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Posts posted by JoeViking245
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3 hours ago, Eyssa said:
Second, every time I run the lunchbox, a message appears asking me to update the plugin, which I did, but the message still appears
This is a known issue for some users. But I'm not sure any of them have actually reported it via Report a Bug (top of this page, click Help & Support). Which means the developers may not have it on their radar.
A couple users indicated that they fixed it by:
- Exit LaunchBox
- Navigate to the /LaunchBox/Plugins/ folder
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Delete the folder MAME LaunchBox Integration
- That's the plugin they had issues with. Not sure if that's the same one you are.
- Start LaunchBox
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34 minutes ago, erebus316 said:
Hey everyone, not sure if something changed with either LB or Sudachi but all of a sudden Sudachi leaves a process open when closing. I have set esc to be the hot key exit in sudachi
"Process, Close.." is the brute-force method to exit a process. Think of it like unplugging your computer to shut it down. Not recommended. Though there are some apps that do need that extra "push". e.g. joytokey.exe does
Since sudachi is a fork of Yuzu, you should be able to exit via LaunchBox without needing a Running Script. To make it work:
- Open sudachi
- Click Emulation - Configure
- In General, go to the Hotkeys tab
- Set both Exit Fullscreen and Exit sudachi to anything other than Escape
- Click OK to save & close
- Exit the emulator
- In LaunchBox, remove the Escape sequence (code) from the Running Script section.
Then, using the key/button/combo you assigned in LaunchBox ("Exit Game") or Big Box ("Close the Active Window") should close it without issue.
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55 minutes ago, The Sapper said:
QUICK UPDATE - ISSUE HAS BEEN FIXED
Setting the borders on both the left and right-hand side exactly one pixel outside of the transparency space not only confirms "when the game is starting up and is incorrectly positioned for 1 or 2 seconds (Image is beyond the borders) the color glitches are not present" by the colors no longer being present but ALSO, for whatever reason, does not cause the game/plugin to crop that one pixel on either side. This is amazing!I was in the process of suggesting the one pixel beyond while at the same time getting the turkey going in the smoker... and well... you figured it out. Well done.
(and my suggestion was more of a "hope that works".
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59 minutes ago, The Sapper said:I've tested with Dolphin and other emulators and everything works with this fix! Thank you once again
You are quite welcome! Glad to hear the others are working as well. Enjoy!
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14 hours ago, The Sapper said:
as before fitting it inside would cause the image to be adjusted (Placing black borders on the top and bottom of the screen) as I think dolphin does that with windowed games.
Try...
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use which ever bezel (maybe the original?)
- If you change the physical bezel image file while LaunchBox is open, restart LB. (see below**)
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Edit the 'window' size (Test) in BezelLauncher Setup
- Set the outside of the orange border to the edge of the transparent area
- Save and close
- Open Dolphin (right-click a game and select Open Dolphin)
- Click Options - Graphics Settings
- Set Aspect ratio to Stretch to Window
Since the black bars are minimal, the minor "stretch" should not make it notably distorted.
**One thing I discovered is, if you change/swap the physical bezel file while LaunchBox is open, the plugin still uses the original bezel image. As if it's caching the image on 1st open, and not reloading it after changing the file. The fix: Don't swap bezel image files while LB is open.
If you do swap images, restart LB.
The proper fix is for me to look at the code and see what's going on. But TBH, that's not going to happen. Since day 1, I've always contended that I'm pleasantly surprised this thing even works like it does. Testimonies of users saying they've done-away-with/migrated-away-from Rocket Launcher says a lot!!! And I really don't want to screw something up.
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use which ever bezel (maybe the original?)
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3 hours ago, sadrainbow said:
but everything is down everywhere
Apologies. I didn't try clicking the download link on the site(s). 😊 Hopefully someone else can help you find what you're after.
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21 minutes ago, crispy4000 said:
Not just Steam scraper, but also the general download media option inside Launchbox itself.
I can't attest to this plugin, but there is a known issue inside LaunchBox itself.
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No worries. I'm not getting paid (either) to help the community, paid users or otherwise, where best to direct issues they're encountering on their specific setups. As in, not all users are experiencing this issue.
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If you haven't already, you might look at filing an official bug report. That way it'll for sure get recorded on their "things to investigate" list.
Top of this page: Help & Support - Report a Bug
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No response? Dang. And it's already been 14 hours now!
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1 hour ago, legolas119 said:
And do you know how i can solve the issue of the missing video preview?
Left a comment on that other thread.
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1 hour ago, The Sapper said:
#2 - My game running through LaunchBox using your plugin during a loading screen in the game (Pitch Black)
In the Settings (for Dolphin, for the platform), make sure option (g) is checked. Be sure to click Save afterwards.
