-
Posts
5,384 -
Joined
-
Last visited
-
Days Won
39
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by JoeViking245
-
-
Stick with the default Image Group Boxes and download Advertisement Flyer-Front images.
-
8 hours ago, LP64 said:
Hello, I was wondering how you use the plugin to make Launchbox show the extended names of the roms? I have issues with LB identifying some games incorrectly, for example the PlayChoice-10 version of 1942 will be identified as the standard 1942 and downloads the incorrect metadata. If I change the full game title to 1942 (PlayChoice-10) it will download the correct metadata, so I thought maybe you have a solution to this problem with the extended names. Many thanks!
One thing the plugin does when importing is "clean up" the games title by moving anything in parenthesis to its Version field. You probably found the one scenario where this feature is NOT a good thing.
One solution could be:
This assumes the ROM set you're working from is a non-merged set.
- Select a new (temporary) platform to import
-
Under ROM location
- set the Destination to an empty temporary folder
- set the Source to where your ROM set is
- When importing, the plugin will copy those ROMs to the temp folder
- When done, delete the (temp) platform just created
- In Windows Explorer, go to the folder the ROMs were copied into
-
Drag & drop those files onto LaunchBox to start the import process for just-those-ROMs
- This will now grab the correct metadata
-
When done (optional. You decide)
- Select all games in that platform
- Then go to Tools < File Management < Change ROMs Folder Path for Selected Games...
- Change the path to where your [original] full set is located
- You can now delete the temporary "Destination" folder.
-
2 hours ago, Mandarynek said:
I would like to configure LaunchBox so that PSX games are opened using ePSXe.
In the Associated Platforms section [of your screenshot], on the line that has your Sony Playstation platform, check the box Default Emulator. Click Ok to save and close. It should ask you if you want to make this you default emulator for Sony Playstation. Yes.
Edit: guess I type slower than Tsik does.
-
1
-
-
42 minutes ago, EViLChucky49 said:
I have this issue now
Share some screenshots of exactly how you're launching/starting the script. Is it set as a game's application path? A games Additional app? Do you have AutoHotkey installed on your system? Or are you pointing to the exe under the ThridParty folder?
-
52 minutes ago, ServiceMode said:
Could you please explain whether I can update MAME from 0.284 to 0.285? Do i have to replace also the roms games?
Also, is there a setting to remove the screen tearing?
You're getting a bit too off topic from your original post. This makes it harder for other community members to be able search if they have the same/similar questions.
Please keep your posts on topic (or at least close to it). Otherwise, if after you've done your due diligence in researching and are still unable to find an answer, feel free to start a new topic/post.
-
1
-
-
38 minutes ago, Jayinem said:
I have an old launchbox so maybe new versions do have this, but when i bulk add files that dont need an emulator it forces ne to choose one anyway. Then i have to go back and bulk ediit remove the emulator from them all. Not the end of the world, but would be cool if it wasnt forced.
Select None of the above when you import files that don't need an emulator.
-
40 minutes ago, Fursphere said:
So the to address the statement directly "TeknoParrot is an Arcade Platform" - why does LB include media for it NOT being an Arcade Platform?
As someone stated... "Lumping everything in as "arcade" is a mess and simply not workable IMO." I agree.
I'd say the developers thought of that, and in turn thought about people like us (and I'd imagine themselves) who individually manage our "Arcade platforms". vs. lumping everything into one large unruly, unmanageable Arcade platform. You know, "keeping it real" and leaving technicalities aside.
-
1
-
-
1 hour ago, 5thWolf said:
it doesn't show as an option to add to the game. Do I still have to manually add under manage controller support? Was assuming the DLL would have made it show up.
Yes. The dll is just a Badge plugin. Nothing more.
Then, add Microphone as a supported controller to your games.
1 hour ago, 5thWolf said:created the folder "Nostalgic Platform Badges" as you showed
That folder didn't already exist?? What version of LaunchBox are you on?
-
53 minutes ago, ServiceMode said:
some games show that badge, which means I have all 115 games that showed before importing them?
I can't answer that. It's not that I won't. It's that I can't.
