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JoeViking245

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Posts posted by JoeViking245

  1. 5 minutes ago, CMYK said:

    After tracking down the Dolphin install that I downloaded through Launchbox, I am unable to open it

    Ahh.. yeah. That can be an issue. ;) 

    I say delete in place, then reinstall into the same location (/Emulators/Dolphin/).  This way you wouldn't have to change anything in LaunchBox.  Then see if you can double-click dolphin.exe and have it open.

    Next, try a game.  [success]  Try it then through LaunchBox.  Even on the network, if it works in stand-alone Dolphin, it should work through LB.  If not, try copying a ROM onto the local drive, (change the app path for the game in LB) and try again.

  2. 1 hour ago, CMYK said:

    forgive the poor quality, I am controlling my system through a remote since it doesn't have a keyboard of its own

    The quality is fine.  Unfortunately (only because it doesn't give an easy solution) that all looks good.

    I presume that's the most recent release of Dolphin.  Usually, the Details screen will show what your local version is and have a Reinstall button (which isn't needing to be done).  Unless you're using an older version of LaunchBox before that became a thing.

    Another assumption is that you don't have 2 installations of Dolphin on your system (i.e. your testing done outside of LaunchBox was using a different copy of Dolphin).

    Which leads us to... (in LaunchBox) edit your Wii games and verify the game(s) Application Path (Launching section) is pointing to the games .rvz file.  Also double check in the Emulation section of the game(s) that Dolphin is selected as the emulator.

    If all else fails, (though this should affect anything) remove from the emulators' Command-line Parameters everything between -b and -e.  Leaving it with -b -e.

    A last grasping-at-stars thought is un-check Attempt to hide console window (your 1st screenshot).

     

  3. 2 hours ago, RetroGamer1 said:

    i install the update but nothing changes im using 4060 (laptop)

    To be clear, you opted into betas (Tools - Options) and installed 13.24-beta-1?  (vs. the latest official release 13.23)

  4. Regarding ROM location, amending mame.ini's rompath line and softlist BIOS files:

    If you plan to add more MAME softlist consoles and/or computers to your collection, I suggest placing their respective ROM folders all under one main folder, like "softwareLists". 

    e.g.  D:\LaunchBox\Emulators\MAME\roms\softwareLists\ 

    D:\LaunchBox\Emulators\MAME\roms\softwareLists\fmtowns_cd\
    D:\LaunchBox\Emulators\MAME\roms\softwareLists\fm7_cass\
    D:\LaunchBox\Emulators\MAME\roms\softwareLists\fm7_disk\
    D:\LaunchBox\Emulators\MAME\roms\softwareLists\aquarius_cart\
    D:\LaunchBox\Emulators\MAME\roms\softwareLists\aquarius_cass\

     

    This way you will only need to edit the rompath one time and can continue to add subsequent softlists with less worry.

     

    Since you're venturing into MAME's softlists, you probably have an Arcade fullset.  Which in turn holds all the BIOS files needed for softlists.

    e.g.  D:\LaunchBox\Emulators\MAME\roms\MAME_non-merged_fullset\ 

     

    Note: Both example paths are within MAME's folder structure to ensure its' and LB's portability.  If portability isn't a concern, put 'em wherever you want. Just be sure to add their relative [to mame.exe] or absolute paths, below.

     

    Using the example paths, mame.ini's rompath line will look like:

    rompath   "roms;roms\softwareLists;roms\MAME_non-merged_fullset"

    Call it a once-and-be-done-with-it approach.

    Now when you add more softlist folders under /softwareLists/, you only need to worry about getting the command line parameters correct. 

    MAME will find the respective ROMs and the necessary BIOS and Device files.  This covers both Arcade and softlists.

    • Like 1
  5. 29 minutes ago, d8thstar said:

    hi guys,

    i have daphne games starting with .lnk files, that point to bat's for each game.

    i know i can turn off "pause" by emulator but since these games are starting via bat, there is no emulator to pick to turn pause off.

    anyone know of a way to disable pause per game?

    thanks!

