Jump to content
LaunchBox Community Forums

JoeViking245

Moderators
  • Posts

    4,766
  • Joined

  • Last visited

  • Days Won

    35

Posts posted by JoeViking245

  1. 1 hour ago, Headrush69 said:

    One minor issue I've noticed is when uses Bezel Launcher with lightgun games. (At least in the case of Flycast)

    The bezel displays fine.

    In the game window the mouse is hidden (as expected) but when you point outside the 4:3 game area and over the bezel, the mouse pointer appears. It disappears again as soon as you aim in the game screen again.

    For games that use offscreen reload, obviously the mouse pointer appearing and disappearing is a minor distraction. 

    I tried hiding the mouse using nomousy first, but the same thing happens.

    Any suggestions?

    Using the Retroarch Flycast core works as intended with a bezel but that also comes with some trade offs in input options.

     

    Hmmm...  I'm just going to grasp at straws here because I honestly have no idea. Don't ever play lightgun games.

    So, the mouse is only inactive when over the active emulators window.  In the emulator settings (in LaunchBox) under Startup Screen, can you check the box Hide Mouse Cursor During Game and have that do anything?  Or does that also hide the crosshairs?

    The plugin doesn't touch anything mouse related.  Seems odd that nomousy is not keeping it hidden. 

  2. 25 minutes ago, HatefulGravey said:

    How do I scrape for game art and such after the initial import?

    Select a game, then press Ctrl+A (to select all games in that platform).  Then Tools < Download < Update Metadata and Media for Selected Games...

    Sticking with MAME (Arcade), I suggest selecting Advertisement Flyer - Front in leu of Box-Front as arcade cabinets weren't shipped in 'boxes'.  Crates, yeah. ;) 

    Videos and Manuals only come from EmuMovies.  The LaunchBox Database doesn't have those.  When you purchase you LB license, I believe they also provide a discount code for an EmuMovies subscription (which is required for downloading from within LB).

     

    35 minutes ago, HatefulGravey said:

    Can I just move the LB folder to my new machine and run everything like I can on this PC

    Again, sticking with MAME, yes.  It's easiest to manage if your emulator(s) are installed in /LaunchBox/Emulators/.  Then it's just a matter of moving the /LaunchBox/ folder.

    Some emulators, by default are not portable. They'll store some of their data in your C:\Users\JoeViking\AppData\emu_name\ folder. (there, or in \Documents\, or somewhere else).  But most can be made "portable" so their data is stored within the emulators folder.  Varies by emulator.

     

    Regarding bezels for other consoles that should have them, that will be console specific.  (aka need more info)  But that's all outside of my wheelhouse.  So the "more info" would be for someone else. 😁

    • Thanks 1
  3. 2 hours ago, angerman said:

    since a few moths my scores are not uploading to the high scores , can you look to tht debug file pls .. last game was klax....

    The log doesn't indicate you launched klax. Or any other Arcade game for that matter.

    It does however indicate you don't have Cloud Sync enabled (or setup?).

    From: Tools < Options < Integrations < MAME

    image.thumb.png.e44ecc9db1b2f7262de71e2cd7a5e905.png

    Quote

    Also, in order to submit high scores, you must be logged in to the LaunchBox Games Database from within LaunchBox. To do so,
    navigate to Cloud > Connect to the LaunchBox Games Database from the main drop down menu,

    (On my test PC, I don't upload scores.  But the "Upload your MAME high scores..." checkbox should [also] be checked.)

  4. 3 minutes ago, Paddy1888 said:

    I ran the following via the run command in windows D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe and again this didn't launch

    As in, you pressed Win+R and then entered D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe and it did NOT launch?  If so, good. Then it's not the script. ;) 

    Assuming that's absolutely the correct path, if it doesn't work from there, it won't work anywhere.

     

    What happens when you run D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe from the Window command prompt?

    image.thumb.png.98201b7d34f540c57d0224603acb7c1a.png

    Or better yet, the whole command you're trying to get working.

    image.thumb.png.354fb5667e7cbc49af578168253a7b24.png

    Doing this (or these) will at least (or 'should') output something in the window. Good, bad or indifferent. 

  5. 11 minutes ago, hyunchris said:

    i placed the images in the path listed, but its still not showing in big box. Am i missing a step?

