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Posts posted by JoeViking245
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Pretty sure the -b ("batch") parameter is what hides/disables the UI.
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3 hours ago, mphoenix said:
But for some reason only 2 platforms out of 54 do not show icons. The icons are present in D:\!LAUNCHBOX\Images\Platform Icons\Platforms by default.
3 hours ago, mphoenix said:I am using free version of launchbox 13.20.
Using Custom platform icon images is not available in the free version.
If you decide to get a premium license, then it's simply a matter of placing the image files in your /LaunchBox/Images/Platform Icons/Platforms/ folder.
i.e.
- DREAMM.png
- Installed eXoDOS Games.png
- ScummVM SVN.png
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Yeah, I hear ya. So just contact Support, state your case (just as a formality) as to why you want to change the name that shows and what name you wish to appear.
"ABC123" might not still be available, so you may need to get creative.
jk
You could probably also inquire there about the background history of the display names and any further thoughts. They're the ones (well, the only ones) that can address the issue/concern/thoughts/opinions/changes/etc. regarding the names.
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8 minutes ago, xokia said:
i understand the developers need here but there are better ways to go about and accomplish the same thing is all I’m suggesting.
same reason folks choose user names on forums instead of using real names.I think we agree that 'a name' needs to be there.
Do you think a better way might be, being able to change the name that appears in LaunchBox to something like a username? Or to some other name you wouldn't mind having plastered on your videos/screenshots?
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1 minute ago, xokia said:
Seems like a security issue. I realize you folks want to attach a name to a license to prevent invalid license. But maybe allow the option to hide the name being plastered on launchbox? Or use a number to associate the ID with the license?
Folks sometimes stream and your name is literally plastered on launchbox which would require some editing to hide.
You can’t remove it because it’s a security feature (as you presumed).
You can email support (support@unbrokensoftware.com) and ask them to change it though if you’re streaming or something similar and have a personal security issue with your real name being displayed.
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No. The LaunchBox folder structure is "self contained" (i.e. Images and Videos folders are inside the LaunchBox folder). Being setup that way, LaunchBox uses relative paths to those [and all folders within the structure].
You may be able to get creative and setup symlinks to the folders you "wish to leave behind".
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Relatively old post, recently revived (and expanded upon in the above-linked Feature Request) by @crusadeRGP.
From the OP question, this can be accomplished by editing the emulator (i.e. MAME) in LaunchBox. In the Pause Script section, add the following:
file = Full/path/to/ArcadeAmbianceSounds.mp3 SoundPlay, %file%, wait
Change the path and MP3 filename to match your location. .mp3 files works best. But some other audio file types may work as well.
This is a one-emulator, one-song kind of thing. As in, you need to set it up on a per emulator basis. Which is good because you can select a different 'song' based on the emulator.
You can also do this per game. Edit the game, go to the Startup/Pause section, check Override default Pause.... Click Customize and in the On Pause section, place the above code, respectively.
Getting a little crazy, you could create an array of files and then have SoundPlay 'pick' a random file from the array.
Yes. This is all "manual labor". But the take-away is, it can be done natively from within LaunchBox. 😎
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7 minutes ago, tikiTofu said:
Ahh ok, my purpose was to build compile marquee images via python using existing game images. I can just use a different method based on the game/folder names. Thanks everyone.
If you by-chance have a Pixelcade marquee, you could use this plugin to create them for you. Or if you'd prefer to 'play' with Python, continue on.
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30 minutes ago, tikiTofu said:
My results look like
Game: Zelda II: The Adventure of Link
Image FileName: 340d97ea-ad0e-4801-9b53-479df72f9f11.png
Image Type: Clear Logo
Region: World
Where the filename should be:
Zelda II_ The Adventure of Link-01.pngThe [GUID] Image FileName shown is how it's stored on the Games Database website.
In normal operations when you download the image, LaunchBox will rename the image file to your games' Title (replacing invalid characters with _ (underscore)) and adding the 'next available image count' (in your case, -01). Then of course, keeping the file extension.
If you're wanting to get the images you have already per game, you'd need to look in your Images folder. LaunchBox doesn't store information anywhere about your local images. It simply looks in the respective folder(s).
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4 hours ago, mamizoune said:
I've been a long-time user of this add-on but for some reason the menu option to use it disappeared suddenly? I'm not sure if it's something conflicting with the new version of Launchbox or what, but Launchbox almost acts as if the plugin doesn't exist, it doesn't give me the option anymore.