    You can disable the Pause menu per game by editing the game and overriding the pause screens.

    image.thumb.png.bab8e817c60799014b131060ddf41e6b.png

     

    Or in Bulk by selecting the games and press Ctrl+E to start the Bulk Edit Wizard.

    image.png.e481ba661fefff68798b5a58687ea239.png

     

  6. 12 minutes ago, damageinc86 said:

    I dont believe anything is being pressed.  And yes they are copy and pasted from rocketlauncher.  I also need to set key delay. 

    Because in the other area to manually type your key presses NOT in autohotkey format, I think it os sending the key presses too fast. as it engages some fast forward option in retroarch.  something that didn't occur in rocketlauncher because you cpuld setkeydelay .  

    I don't know anything about that pause menu nor much about RL.

    But I do know, in AHK lingo, there's at least 2 options to send key presses with a delay.

    SetKeyDelay, 125, 50
    Send, {F7}
    Send, {F2}
    Send, {F6}

     

    Send, {F7 down}
    Sleep, 50
    Send, {F7 up}
    Sleep, 125
    Send, {F2 down}
    Sleep, 50
    Send, {F2 up}
    Sleep, 125
    Send, {F6 down}
    Sleep, 50
    Send, {F6 up}

    Beyond that, who knows how the respective authors of those apps incorporate and execute AutoHotkey.  

  7. 10 hours ago, damageinc86 said:

    Could someone help me with this super pause menu?  It doesn't seem to use the same autohotkey style as Rocketlauncher does.  So I have no idea how to just simply send this: {F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}

    I've tried several variations with commas and stuff.  And all the plug-in does is snap a screenshot of the save state.  It doesn't seem to actually be sending the keypresses.

     

    Are you sure pressing in rapid succession F7, F2 and F6 are the correct keystrokes for that particular emulator?

  8. LaunchBox Games Database - Comparer Plus

    View File

    See What You're Missing

     

    Game/Platform comparer

    Compare games in your platforms against what's listed in the LaunchBox Games Database
    See which platforms are in the Games Database that are not in your collection

    Filter out games by Release Type, Genre and Co-op.

    Import placeholders (see Game Placeholders below) into to a new platform, those platforms or games not found.
    (optionally, import missing game placeholders into your existing platform)

    Output the results to a tab-delimited text file.

     

    Custom Metadata Updater  (New v2.0.0)

    Update an individual games metadata or do it in bulk.
    Select only the fields you want to have updated.  All others will be left untouched.

     

     

    Requires LaunchBox 13.19 or newer

     

    Installing;
    Copy the contents of the zip file into your /Plugins/ folder
    e.g.  D:\LaunchBox\Plugins\LBDBcomparer\LBDBcomparer.dll


    Using:

    (click or scroll down for using the Custom Metadata Updater)

    Game/Platform comparer

    In the Tools menu, select LaunchBox Games Database - Game Comparer

    Select a platform to compare.
        (the list excludes platforms you've imported using Add Missing Games to NEW platform [see below])
        This will show games listed in the database for this platform that are not found in the selected platform.
        (this searches and compares by database ID)

    Click the games ID # to open the LaunchBox Games Database to that game.


    Other things:
    Toggle Local games NOT in Database
        This shows your games that either don't have an associated LaunchBox database ID # or their ID # is not in the database for the selected platform.

    Toggle Missing Platforms
        This show database platforms not found in your collection.  
        Search is done by Name Only.  Exact match (but Ignore Case). 
            Does not cross-check the platforms Scrape-As value.
            Does not exclude platforms you've imported using Add Missing Games to NEW platform (see below).


    Settings:  (click the gear icon)
        Show only games that match the criteria (boxes that are checked).  Filter by Release Type, Genre and/or Co-op.
        Click Save and Close to save the selected filters and close the settings window.
        Click Reset All, Save and Close to reset all filters to the defaults, save and close the settings window.
        Click the Close icon to close the window without saving and changes.