1 hour ago, The Sapper said:These same colors appear in the same area regardless of which game I am playing, do you have any idea of what could be causing this, is this intentional to make something work or is it a bug?
I see what you're talking about. There's some on the left side also, but gray (at least in my photo editor [after downloading the images] there is). Arrows show start/stop. I assume the avatar and "P1" are part of the bezel as well?
My guess is it's an artifact on the bezel image. I say that because the plugin doesn't inject any extracurricular images at all.
Can you open your bezel image (like with Windows Photos, Paint or Gimp) and see if they're there? Or share the file here?
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37 minutes ago, Gameon100 said:
i want to quit the game by press escape
You should be able to use this in the Running Script
$Esc:: WinClose, ahk_exe {{{StartupEXE}}}-
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34 minutes ago, Gameon100 said:
hi look at the link that link but it dident help me...
anyway i am now lucky i figure out by my self how toget the roms work now in launchbox will full screen
Would you care to share how you did it so that in the future, someone can reference a better solution?
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7 minutes ago, MattM1121 said:
Is there any way to get the torrent file? I have a NAS that has a torrent app. I'd prefer to have it downloaded to my NAS instead of my laptop. Currently it opens the torrent app instead of downloading a file.
When the torrent app opens, there should something about saving the torrent file. Or it's saved automatically somewhere within the apps folder structure (or somewhere in %appdata%?).
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8 hours ago, Archont said:
Any ideas of why these two platforms also showed up in Root? Never seen that behavior before
No. I can only speculate.
Maybe the method in which the platform was created?
- Tools - Manage Platforms - Add new...
- Tools - Import ROMs [into platform that didn't exist yet]
- Add ROMs to /LaunchBox/Games/[platform_name]/ - auto-import ROMs/create platform
- Drag/Drop ROMs onto LaunchBox - Import ROMs [into platform that didn't exist yet]
- (...just to name a few possibilities)
Or, mark it up to a glitch in the matrix, the fix was easy, and you won't have to look back at those 2 platforms' hierarchy again.
That said, if you do happen to come across this again, and can deduce a method ('the method') in which this occurs [and how/when it doesn't?], please do let us know.
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1 hour ago, The Sapper said:
Thank you so much for creating this plugin it's exactly what I was looking for! Would it be possible to allow the game to go over/be infront of the bezel? I use a universal border for all my games and prefer my image to go over the border instead of be adjusted to fit inside of it.
You're welcome.
Well, this is a first.
Can't say that I've ever heard of an emulator or bezel app that purposefully places the bezel on a layer below the game.
To help me try to understand your request, I searched for how other apps accomplish this, e.g. through their settings. All I could find was how to fix the erroneous bezel appearing below the game.
With the amount of time spent creating checks and balances and checks to check the checks and balances balancing the other balances, just to make sure the bezel stays on top, I'm disinclined to acquest to your request.
You might try something like ReShade and see if it can do what you're after.
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On 11/12/2025 at 1:07 PM, legolas119 said:
DOes anyone has same issue? It seems that there are a lot of my videos that now don't work anymore. All my videos are .mp4 and my default player is VLC (latest 3.0.21).
Thank you
The latest 2 versions of LaunchBox does not use VLC. Double check which version of LaunchBox you have and which player you're using (Tools < Options < General < Video Playback). If the one selected isn't working, try the other.
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10 minutes ago, legolas119 said:
do you think it is better not to run LB and BB as Admin?
You should never need to run LaunchBox as admin. Doing so can cause issues such as this. There are also some behind-the-scenes things LaunchBox does that if ran as Admin, it can't do.
That said, it's not recommended to run LaunchBox as admin. If an emulator insists it needs to be ran as admin, it's time to find a different emulator.
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How are you launching Ryujinx from LaunchBox? Direct to the exe file? or via a batch file?
Are you running LaunchBox as Admin?
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RetroAchievement Game Direct-Links
View File
Inspired by @AstroBob's Feature Request https://feedback.launchbox.gg/p/retroachievements-icon-and-link-in-game-details-pane
This plugin will add an Additional Application to your games that will appear as a clickable link in the Game Details panel which directly links to that game on retroachievements.org.If using @C-Beats Omni theme, this plugin [mostly**] fulfills this request. (**just not innately)
It works in the Default theme as well. Just appears differently in the Game Details panel.
This plugin is able to accomplish this without the need to Add RetroAchievements Game Page ID to LaunchBox Games Database.
Installing:
Extract the contents of the zip file into /LaunchBox/Plugins/
e.g. D:\LaunchBox\Plugins\RetroAchievementLinks\RetroAchievementLinks.dllUsing:
Click Tools and select Add RetroAchievement Game LinksIn the window that opens, select Add Additional Apps.
