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JoeViking245

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Posts posted by JoeViking245

  1. 5 hours ago, launchretrogirl2562 said:

    it should be named horizont.ini 

    The file is just a MAME derived list of the machines (games) only (no configurations).  So can be named whatever_descriptive_name.ini.  This would get placed in /MAME/ini/folders/ then can be accessed in the MAME interface by selecting Custom Filter.

    Alternately, it can be used by something like the MAME (Custom) XML Importer plugin for importing just the games listed.

    Correction: can be used by something like the Create Playlists from MAME category ini files plugin for creating playlists from just the games listed.

    Or, one could just look through it to see all the ROM names for horizontally oriented machines.

    • Like 1
  2. 31 minutes ago, damageinc86 said:

    I can't get that website to export anything.  no pop-ups ever show up to save.  It just says "(# of games) games exported" and then goes back to the search page.  No idea where they were exported to lol.  

    Following the example steps above (changing Machine to Game), on the final click on Export, the site will gather the data then depending on your web browser, you will be asked to save the download or it will just start downloading.  The download is saved to wherever you save file downloads.  

    If you're still having issues, try a different browser.

  3. LaunchBox themes are in /LaunchBox/LBThemes/ and Big Box themes are in /LaunchBox/Themes/.  

    Image and video placement in the respective themes are set in the xaml files located in the themes /Views/ folder.

    Though the themes for each interface are completely different, they will both utilize images and videos found in /LaunchBox/Images/ and /LaunchBox/Videos/.

    There's a pdf document in /LaunchBox/Themes/Documentation.pdf

    There's also documentation on this site: Big Box Theming - LaunchBox

  4. 1 hour ago, Glinako said:

    Sure thing, I changed the value of the virtual OSD to "override", I am not sure how it got changed but reverting back to the correct value fixed it. It is all covered in this doc from MAME Dev OSD audio support — MAME Documentation 0.280 documentation

    Thanks! Others coming across this issue will be appreciative.

    I know they had an audio issue about 2 revisions back. It changing was probably a left-over fragment of the issue and resolve.

  5. 1 hour ago, Volikhar said:

    That beta Update fixed the issue perfectly! Thanks JoeViking! Do you still want my logs from before or are they not needed now?

    Also do you still have your Kofi link! Il send you a Small thanks for your plugin and assistance!

    Whew! Glad it worked.  It appeared to be a simple oversight on my part, and thankfully that's all it was. A painless, non-drawn-out fix. :D  No further information (logs etc.) is needed.

    If you wish to share your appreciation, in the plugin Settings, you can click the Info iconimage.png.a798ce352cf51b29fbf1903648d6b551.png and then click the Viking Mickey image.png.09e9d2264bb5bbf95a095637cb521a49.png to navigate to my Ko-fi page. (He ain't there just for his good looks. ;))

    From the immortal words of Bartles & Jaymes, "Thank you for your support."

    • Game On 1
  6. 23 minutes ago, spiritedusual said:

    This is still the case. How do I change the bigbox pause menu save state shortcut to match the name shortcut? if I have to change the mame shortcut what is bigbox looking for?

    Dang, this was from almost a year ago.  (Have to try to remember) ;) 

    I'm not sure if the save state defaults (F6 etc.) have changed in MAME since then or not.  But the 3 [possible] states at least are still the same.  The save state actions are set in LaunchBox when you edit the MAME emulator.  Big Box adheres to whatever those settings are.

    Honestly, I'm not familiar with what state options are available in the Pause Menu because, to me, using them (and pausing for that matter) for Arcade games is borderline sacrilegious.  So have never really bothered looked.

     

  7. 2 hours ago, Volikhar said:

    despite the toggle being set to stop the music when lb is not in focus, it plays continually, in games, in and out of focus.

    Is this contrary to what your screenshot is showing? If so, I'll see if I can do some investigating.   Oops. Never mind.

    In the meantime, can you share the log files (located in the \LBambient\Logs\ folder)?  Best to start setup, set the toggle to Not Play, get something playing, start a game, play for a minute or so (music still playing?), exit the game then share the most recent log file.

    Also, what emulator is this happening with?  Steam games? Windows games? A platform using RetroArch?  Arcade/MAME?

     

    Oh, and this is the support page for the plugin (which there's a link to this page from the Info window [clicking the i in the lower right corner of the plugin settings window]), so it's a perfect place. :) 

  8. 35 minutes ago, mattlord09 said:

    For me to be able to play from BB i need to click on mouse, GAME OVER appears, then pinball can be played.

    I had this happen the other day when I was updating JP Salis's tables. It did that on some tables, but not all.  The next day, it didn't happen anymore.  