    The column headers will be highlighted Orange if any filters are set for that column.


    Add/Import options:
    Add Missing Games to NEW platform 
        This will create a new platform named platform_name (M)  e.g. Atari 2600 (M)
        Add game placeholders of games listed in the datagrid (filtered or otherwise) to the new platform.

    Re-running it will essentially recreate the platform based on the items in the datagrid.

    Add missing games to selected platform (not recommended)
        This will import game placeholders into your existing platform for games listed in the datagrid (filtered or otherwise).


    Game Placeholders:
    The imported game placeholders will have set their
        Title
        LBDB-ID
        Broken=True
        Installed=False

    With Installed=False, you can set Arrange By and choose Installed.  But you can't Filter by it (nor Broken)
    You can also, on the left panel select View Installed [vs. e.g. Platform Categoy] and then select the No option.
    This can be helpful if you decide to add them to your existing platform.  "Broken" can be used to hide the placeholders.


    Output Results to A Text File:
    This will output the results to a tab-delimited text file.
    The file will be named platform_name (missingGames_count).txt and gets created in /Output/ under this plugins folder.
    If it's a platform missing from your collection, the filename will be platform_name (M) (missingGames_count).txt
        e.g.  D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (137).txt
                D:\LaunchBox\Plugins\LBDBcomparer\Output\Atari 2600 (M) (137).txt

    Click the view file icon to view the created file.
    Click the open folder icon to open you Windows Explorer to the /Output/ folder

    Notes:

    • This will not check your games that are Additional Versions (Additional Apps).  Additional Versions don't contain a LaunchBox database ID # to compare against.
    • It "the numbers don't add up", check your platform for duplicates.

     

    Custom Metadata Updater

    • From the LaunchBox main window...
    • Select one or more games. Right-click one of them and select Custom Metadata Updater.
      • If the games' field matches what's in the database, the Database column will show "identical".
      • If they are different, double-click the value in the Database column to update that field in your game.
    • Click the fields name in the left column to see both values in a larger window. (useful for the Notes field)
    • If you selected more than one game, click the arrows to move to the next/previous game.
    • Optionally, you can click Bulk Update, and update only the selected fields for all selected games.

    (click to go back up to using Game/Platform Comparer)

     

    If a plugin update is available, the Info icon will flash red. Click it to find a link to the downloads page.


     

    • Like 1
  9. 57 minutes ago, Segadorn said:

    I intalled a theme and now BB dont launch anymore, how i can fix this? Is there a way to change the theme that is not working to the default one?

    Did you install from within Big Box?  That is, had BB download it for you and then set it as the theme to use?  If so, which theme (The developers will want to be made aware of this)?

    Or did you download it from here on the Forums and then set it in BB?

     

    To set it to Default from outside of Big Box, edit /LaunchBox/Data/BigBoxSetting.xml using any text editor.

    Search for <Theme>

    Replace that line with <Theme>Default</Theme>

  10. 1 hour ago, NoMoUserNames said:

    It'll just be important to not go and change those around after creating the images...

    lol  Since you'll be using an I-Pac, you shouldn't need to change a thing.  For ease, may want to keep it in keyboard input mode (vs. Xinput mode).  My antique I-Pac doesn't (can't) even support Xinput mode. So I was safe. ;)  Then anything you want/need Xinput for (most anything outside of MAME), attach a controller.

     

    1 hour ago, NoMoUserNames said:

    The plan is to get things generally working on my main PC using free version

    Sounds good.  Other than you won't be able to setup/use the Pause Screen(s) with the free version of LaunchBox.

  11. 7 minutes ago, NoMoUserNames said:

    So I guess my question is whether LB/BB treats different "versions" as different "games". Does the "SelectedGame" variable change depending on whether I've launched a different "version" of a game (assuming I selected "import clones as additional versions)?

    Short version:  Yes.

