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Posts posted by JoeViking245
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29 minutes ago, Tsik said:
So that's why the "Sort Title" in one of my Platforms keeps deleted!
I was going to mention that (what it's actually doing) in my OP. Then forgot. 😊
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8 minutes ago, Tsik said:
is it possible/easy for the plug-in to show the current "Sort by..." state?
Short answer, no.
Long answer, no.
Of the 4 possible 'states' the sort can be in, 3 of them use the platforms Sort Title field. e.g. Edit the platform and set the Sort Title. The 4th one (Title ascending) removes the Sort Title from all the platforms. Putting it in its default sort state.
For Release Date Ascending, the Sort Title is the platforms Release Date, in seconds. e.g. NES is 427100400 (aka7/15/1983).
For Release Date Descending, it creates a list of the platforms and seconds (above), reverses the sort order based on the seconds into a new list. Then iterates through that (reversed/descending) list, setting the Sort Title to, starting at 0 (zero) up to the total number of playlists, for each playlist.
For Title Descending, it does the same thing but with the initial sort being based on the title.
So,
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If the Sort Title(s) field is empty, it's sorted by
- Title ascending.
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If the Sort Title(s) has a number longer than (say) 6 digits, it's sorted by
- Release Date Ascending
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If the Sort Title(s) has a number less than 5 digits, it's sorted by
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Title descending
OR - Release Date descending
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Title descending
Essentially being a guessing game for the latter 2.
I suppose I could come up with something really creative for what it uses for the 2 descending sorts to be able to distinguish them apart. But you'll notice one cool thing, with the plugin window open on top of you LB window, when you click Apply Sort, you can see the sort order change in the LaunchBox window immediately. Well, it may take several milliseconds. But seems pretty fast.
If you're viewing Platform Categories, be sure to expand one of them before opening the plugin. Or Alt+Tab to LB and expand one an Alt+Tab back to the plugin window.
39 minutes ago, Tsik said:Anyway, thanks again.
You're welcome!
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If the Sort Title(s) field is empty, it's sorted by
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Inspired by a Feature Request: Feedback - Sort Platforms by Platform Release Date
Sort Platforms by Release Date or by Title (default).
Setup:
Extract the contents of the zip file into your /LaunchBox/Plugins/ folder.
e.g. D:\Launchox\Plugins\Sort Platforms\Sort Platforms.dllUsing:
From the Tools menu, select Sort Platforms.
In the plugin window, select Sort by Title (default) or Sort by Release Date then click Apply Sort.
(Optional) Set sort order to Descending (or Ascending).That's it. Nothing too fancy here.
@Tsik I think the request may have been yours.
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No.
But you can make a request to have it changed. Email [email protected]
State your case, reasoning, plea, request. -
1 hour ago, JKeift said:
The last version to display everything correctly was 13.15
It looks like you're using the Old Default theme. Though not sure switching to Default will change anything.
You might could try... In your v13.27 LaunchBox install under /LaunchBox/LBThemes/, create a new folder called Old Default 13.15. Then from your v13.15 install, copy the contents of /LaunchBox/LBThemes/Old Default/ into the new folder you created.
Then go to Tools < Options < Visuals < Main Window Theme and select Old Default 13.15 and see if that works like-you-like.
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11 minutes ago, JKeift said:
the result is the same
What theme are you using? And what version of LB?
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2 minutes ago, JKeift said:
I really liked how different boxes from different consoles and platforms were displayed at roughly the same size even though they had different dimensions and orientations
Tools < Options < Visuals < Boxes -- un-check the box Dynamic Box Sizing.
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15 minutes ago, St_Eddie said:
Hi, Launchbox hasn't provides the previous two updates. I have the option to 'check for updates upon launch' enabled (and 'auto download in background' disabled), yet whenever I start up Launchbox there is no notification of a new update, and indeed my version number is behind the last two updates.
Please could somebody help me to fix this issue.
Thank you.
There was an issue with a release [about 2 versions ago] where the notification wouldn't show. It has since been fixed.
You can manually check for updates (which if you're on "that version", that's what you'd need to do) by clicking the 'hamburger' Menu < Help < Check for Updates...
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8 hours ago, Drodrik said:
Hello , is it normal to get crashed, when I'm using this plugin in Azahara emulator for 3ds and I miss click the mini screen?
If the bezel's going fullscreen and the emulator window is "inside" the bezel, no.