    After setting the theme to NESICA 2020, you may need to refresh the image cache in Big Box.

    System Menu < Options < Image Cache < Refresh All Images

  6. 33 minutes ago, Paddy1888 said:

    I seen what you meant and changed it, but it hasn't made a difference 

    Check your full DemulShooter path.  First post it was in "D:\All-in-One\Emulators\".   The 2nd post shows just in the root D drive. Then go ahead and put the executable filename in with the variable (a little cleaner to see and work with).  (see below)

    Oh.... and check your -rom= argument.  "vgs" vs. the games .xbe rom, "vsg".

    demulshooterPath := "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe"
    cxbxPath := "D:\All-in-One\Emulators\Sega Chihiro\cxbx.exe"
    xbeFile := "D:\All-in-One\LaunchBox\Games\Sega Chihiro\GS\vsg.xbe"
    
    Run, %demulshooterPath% -target=chihiro -rom=vgs,,Hide
    Sleep, 2000
    
    Run, "%cxbxPath%" "%xbeFile%",,Hide
    
    $Esc::
        Process, Close, DemulShooter.exe
        WinClose, ahk_exe cxbx.exe
        ExitApp
    return

    (I don't run either of these, so forgive my ignorance), you said the game launches, but you have the ,,Hide parameter on that particular Run line.  Seems odd, but if it works, it works. ;) 

    I added quotes around the %cxbxPath% variable because of the space between "Sega Chihiro".  I'm kind of surprised it launched that way.

    For the Escape sequence, if you ever have issues with it, add a $ in front of it (as shown above).  Which is not a bad thing to do anyway.

     

    Lastly, Process, Close is a pretty drastic way to close down an app.  It's sort of like unplugging the computer to "shut it down".  NOT recommended.

    DemulShooter may require this more forceful approach.  But [at least] for cxbx, I suggest using WinClose, ahk_exe cxbx.exe instead. (reflected above)

     

  7. 3 hours ago, Paddy1888 said:

    provide me a pointer as to why it doesn't start

    You're doubling up the exe.  The Run line essentially says:

    Run, "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe" DemulShooter.exe -target=chihiro -rom=vgs, , Hide

  8. 15 hours ago, Quiggling said:

    I've found no way to manually add PS2 (and Wii/GC) as an associated platform. Is their anyway to do that

    For emulation purposes, you ARE better off using standalone PCSX2 and Dolphin. Hence "the best way to play".

    But if you feel you must use only RA, in Associated Platforms, scroll to the bottom and in the last blank cell, selected your platform in the dropdown, or manually type in the name of your platform if it doesn't already exist.  Select the appropriate core. Add in any necessary extra command-line parameters and check Default.

  9. 1 hour ago, Sbaby said:

    I created a playlist with all the Arcade games, left it as the only visible playlist, and set BigBox to start with the default view on Playlists. It works! Now the cabinet only displays Arcade games at startup, and if you want to activate the other platforms, you have to enter the PIN and select the appropriate menus. Perfect. It's an alternative solution, albeit a bit ‘creative’

    I agree. It is perfect!  And perfectly suited for your use-case.

    However, I disagree with it being an "alternative solution".  I'd say that it is "the solution".  You've made use of the options and features already built-in to LaunchBox/Big Box to accomplish what you were wanting to achieve.  You've got a 'dedicated' Arcade cabinet, "with options".  Kind of like having friends-with-benefits, but on a gaming level.  B|

    • Game On 1
    • Haha 1
  10. 32 minutes ago, Sbaby said:

    Honestly, despite the limited options available, I've managed to find alternative solutions to get everything I want. 

    (late to the party...) 

    I'm curious to what hear your 'alternative solution' is.

     

    34 minutes ago, Sbaby said:

    Now all I need is for the developers to add the option to launch Bigbox directly from the single-platform game list view.

    To me, this sounds a little different than what you were originally asking about.  Which I interpreted to be (something like):

    Add a feature (e.g. checkbox in the Edit Platform) to "Hide [platform] in Big Box when locked".  

     

    38 minutes ago, Sbaby said:

    Considering that there are already so many other options available, I don't think adding this one would be a bad idea, don't you agree?

    Personally, I think it's a good idea (the one I interpreted, that is.).