58 minutes ago, ServiceMode said:In Launchbox for Arcade, it shows 889, but in the folder, it shows 961
Ok. Arcade has a lot of clones. And those get added as Additional Apps. Which is what you see when you select Play Version
If you really want to check your counts, from the Tools menu, Audit the platform. Look in the Additional Apps column and count up all the numbers of apps it shows. Add those to the number of games the platform shows.
-
1
-
-
1 hour ago, ServiceMode said:
I imported 115 NES games, but only 86 are showing. The same applies to SNES; for arcade games, there are fewer as well. Why is that, and how can I fix it?
Go to and check View < Badges < Game Attributes < Enable Multiple Versions
Do any of your games show the Multiple Versions badge?
Right click one of those games that do and select Play Version. There you'll see some of the "missing games".
-
8 hours ago, 5thWolf said:
made sure the image was in the badge folder.
The LaunchBox Custom Badge plugin support is [still] partially broken (since at least LB version 13.21). A bug report for it was submitted July 2025.
The good news is that it does work. You just need to manually add the badge image to the proper folder and name it correctly.
- place your dll file in the /Plugins/ folder.
-
place you image file in
- \Images\Media Packs\Badges\Nostalgic Platform Badges\
-
The image file needs to be named the same as the UniqueID you gave it in the plugin.
- mic.png
One thing I noticed with the plugin you created is that for the individual games, the Support value has to be blank (or select "(Empty)"). Otherwise it will not show. Not sure if that was intended but thought I'd mention it.
-
1
-
19 minutes ago, EViLChucky49 said:
Im getting this error when I try to launch games..anybody know what the problem is?
It tells you what the problem is. "Specifically" on the line the ---> is pointing to (Line # "011").
It can't find the file "Lightgun.exe" inside the folder "D:\Gun Build\Tools\Sinden Lightgun V2.01 beta\"
Change the file path on line 11 in you script to where it actually is.
-
Can you share the .dll file you created? What folder exactly did you put the image in?
-
1
-
-
3 minutes ago, Junishin said:
I downloaded the update roms for 0.285 and left them in their own folder and somehow it seems like this method is not giving me the error. Not sure why.
That's very odd, because the importer doesn't really "look" at your ROMs other than 'counting' them to see that you have at close to a full set and their location to set the ROM path. It then uses the xml to get/set all the game names/titles and then import them based on that and the filters you set.
Regardless, well done. Sounds like it's now working.
-
14 minutes ago, Junishin said:
I'm not sure. I selected for it to update the emulator. Should I download it separately and update it manually?
I should have also asked what version of LaunchBox are you on?
Since you keep getting the error, I assume you kept retrying the Full Set Import Wizard and kept trying to have LaunchBox install/setup MAME for you.
At this point, it may be easiest to have you install it yourself.
Look in your /LaunchBox/Emulators/ folder and remove any MAME subfolders.
Check in Tools - Manage - Emulators and see if you have multiple installs there. If so, remove them all.
Now add a New Emulator, start typing in "MAME" for the name. To the right should appear a globe icon. Click it to go to MAMEDev's site. Download and install the revision that matches the revision of your MAME ROM set. The 2 MUST match! Alternately install it yourself somewhere. Either way, next point the Application Path to your "new" mame.exe file. Click OK to save and close.
Start the Full Set Wizard again. When you get to the 'set the emulator', select the Manually Set up... (worded something like that) option. You'll get a "Warning", click passed it and select the emulator you just installed. Hopefully this time you won't get the error.
The Error:
During the Full Set import, LaunchBox will use your mame.exe along with the parameter "-listxml" top create an xml file of all the games that specific revision of mame.exe emulates. LB then parses the xml to get all the games' info. The error is [I believe] indicating there was an error in the xml file. Possibly got corrupted somewhere along the way.
If you still get the error, report back with your LaunchBox version and the revision (version) of MAME you installed. Also add a screenshot of the error (if it's not the exact same as in your OP).
-
3 minutes ago, legolas119 said:
How i can add this emulator and then how to add the games properly?