    Long version:

    [generally] LaunchBox does not keep 'record' (say, via an xml file or otherwise) of images associated with a game.  On-the-fly, it looks in the respective platforms folder under /Images/.  It looks for an image file matches the games Title or the games ROM filename (minus extension). (not sure of the order-of-precedence)

    Note RE: game Title and image file names.  If the game Title has invalid filename characters, they will get replaced with an underscore when saving/naming the image file.

    e.g.  Title19XX: The War Against Destiny  Image filename19XX_ The War Against Destiny.png

    Additionally, LaunchBox also replaces single-quotes with an underscore.

     

    20 minutes ago, NoMoUserNames said:

    the pause theme just defines what elements to display on-screen when paused

    That is correct.

     

    20 minutes ago, NoMoUserNames said:

    Are the actual images themselves (i.e. the StreetFighter logo and cabinet picture) still game specific? 

    Also correct.  Following the guidelines of "SelectedGame".

     

    22 minutes ago, NoMoUserNames said:

    The control panel image, I assume, is still somewhat dynamic.

    You're on a roll. ;)  Coded in the Default Pause Theme (specific for "Arcade") for this image is SelectedGame.ArcadeControlsInformationImagePath

     

    39 minutes ago, NoMoUserNames said:

    A static image makes sense for consoles where the input hardware is static, but not for arcades where the hardware and intent of the hardware varies by game.

    When you look in the /LaunchBox/PauseThemes/Default/ folder, you'll see Default.xml and Arcade.xml.  The latter being the (specific for "Arcade") mentioned above.

    Default.xml is the Pause screen shown for platforms that don't have their own xml file.

    Default.xml shows the images:

    • SelectedGame.ClearLogoImagePath
    • SelectedGame.FrontImagePath
    • SelectedGame.CartFrontImagePath

    So no control panel images.

     

    44 minutes ago, NoMoUserNames said:

    If it is dynamic, does the pause theme just define a call to "display control panel here", then dynamically populate the image with button assignment and game-specific actions for that game, (likely from MAME's cfg files)? 

    Sort of.  No.

    For Arcade[.xml], it dynamically shows the static control panel image for that SelectedGame (if one exists).  You're not that lucky to have available dynamic images like what CPWizard does. ;)  In my image above, that panel was created using CPWizard, customized to match my cab (green and buttons etc. layout).  I then had CPW save an image file for each game. (Yeah, a ton of images. lol)

    When you download images, (for Arcade) you can get (if available)

    Arcade - Controls Information (a generic layout)

    image.thumb.png.1925e340f6f19d30fc491aca02ed2e76.png

    And/or Arade - Control Panel

    image.thumb.png.a0c83419fa5fc411a3190022dde886e4.png

     

    1 hour ago, NoMoUserNames said:

    Also, thanks again. I know I am getting very specific, and you've been incredibly helpful so far. I really appreciate the assistance. 

    You're welcome.  Now that you have a good basis, I think it's time to stop planning, start setting things up and get to playin'. :D

  12. 2 hours ago, Kefka2b said:

    I was trying to make those work with the Pause screen and I am positive I have set the right script and it works fine on all other emulator that support it (Retroarch, Dolphin, PCSX2, PPSSPP etc..), even when using the emulators without Launchbox, each time I try to use those features they crash the emulator, anyone able to make it work? I have an 17 13700k and an RTX3070ti if that matters.

    The scripts for Save/Load sates are going to be emulator dependent (i.e. what keys need to be pressed to complete the action). Also, the emulator needs to support it.  Pretty sure SuperModel doesn't support save states.  Not sure about the other 2.

    So to make it work for these emulators, you need to first confirm they even support save states.  Then you need to know what the key presses are needed for each.

  13. 17 minutes ago, Drybonz said:

    Thanks, I had a feeling it was going to be an edit the theme thing.  Haven't had a chance to test yet, but thanks for the tip.