Try checking the parameters g and h (in BezelLauncher Setup and see if that helps.
If that doesn't help, can you attach the corresponding Log file [e.g. the most recent log file in the plugins Logs folder. The file will start with "log". Not "SetupLog"].
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6 minutes ago, Froz3nLav4 said:
how to fix error code
Anytime an error code like that appears, it's one of three situations:
1. The license is banned
2. The license has been altered (you tried to change details in the file, or the file has been corrupted).
3. You are using an Android license on PC or vice versaaka: The error indicates something is up with your license file. Email [email protected] and they can sort it out for you.
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19 minutes ago, 51mm5 said:
Im using Xenia Manager alongside Launchbox, is there a way to get Launchbox to automatically launch game when clicking on game from within Launchbox? I know with other emulators, Launchox automatically launches the game even if it loads the emulator first. I've got Xenia Manager installed under manage emulators and all Xbox 360 games point to it.
Since Xenia Manager is not an emulator itself, you might try setting up in LaunchBox the emulator you setup inside Xenia Manager. (Similar to how it's shown several posts up.)
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26 minutes ago, stonev said:
if I use the game’s emulation section to set the control file, does it overwrite the default -c linuxloader.ini or append to it?
It completely replaces the Default Command-line Parameters. Just like it does when you add command-line parameters in the Associated Platforms section when editing an emulator.
So you need to re-add -c linuxloader.ini and append -o myHOTDControls.ini
If all goes well, it'll load linuxloader.ini, found in the same folder as linuxloader.exe. And as was not noted above, it will look for myHOTDcontrols.ini in
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the same folder as linuxloader.exe
- if not found, then looks in...
- the same folder as the ROM (.elf) file
From v3.0.6 and newer, it looks for the files in that order (if no path/to/file.ini is given). From the changelog:
- Changed the default behavior of -c, -o and -d to not load from the game folder by default if no path is specified. Now, if you pass just the filename, it will search in the current directory, then will fallback to the game folder, if not found there, it will use the default config.-
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the same folder as linuxloader.exe
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8 minutes ago, stonev said:
Apparently, LL finds whatever file(s) it needs at the end of the path
It does. Which is a nice command line feature. But now very front-end friendly.
This shows what elf file it's looking for. For each game: Lindbergh Loader - EmulatorEggs
For gsevo, it didn't have a .elf file (as you mentioned). Let alone an "abc.elf" file ("abc" as found in the link above). Getting lucky I copied a file named "vsg" and renamed it to "abc.elf" and used it. It worked.
For kicks and grins, I just tested: for hotd4, I renamed "hod4M.elf" to "joe.elf" and set the ROM path (in LaunchBox) to it. It also worked.
Getting more crazy, I removed the file extension from the file and pointed the ROM path to "/path/to/joe". That worked too.
So, by all rights, for gsevo, point the ROM path to the file "vsg".
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I like to keep it a little cleaner without the use of batch files for each game.
What's working for me is to add the emulator to LaunchBox just like normal.
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For the few games I've tested, they all work using a single ini file
- No special per-game changes needed
- Named mine linuxloader.ini (as shown above). Can rename yours to whatever_you_want.ini
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This ini file gets located in the same folder as the emulators executable
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Requires version 3.0.6 or newer.
- Otherwise you need to put -c "full\path\to\linuxloader.ini"
- Or.. copy linuxloader.ini into each of the games' folder containing its .elf file
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Requires version 3.0.6 or newer.
Then for the game's ROM file path, point to the game's .elf file (not just the folder). This alleviates the need for the -g parameter in the Default Command-line Parameters.
Since there's only a handful working at this point, don't expect or go looking for an automagical way of adding these. Just drag & drop each game's .elf file onto LaunchBox and let it add the game. Yes. It will need to be done one-at-a-time.
If you have a need to load a game-specific ini file (configuration and/or controller), in the game's Emulation section, you can check the box and add the parameter(s) there.
To get the most out of the lightgun games, I'll start QMameHook and just let it run in the background, behind-the-scenes. (Use your hooker of choice). Then with the help of the DemulShooter Auto-Launcher plugin, DemulShooter loads automatically as needed when launching a game.
My shameless plug:
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For the few games I've tested, they all work using a single ini file
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16 minutes ago, Elhora said:
.\LAUNCHBOX\Images\Platform Icons\
That location has been depreciated. They are now stored below \LaunchBox\Images\Media Packs\
You can read more about it here: Media Packs - LaunchBox
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Pretty sure all of the Steam Lego® games, when in 2-player mode, will split the screen [when the 2 characters are far enough apart].
