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Posts posted by JoeViking245
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24 minutes ago, nekreg9 said:
One thing I noticed is there are 9 images saved for 20XX but only 2 show on the overview.
The Game Details panel, Overview section will only show select images. Not sure specifically which images are available there. But I do know e.g. Disc and Clear Logo won't be visible there.
To preview all 9, you can click on one of 'small' the images, so it becomes the main image, then click the main image. This will show it fullscreen. Press Left/Right arrows to navigate through the images. Press Escape to exit fullscreen preview.
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At the top of this page, click Premium and then select Lost Your License?. Follow the instructions and you will get an automated email response with your license file attached. Place the license file into you LaunchBox folder. Be sure to check you spam folder in the response doesn't go to your inbox.
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12 minutes ago, Rui.F said:
How can I stop LaunchBox from renaming the video file and instead keep the original filename?
LaunchBox saves video (and image) files to a name that's the same as the games Title or ROM filename. This is how it later appropriates the corresponding media for a particular game without needing to maintain a physical "database" of sorts of the associated media. It also suffix's a -01, and increments if there're more than one of that type.
Your only option is to name your video the same as the games Title or ROM filename. Then, aside from suffixing it with -01, LaunchBox will not rename them.
32 minutes ago, Rui.F said:How can I stop LaunchBox from moving the video file to another folder and keep it in the folder I originally added it from?
Keeping with no database of sorts to speak of for maintaining your media's associations, LaunchBox looks in specific folders for the media/type requested. So they need to be placed in the respective folders to be [properly] found.
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37 minutes ago, sdmf392 said:
Does this mean launchbox can only use default MAME controls perhaps?
LaunchBox does not dictate the controls used inside the emulator. That's between you and your emulator. But it does pass command-line parameters. Which is why I thought 'maybe' that could be causing the issue.
Test: In LaunchBox, right-click a game and select Open MAME. From within [standalone] MAME that opens up, load "the game" and check if P1B2 is working as it should.
If it's not working, [in LaunchBox] edit your MAME emulator and make absolutely sure that the mame.exe you're pointing to is the exact same one you were testing on, outside of LaunchBox. This is actually an [unfortunate] common occurrence. But an easy fix.
If in that Test it is working, I'm not sure what to tell you.
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That's an odd mapping for that button (vs. the default binding Left-Alt).
In LaunchBox, edit you MAME emulator. Look at the Default Command-line Parameters. If it has -keyboardprovider dinput in it, try remove that. If it doesn't, try adding it.
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2 minutes ago, Boomerps2 said:
Is this going to get fixed?
I don't think anyone's submitted a Bug Report about it. I happened to have come across this issue this morning and submitted a report.
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Check in Controller Mappings. System Menu < Options < Controller Mappings (or Keyboard Mappings if your encoder is set to keyboard mode).
Check what's mapped to "Exit". "Exit" closes Big Box. Clear it (best option) or change it to something else. Hopefully that helps,
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Do you have Premium version of LaunchBox? Video playback is not available in the Free version.
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12 minutes ago, derekDemara said:
but when I exit I cant exit throught bigbox because it exited by itself
May be a shot in the dark but look in the Controller Mappings. System Menu < Options < Controller Mappings (or Keyboard Mappings if using keyboard input in-game).
Make sure you've mapped "Close the Active Window" to exit the emulator. And not "Exit" as that exits (closes) Big Box.
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Myself, I keep all LaunchBox images (that I want to store) checked. Then in the EmuMovies tab, select only the media that is not available from the LaunchBox Games Database. Which leaves you with Manuals and Videos.
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You could Audit the platform (Tools - Audit - Arcade). Then in the audit window select all and then copy/paste it into a spreadsheet. Remove all the columns except Application Path. Then do a find/replace to remove the path and .zip, leaving just the ROM name.
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11 hours ago, thomsi said:
Cheers for that will have a look at it. Never thought about the paste special, just pressed ctrl-v
I believe in Google Docs (whatever their spreadsheet app is) you can just press Ctrl+v. Excel is just too 'robust' for our own good.
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10 minutes ago, thomsi said:
is their any way of creating a list of game that have missing clear logos.
It's not a "list", but you can see them by selecting Games Missing Media in the dropdown box in the left panel. Then select Clear Logos.
To do what you were asking in Excel, after having selected the games/rows in Audit and pressing Ctrl+C, you can right click in a cell and select Paste Special, then select Text.
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v2.2.1 Released
Fixed: Save button gets hidden when disabling an emulator
Improvement: Refresh All now only takes [up to] seconds to complete.
New Feature: Added mini bezel preview image
New Feature: Added button to navigate to the selected platforms bezel folder
New Feature: Bezel folders for platforms no longer existing in LaunchBox will be deleted IF they are empty-
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Then it should be taken care of with Box Front Priorities. Just make sure Box-Front is above Advertisement Flyer-Front in the priority list. Or, since Arcade is the only one that has Advertisement Flyer-Front images, assuming you don't want to see that image type at all, just un-check the box.
May also scroll through all 12 images for that game and see if there are other Box-Front images. If there's more than one of that type, they will alternate randomly.
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Your 1st screenshot is showing Box-Front images downloaded from EmuMovies.
The 2nd one is showing Advertisement Flyer-Front images downloaded from LaunchBox Games Database.
