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Posts posted by JoeViking245
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37 minutes ago, hhcasey said:
As a general rule, should the Extract ROM's boxes be unchecked for all Retroarch cores?
That's all dependent on the core being used for that system.
43 minutes ago, hhcasey said:It was checked but unchecking it did not seem to help.
Just looked back up at your RetroArch screenshot. For some reason Remove Quotes got checked. Un-check that.
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16 minutes ago, midd said:
C:\Launchbox\Utilities\Xpadder\Xpadder.exe "C:\Launchbox\Xpadder\Wolf.xpadderprofile" /M
Is the profile file actually stored in a different folder than the exe is? i.e. maybe it's actually in C:\Launchbox\Utilities\Xpadder\Wolf.xpadderprofile
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38 minutes ago, hhcasey said:
I still can't figure out why Retroarch using the snes9x core won't run my snes games. They run fine on my desktop using the same core and rom files in the same folders. There must be some import/setup problem that I can't figure out. Any suggestions on Retroarch would be appreciated.
Verify that you don't have Extract ROMs checked under Associated Platforms.
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1 hour ago, kalonj5000 said:
keep getting error?? cant get around it.
The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
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What version of MAME are you running? MAME changed the default keys for saving and loading Save States back in February (v0.263).
As for ROM location(s), that wouldn't affect the Save States [which are saved under the /MAME/sta/ directory.
This thread discusses a little more about default key bindings.
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5 hours ago, tdixpix said:
Semi-related -- I really like your 'now playing' dotmatrix display next to the addressable LEDs above your screen. Are those activated using your plugin? If not, how?
Also, how do you have those dotmatrix displays plugged in?
I'm not sure what you're referring to. This plugin doesn't handle Startup Screens ('now loading'). Also, I don't have a DMD.
You might be thinking of superrob3000's ThirdScreen Plugin.
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2 hours ago, Meziochi said:
Hi guys,
I had a german version of a game, but wanted english. Deleted german, from my folder, deleted from launchbox.
Then put in english version, it was found, but when I try to launch it, it says "Requested file name ...... does not exist". Well it is there, I also updated launching path in metadata.
When I open up PCSX2 and do it from there the game loads normally.
Other games from launchbox load without issue, just this particular one I deleted and replaced.Any suggestions on what I am missing?
If the Error Message was a LaunchBox message, double check the path to the games file. Edit the game, in the Launching section, click Browse and navigate to the .chd (or .cue) file for the game and select it. Click OK to save and try it again.
If that's all good and it still doesn't work for that game and the emulator does work for other PS2 games (via LaunchBox), can you edit the game and share a screenshot of the Metadata section, the Launching section and also the Emulation section. Also, if the Error Message if different than the image above, can you share a screenshot of it as well.
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22 minutes ago, coursol said:
I imported my ps2 games however my 90 percent of the 1500 games dont show the box art. when i go into edit meta data it shows that it is there. if i press the ok then it shows up. any way to push this on all the other games or am i going to have to do this manually for all the games.
View < Media < Refresh All Images
Alternately, you can click on one of your PS2 games then press Ctrl+A (to select all games). Then press F5 to refresh images for selected games.
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1 hour ago, hhcasey said:
No. I checked and there's not another install of snes9x.
Honestly, I'm at a point that I'd rather use the snes9x core in retroarch. I can use both arcade buttons/joystick and an 8bitdo snes-style controller without having to reconfigure.
My apologies. I thought we were talking about the Dolphin emulator.
I can't help with this. Hopefully someone else can figure out which direction you're going and can help.
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Any chance you have 2 different installs of Dolphin on your system and you're testing running it stand-alone on one and via LaunchBox on another?
This thread (https://forums.dolphin-emu.org/Thread-dolphin-won-t-launch-after-updating) indicates it could be your Visual C++ Redistributable may need updating.
But that wouldn't make sense if you only have the one install.
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8 minutes ago, hhcasey said:
I'm getting this error when starting Dolphin.
Any idea what isn't loaded?
When you use Dolphin by itself to start a game, does it work from there?
In LaunchBox, can edit your Dolphin emulator and share a screenshot of the main Details section.
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15 minutes ago, hhcasey said:
I've updated to 0.273.
Both the romset and the emulator? I can see you have the 0.273 emulator. But if the ROMs are [still] from the older revision, that could pose a problem.
If you didn't update the romset, you should (need to) install the version of MAME that corresponds with them.
Provided the romset was updated as well, I assume you're still having issues with the Arcade games loading from LaunchBox. i.e. you click Start, the screen flashes for a quick second and returns to LaunchBox. If it's doing something different, please describe what it's doing.
Can you share some more screenshots?
Edit one of the games that you tested and isn't launching. Share a screenshot of:
- The Metadata section
- The Launching section
- and the Emulation section
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In LaunchBox, edit your MAME emulator and share a screenshot of the main Details section. Please.
Since you're using an older release of MAME (0.242, or is it 0.262?), I'm guessing the Default Command Line Parameters are the culprit. You can try removing them if see if that fixes it.
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On 12/13/2024 at 11:11 PM, Joe35car said:
Couldn't you make a plug-in the same way but with other dats?
gameinit.dat
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7 minutes ago, Eggbert said:
I am not sure if it wouldn’t show it to me because the theme I am using wants a clear logo?
No. Nothing to do with that.
I was just about to post the same thing. I tried manually adding a game and (like you, before) it would only find the Wii version. Went to Tools < Download < Force Update Games Database Metadata... and (again, like you) this time it worked.
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MAME gameinit.dll Viewer
View File
View game specific "Initialization(s)" and/or "Tip(s)" from MAME's gameinit.dat
Inspired from MAME's built in feature in the main UI and via their in-game Tab menu.
