Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    4,781
  • Joined

  • Last visited

  • Days Won

    36

Posts posted by JoeViking245

  1. Oh, OK.  So they're not "broken", removed or deleted. The image source files are still there (can click to see them. And then can click the displayed left/right chevron [arrow] to go through them). 

    image.png.081c71d5799b578724cf297383b9efbc.png  image.thumb.png.8a9cbb544f19236558eb734e1738dc07.png

    They're just not showing the physical image on the page.  That's a good thing (the not deleted part). :D

     

    Hopefully the web development team can do something to make them physically visible, so you don't have to click each one to view them.

  2. 11 hours ago, wolfenstein0099 said:

    It seems to have stoped working in dsmul but I can boot from it without launch box. Im sure I can trace back my sepsto get it to work with demul again Just not really sure if I have all the bios files in the dc folder in retroarch. It just tells me the bios files are incorrect with every game. The Namoi logo comes up then says, Error 01. This system is not assiaciable by main board. 

    I suggest working on just one or the other.  Or at least [please] separate your thoughts and paragraphs.

    DemulI think you're saying... when you launch a game directly from the Demul UI (File - Run Naomi/Naomi2 -- select a game and press OK) it does work.  But in LaunchBox, if you select a game and press Play, it does not.  Is that correct?  Does Demul open at all?  Or do you get a black screen, then it does back to LaunchBox?

    If it runs in Demul but not in LaunchBox, edit your Demul emulator (in LaunchBox) and share 2 screenshots.  One of the main details section. And one of the Associated Platforms section.

     

    RetroArch:  "It just tells me the bios files are incorrect with every game".  Are you saying it's now showing a red dot next to the required files?  Can you share a screenshot of that message?

  3. 50 minutes ago, LCS213 said:

    What I'm not 100% sure of (and I'll keep an eye on) is whether the monitor number in bigbox and retroarch actually change or not.

    Check that (when you think it).  And also, is there still the same 3 options.

     

    I've never tried it otherwise, and only have the cab monitor and TV (so just 2).  But when I'm going to play on the TV, I make sure it's on and ready to go before starting Big Box.  I imagine you do also. 

    The question then is, when you go to start BB, are both monitors already on ( plus the TV)?  That is, do you ever have one or the other of the monitors not on when starting BB?  (just thinking out loud troubleshooting thoughts)

  4. 1 hour ago, wolfenstein0099 said:

    UPDATE, i moved it out of the DC folder in retroarch. Still not working but error message went away. Now its just a green light with the red explatopn point  saying the file is needed but its already added.

    It doesn't say it's "needed".  It says it's "required".  (semantics matter)  And the green dot says, "File found".  But you indicate it still doesn't launch, despite the apparent requirements are met.

    Does it work when launched directly from Demul?

    If so, do you have the proper command-line parameters in the Associated Platforms section for that platform?

     

    To insert a screen shot, take the screenshot with your favorite capture program. (copy the relevant area)  Then here, put the cursor where you want to place it, and press Ctrl+V.

  5. 47 minutes ago, wolfenstein0099 said:

    I tried to get Sega Naomi working with the flycast core of retroarch. When I try to add the bios files in launchbox it says the are all green but giving me a red explatopm point. Not sure why. I added all the bios files from where they are in my mame folder. Doesnt make any sense. 

    Isn't the red exclamation mark simply saying, "One of the following items are required"?  And then, as you stated, all of the boxes below it have a green dot next to them.

    Also, if you mouse over the red exclamation mark, it'll tell you "The emulator has indicated this group is required,"   Mouse over the green dot next to the BIOS and it'll tell you "File found!".

    Red exclamation mark aside, if you go to launch one of the games, does it launch?

     

    1 hour ago, wolfenstein0099 said:

    Also because of that I've been using Demul. Problem with that is. If I want to play games in English instead of Japanese. Im not sure how to make it boot from the English bios in bigbox. 