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What's your monitor size? 1920x1080? It looks like it's not going to the bottom (and top?) of the screen. (Maybe that's how your monitor is, or you messed with the .lay file? Not sure exactly how that works.)
If that were "fixed", you'd gain a little more real estate.
Decreasing the size of the left/right sides will of course increase the width of the playfield. But will also distort (stretch) it's 256x224 (3:4) resolution.
(I think) to do what you want, you'd need to find/create a bezel image with narrower side bars and adjust the lay file to match.
What you may have seen is someone had a bezel for 7:8. Which would make it a little wider. When you go into the Tab menu - Video during gameplay, you can switch between Bezel (or 3:4) and 7:8 to see the width difference. Turn off Maintain Aspect Ratio and see how out-of-wack it can get.
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Can you share a screenshot of what you're seeing?
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37 minutes ago, Tsik said:
Well, I am aware that "MAME (or a derivative like MAMEUI), RetroArch or DOSBox are blacklisted from the plugin "
your "Documentation" is pretty clearSincerely, thank you for reading the documentation!
41 minutes ago, Tsik said:I surely use the above ones on many platforms
I'm going to guess: "many" = 109.
23 minutes ago, Tsik said:If you want I can see if could I make a list of 'Which Platform Uses Which Emulator'
Thanks. But that won't be necessary. This plugin "knows".
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14 hours ago, Tsik said:
the numbers don't match
To clarify, are you talking about the number of platforms? e.g. You have 191 and the plugin is saying 82.
Any chance you have 109 platforms that use either MAME (or a derivative like MAMEUI), RetroArch or DOSBox?
If so, the 3 emulators are blacklisted from the plugin.
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1 hour ago, Tsik said:
Yes, (for me at least) it always completes the refresh on both PCs if I don't click the plugin window (which causes Windows to ask to kill the process).
K. So that tells me it is working. Just slow, like molasses.
1 hour ago, Tsik said:Just as I thought, but wouldn't it be more logical/productive to create those folders only if the user enables the bezel for that emulator?
When you enable the emulator, chances are you're going to want to click Test to check/set the window parameters at that time. My presumption is users will copy over their RA bezels, then enable them in BezelLauncher. Horse-cart. Chicken-egg. Logical-productive. I chose the coin toss.... Heads-tails.
1 hour ago, Tsik said:2 hours ago, JoeViking245 said:If the folder is empty, it will be deleted.
It is not. 🙃
You're right. At one point I had thought about doing that (this part I remember). Then "tails" prevailed and I didn't add it in (this part I forgot).
I will for sure look at fixing the Save button not being visible after selecting disable. I'll also spend some time looking at the Refresh thing. Can you attach your BLSetup.xml file that registered 191 platforms? I should be able to use [just] that to test with.
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10 hours ago, darreldearth said:
if i disable bezels for an emulator there is no save option/button the way there is when you enable bezels for an emulator, so the emulator goes back to enabled the moment you click off of it.
This has probably been like that since at least that last update, 9 months ago. I'll add it to my "to do - fix this" list.
2 hours ago, Tsik said:I copied over to a new fresh build all my platforms and although at first I got the same hang/crash when I clicked the 'Refresh' button
I wonder if on first run, the 'start the setup, then close it... then restart it, then Refresh' has something [in the coed] to do with that. You said it did work after that, though was inconsistent. Or just took an extremely long time.?..
2 hours ago, Tsik said:As I created the 190th platform the refresh took significantly more time (which for my super-potato pc is around 6~10 minutes) but the process eventually ended successfully.
I shouldn't take that long. Even on a potato. That said, a quick glance at that section of the code [written over 2 years ago] shows me I knew just enough to 'make' it work'. But was ignorant enough to not include more checks and balances. 😊 It does work (with fewer platforms???), but is some ugly-arse code. I'll look at possibly refactoring that part or (might end up being easier) just rewrite it.
Question: When it hangs, if you wait [the unfortunate 6 - 10 minutes], will it always eventually complete? As in, it does actually work. It just takes a stupid-long time. This may be moot if I decide to do a complete rewrite of that section. Some day. But will give some guidence.
2 hours ago, Tsik said:I noticed that the plugin creates folders in ..\BezelLauncher\Bezels which are empty apart from the ones I activated the bezel for
On step 1 of Setting up, the folders are created. ("This will create the \Plugins\BezelLauncher\Bezels\platform_name\ subfolders")
The intent is to have the folders there for you to place your bezel files into. Similar to how LB's Auto-Import feature creates folders under /Games/. The main purpose is to give the proper/correct folder names for you to place the bezels in, corresponding to where the plugin looks. The hope was to alleviate issues in folder naming conventions like: Sony Playstation 2 vs. Playstation 2 vs PS2.
"In theory", when clicking Refresh All, it'll [also] create new folders for newly added platforms. It's "supposed to" also remove empty folders for platforms no longer existing. e.g. If a platform that had once existed in your collection and is no longer there, if it has a Bezel subfolder with files in it, it will not be deleted. If the folder is empty, it will be deleted.
Cannot scrap Resident Evil 4 Remake from Steam correctly
in Troubleshooting
Posted
Try... Go to Tools - Download - Force Update Games Database Metadata. When that's completed, try again