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Posts posted by JoeViking245
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1 hour ago, The Papaw said:
The emulator will go full screen doing <ALT> + <ENTER>. Isn't there a way to do this in the bat file or using an AHK script?
Batch files can't "press keys". For an AutoHotkey script, it would be Send, !{Enter}. If using this in the emulator's Running Script, you'll need to add a pause before sending the key presses. e.g. Sleep 5000 to pause for 5 seconds [before pressing Alt+Enter].
Alternately (and possibly more reliable), you could use the method noted above.
On 1/11/2023 at 8:26 AM, DeadVoivod said:In a game go to options, then video options and chose FULL. Then go back and go to System Options and Config Settings and click on Save settings to default.cfg
I personally can't attest to either of these methods because I don't use this emulator (game engine).
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For troubleshooting purposes, double/triple check your LaunchBox settings for the platform and maybe share some screenshots.
In LB, edit the emulator and share a screenshot of the main Details section and also the Associated Platforms section (where your N64 platform is visible). Verify that Default Emulator is checked. Verify that Extract ROMs is un-checked. You already verified the correct core is selected.
Edit one of the N64 games and show the Launching section (verify it's pointing to an n64, bin, or whatever format you ROMs are in). Also show the Emulation section (verifying that RA is the set emulator and that there are no overrides set).
If your ROMs are zipped (for some reason), confirm there's just 1 file inside it. (In this case, Extract ROMs [mentioned above] would be checked). If there's more than one file inside the zip, the wrong one may be being send to RA.
If your ROMs are zipped, (for testing purposes) try extracting one of them, point that game to the extracted file (making sure extract ROMs in unchecked in the emulator) and try launching it from LB that way.
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I don't know about creating a "fake ROMs list" for the Community Theme Creator 3rd party app as I don't use it. But there is this that may (or may not) do something similar, towards what you're after. It doesn't create ROM "files", but will add game "placeholders" to your collection for missing games (games available in the LaunchBox Games Database that aren't in your collection.
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This is a known issue which can be resolved by updating to the latest beta release. See more details here:
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12 minutes ago, damageinc86 said:
I don't see why deleting say,...NES out of the consoles category, would cause any other console platform to go anywhere. That's odd.
2 hours ago, Roey said:it also seems to move other platforms from their category too!
Umm... it shouldn't. e.g.
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Consoles (Category)
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Nintendo (Category)
- Nintendo Entertainment System (Platform)
- Super Nintendo Entertainment System (Platform)
- Nintendo Wii (Platform)
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Sony (Category)
- Playstation (Platform)
- Playstation 2 (Platform)
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Nintendo (Category)
If you delete the Nintendo Entertainment System (Platform), the other 2 should stay there. (leaving the NES platform nowhere to be found. And any playlists looking for games in NES, at a loss) But if you delete Nintendo (Category), then yes. All 3 of its platforms will be discombobulated.
If deleting the Nintendo Entertainment System (Platform) affects the other platforms within the Nintendo (Category), then it sounds like a Bug Report needs to be filed. I'm volunteering remotely for the next week, so am unable to test it myself.
Just be sure that we're talking apples to apples. Platform vs. Platform Category (aka Category) vs. Playlist. Also, physically deleting the Platform vs. just removing it from under a [Platform] Category.
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Consoles (Category)
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3 minutes ago, Videogame Scrapbook said:
Good to hear. You have to click the "Log in with LaunchBox account" button to see it on the Feedback page.
Oops. Guess I've only ever "looked" on there from this laptop and never actually logged on from here. I see it now. Thanks.
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Just checked the Feedback page and it seems fine here. However the Games Database page shows something similar to what you're showing.
Admin has been apprised of this issue and are working towards getting it resolved.
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Ah, ya. If you delete a Category, other platforms that were in that category can't be in that [now] non-existent category.
To remove a platform from being in/under a certain category (which I think is what you're actually after), right-click that platform and select Edit. Go to the Parents tab and there you can check/un-check Categories they will be nested under.
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55 minutes ago, Roey said:
Whats the best way to remove a platform category and platform?
Right-click it in the left panel and select Delete.
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There're several factors that can affect load time. Hopefully this article can shed some light on how to improve it.
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There "should be" no difference in how LB vs. BB uploads scores. Showing the ones (for the same ROMs/games) where LB uploaded the scores may be helpful.