Years ago, I saw a prototype for a Big Box plugin that would allow you to launch 2 to 4 games at once and would split the screen accordingly. e.g. 4 games would split the screen into quadrants (top left, top right, bottom left, bottom right). They could be the same game or 4 different games. Setup was not for the faint of heart. A bit of manually modifying your Big Box theme(s), having 4 complete installs of the emulator(s), and a bunch of other pre-configuring. The "4 complete installs" were installs on your hard drive. You couldn't just add e.g. the same install of RetroArch to LaunchBox 4 times. Early testing showed that it was working well. But the author, unfortunately is no longer around.
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It will only delete (remove) the "GAMES from your [LaunchBox] collection". "Collection" being the games you have installed in LaunchBox. (I guess that can still sound confusing.
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It will not delete the ROMs from your computer. UNLESS you check the box under Tools - Options, "Allow deleting ROMs when deleting games". This is un-checked by default. Also, if it were checked and you went to delete a game or platform, a 2nd popup message will show:
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3 minutes ago, SonGokuu said:
You were right: It's behind it. When I minimize the main LaunchBox window, the pop-up is there.
Thanks for confirming. The LaunchBox development team is looking into it.
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30 minutes ago, SonGokuu said:
When I click the pop-up window option to view the "Game details", it opens minimized instead of in the foreground.
To clarify (for the developers when they read/look into this), is it "Minimized"? Or is it "behind" the Main LB window?
To test, pop-out the game details panel then click the - (minus symbol) in the upper right corner of the main LB window to Minimize it. If the pop-put windows is 'there', then it's just going behind the LB window. If not, it's [probably] minimized.
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21 minutes ago, Joe35car said:
Well seems to be working now. Closed MAME several times and pc. Gun 1 is now 7 and gun is is 6. It use to be different. Not sure why it changed when it worked for a few years with no issues. I even make sure I plug in all the usbs in the same port when I work on my panel.
With your mapdevice.cfg file, it shouldn't matter which USB port they're plugged into because you're referencing the device by its ID.
If you wish (works either way, but doesn't explain why it was, then wasn't and is now working), you can truncate your 2 lightgun ID's in your cfg file. e.g.
<mapdevice device="VID_0483&PID_5750 controller="GUNCODE_6" /> <mapdevice device="VID_0483&PID_5751 controller="GUNCODE_7" />
For the other 2 GUNCODE_6 and 7, between your Log and your cfg file, there's an extra 0 (zero) at the end of the instance in the cfg file. Not sure if it makes a difference or not.
cfg file
4445535400000
Log file
444553540000Regardless, glad it's working now.
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From the Windows Command Prompt, run the command "mame.exe -v" and read through the verbose output.
It should show the devices is whatever order, then later indicate it's loading your mapdevice.cfg file and (re)setting the order.
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3 hours ago, MarkRMWalker said:
how to make it available to the LB community
First off, thank you for your patience.
If there isn't a specific platform available on the LaunchBox Games Database site for this, you can submit a Feature Request to have it added.
Go here Feedback - LaunchBox Games Database and click Create A New Post.
You can also, near the top of this page click the Downloads 'tab' (scroll to the top, it's located between the Activity and Gallery tabs. Not the 'Download' button at the very, very top). Click Submit a file. If you can't find an appropriate category to select, at the very bottom of the list is LaunchBox/Big Box Media.
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Auto-Import works when new ROMs are added to the respective Games/platform_name folder.
Not only does it work for finding new games added to your existing platforms, if you place ROMs into a /Games/ subfolder for a platform you haven't added to your collection yet, it will import those as well.
LaunchBox adding the subfolders [for you] helps to ensure the [new] platforms are named correctly which, coincidence or not, also ensures proper scraping.
aka, with Auto-Import enabled, place your ROMs in their respective Games subfolder(s), LaunchBox makes magic happen.
Read all about it here: Automated ROM Imports - LaunchBox
Launchbox clear logos for custom playlists not working
in Troubleshooting
Posted
That location changed in version 13.21. You can read more about it here: Media Packs - LaunchBox
An alternate means of adding an image (preferred if adding just one or two) is to click the yellow + sign in the (right) images panel [of your 1st screenshot].