It's a couple years old but should still be valid.
-
Where/how (what are you doing different) are you seeing those 2 different [expanded] lists?
I assume when you're in Platform Category view, and you expand the Arcade Category icon
, you see the 'shorter' (last image) list of Playlists. And the (middle image) 'longer' list you're seeing is on someone else's, or a different LaunchBox build you have?
To get the "missing Playlists, you can right-click the [other] Arcade Platform icon
and select Create Missing Arcade/MAME Playlists and follow the prompts.
-
1
-
-
1 hour ago, ServiceMode said:
Here it is:
Try.. in the emulator Details window, on the Default Command-Line Parameters line, add to the end -rompath %romlocation%
So it'll look like -keyboardprovider dinput -rompath %romlocation%
-
1
-
-
34 minutes ago, 5thWolf said:
lso you have a link to his badge creator?
-
1
-
-
What version of mame.exe is your emulator?
-
29 minutes ago, 5thWolf said:
It doesn't
Did some testing, configuring, messing around and looks like you'll need to create a custom badge for it to show.
You can create it Visual Studio along with the LaunchBox API or use @jayjay's Custom Badge Creator app.
-
1
-
-
2 hours ago, RetroExecutioner said:
they don't start. There's a 1-second black screen, and that's it.
What do I have to do?
Share a screenshot of
-
Edit your MAME emulator in LaunchBox
- Show the main Details section
- Show the Associated Platforms section
-
Edit a game that's not launching
- Show the Launching section
- Show the Emulation section
-
Edit your MAME emulator in LaunchBox
-
9 minutes ago, alnyden said:
Thank you for posting this, I'll give it a try!
One [major] thing to consider is why it's still running in Task Manager after exiting.
(more so with LaunchBox) When it exits, it closes the UI [right away] so you can go about doing other 'computer' stuff. After closing the UI, LaunchBox then goes about saving any changes (e.g. adding platform/games, editing stuff, etc.) that were cached during your session, in the background. Thus still present in Task Manager and not instantly being able to restart it [right away].
"Killing" it in Task Manager will essentially erase any changes that have not yet been saved to your drive. The amount changes you made (as well as the speed of your system) will determine how long it actually stays in Task Manager after "closing". I've seen it take from nary a couple seconds to upwards of 45 minutes. Do NOT take the 45 minutes as a measure of any sort of norm. That was on an old, slow arse machine, and I had done a MASSIVE import. Use it as just an [exaggerated] indicator that the more changes made, the longer it may take.
The takeaway here is, let it finish "doing its thing" in the background, without "killing it" and potentially compromising your build. Make a mental note of changes you made and then take note of how long it actually stays in Task Manager. Even if it appears nothing is happening, wait it out.
If you find you're making little-to-no changes and it stays in Task Manager after exiting 10-minutes (that's just a round number I threw out there) and doesn't go away, then it should be looked into further.
On a related note, you may want to look at and upvote this Feature Request if you agree with it: Feedback - Seamless Switching Between LaunchBox and Big Box When Launching Executables
-
1
-
-
41 minutes ago, RobertBlum said:
Windows Games, how to disable the shutdown screen when i exit the game? Normaly i do this in the emulator settings, but for windows games there are no such settings?
Edit the game and in the Start/Pause section
- check Override
- click Customize
- check Enable Game Startup Screen
- un-check Enable Game Shutdown Screen
- Click OK, OK
To edit your Windows games in bulk
- select all the Windows games
- press Ctrl+E (to start the bulk edit wizard)
- for the Field, select Startup Screen - Shutdown Enabled
- leave the Value un-checked
- click Next, Next
-
if you want to still have the Startup Screens enabled
- Select Yes
- for the Field, select Startup Screen - Enabled
- check the Value box
- click Next, Next
- Select No
-
Otherwise (for no Startup or Shutdown screens)
- Select No
-
2
ePSXe configuration in the latest version – help needed.
in Troubleshooting
Posted
If you read the documentation in the emulators "docs" folder, you'll see they don't even have a -loadbin command line parameter [anymore?].
But they do show a -loadiso.