    It seems like the best solution would be to have the carousel hide if there is only one image.  I can't imaging anyone would want the two redundant images, but who knows.

    I can't imagine who wouldn't have all assets for the platforms available to display. 😁

    I suppose there's a way to set that sections visibility to only display if there's more-than one asset.  Then hide (collapse, actually) if there's 1 or less.

    • Like 1
  14. 20 minutes ago, Drybonz said:

    Thanks for the reply.  If I uncheck all four, it also removes the large image (as shown above).  It becomes a blank frame.  I'm wanting to have the large picture with no carousel (smaller) beneath.

    Ah... I swear when I tested it, the large image stayed and the carousel disappeared.  Retesting (along with your comment) proves me wrong. Sorry about that.

    That said, not sure there's a setting for it (e.g. Don't Show the Carousel).

     

    You can however modify [a copy of] the Default theme to remove it.

    • Make a copy of the Default theme folder /LaunchBox/LBThemes/Deflault/  (e.g. Default - Copy)
    • Open PlatformFiltersDetailsView.xaml located in the Views folder [of the copy] with any text editor (Notepad++ works great for this)
    • Comment out, or delete lines 1277 through 1340
      • Alternatly, search for <!-- PREVIEW IMAGE -->
      • starting with that line, comment (or delete) everything below it until you get to  <!-- PLAY BUTTON FOR VIDEOS -->
      • 64 lines total
    • Save and close
    • Set Default - Copy as the theme in LaunchBox
    • Like 1
  15. 1 hour ago, Get off my head. said:

    I dumped all the game files I had archived into one folder and now they're all mixed up

    1 hour ago, Get off my head. said:

    and I can't tell which one belongs to which

    Sounds like LaunchBox can't either. 

    Try moving them into their respective console subfolders under /LaunchBox/Games/.  This way when they go to get imported, LaunchBox will know what console they belong to.

  16. 3 hours ago, The Papaw said:

    Is there a way to re-run the new wizard for testing purposes (v13.24-beta-1)?

    If you're referring to the new Welcome Wizard, for "testing purposes" you can simply rename your /LaunchBox/Data/ folder (e.g. /LaunchBox/Data-01/) then start LaunchBox.

    Alternately you could instead, move the Data folder to another location outside of /LaunchBox/ and then start LB.

    Another option is to run the installer found in your /LaunchBox/Updates/ folder and install it into a new location.  (e.g. D:\LaunchBox Testing\)  Be careful not to install into double folders.  (e.g. D:\LaunchBox Testing\LaunchBox\)

  17. 6 minutes ago, Rsprin2384 said:

    I've tried downloading ROM sets from Pleasuredome several times, the link doesn't work with Edge or Chrome. I can download the Datfile but the link for the Set doesn't go anywhere.

    Read through the 1st post. The answer to your situation is in there.

  18. 1 hour ago, NoMoUserNames said:

    pause theme functionality to display game specific control schemes

    Sticking with Arcade, when you play a game and then pause it (which to me feels a bit Sacrilege ;)), you'll see that it already does this.  

    image.thumb.png.1174ef4200dfd68f62ba067fc576bfb5.png

    Here (the Default Pause Theme) you have the game-specific Clear Logo [SelectedGame.ClearLogoImagePath], "Box-Front" [SelectedGame.Box3DOrNormalImagePath] (I set 'Arcade Cabinets' to the top of the priority list) and Arcade - Controls Information [SelectedGame.ArcadeControlsInformationImagePath} (showing my custom control panel for my cab).

    And of course, you can add, move, resize the images to your heart's desire.

     

    1 hour ago, NoMoUserNames said:

    what about "Import Clones as Additional Versions"? If I set a pause theme for one version, will it display for other versions too?

    Again, it's game specific.  And it looks for the "SelectedGame".  That is, you don't need a specific [pause] theme for a specific game.  If fact, you can't because they're created per platform.  Or use "default" as a fallback (as seen in \LaunchBox\PauseThemes\Default\).

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