    As suggested, you should visit https://feedback.launchbox.gg/ and add a Feature Request (Create a New Post).

    • Like 1
  11. Pause-Menu Music Player

    View File

    Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP
    https://feedback.launchbox.gg/p/pause-screen-music-player

    "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game"

     

    This plugin will allow you to play music while your game is paused.

    This can adapted to any Pause Theme.

     

    Requirements:

    • LaunchBox version 13.19 (or newer)
    • Game and/or Platform and/or Background music files
    • Modified Pause Theme


    Installing:

    • Extract the contents of the zip file into /LaunchBox/Plugins/
      • e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll


    Setup (Required for this to work)

    • Navigate to your \LaunchBox\PauseThemes\ folder
    • If you don't use a custom pause theme, 
      • select the Default folder
      • Press Ctrl+C, then Ctrl+V
      • This will create a copy of the Default pause theme folder (Default - Copy)
    • Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\)
    • Using any text editor, open Default.xaml
    • Add/insert these 3 lines as shown below
      1. xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic"
      2. <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/>
      3. <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/>
    • Save and close the file
    • Repeat for other xaml files in that folder
    • Go to Tools < Options < Gameplay < Game Pause
      • Make sure the Pause Theme you modified above is selected

    image.thumb.png.ae5ce745e5fbc1c2d462d0faf15eaf28.png

     

    Insert line #1 here:

    image.thumb.png.3562b7b14d89d1b27f9e194623b25b99.png

    Insert line #2 here:

    image.thumb.png.c057ccfe1c28f67b0b249dcbe7c91842.png

    Insert line #3 here:

    image.thumb.png.f7bce465fac7222cd86f5015706a0252.png

     

    Optional:  

    Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music).  You can use this instead of doing the above theme modifications if you so wish.

    • After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder
      • e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml
    • Set Default - Music as your Pause Theme


    Settings/Options:
    Start LaunchBox
    Go to Tools < Pause-Menu Music Player

    image.thumb.png.6d0defdf7927a898177a819b980c0cae.png

    Default settings (shown):
        Look for the games' music file
        Use fallback music files
        The plugin is enabled
        Volume set to 50% (new v1.1.0)

     

    Music types:
    Select to play:

    • Game specific music
    • Platform specific music
    • Background music

    Fallback order-of-precedence:
    With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type:

    • Game > Platform > Background
    • Platform > Background
    • Background: [none]

    If fallback is disabled and there is no music file for your selected type, no music will play.

    Disable Pause Music:
        When checked, no music will play during Pause.

    After making any changes, be sure to click Save Changes before closing the window.


    Music Files:

    • Only .mp3 and .wma audio files are supported.
      • The plugin will search for them in that order.
      • If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play.
    • Many audio files formats are supported.  Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav  (v1.1.0)

    Music folders/files:
    As prescribed by LaunchBox, music files should be located respectively in the following folders:
        Game:               \LaunchBox\Music\[platform]\[game.ext]
        Platform:          \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext]
        Background:    \LaunchBox\Music\Background\[any_file.ext]


    Caveats:
    Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats not supported)

    When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses
    When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0)
    With the tools and motivation at hand, there isn't a reasonable workaround for this.  (motivation found :D)

    If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played.

    There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing.  (That, and I don't know how with the tools and motivation at hand.)

    Music/song files will not loop.  So don't pause for longer than the song.  (We're here to play games, after all. Right? ;)
    (v1.1.0) Music/song files will restart/loop when the track ends during pause.

     

    As always, all thoughts, views, opinions, comments and suggestions are welcome.


     

  12. 22 minutes ago, d8thstar said:

    i've tried everything I could find.  anyone have a script i could plug in that will exit xenia with back + start on a controller?

    thanks

    Do you have the controller mappings mapped in LaunchBox and Big Box, respectively?  It should Just Work™.  

    Big Box
    System Menu <  Options < Controller Mappings
    "Close the Active Window"

    LaunchBox
    Tools < Options < GameControllers < Mappings
    "Exit Game"

     

    Note: It seems (sometimes???) you need to press [and hold] one 1st, then press the other, in that order.  e.g. Back then Start.  OR Start then Back.

