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Posts posted by JoeViking245
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14 minutes ago, yuljk said:
Tried that - same issue unfortunately. I suspect the script isn't force closing the autohotkey process correctly.
You may need more than 5 seconds for the game to initially load. Maybe try increasing the Sleep, 5000 to say, Sleep, 10000 (10 seconds). Load the game and wait at least 10 seconds before trying to close it. (Normally you'd "wait" a lot longer because you're actually "playing" it.)
Also, you probably need to set a SetTitleMatchMode. But instead, just change the 2 if WinExist lines (respectively).
if WinExist("ahk_exe LaunchBox.exe") if WinExist("ahk_exe BigBox.exe") -
29 minutes ago, yuljk said:
I've tried using the following script after compiling and addiing as an additional app to run after the game closes from another user, but it doesn't work.
Try setting it to run Before Main Application.
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28 minutes ago, SkyHighGam3r said:
I'm hoping someone can see what I might be doing wrong.
Try removing the quotes you have around %romfile%.
OR you can check the box Remove Quotes. (I'd do the prior)
EDIT: In fact, you can remove that altogether ("%romfile%") because LaunchBox will append that automatically (as it will show you in the Sample Command).
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18 minutes ago, 5thWolf said:
The "Completed" checkbox in metadata is gone. Killed the green checkbox in all my games I marked complete
Version 13.22 - Released July 3, 2025
Quote- Fixed: Removed the old Completed checkbox in the Add/Edit Game window, as its functionality is now fully integrated into the new Game Progress system
- Fixed: Removed the old Unplayed/Completed badges, since the new Progress Badge handles all that and then some
More information about the new Progress Badge (Game Progress Tracking) can be found here: Game Progress Tracking - LaunchBox
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On 7/17/2025 at 4:37 PM, 5thWolf said:
PROGRESS REPORT 13.23 BETA
On 7/17/2025 at 5:13 PM, 5thWolf said:PROGRESS REPORT 13.23 BETA #2
On 7/18/2025 at 7:04 AM, 5thWolf said:PROGRESS REPORT 13.23 BETA #3
If these are reports for the version 13.23-beta-1 that came out on Tuesday, should probably be posting in that beta thread (see below). If you're doing some backwards testing for 13.22, then I suppose here is fine. (but maybe change the version number to match)
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3 minutes ago, d8thstar said:
thank you man! it worked! not sure what was wrong with my ini but it must have been corrupted somehow, i copied all your text into my file, didn't work. i used your file and it worked.
thanks again my friend!
You are quite welcome!
Yeah, like I indicated, I tried copying and pasting sections here and there, and it just W O U L D N O T W O R K !!!!! 😖
Glad to hear you're back in business!
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13 hours ago, d8thstar said:
here are the requested files my friend!
Ok, so the logs didn't help much. lol That said, the ini file wasn't much better. I replaced mine with yours and am seeing what you're seeing: mouse doesn't work without rawinput.
Comparing yours and my ini files, they're pretty much apples-to-apples. 'Cept one is a Gravenstein, and the other is a Red Delicious. The 'variety' difference being mainly in the controller/key mappings (vs something [notable] in the Global section). I tried changing some of the mappings (without going too overboard), but my efforts were fruitless. I did try stuff in the Global section as well to no avail.
So, giving up, I give you my ini file. This works for keyboard, mouse and controller [with no rawinput]. You may want to change some of the mappings to your liking.
Some of mine to note:
Start: (controller) "A" or (keyboard) "1" [same as MAME] Coin: "X" or (keyboard) "5" Lost World Fire: "A" or (mouse) Left-click or Ctrl Reload: "B" or Right-click or AltSave it to your config folder. Rename your Supermodel.ini (my_Supermodel.ini or whatever). Make a copy of my file (Supermodel - Joe - Copy.ini) and rename the copy back to Supermodel,.ini. This way you always keep a backup of both versions.
When you make changes in the file to suit your needs, I suggest doing them incrementally. Make a change - Save - Test. Wash, rinse and repeat.
Also, in LaunchBox for the Supermodel emulator, you won't need any command-line parameters. FullScreen is set to on in the ini. (but keeping the parameter -fullscreen won't hurt anything either)
I also have (in the ini) CrosshairStyle=bmp, Crosshairs=1 and InputSystem=xinput set in Global. This does not affect games that don't use crosshairs.
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1 hour ago, d8thstar said:
if your willing to keep trying, so am I
and yes, i have a mouse / keyboard but trying to set this up for a friend so it can be run completely in BB mode, controller only.
here are the requested files my friend!
I'll take a look at them in the morning (unless I get Shanghai'd into a honey-do list).
When you say "controller only", you mean 'but also use the mouse for light gun games'? Because you can use the controller for them too. Just want to clarify your end-goal.