    Regarding Demul, there aren't any command-line parameters available to change the set BIOS.  That's needs to be done from within the Demul UI.

  6. 27 minutes ago, LCS213 said:

    Yes, I've used that menu, as well as set the monitors up in retroarch.  The thing is my windows monitor #'s don't ever change, so once I set those settings they SHOULD in theory remain the same.  Bigbox shouldn't see another monitor as #3.  But that's what's happening.

    Are you saying if you set the Primary Screen in Big Box to #3, it shows correctly on the TV... sometimes.  And sometimes (maybe next time you turn on the computer?) it's on a different monitor (still being set to "3")? 

    Or "for some reason" you have to set the screen to (for e.g.) #2 in Big Box to show on the TV.  And it always stays on the TV?

  7. 6 minutes ago, HatefulGravey said:

    If I'm honest it also encouraged me to take a closer look at the menus and I found a few other things I like.

    In my 7 years on the forums, I think you are the 1st person I've ever heard say you actually looked, or better yet, were encouraged to look through the menus.  Thank you! 

    Keep it up and you'll soon find you can answer most all you're own questions. ;)   Case-in-point.....

     

    11 minutes ago, HatefulGravey said:

    is there a way to delete the file when I delete a game from my LB?

    Tools < Options < General - Allow deleting ROMs

    If your MAME set is Merged or Split, it's strongly suggested you don't allow that. With a non-merged set (strongly suggested to use [for many reasons]), there won't be any issues.  Conversely, if "you know MAME", knock yourself out.

     

    14 minutes ago, HatefulGravey said:

    Is there a way to display another image when the box front image is not available?

    Tools < Options < Media < Box Front Priorities

    There you can set what fallbacks you want and in what order to look.

    • Thanks 1
  8. Follow up:

    Using my [LaunchBox] process, I noticed Frogger didn't get a bezel.

    It appears... I imported the MAME file (frogger.zip).  The game imported into LB just fine (images etc.). But even Tools - Download - Metadata and Media wouldn't grab a bezel for it.  I renamed [just] the file to Frogger.zip. It then downloaded the bezel file.

    So, it seems there's something to be said about "proper" file naming conventions. (uppercase filename vs lowercase)

  9. 53 minutes ago, Joe35car said:

    We tried to pull the bezels from launchbox and also the app and it doesn't show his bezels.

    The only thing I can help with is sharing my process.

    My test:

    • Installed a fresh copy of LaunchBox 13.22
    • Closed the initial Add Games popup
      • I don't think Download Bezels options popup via this wizard (could be wrong)
      • Though they can always be added later via Download - Metadata and Media
    • Tools - Manage - Emulators - Add
    • RetroArch - Download
    • OK - Close

     

    • Tools - Import - ROM Files - Single Platform
    • selected my Atari 2600 folder, followed default prompts
    • Checked Download Bezels (selected default Theme Bezels)
    • finished the process to import

    Selected Adventures of Tron and clicked Play.

    image.thumb.png.42688868c5864dae3f2536e6782d9e29.png

    The only thing in RetroArch I did go in and manually change was Settings - Input - and set Confirm Quit to Off.  Otherwise, nothing in RA was changed/setup/modified/etc.

    The bezels are found in \LaunchBox\Emulators\RetroArch\overlays\GameBezels\Atari2600\[.png and .cfg files]

    • Like 1
  10. 7 hours ago, themaniac81 said:

    fyi, I'm not using Launchbox yet.  I figured if I'm having a problem with bezels using retroarch the same problem will arise if I'm using Launchbox. 

    Not necessarily true.  If you have LaunchBox install RetroArch for you and then have it (LaunchBox) download and install the bezels for the particular console, you should be good-to-go, without issue.

    • Thanks 1
  11. 1 hour ago, Headrush69 said:

    One minor issue I've noticed is when uses Bezel Launcher with lightgun games. (At least in the case of Flycast)

    The bezel displays fine.