  13. 49 minutes ago, hyunchris said:

    update: I copied the launchbox folder (containing 13.21) from my laptop and pasted it into the new PC. it worked perfectly until it tried to update to version 13.22 automatically. I cancelled the update and now launchbox no longer works again. I have a feeling maybe this is user error and maybe I set up something in 13.21 correctly and not in 13.22...however, maybe it could also be that the new PC runs win 10 and not win 11 like the laptop?

    It's not a Windows 10 thing.  (if it were, I'd be in a world of hurt on all my PC's. ;))

    If you're OK with 13.21, copy the files over again from the laptop.  Then navigate (on the PC) to /LaunchBox/Data/ and using any text editor, open Settings.xml and search for 

     <CheckForUpdates>true</CheckForUpdates>

    Replace it with 

     <CheckForUpdates>false</CheckForUpdates>

    Save and close, THEN start LaunchBox.

     

    See if Big Box still has the same issues. 

  14. 1 hour ago, arcademode said:

    After booting down my arcade cabinet for a couple of days, then booting it back up the main monitor will switch to one of the "third screen" monitors, instead of using my main monitor.  The main monitor selection is stable about 50% of the time, otherwise the third screen becomes the main monitor.  Is my main monitor going to sleep too fast?  Would that cause a divergent enumeration of the monitors in windows?  What else can I look at to avoid this hiccup? 

    You mentioned third screen a couple times.  If you're using the ThirdScreen plugin, you might be best to post on its Support page.

    ThirdScreen Plugin for Platform Video Marquees, 3+ Screen Support, and more - Third-Party Applications and Plugins (Released) - LaunchBox Community Forums

     

    If I misunderstood, hopefully someone can help you here. 😊

     

  15. Are you properly exiting the test menu?  In your Supermodel emulators folder, there should be an NVRAM folder.  In that folder will be rom_name.nv files.  Is there an nv file for the ROM your creating/changing settings for?

    You could try the pre-made nv files found here:

     

    • Thanks 1
  16. 1 hour ago, Moca said:

    I'd like the Windows game platform to be displayed every time I enter Bigbox.

    I think....

    • Go to System Menu < Options < General < Remember Last Platform (enable this)
    • Go back to your platforms view and select your Windows platform.
    • Exit Big Box
    • Restart Big Box
    • (should start at the Windows platform)
    • Go back and disable Remember Last Platform
  17. 28 minutes ago, MaineBear said:

    In Launchbox I'm setting up Sega st-v with retroarch.  It's giving me a missing dependency message.  I have stvbio.zip in Kronos folder in system.  The dot is yellow and the rom won't start.

    I'm not sure what I'm missing.

    Thanks for the help.

    The yellow light means the hash value of the file doesn't match what our records show it should be.  I believe if you mouse-over the yellow dot, it'll tell you that.

    When you launch a game, it'll tell you it's "missing".  If you do it in LaunchBox there is a "stop reminding me" button you can check and then launch the game, and it won't bug you about it anymore.

    But since the game won't launch (after bypassing that message), you most likely have the wrong, or a corrupt version of the BIOS file. So probably don't click the 'stop reminding me' button until that's resolved.

  18. 9 minutes ago, colonelsnow said:

    I am trying to use a trainer plugin for PacMan.  I can get it to work outside Launchbox with the command line: mame pacman -plugin pactrainer. I can't figure out how to set that up in Launchbox. 

    Edit your PacMan game. Under Emulation, check the box Use Custom Command-line Parameters. in the space below it, add -plugin pactrainer.

    This will actually send the command mame -plugin pactrainer pacman. But should work just the same. 

    If you use the LaunchBox Pause Menu for Arcade, shame on you. ;) But if that's your thing, you'll need to add -keyboardprovider dinput -plugin pactrainer for it to work.

  19. 7 minutes ago, legolas119 said:

    yes, it works! 

    Well, if i would like to import all my Sega Genesis games, using a default core, is it possible to set by default a specific core for all genesis game? Or is it necessary to to the action described above for every game?

    thanks

    If you have games in a single platform that use different cores, you will need to add the Custom Command-line parameter to the ones not using the default core for that platform (as described above).  One-by-one.

    Alternately, for the games using the non-default core, you can (after importing) add the Custom Command-line parameter to them all-at-once using this plugin:

     

×
×
  • Create New...