In the meantime, if you wanted to try, you could do a fresh install of Supermodel (place in a new folder), run through the -config-inputs to set up the controller, and see if that works any differently. Yeah, configuring the controllers is a pain (because of the lack of a UI), but... should only ever need to be done once. Or...wait.
Regardless, you should at least be on the latest build.
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6 minutes ago, d8thstar said:
the light gun games, mouse no longer moves the cursor, lost world, ocean hunter, la machineguns, etc.
they only see my mouse in rawinput. anyways, i think it's a roadblock i cant seem to get over. but i do thank your time!
Then I'd have to say something's not setup right because the mouse should just work without having to set rawinput. Also, setting it to rawinput puts you back to the original issue of this thread. That said, if you're using the mouse, isn't the keyboard nearby? If I recall, pressing Escape still worked to exit the game.
I'd call this more of a speeDBump than a rOADBLOCk.
Can you attach your supermodel.ini file here (just drag and drop the file onto the reply)?
Also, (if you're not totally sick and tired of all this yet) load Lost Word using rawinput then exit the game. In Supermodels root folder, rename "Supermodel.log" to something like "raw_Supermodel.log". Then load LW without rawinput and exit. Attach Supermodel.log and raw_Supermodel.log as well. (may give some more insight)
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16 minutes ago, d8thstar said:
i set my controls EXACTYLY like yours, mouse games dont even see the mouse now!
Like which games? You can customize/override the command line parameters per game, as needed. Or as shown above, certain parameters can be set per game in the ini file.
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2 hours ago, d8thstar said:
been a while but if i’m not mistaken, SM requires raw input for mice.
no lightguns, just the one mouse, one keyboard and one xbox controller.
box is for a friend, only setting up as single player.
thank you guys!
Here's what I have.
Default Command-line Parameters: -fullscreen
supermodel.ini
; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 0 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0Then at the bottom
[ lostwsga ] InputSystem = xinput Crosshairs = 1Not sure if the InputSystem is required, but it doesn't break things.
When starting the game, can use either the mouse or Xbox controller.
Aim: Move the mouse, Xbox left-joy, (on my cab, the trackball)
Shoot: Mouse left-click, Xbox "A"
Reload: Mouse Right-click, Xbox "B"
When starting and before the 1st shot, there's 2 "cursors" that are [sort of] side-by-side. But after the 1st shot, there's just the one crosshair.
Aiming is kind of wonky and for me, the trackball is most stable. (I happen to also have 3 "mouse" buttons on my control panel. So shooting and reloading is not an issue)
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24 minutes ago, d8thstar said:
i have a keyboard and mouse also plugged in. but only the one xbox controller. i’ll give it a try with just the controller…
So you're not using any light guns? Nor using 2 mice, or a mouse and a trackball (for 2 players)? I believe those are why you'd use rawinput. Maybe there's more to it than I'm aware of.
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25 minutes ago, Brandon Faust said:
I just found out that World Class Bowling Deluxe doesn't show up in Launchbox with MAME .278. Rom is their, but game isn't available lime it was on earlier version of MAME. Checked the mame game list and it isn't listed. Anyway, installing MAME .139 now, I hope I can import it into Launchbox and have it run.
Is your 0.278 a full set? Or some curated set? Is it a merged set, or a non-merged set?
If when importing, you told it to skip clones, it won't show up. If you told it to add clones as additional apps, it's probably under World Class Bowling. If it's still not found, while in your Arcade Platform, press Ctrl+N to add a new game. Type in the name. Then in the Launching Section, Browse to and select your wcbowldx.zip ROM. If you have a merged set, point to the wcbowl.zip file. Then change the filename (on the application path line) to wcbowldx.zip.
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18 hours ago, kiddanplay said:
Not to necro an old post But QuitEmulator: 0x1/0/0;; is not working as it should. After going full screen it will just pause and crash the emulator. Really wish this would get resolved in the settings area allowing you to do the mapping
The "settings" would need to get resolved by the emulator's developers.
To overcome the emulator's shortcomings of being frontend-user-friendly, remove the Hotkey override you added to its config file (settings.bml).
In LaunchBox, edit your Ares emulator and in the Running Script section, add the following:
$Esc:: { WinClose, ahk_exe ares.exe Sleep 500 Process, Close, ares.exe }EDIT: a little more testing shows that you can simply use in the Running Script:
$Esc::Process, Close, ares.exeOn 9/24/2023 at 6:26 AM, Special T said:when I launch a game through LaunchBox, this window pops up for approximately 5 seconds before the game loads into full screen. Is there a way to suppress this window from popping up or have it automatically minimize so it's not seen before the game loads?
"That" window is stubborn. But turning on Startup Screen hides it quite nicely.
If you have a phobia of Start Screens, you can
- Open Windows Explorer and navigate to where your "ares.exe" file is located
- right-click the exe file and select Create shortcut
- Right-click the [new] shortcut and select Properties
- In the Properties window, change Run to Minimized
- Click OK to save and close
- In LaunchBox, edit your Ares emulator
- Change the Application Path to point to the shortcut file you created
- Click OK to save and close
- Play in peace
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1 hour ago, Warped Polygon said:
I'm not an expert with the feature as stated above.