    In the game window the mouse is hidden (as expected) but when you point outside the 4:3 game area and over the bezel, the mouse pointer appears. It disappears again as soon as you aim in the game screen again.

    For games that use offscreen reload, obviously the mouse pointer appearing and disappearing is a minor distraction. 

    I tried hiding the mouse using nomousy first, but the same thing happens.

    Any suggestions?

    Using the Retroarch Flycast core works as intended with a bezel but that also comes with some trade offs in input options.

     

    Hmmm...  I'm just going to grasp at straws here because I honestly have no idea. Don't ever play lightgun games.

    So, the mouse is only inactive when over the active emulators window.  In the emulator settings (in LaunchBox) under Startup Screen, can you check the box Hide Mouse Cursor During Game and have that do anything?  Or does that also hide the crosshairs?

    The plugin doesn't touch anything mouse related.  Seems odd that nomousy is not keeping it hidden. 

  12. 25 minutes ago, HatefulGravey said:

    How do I scrape for game art and such after the initial import?

    Select a game, then press Ctrl+A (to select all games in that platform).  Then Tools < Download < Update Metadata and Media for Selected Games...

    Sticking with MAME (Arcade), I suggest selecting Advertisement Flyer - Front in leu of Box-Front as arcade cabinets weren't shipped in 'boxes'.  Crates, yeah. ;) 

    Videos and Manuals only come from EmuMovies.  The LaunchBox Database doesn't have those.  When you purchase you LB license, I believe they also provide a discount code for an EmuMovies subscription (which is required for downloading from within LB).

     

    35 minutes ago, HatefulGravey said:

    Can I just move the LB folder to my new machine and run everything like I can on this PC

    Again, sticking with MAME, yes.  It's easiest to manage if your emulator(s) are installed in /LaunchBox/Emulators/.  Then it's just a matter of moving the /LaunchBox/ folder.

    Some emulators, by default are not portable. They'll store some of their data in your C:\Users\JoeViking\AppData\emu_name\ folder. (there, or in \Documents\, or somewhere else).  But most can be made "portable" so their data is stored within the emulators folder.  Varies by emulator.

     

    Regarding bezels for other consoles that should have them, that will be console specific.  (aka need more info)  But that's all outside of my wheelhouse.  So the "more info" would be for someone else. 😁

    • Thanks 1
  13. 2 hours ago, angerman said:

    since a few moths my scores are not uploading to the high scores , can you look to tht debug file pls .. last game was klax....

    The log doesn't indicate you launched klax. Or any other Arcade game for that matter.

    It does however indicate you don't have Cloud Sync enabled (or setup?).

    From: Tools < Options < Integrations < MAME

    image.thumb.png.e44ecc9db1b2f7262de71e2cd7a5e905.png

    Quote

    Also, in order to submit high scores, you must be logged in to the LaunchBox Games Database from within LaunchBox. To do so,
    navigate to Cloud > Connect to the LaunchBox Games Database from the main drop down menu,

    (On my test PC, I don't upload scores.  But the "Upload your MAME high scores..." checkbox should [also] be checked.)

  14. 3 minutes ago, Paddy1888 said:

    I ran the following via the run command in windows D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe and again this didn't launch

    As in, you pressed Win+R and then entered D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe and it did NOT launch?  If so, good. Then it's not the script. ;) 

    Assuming that's absolutely the correct path, if it doesn't work from there, it won't work anywhere.

     

    What happens when you run D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe from the Window command prompt?

    image.thumb.png.98201b7d34f540c57d0224603acb7c1a.png

    Or better yet, the whole command you're trying to get working.

    image.thumb.png.354fb5667e7cbc49af578168253a7b24.png

    Doing this (or these) will at least (or 'should') output something in the window. Good, bad or indifferent. 

  15. 11 minutes ago, hyunchris said:

    i placed the images in the path listed, but its still not showing in big box. Am i missing a step?