On 2/15/2025 at 8:41 AM, JoeViking245 said:[...] this beta-plugin is broken in v13.19.
After 5 years and as many comments from different Forum Members (one of the [only] 5 being you), I'm doubt it's going to get much attention. Not by me, that is. A quick once-over of the code indicates it will need to be re-written to work in 13.19.
I may return to this sometime in the future if I bet bored, have time and feel like working on it.
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3 hours ago, ABOhiccups said:
Yes and Yes.
It's not just Time Crisis. Same issue to other MAME ROMs. Instead of launching a ROM. It just pushing spacebar few times in MAME Menu.
When launching a MAME game from LaunchBox, I can't say I've ever heard of it only opening the MAME UI. Unless of course when you right-click a game and select Open MAME. Usually if there's an issue, you'd see a flicker of a black screen, then it goes right back to LaunchBox.
The only thing I can think of that may be the issue is the ROMs being in the root of the drive (vs in a folder), in conjunction with using the -rompath parameter to tell MAME where the ROMs are located. Not that using the parameter is bad. It's it pointing to a root drive instead of a folder.
As a test, could you put a rom into a folder, change the games path in LaunchBox to this [test] location and try launching it?
I always use 1942 (1942.zip) because it's near the top and easy to find.
So maybe try something like D:\games\1942.zip and see if that launches correctly.
EDIT: Just did some testing and appears MAME doesn't like (or doesn't know how) looking in a root drive for ROMs. aka, you need to place the ROMs into a folder.
You can create the folder name of your choosing and move the ROMs there. Then in LaunchBox, in the Arcade platform, select a game then press Ctrl+A to select all games. Then go to Tools < File Management < Change ROMs Folder Path for Selected Games... and point to the new folder they're in.
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8 minutes ago, ABOhiccups said:
I use MAME Arcade Full Set (0.276 Split). Everything was all setup by the wizard.
When I tried to launch a Arcade game. It does not launch into a ROM. I just open MAME and pushes spacebar.
The only option is to open up MAME and launch a ROM manually.
To better help you, can you please share some screenshots of how it's setup in LaunchBox?
Edit your MAME emulator and show screenshots of
- the Main Details section
- the Associated Platforms sectionEdit one of your Arcade games and show screenshots of
- the main Metadata section
- the Launching section
- the Emulation section -
2 hours ago, EtherBoo said:
That worked (renaming the region from U to USA)! Is there a way for me to rename it back so it has just the U to keep file names consistent?
Ya, rename it back.
Now that you have the DB ID# associated with, you're good to go.
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37 minutes ago, EtherBoo said:
The ROM Filename is Dragon Fighter (U).zip
Try: rename the file to Dragon Fighter (USA).zip or just Dragon Fighter.zip
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7 hours ago, xokia said:
SetTitleMatchMode, 2
$Esc::
{
WinClose, ahk_exe {{{StartupEXE}}}
}
WinWaitActive, ahk_exe xm6g.exe
Sleep, 1000
Send {RAlt down}{Enter down}{Enter up}{RAlt up}no luck
You need your escape sequence at the end of the script, as it essentially runs top-to-bottom. Also, Running Scripts 'start' right away. So you may want to sleep a little at first while the emulator is loading before attempting to maximize the window. Here I gave it 7 second just to be sure. Adjust it to your needs.
Sleep, 7000 WinWaitActive, ahk_exe xm6g.exe Sleep, 1000 Send {RAlt down}{Enter down}{Enter up}{RAlt up} $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
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4 hours ago, xokia said:
trying to get full screen on xm6g. Here is what I have tried it still doesnt go full screen
SetTitleMatchMode, 2
WinWaitActive, xm6g.exe
Sleep, 1000
Send {Alt down}{Enter down}{Alt up}{Enter up}Try releasing Enter before releasing Alt
Send {Alt down}{Enter down}{Enter up}{Alt up}
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May want to start with what theme you're using/seeing this in. I know you said changing the theme doesn't change it, but let's start with one. (the theme I use doesn't have those effects)
If you could also post a screenshot of "the image", that may help narrow things down.
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26 minutes ago, Fursphere said:
I could see this being a handy
I could see this being an interesting feature if there were massive organized sets to cover ALL clear logos (like the silver ring clear logo thread...). Maybe that's the long term goal? But with just platform clear logos, it just feels off.