Not all MAME games require any initial setup to run, but some do. Currently, the DAT file contains 1439 entries.
A
badge will be displayed if there is an entry in gameinit.dat for that game. (See below for Enabling Badges)
Currently only available in LaunchBox (not BigBox)
Prerequisites- Requires LaunchBox 13.3 or newer
Installing
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Download and then open the plugin file using 7zip.
- if you don't use 7zip, first unblock the file (Right click, select Properties, and click Unblock) then open it as you normally would.
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Extract the main folder from inside the zip file into ..\LaunchBox\Plugins\
- i.e. D:\LaunchBox\Plugins\MAMEgameinitDAT\
- Start LaunchBox
Included Files
- MAMEgameinit.dll
- /Data/gameinit.dat (v0.263 [latest available] - downloaded from https://www.progettosnaps.net/gameinit/)
Using
- Right-click on a game and select View MAME gameinit.
Updating gameinit.dat
- When loading the plugin, it will check the local version of gameinit.dat against what's available from https://www.progettosnaps.net/gameinit/.
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If a newer version is available, you will be given the option to Update the local copy.
- Updating will attempt to download and then replace the existing file.
Enabling Badges
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To enable the badge, click Badges, Plugin Badges, MAME gameinit
- The Badge image can be changed by replacing the image ../LaunchBox/Images/Badges/MAMEgameinit.png
As always, all thoughts, views, opinions, suggestions, comments and accolades are welcome. 😎
If you like this plugin, you may also enjoy some of my other MAME related plugins:
View game specific commands from MAME's command.dat
https://forums.launchbox-app.com/files/file/4913-view-game-specific-commands-from-mames-commanddat/
MAME History.xml Viewer
https://forums.launchbox-app.com/files/file/5228-mame-historyxml-viewer/
MAME Hi-Score Display - A plugin for BigBox
https://forums.launchbox-app.com/files/file/2173-mame-hi-score-display-a-plugin-for-bigbox/
MAME Software Lists Import Tool
https://forums.launchbox-app.com/files/file/2080-mame-software-lists-import-tool-plugin/See all my plugins here:
https://forums.launchbox-app.com/profile/102158-joeviking245/content/?type=downloads_file
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Submitter
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Submitted12/30/2024
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Category
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10 minutes ago, Fabio2598 said:
I was wondering if there's any interest in adding this to the database? There is a java emulator that works great and I'm currently importing all my games into Launchbox (Manually) so it would make it easier for other people if there was a platform to add metadata into
May want to check this out / ask here:
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5 hours ago, hyunchris said:
They show up as installedm but when I set the new theme to my main theme, it will only change the background in the settings/options screen. The actual theme will not show up, any ideas on why this is happening? I am just getting the default theme.
Hopefully something in here will shed some light on the issue you're having.
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You might need to run the games in 'windowed mode' to get OBS to capture it.
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10 minutes ago, chisox63 said:
Does it makes sense that the default launchbox pause screen would incorrectly have the "Save State" option mapped to Shift+F7 (MAME default to load)?
Yes and no. MAME changed the default keys back in February (v0.263). So, if you're installing/running an older version of MAME, they'd be correct. But for newer versions, they'd [of course] be incorrect. It seems that LaunchBox doesn't check those against the version of MAME you have.
But using a save state for an Arcade game is kind of like cheating. Pausing too, for that matter.
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6 hours ago, chisox63 said:
I'm unable to get MAME games to save. I get the same error no matter what game I try. For example, if I try to save while playing Galaga, I get the following error:
"Error: Load state file galaga\quick.sta not found"
This happens no matter how I try to save the state...via Launchbox Pause Screen, via Shift + F7, or even if I enable autosave directly in MAME. Each option gives the same error.
Auto-Save, 'Manual'-Save and Quick-Save are separate Save States. The Error is trying to load a Quick-Save. (vs. creating one)
Open MAME (mame.exe) and go to General Settings < Input Assignments < User Interface and look for Save State to see the assigned keys for saving and loading States.
[The default] to create a Save State is F6. (To create a Quick-Save, it's Shift+F6.)
[The default] to load a Save State is F7. (To load a Quick-Save, it's Shift+F7.)
Here's the 3 different Save States
"1" is a "manual" Save State. (I believe can be a number 1 through 9 [1 through 0?].)
"auto" and "quick" are self-explanatory.
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Did you try setting it up from the Windows Command Prompt using the parameter -config-inputs? You may need to use one of the other Input Systems (listed in the link). I don't have a Wii Remote, so not sure which one is needed (if any) or if it'll even work.
You can read more about it here: Advanced Usage - Supermodel: A Sega Model 3 Arcade Emulator
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26 minutes ago, bpitt said:
So I guess when using compressed files, Launchbox names the save file same as the file name within the zip
To be clear, RetroArch "names the save file same as the file name" that was sent to it.
28 minutes ago, bpitt said:when I rename the save file to Arkanoid - Doh It Again (USA).state, Launchbox now finds the save. Not sure I like this.
You probably won't like this because my guess is that RetroArch will now not be able to find/load the [renamed] save.
If that's the case (RA can't find the save), I see 2 options (which both come down to personal preference).
- The obvious one, have the filename inside the zip the same as the zip.
- Don't zip up these tiny, single-file ROMs in the 1st place. (reduce/eliminate situations like this)
39 minutes ago, bpitt said:Happy Holidays!
Merry belated-Christmas and Happy New Year, right back at ch'ya.
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Are you having LaunchBox unzip the file before sending it to RA? What's the name of the file inside of the zip?
MAME 0.273 and SNES not loading
in Troubleshooting
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