    After setting the theme to NESICA 2020, you may need to refresh the image cache in Big Box.

    System Menu < Options < Image Cache < Refresh All Images

  16. 33 minutes ago, Paddy1888 said:

    I seen what you meant and changed it, but it hasn't made a difference 

    Check your full DemulShooter path.  First post it was in "D:\All-in-One\Emulators\".   The 2nd post shows just in the root D drive. Then go ahead and put the executable filename in with the variable (a little cleaner to see and work with).  (see below)

    Oh.... and check your -rom= argument.  "vgs" vs. the games .xbe rom, "vsg".

    demulshooterPath := "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe"
    cxbxPath := "D:\All-in-One\Emulators\Sega Chihiro\cxbx.exe"
    xbeFile := "D:\All-in-One\LaunchBox\Games\Sega Chihiro\GS\vsg.xbe"
    
    Run, %demulshooterPath% -target=chihiro -rom=vgs,,Hide
    Sleep, 2000
    
    Run, "%cxbxPath%" "%xbeFile%",,Hide
    
    $Esc::
        Process, Close, DemulShooter.exe
        WinClose, ahk_exe cxbx.exe
        ExitApp
    return

    (I don't run either of these, so forgive my ignorance), you said the game launches, but you have the ,,Hide parameter on that particular Run line.  Seems odd, but if it works, it works. ;) 

    I added quotes around the %cxbxPath% variable because of the space between "Sega Chihiro".  I'm kind of surprised it launched that way.

    For the Escape sequence, if you ever have issues with it, add a $ in front of it (as shown above).  Which is not a bad thing to do anyway.

     

    Lastly, Process, Close is a pretty drastic way to close down an app.  It's sort of like unplugging the computer to "shut it down".  NOT recommended.

    DemulShooter may require this more forceful approach.  But [at least] for cxbx, I suggest using WinClose, ahk_exe cxbx.exe instead. (reflected above)

     

  17. 3 hours ago, Paddy1888 said:

    provide me a pointer as to why it doesn't start

    You're doubling up the exe.  The Run line essentially says:

    Run, "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe" DemulShooter.exe -target=chihiro -rom=vgs, , Hide

  18. 15 hours ago, Quiggling said:

    I've found no way to manually add PS2 (and Wii/GC) as an associated platform. Is their anyway to do that

    For emulation purposes, you ARE better off using standalone PCSX2 and Dolphin. Hence "the best way to play".

    But if you feel you must use only RA, in Associated Platforms, scroll to the bottom and in the last blank cell, selected your platform in the dropdown, or manually type in the name of your platform if it doesn't already exist.  Select the appropriate core. Add in any necessary extra command-line parameters and check Default.

  19. 1 hour ago, Sbaby said:

    I created a playlist with all the Arcade games, left it as the only visible playlist, and set BigBox to start with the default view on Playlists. It works! Now the cabinet only displays Arcade games at startup, and if you want to activate the other platforms, you have to enter the PIN and select the appropriate menus. Perfect. It's an alternative solution, albeit a bit ‘creative’

    I agree. It is perfect!  And perfectly suited for your use-case.

    However, I disagree with it being an "alternative solution".  I'd say that it is "the solution".  You've made use of the options and features already built-in to LaunchBox/Big Box to accomplish what you were wanting to achieve.  You've got a 'dedicated' Arcade cabinet, "with options".  Kind of like having friends-with-benefits, but on a gaming level.  B|

    • Game On 1
    • Haha 1
  20. 32 minutes ago, Sbaby said:

    Honestly, despite the limited options available, I've managed to find alternative solutions to get everything I want. 

    (late to the party...) 

    I'm curious to what hear your 'alternative solution' is.

     

    34 minutes ago, Sbaby said:

    Now all I need is for the developers to add the option to launch Bigbox directly from the single-platform game list view.

