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JoeViking245

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Posts posted by JoeViking245

  1. 2 hours ago, RetroExecutioner said:

    they don't start. There's a 1-second black screen, and that's it.

    What do I have to do?

    Share a screenshot of

    • Edit your MAME emulator in LaunchBox
      • Show the main Details section
      • Show the Associated Platforms section
    • Edit a game that's not launching
      • Show the Launching section
      • Show the Emulation section
  2. 9 minutes ago, alnyden said:

    Thank you for posting this, I'll give it a try!

    One [major] thing to consider is why it's still running in Task Manager after exiting.

    (more so with LaunchBox) When it exits, it closes the UI [right away] so you can go about doing other 'computer' stuff.  After closing the UI, LaunchBox then goes about saving any changes (e.g. adding platform/games, editing stuff, etc.) that were cached during your session, in the background. Thus still present in Task Manager and not instantly being able to restart it [right away].

    "Killing" it in Task Manager will essentially erase any changes that have not yet been saved to your drive.  The amount changes you made (as well as the speed of your system) will determine how long it actually stays in Task Manager after "closing".  I've seen it take from nary a couple seconds to upwards of 45 minutes.  Do NOT take the 45 minutes as a measure of any sort of norm.  That was on an old, slow arse machine, and I had done a MASSIVE import.  Use it as just an [exaggerated] indicator that the more changes made, the longer it may take.

    The takeaway here is, let it finish "doing its thing" in the background, without "killing it" and potentially compromising your build.  Make a mental note of changes you made and then take note of how long it actually stays in Task Manager.  Even if it appears nothing is happening, wait it out.  

    If you find you're making little-to-no changes and it stays in Task Manager after exiting 10-minutes (that's just a round number I threw out there) and doesn't go away, then it should be looked into further.

     

    On a related note, you may want to look at and upvote this Feature Request if you agree with it: Feedback - Seamless Switching Between LaunchBox and Big Box When Launching Executables 

    • Like 1
  3. 41 minutes ago, RobertBlum said:

    Windows Games, how to disable the shutdown screen when i exit the game? Normaly i do this in the emulator settings, but for windows games there are no such settings?

    Edit the game and in the Start/Pause section

    • check Override
    • click Customize
    • check Enable Game Startup Screen
    • un-check Enable Game Shutdown Screen
    • Click OKOK

    To edit your Windows games in bulk

    • select all the Windows games
    • press Ctrl+E (to start the bulk edit wizard)
    • for the Field, select Startup Screen - Shutdown Enabled
    • leave the Value un-checked
    • click NextNext 
    • if you want to still have the Startup Screens enabled
      • Select Yes
      • for the Field, select Startup Screen - Enabled
      • check the Value box
      • click NextNext 
      • Select No
    • Otherwise (for no Startup or Shutdown screens)
      • Select No

     

    • Like 2
  4. 1 hour ago, Who_Dunnit_Roger said:

    @JoeViking245 if you know hwo to turn off Launchbox Default 3D setting I would be most appreciative. I have the 3d Box Cart and immediately behind it the system is applying the default 3D so I have 2 spines, it look ridiculous. Thank you

    If you had Box-Front images (can have them along with your Box-3D images) for the games, it would take care of that. 

    The 3D Model your referring to uses the Box-Front image for the rendered 3D box.  (It will also use a Box-Back and Box-Spine images for when you spin the box with the mouse.)

     

    But if you must, you can disable seeing the 3D model under Tools < Options < Visuals < Game Details.  (un-check Show 3D Model).

     

  5. 33 minutes ago, Who_Dunnit_Roger said:

    Firstly, thank you for all the help the site has been immense for learning as have the video's. Watching the BigBox Tutorial 1 - when you go into a platform, the game appears on the right with marquee's on the left. On the left mine is currently white text. I want to change that to the game logo or Marquee. I am assuming I have not downloaded the correct Metadata  or I have not mapped this correctly. What have I done wrong or what should I be doing? Thank you

    The "marques" on the left are Clear Logos.  When a Clear Logo (image) for a game doesn't exist, it will show as white text.

    So the correct metadata Media you need to download for the game is Clear Logos.  Once you've done that (from LaunchBox), in Big Box, you may need to go to System Menu < Options < Image Cache < Refresh Game Wheel Images to have them appear.

  6. 43 minutes ago, TopGunBass said:

    Example let's say for a platform I have 10 images for 10 games.  After LB refreshes there will be like 20 images,

    20 "images"?  Or 20 "games"?  If the latter, it's auto-importing files/games that are in the platforms' Games/ROMs folder that aren't in your collection.

    You can disable the Auto-Import feature globally under Tools < Options < General < Automated Imports.

    Or you can do it per-platform by right-clicking the Platform in the left panel and select Edit. Check the box Disable ROM Auto-Import.

    Details about the Auto Import feature can be found here: Automated ROM Imports - LaunchBox

     

    If I totally misunderstood, can you share some screenshots of what you're referring to?