Thanks for chiming in. One could have only hoped.
On 7/17/2025 at 6:39 PM, d8thstar said:i have the below in the running script
Since you're using -input-system=rawinput in your command-line parameters (and the following will work even without that), to close Supermodel using your Xbox controller, add the following to your emulator's Running Script:
1Joy8:: { If GetKeyState("Joy7") WinClose, ahk_exe supermodel.exe }You must press and hold Joy7 FIRST, then press Joy8!
Your topic says Select and Start. Your bindings show 7 & 8. Pretty sure on my Xbox controller, 7 is Back and 8 is Start. But mine also doesn't have a "Select" button. We'll just chalk it up to semantics.
Since the Exit Game binding you have in LaunchBox doesn't work when using the rawinput parameter (for whatever reason), the above script is overriding those presses and is sending a more literal "close this exact process".
(this at least worked in my quick testing, on my setup)
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Maybe @Warped Polygon (sorry to put you on the spot) might have some insight exiting Supermodel while in rawinput mode. I've never set it up to use dual mice (nor light guns).
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Clear Logo folder location changed as of version 13.21. Can read more about it here:
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1 hour ago, stonev said:
I noticed that those games have an extra parameter: InputSystem=rawinput. If I comment that out, the pause screen scripts work, but my trackball no longer moves the light-gun target, making the game unplayable.
Since you're using a trackball for Lost Word (instead of an actual Dinput lightgun), maybe comment out that line and revamp the Lost Word section of supermodel.ini? Like, back to stock? This is all just guessing as I've never had Dinput anything, let alone anything Raw.
But I do have a trackball.
; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_LEFTCTRL,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputOffscreen = "KEY_LEFTALT,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0-
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3 minutes ago, MJF said:
I already added the title screen separately and marked the one mislabeled for deletion anyway, so no big deal
I wonder if the image you tried to change to a square was corrupt then also. Or maybe it's that it wasn't a 1:1. Or that glitch that I mention. Eh. Like you say, no big deal.
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12 minutes ago, MJF said:
Yes, but I got the SAME message on a title screen that I tried to change from a box to a title screen as well....
There was a reason I didn't answer the 2nd part. But I presume the reply to the 1st part was accurate.?.
RE: the 2nd part, just now did a quick test and got the same error message. So I downloaded the actual image and then went to edit it in the database. Clicked Replace Image and pointed to the one I downloaded and then changed the image type to Screenshot - Title. So far, no issues. But then it asked me to input a bunch of other info, so I clicked Cancel.
So a corrupt image? A glitch in the matrix? Don't know. But the "quick test" work-around seems like it would work to completion. More-so if I were savvy enough to provide the rest of the info it requested.
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1 minute ago, Bucky said:
Tried it with only that way removing the other line about EADesktop.exe, it still would not close.
Is it really EADesktop.exe that still there? Or EALauncher.exe? On mine, 'Desktop' never appears. Only 'Launcher' does. And it's hidden in the System Tray. Is your setup, your legit personal login? Or a hacked variant [that's acting differently than ours]? If it's the latter, then probably takes different troubleshooting techniques.
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3 minutes ago, MJF said:
Hi, I tried to change a square from a box to a square (box is already present in DB) to the proper image type, but when I selected square this came up
The image doesn't look to be the required 1:1 ratio. (maybe the screen capture squished it?)
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2 hours ago, skizzosjt said:
yea def can launch these games directly, but same here, the launcher window is restored at game exit each time.
Hmm... mine goes to and stays in the System Tray.
And it does that (system tray) too when I had LaunchBox import the games and launch them that way (as noted above under "taking the easy way out").
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17 minutes ago, stonev said:
unlike Mame and Retroarch, it appears that I need to set up pause screen buttons manually
If you had LaunchBox install MAME for you, there should be some scripts in the Reset, Save and Load sections.
18 minutes ago, stonev said:I've tried "Send !r", "Send {Alt down}r{Alt up}", "Send, !r", and a few other iterations.
...and if those scripts had been in there, you could look at the one for Save, where it takes a modifier key and another keypress to activate. Modify that script to suit your needs and you'd get
Send {Alt down} Sleep 50 Send {r down} Sleep 50 Send {r up} Sleep 50 Send {Alt up}The key here (no pun intended) is setting a Key Delay which is needed for some emulators. Essentially, you're causing a more pronounced key press(es).
I haven't tested this in Supermodel because like any Arcade game, I don't save. We call it "old school".
But I suspect it will work.
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Virtua Striker game installation request
in Games
Posted
LaunchBox doesn't sell hard drives. You need to contact your vendor regarding how to install games on their drive.