final Burn Neo
      • FBNeo
    2. Set Scrape-As to Arcade
  17. 3 minutes ago, SilasMurder said:

    Never ran into this. Kind of wondering if I should try finalburn neo as a standalone emulator? Would that trick it?

    The FinalBurn Neo import feature is new ("officially" as of 12 days ago).  I don't know if it's to check the core you select with RA and/or the standalone emu to be able to determine is it FBNeo ROMs you're importing or not.  The announcements were not very descriptive.  TBH, haven't tried it and my suggestions were just guesses. 😊  But yeah, try the standalone emu. Then later you can change it.

  18. 3 hours ago, ZazaZizi said:

    Heya, just got premium and I could have sworn my platform icon for MS-DOS used to be the MS-DOS logo, now it seems to have changed to WIN. Not sure if messing around with the options I changed something or not, but I was wondering how I could adjust it to the correct icon.

    Edit the MS-DOS platform and check that the Scrape-As value.  Is it set to MS-DOS?

  19. Yes. I've been seeing the same thing.  I think [a big?] part of it is the forums been getting hit with spam quite a bit recently.  When a spammer is identified and banned, their recent posts get deleted.  A guess I have is when their posts are deleted, the thread is staying marked as "un-read".  It didn't used to do that.  Assuming my guess is correct, that is.  Regardless, something screwy is going on.

    • Thanks 1
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