  7. 8 hours ago, TopGunBass said:

    In launch box how can I stop launch box from automatically downloading meta data for any platform? Example in LB i have atari platform selected and the box art images are there for the games.  LB will automatically start refreshing and try to download meta data, blue bar across the top of the screen.  I don't want this to happen.  Is there a way to stop this.   Thanks. 

    Pretty sure that's not downloading anything. Unless you've added new ROMs to the platforms folder and it's imported those and downloading metadata/images for those new ones.  Most likely what you see is LaunchBox updating the cache for the images.  Still. nothing being downloaded.

  8. 1 hour ago, Angelo-Ornitier said:

    After the Big Box update, the wheel disappeared, and the fan art backgrounds also disappeared.

    These are both known issues.

    Feedback - Big Box Platform Wheel Not Rendering Until Scrolling

    Feedback - Big Box Background Images Not Appearing in Platform View

     

    1 hour ago, Angelo-Ornitier said:

    Is there any way to revert to the previous beta? I had just deleted the downloads of the previous betas...

    You can email support@unbrokensoftware.com or at the top of this page, under Help & Support click Contact Us. They should be able to provide you prior releases.

    • Thanks 1
  9. 1 hour ago, andyco47 said:

    i have to admit that the bezel dont work with sum systems like daphne and atari 2600 the game screen on atari is to the right but in the bezel launcher in setting it in the middle and with daphne i have never got it to work (show bezel).

    Not all emulators have been tested.  But the ones that have been all work.

    What emulator specifically are you using for the console Atari 2600?  You can always manually edit the ini file (\Plugins\BezelLauncher\Bezels\Atari 2600\Atari 2600.ini).  

     

    Remember, for your emulator settings, you will need to disable fullscreen.  My guess is that's the issue with Daphne.

  10. 19 minutes ago, andyco47 said:

    V2.2 never worked always got the error

    Ok, so it's not "it as stoped working in launchbox 13.25 the new update of launchbox."  It's that 2.2.0 never worked for you.

    That's 2 different things.

     

    2 minutes ago, andyco47 said:

    i seem have it working now with both versions

    Whew!  That's good to hear!  Thanks for looking into it more on your side.

    I will look further into:  not having any bezels creates an issue (which it seems to have done on your 2nd build).  Thanks again.

  11. 20 hours ago, andyco47 said:

    happens when i refresh all

    You sent the "SetupLog...txt" (which is fine).  Can you also send the corresponding "log....txt" file.  Or better yet, zip up the "Logs" folder and attach it here.

    Also, to clarify some things:

    • LaunchBox v13.25, v2.1.2 and v2.2 both do not work?
    • LaunchBox v13.24, v2.1.2 does work?
    • LaunchBox v13.24, v2.2 does not work?

    aka: v2.2 never worked for you? 

  12. 40 minutes ago, andyco47 said:

    hi when i download the 2.2 version i get error. i had to go back to launchbox 13.24 and it worked the bezel launcher 2.1.2 works for me but the 2.2 i get error.

    What's the error?  Can you share a screenshot of it?

    If you attach (drag & drop the file here. Don't copy/paste the contents) the Log file from when it errored from \LaunchBox\Plugins\BezelLauncher\Logs\, I might be better able to help you figure out what's wrong.

  13. 43 minutes ago, xokia said:

    What is the use case that this info is helpful.

    Some examples (the last 2 probably being the more "popular" use case(s)):

    • "I want to see (filter) only games that are controlled with a [steering] wheel."
    • image.png.eaa0b05b4466719abe64504a5fca3b98.png
    •  
    • "I want to (play) see only games that can use a VR headset."
    • image.png.573a6df178bc9c656561afc56332f7b3.png
    •  
    • "I like visually seeing the controller 'badges' a game uses."
    • image.thumb.png.dfb8ef09d28bb83651aa9a259352f60d.png
    •  
    • "I want to create a playlist that shows only games using a VR headset."
      • ("so I can just select the playlist rather than clicking through filters")
    • image.png.356bac11bd7789fbf74d3178757e9ed8.png

     

  14. 16 hours ago, xokia said:

    Can someone help me understand the game controller feature?

    The game controller management system you're showing is informational only. It adds another layer of metadata for games (and platforms) that can be used to filter from and/or show badges for quick identification.  Its intent is to show the supported controllers for games and allow full flexibility for customization.  aka Customize it to have information that makes sense to you.

    LaunchBox does not (can not, and most likely will not ever) do any in-emulator controller configuring (outside of being able to access the LaunchBox Pause Menu and exiting the emulator).

  15. 11 hours ago, SFX said:

    note that goldrunner.st is in goldrunner.zip

    As an experiment, can you extract goldrunner.st from the zip and point the games application path to the st file and then try launching?

    According to this, single file games should load straight to the game. But theirs weren't zipped.

     

      

  16. 19 hours ago, dukdukgoos said:

    Is /ThirdParty/VLC going to be removed from the install in the next version? Since VLC was completely deprecated in 13.24 seems like it shouldn't be included in the install going forward.

    I have one plugin that [still] uses that copy of VLC.  Fortunately, it's only one and can easily be changed to use the assets under /FFMPEG/.

    Thanks for the reminder that this removal (could happen?) is imminent.

    • Like 1
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