- The plugin will scan each game in your collection for a game-specific RetroAchievements Id.
- If found, an Additional Application and will be created for that game, named RetroAchievements.
- The Application Path will be the hyperlink to that game on retroachievements.org.
- When done, a message box will appear indicating as much.
- Depending on your PC and the size of your collection, this could take 2 - 30 seconds to complete.
If at some point you wish to remove these Additional Apps, click Delete Additional Apps.- The plugin will scan each game in your collection for an Additional App called RetroAchievements.
- If found, it will attempt to remove it.
Note:
If, for whatever reason a game already has an Additional App named RetroAchievements, it will not add a 2nd one of the same name.
On that same note, if you click Delete Additional Apps, ALL Additional Apps named RetroAchievements will be removed.
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Submitter
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Submitted11/25/2025
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Category
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18 hours ago, Gameon100 said:
but now i want to add that system and some roms into launchbox
but i need to make them to run
See if this helps you:
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10 hours ago, Hoffy84 said:
Now my keyboard mappings don’t work with my i-Pac2. I try to re-do them, but does not detect my control panel buttons; only the keyboard. WTH!?
Sounds like a Windows thing. I've had this happen with my IPAC-2 in the past. My fix was to unplug extra-curricular USB plugs (all except the IPAC and maybe a mouse), then start the PC, then plug the others back in.
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15 minutes ago, YsarKain said:
I'm getting this error when trying to update metadata: "Unable to download the updated metadata: The downloaded metadata archive failed verification."
Try force downloading the update. Tools < Download < Force Update Games Database Metadata...
The distinction between metadata searches and Playlists seems... arbitrary? Is there something I'm missing?
in Noobs
Posted
tldr, so hopefully I don't add anything covered already.
The heart of your collection are the Platforms you imported your games into.
When importing, the games metadata is parsed from the database file and saved in the platforms xml file. If you make changes to a game, the metadata is updated in the xml file, accordingly. Why isn't LaunchBox continuing to leverage SQLite and save the users Platforms data to a db file? Because change takes time, money and personnel. And some patience on everyone's part. I'm not saying they're planning to or if even it's in the works. That's way beyond my paygrade. But the current system does work relatively efficiently.
From within the Platforms (aka, the games), you can create Playlists.
The Playlists can consist of games based on set filters. You could create a simple Playlist that its only filter is "Platform is equal to Arcade". That of course would be a redundant list of the actual Platform. You can't [directly] create a playlist based on a specific Platform Category nor another Playlist. That could be considered as counterproductive.
Auto-Populated (ones based on filters) Playlist collections are not saved. Per se. They are initially populated [in memory] when you first open LaunchBox. If you have a bunch of these, initial load time will increase. (Factors considered, you'll generally not even notice the increase.) When you select a Playlist, it gets refreshed (assess the filters and scans all games for matches) to account for any changes in you collection you may have made. Process time is negligible.
Playlists can also be static. There are no filters to process. The games associated to it are fixed and these 'collections' are physically saved to the playlists xml file. Note that only key assets for each game are saved.
These assets are leveraged to parse any and all data necessary for that game(s). Meta or Media. Reducing any duplicative data being physically stored.
Platform Categories can contain Platforms and/or Playlists. They're the "3-ring binders" to your Platform/Playlist "dividers". They cannot [directly] contain games.
A "3-ring binder" consisting of games-only is a Platform or Playlist. The nice thing with these "binders" is they can be placed in the "bookcase", on [most] any "shelf". "Most" meaning, you can't place a Playlist under another Playlist, and you can't place a Platform under another Platform. That's what the Categories are for. But you can place a Category under another Category OR Platform.
These 'sub-associations' are all managed when you edit the respective Category, Platform or Playlist and go into the Parents tab.
Yes, it's redundant in practice. But to see your Armored Core series' games, you need to leave that "room" and go into a different one and look on the "bookshelf" in there. Alternately (staying in the Platform Category view/section), scroll to your impractical Playlist and click it.
Playlist(s) can be expanded to filter e.g. "Title contains Armored Core" AND "Platform is equal to Sony Playstation 2". Then one can shelve that playlist under their PS2 Platform which is under their Consoles category.
Granted, in "the other room", they can select Armored Core and then Search platform:Sony Playstation 2 and get the same result.
Think of it as allowing options. Folks who have a type-A personality can be pretty particular about how their collection is cataloged, accessed and [most importantly] viewed. If [more] options weren't available, LaunchBox would just be a plain ol' box. Well, maybe like a Nike shoe box so it has some flare.
Note that, with options available, there is never a redundancy in stored data. Well, not really, beyond the above-mentioned Playlist assets and Platform xml files.