    To me, this sounds a little different than what you were originally asking about.  Which I interpreted to be (something like):

    Add a feature (e.g. checkbox in the Edit Platform) to "Hide [platform] in Big Box when locked".  

     

    38 minutes ago, Sbaby said:

    Considering that there are already so many other options available, I don't think adding this one would be a bad idea, don't you agree?

    Personally, I think it's a good idea (the one I interpreted, that is.).

    As suggested, you should visit https://feedback.launchbox.gg/ and add a Feature Request (Create a New Post).

    • Like 1
  21. Pause-Menu Music Player

    View File

    Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP
    https://feedback.launchbox.gg/p/pause-screen-music-player

    "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game"

     

    This plugin will allow you to play music while your game is paused.

    This can adapted to any Pause Theme.

     

    Requirements:

    • LaunchBox version 13.19 (or newer)
    • Game and/or Platform and/or Background music files
    • Modified Pause Theme


    Installing:

    • Extract the contents of the zip file into /LaunchBox/Plugins/
      • e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll


    Setup (Required for this to work)

    • Navigate to your \LaunchBox\PauseThemes\ folder
    • If you don't use a custom pause theme, 
      • select the Default folder
      • Press Ctrl+C, then Ctrl+V
      • This will create a copy of the Default pause theme folder (Default - Copy)
    • Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\)
    • Using any text editor, open Default.xaml
    • Add/insert these 3 lines as shown below
      1. xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic"
      2. <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/>
      3. <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/>
    • Save and close the file
    • Repeat for other xaml files in that folder
    • Go to Tools < Options < Gameplay < Game Pause
      • Make sure the Pause Theme you modified above is selected

    image.thumb.png.ae5ce745e5fbc1c2d462d0faf15eaf28.png

     

    Insert line #1 here:

    image.thumb.png.3562b7b14d89d1b27f9e194623b25b99.png

    Insert line #2 here:

    image.thumb.png.c057ccfe1c28f67b0b249dcbe7c91842.png

    Insert line #3 here:

    image.thumb.png.f7bce465fac7222cd86f5015706a0252.png

     

    Optional:  

    Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music).  You can use this instead of doing the above theme modifications if you so wish.

    • After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder
      • e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml
    • Set Default - Music as your Pause Theme


    Settings/Options:
    Start LaunchBox
    Go to Tools < Pause-Menu Music Player

    image.thumb.png.6d0defdf7927a898177a819b980c0cae.png

    Default settings (shown):
        Look for the games' music file
        Use fallback music files
        The plugin is enabled
        Volume set to 50% (new v1.1.0)

     

    Music types:
    Select to play:

    • Game specific music
    • Platform specific music
    • Background music

    Fallback order-of-precedence:
    With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type:

    • Game > Platform > Background
    • Platform > Background
    • Background: [none]

    If fallback is disabled and there is no music file for your selected type, no music will play.

    Disable Pause Music:
        When checked, no music will play during Pause.

    After making any changes, be sure to click Save Changes before closing the window.


    Music Files:

    • Only .mp3 and .wma audio files are supported.
      • The plugin will search for them in that order.
      • If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play.
    • Many audio files formats are supported.  Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav  (v1.1.0)

    Music folders/files:
    As prescribed by LaunchBox, music files should be located respectively in the following folders:
        Game:               \LaunchBox\Music\[platform]\[game.ext]
        Platform:          \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext]
        Background:    \LaunchBox\Music\Background\[any_file.ext]


    Caveats:
    Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats not supported)

    When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses
    When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0)
    With the tools and motivation at hand, there isn't a reasonable workaround for this.  (motivation found :D)

    If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played.

    There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing.  (That, and I don't know how with the tools and motivation at hand.)

    Music/song files will not loop.  So don't pause for longer than the song.  (We're here to play games, after all. Right? ;)
    (v1.1.0) Music/song files will restart/loop when the track ends during pause.

     

    As always, all thoughts, views, opinions, comments and suggestions are welcome.


     

×
×
  • Create New...