May not be relevant, but one thing to note is that, even though your 'current score' made the MAME hiscore, only your highest score will prevail.
e.g. Playing in LB, you got 1st (as shown above), then playing via BB you made the board in 3rd, it's not "your" highest score. So doesn't 'report'.
Another thing to note is only changes to the hi file (or nvram) are referenced. LB/BB reads the respective file before you start playing "that game" and then again after exiting the game and notes any changes. If there's no changes, there's no upload. Even if e.g. 184,300 is higher that's what's shown on the LB Leaderboard, if you didn't "just get it", it won't upload. I only mention this because in your log, all references to dragnblz showed the exact same scores.
For s1945, I can see score changes, but around the 4th and 5th place ranking. If (e.g.) the 4th place "new score" was higher than what's shown on the leaderboard, then that may be an issue.
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2 minutes ago, wolfenstein0099 said:
Nope. Just turned my pc this morning and ran it once from Launchbox.
And if you revert the $ change, does that error not come up? (granted, when exiting the game, BorderlessGaming (BG) still wouldn't close) And if doesn't come up after reverting, (manually close BG and...) change it back to a $ to confirm (or not), that indeed what's causing the error. (then back-and-forth again for a triple/quadruple confirmation). aka: absolute process-of-elimination.
Some thoughts:
- Run the script from outside of LaunchBox to eliminate LB as the issue (which I'm doubting it is).
- Make sure not to have both Esc sequences in the script at the same time.
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The "return" at the end of the escape sequence shouldn't be necessary
- It may be keeping the script open/running after escaping/exiting the game
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Though may not be an issue when using SingleInstance Force
- There's no need to have it continue to run. However harmless.
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Maybe create (and test) a script that starts BG, pauses 5 seconds or so, and then [attempts] to close BG to confirm that it's even possible with the methods used.
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Run, "C:\Program Files (x86)\Borderless Gaming\BorderlessGaming.exe" Sleep, 5000 Process, Close, BorderlessGaming.exe MsgBox Borderless Gaming should be closed now(when copying/pasting that 1st line, noticed you have 2 double-quotes at the end of the line. Removed one of them in my example)
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If Process, Close doesn't work, then try it with the Run, TaskKill... line. Don't need both of them in there. Only the one-that-works.
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When you have LaunchBox update itself (e.g. Tools - Options - check for updates), it adds and/or updates its files necessary to run, in the Core folder (as well as others). The Data folder holds settings files necessary to run, as well as data for systems and emulators you've added to your collection. If one or more of these setting files are missing, LB will create them on next launch.
Help is available to work towards resolving whatever "isn't working great". However that does not extend to pre-built LaunchBox installations, as we've no idea, nor care to figure out, how all they did what they did when they installed it (additions, changes, third party add-ons etc.).
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That's not an AutoHotkey error. So the $ change wouldn't have caused that. Doesn't look like a LaunchBox error. Which leaves us with a TP or BorderlessGaming error.
? maybe one or the other was still running in the background and you ran the script [again]? ? (speculating)
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Can you share what the error was?
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Process, Close, {{{StartupEXE}}} won't work in your script because (I'm pretty sure) {{{StartupEXE}}} is a LaunchBox parameter (vs. an actual AHK parameter).
In your original script, you may try replacing ~Esc with $Esc
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43 minutes ago, awestga said:
I am using Launchbox 13.24. Thank you for any help.
This article should help give some insight. After following through, report back if you're still having issues.
"Could not install MAME because the archive could not be extracted" Error - LaunchBox -
7 minutes ago, awestga said:
got a critical error from Launchbox. Where do I go from here?
Can you share a screenshot of the Critical Error? The varying types of possible critical errors are boundless making it difficult to help without knowing the details.
Please also share which version of LaunchBox you're on.
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On 12/15/2025 at 6:40 AM, Muzikarcade said:
I’m looking for some assistance with mapping the buttons to the emulators within Lunchbox (tetrarch), as well as those consoles that run on separate emulators, Dolphin, Xbox etc.
Your panel can do keyboard, x-input and d-input mode. The encoder I have only has keyboard mode. I presume you'd use KB mode for MAME (but it can use x-input mode). It would be easiest to stick with just 1 mode for all emulators. Keyboard seem fairly universal.
That said, your panel most likely has a command line that can be sent (e.g. when starting a specific emulator) that can change modes on-the-fly. Or probably even a button-combo to change it.