I'm not clear on if I can I still manage my platform clear logos the old fashioned way? (copying files directly into their appropriate folders?). Or am I forced to use this use new feature?Just keep in mind, this IS still in beta (beta-1 of possibly several) and is barely 24 hours old.
And the purpose of doing this way is flesh out anomalies, quirks and questions like this.
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10 hours ago, Fursphere said:
So let me see if I have this right...
To manage Launchbox Themes - you go to "Launchbox Themes and Media Manager"
To manage BigBox Themes - you go to BigBox Themes manager (in BigBox).But to manage BigBox clear platform images packs, you go to "Launchbox Themes and Media Manager" (With no preview of what you're actually installing to boot)
A bit confusing, no?Kinda, not really. Theme management between the 2 hasn't changed. Well, LB added "and Media Manager" to the menu title.
Platform Clear Logos have always been managed in LaunchBox. It's just now you are able to pick-and-choose between image packs, on-the-fly.
Before (and still) you could import individual Image Packs (Tools < Image Packs < Import). TBH, I never tried it so don't know how that all worked. But my guess is you import 'the pack' and "set it". And if you found a better (say, 'platform clear logo') pack, you import and set that one. Whether these ones will now get added to the new Media Manager, don't know.
I agree a sample preview would be nice. And since we're only still in beta, the developers may have already thought about that and just haven't implemented it yet. Or have no plans to. I have no idea. (could always ask nicely to add that feature.
) There is the Get Support icon for each pack you can click that will take you where those images originated (the support page for the downloads).
Since, i.e. platform Clear Logos sets, can [now] be set separately to apply to LaunchBox or BigBox or Both, it would seem that being able to change those on-the-fly for BigBox, in BigBox, could make sense. As above, could already be a thought, may have no plans to, could always ask nicely.
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1 hour ago, Fursphere said:
where the heck were they being pulled from?
With v13.21-b1 installed, look in \LaunchBox\Images\Media Packs\Platform Clear Logos\
When you go into Tools > Manage > LaunchBox Themes & Media and select the Type: Platform Clear Logos, then select Legacy Conversion Logo Pack, it should say
QuoteThis media pack was created when you upgraded from version 13.20 or earlier of LaunchBox to version 13.21 or newer. This pack contains the files you
were using before the media pack feature was implemented. If you no longer need this feel free to uninstall it.This is saying if you end up using a different logo pack, you can uninstall this one.
Hope that helps [at least some].
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1 hour ago, gamesmame said:
Yes, ok, I understand, but it could be modified to be used independently of the frontend as well
No. Because it uses LaunchBox's API to get the actual launched emulator and game. To do what you're asking, it would have to be near-completely rewritten. Which would be quite major and isn't going to happen.
For your other frontend, what you want is something universal/independent like RocketLauncher or Reshade. Both already exist, have been around for a while, are stand-alone apps (like how you described JoyToKey) and people say they work.
1 hour ago, gamesmame said:you could configure your app so that when you open MAME
I know this was just an example, but this plugin purposely ignores MAME [and RetroArch] because both of those emulators already have built-in capabilities to add bezels [and shaders] themselves.
I do appreciate your enthusiasm and encouragement. But me rewriting this to be a plugin for a different frontend or as a stand-alone app simply is not going to happen.
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24 minutes ago, gamesmame said:
This is a front-end, yes he supports plugins, but i dont have any hability for devloping this, im not programer, i think you can make this If you want and can do it, of course.
Yeah, the problem is I don't use nor have a need to use that frontend. I only have one arcade cabinet, so only need one frontend. So, no interest in volunteering my personal time like I do here, creating a plugin for something I don't use.
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15 minutes ago, gamesmame said:
😰 Attractmode front-end? This start all emulators existent 🤷♀️
Attract Mode, as I'm calling it, is in BigBox where you set it up under System Menu < Options < Attract Mode < Enable Attract Mode. I'm not aware of any other available in LaunchBox/BigBox.
If you're asking to have a LaunchBox plugin work inside a different frontend (i.e. Attract-Mode [I had to Google it to see what it was]), that's impossible. You would need to write a new plugin specific for that particular frontend. If that frontend can even have plugins created for it.
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Dolphin Standalone Emulator in Launchbox
in Emulation
Posted
Correct.
From the Windows Command Prompt within your Dolphin emulators folder, you can type dolphin.exe -h [and press Enter] to get a list and descriptions of the available parameters.