    Theory: Try "turning it off and back on". (The computer, that is. ;))

  9. 8 minutes ago, OneooneO said:

    What am I missing so i can problem solve the rest myself and not have to bug you ?

    Read the output on the screen? ;) 

    When you ran Check ROM(s), it showed you in red that some files are missing from within the zip(s) and what their names are.

    This is most likely due to a mismatched ROM set and MAME executable.

    Case-in-point:  Your Robocop ROM is for version 0.130 (or older).  The Winning Run ROM is for version 0.201 (or older).  (Don't ask how I found that out because it's a PITA. lol)

     

    Solution: Get a ROM set that matches you MAME executable version (e.g. both are for version 0.251).  (That, I can not help you with)

    Alternately, remove the game(s) from LaunchBox that won't play because of a mismatched set. (But that's no fun.)

     

    Reading the onscreen output:  (e.g. Winning Run)

    In the upper right, you'll see that a Device file is required for this game.  When running Check ROM(s), you'll see in the output 

    Checking Device file...
    sys2mcpu.bin CRC is good

    But right above that, under Checking ROM file... was nvram is missing from the ROM winrun.zip.

    • Like 1
  10. 3 minutes ago, OneooneO said:

    Here is the report on the first time. 

    Edit your MAME emulator in LaunchBox.  In the Default Command-line Parameters, add -rompath %romlocation%.  It should end up looking like:

    -keyboardprovider dinput -rompath %romlocation%

    Unless you only have one emulator setup for Arcade (e.g. RetroArch doesn't have the Associated Platform Arcade), you may want to go to the Associated Platforms section and check the box for Default Emulator.

     

    Click OK to save and close.  Try playing the game(s) again.

  11. Ahh, yeah.  It's not set up for MAME64.  It looks specifically for mame.exe. Per the description:

    • Requires the games emulator to be mame.exe

    You might could try renaming (temporally) your mame64.exe to mame.exe, then edit the emulator in LB changing the app path to mame.exe.  Then run the plugin.

    I never tested it with MAME64, but it may still work (with the renaming) as it is a derivative of MAME.

    • Thanks 1
  12. 31 minutes ago, OneooneO said:

    I downloaded and set up a 1.5 TB build ( Scottys Retro build ), and everything works fine except the arcade ( MAME ). I have tried to add another MAME system myself with a Rom set and MAME version I know works, but it's still the same. It's now doing my head in. Any help would be greatly appreciated. 

    Rather than going back and forth with try-this, try-that, what-do-have-for-this, what-do-have-for-that... Try this plugin and see if it can shed any light.

     

    • Thanks 1
  13. 17 minutes ago, paulwilco said:

    Thanks for your reply. i have followed the video with no succsess.i dont have the games in the launchbox folder but they imported without a problem. Not sure if that has anything to do with it. 

    The game(s) should be pointing to the games' folder (vs. a file).  So check that.  (Edit game, Launching)

    image.png.3b70ab7fdf95f78789d913c8948be6db.png

    Then of course, the emulator is set to ScummVM.  (Emulation)

    image.png.253be33b771a47bc9810b1e9a0c1303d.png

     

    For the emulator, the default command-line parameters should be (or at least this is what mine's set at) -p %romfile% --auto-detect --fullscreen

    image.thumb.png.e88980a1fda3f672a37095fc48087b03.png

  14. 11 minutes ago, darrenmarchand said:

    but I can't get the spinner to function. 

    Based on that, I'm pretty sure reassigning the Dial Device Assignment to mouse wouldn't interfere.  Or at least wouldn't hurt to try.  Then again, I've never used joy2key before. 😊  Since the trackball is already assigned to mouse, and you say it works, logic would assume this would too.

  15. 1 hour ago, darrenmarchand said:

    If I go into a Mame game that has Dial controls, it won't respond.

     

    1 hour ago, darrenmarchand said:

    Please keep in mind that I cannot change any controls within Mame because I'm having a different issue, which is why I resorted to Joytokey.

     

    These 2 things sound like they will contradict "the fix".

    In [stand-alone] MAME, in General Settings, set the Dial Device Assignment to mouse.  While there, you may want to change one or more of the other devices to mouse also. Before exiting all the way out of the menus, be sure to select Save Settings.  

    Now when you go into Tron and Tab into the Input Settings - Input Assignments, you should be able to assign the dial, using the dial.

  16. 51 minutes ago, paulwilco said:

    The Emulator path is set correctly in the Launchbox setting as are the games.

    Though it's a year old, this tutorial is still valid.  Maybe give it a shot and see if it helps.  If after following along with it, you're still having issues, report back.

     

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