Still thinking keyboard mode, your panel is most likely setup (universally) as:
- Player 1 - button 1 = Ctrl
- P1-B2 = Alt
- P1-B3 = Space
- P1-B4 = Left Shift
- P1-B5 = Z
- P1-B6 = X
- P2-B1 = A
- P2-B2 = S
- P2-B3 = Q
- P2-B4 = W
- P2-B5 = I
- P2-B6 = K
- Up/Down/Left/Right = R/F/D/G
For RetroArch, I believe most consoles it emulates should automatically get setup. (Again, thinking keyboard mode)
For others that typically use a controller, it can be done on a panel. But it's a little less intuitive. And you need to plan out what works for you.
Using Dolphin (Wii) as an example, for Mario Kart Wii, I set mine up like:
- Button 1 (on the cab) = A (on the Wiimote)
- Button 2 = B
- Button 3 = Z
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Button 4 = Tilt Up (gotta wheelie them bikes
)
- Button 5 = C
But I set that up a long time ago and have since got an Xbox 360 wireless controller. It seems to be the most universal for most all systems. You don't have to set it per game (but you can). However ["a long time ago"] that's what I did. But for just a couple of games.
The long and short of it is, you need to do it per emulator (RA aside). And assign them in a layout that's comfortable to you.
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3 hours ago, Gygoracdes said:
Nobody here on the forum has this thing... I'm guessing
?
What the actual control panel is, is only necessary to know if can be set to keyboard, x-input and/or d-input mode. Well, the number of players and buttons helps too. Beyond that, the panel name, brand or cost is insignificant.
3 hours ago, Gygoracdes said:What exactly needs to be added to this post to make it helpful
If someone were to have a cab that has 2 players, each having a joy and 6-buttons, and have successfully set it up to use with RetroArch (various platforms), Dolphin, Xemu and the sort, sharing which mode they used, and the mappings made is what would make it helpful.
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31 minutes ago, Gygoracdes said:
Nice gadget ...
but over $500, almost $600!
I'd rather stick with my simple PS2 controller.
Not very helpful. But point taken.
Granted, it does take away from the joy of having a cab, certain emulated systems just "need" to be played with a controller.
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10 minutes ago, gudwls5022 said:
So, at this point, is there no option to import all files, including those that don't match the database in the specified folder?
I don't believe any platform imports games based solely on the LaunchBox Games Database. Pretty sure they're imported based on the games filename. And in some (most? all?) cases, the file extension as well.
The Arcade platform (or Scrape-As Arcade) is unique to most all other platforms. It imports games base on the filename and extension also, but then looks them up (cross-checks) them against the MAME.xml file (located in the Metadata folder). This file is created by running mame.exe -listxml, as mentioned earlier. This will produce a "list" of all Arcade machines [available to MAME]. The 2 you mentioned were removed by MAME at the request of the games' developers. Note: not all games in the "list" are playable in MAME.
For the MAME derivatives, e.g. HBMAME, they generally use the same set of ROMs and are able to emulate some games MAME can't. And they may also add in those 2 in question (and others?).
I'm not sure if these other Arcade emulators have an available -listxml parameter or at the least, a definitive list of the ROMs (along with the machines game Title) they can emulate. If they do, you might want to put in a feature request to include a custom importing feature for games using those specific emulator(s). (Top of this page, under Help & Support)
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8 hours ago, gudwls5022 said:
If I'm mistaken or there's a better way, please let me know.
I believe those 2 Cave games were removed from Official MAME, so the ROMs aren't found when running mame.exe -listxml. Which is what LaunchBox uses to cross-check MAME (Arcade) ROMs/games.
When in your FBNeo platform (that's set to scrape-as Arcade), you can press Ctrl+N to manually add them. Fill in the games Title and press Enter (to search the database), they'll be found. Then in the Launching section Browse to your ROM(s). Just be sure to spell DoDonPachi SaiDaiOuJou correctly.
Launchbox Crash After Metadata Edit on Windows (Steam) Games
in Troubleshooting
Posted
Are you sure it's the same exact issue? The OP's error appears to be related to something with the theme's window sizing or an error with the actual image(s) downloaded. And also from 16 releases ago. (Unless you're also on release 13.8 and the message reads the same)
There is an unrelated known issue with Steam downloads that has been resolved with the current beat release.
If you could share the error message you're getting, that would be most helpful.
If there by chance is a file that got corrupted, restoring a backup using the built-in feature would resolve it. The (potentially) corrupted file would be one that's in the Data folder (which is what/where the backup/restore feature works off of).