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JoeViking245

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Posts posted by JoeViking245

  1. 4 hours ago, ibleedspeed said:

    I just noticed the Youtube Scraper Option in the right click context menu in launchbox, it doesn't do anything for me. Is this an old broken plugin that has somehow been overlooked for removal? As far as I know youtube hasn't allowed downloading videos for years, so just curious. 

    LaunchBox doesn't have (and pretty sure never had) an innate YouTube scraper.  There is an older user submitted "YouTube Scraper" plugin that you would have had to manually download and install yourself.   Here's a link to the Support Page for that scraper.  But it appears to have been abandoned.  To remove it, just delete the folder/file you added to the /Plugins/ folder [while LaunchBox is not running].  

    There is another user submitted YT scraper plugin call Vidsnap Scraper that is currently active.  If you're looking for one.

  2. 1 hour ago, kturner75 said:

    I have "Ghosts'n Goblins (USA).nes" file in my games folder (NES).  It doesn't list the game in LaunchBox or Big Box.  I am able to load the rom using retroarch outside of LaunchBox.  I also tried manually adding the game in LaunchBox using the Import wizard and it still doesn't load.  Any suggestions?

    Follow this and just change Arcade to your NES platform.

     

  3. 1 minute ago, bpitt said:

    Thanks for the response, but I do not see an answer.  You just stated what I said in my original post.  The question is: If I set my limit to 1 per image group, why am I getting 2 from the same group?

    Ah Snap!  Apologies.  I've always construed the limit to be per checkbox item.  But it clearly does state "group".  And honestly, I've never really paid attention that the "Group" column was even there.  (this doubly shows I need to look and read closer. ;))  

    I'll defer to the developers.

  4. 42 minutes ago, bpitt said:

    getting 2 images in the same image group

    You have 2 images for that game.  One is a Box - Front image type and the other is a Fanart - Box - Front image type.

    Looking at the LBDB images for that game, is doesn't contain a Box - Front image.  But it does have a Fanart - Box - Front image.  My guess is the Box - Front came from EmuMovies and happens to be the same image LaunchBox has for the Fanart image type.

     

    Though, those 2 types do happen to fall into the same Box - Front 'group' (when looking at Tools < Options < Media < Box Front Priorities).

  5. 26 minutes ago, Clutz450 said:

    I see the fix is to change the scrape as setting.  Does that mean I have to delete all my games and reimport with the scrape as setting selected?   But if I do that, won't that mess up the media and metadata?

    I think it means

    1. change the scrape-as for that platform
    2. scan for achievements for that platform
    3. ('undocumented') change the scrape-as back to what you had it [for future metadata and media scraping]
  6. 10 hours ago, kmancali said:

    When I start MAME by itself I can load and save games without any issues at all.

    You said when you start MAME itself ('starting stand-alone MAME'), you also indicated you're actually starting it from a shortcut (which in your case is a file you renamed from mame.exe - Shortcut to just mame, and the whole filename is mame.lnk).  Which is fine. This should technically be the same as starting stand-alone MAME from the actual exe file. (Unless of course you changed some of the Compatibility settings of the shortcut. Which I doubt you did.)

    This shortcut is pointing to E:\LaunchBox\Emulators\MAME 0.269\mame.exe

    When you edit your MAME emulator in LaunchBox it shows the [relative] Application Path as Emulators\MAME 0.269\mame.exe.  If you click Browse, it opens Explorer to your E:\LaunchBox\Emulators\MAME 0.269\ folder.  Correct?  (just double checking)

     

    Continuing with 'starting stand-alone MAME', you can "load and save games without any issues".  This indicates your E:\LaunchBox\Emulators\MAME 0.269\sta\1942\ folder (or '1941' from previous tests) has some files in it.  i.e. 1.sta, 7.sta, a.sta, d.sta... depending on which numbers or letters you pressed when prompted to save.

    When you 'start stand-alone MAME' (via the shortcut) and press F6 to save, you can see those previous save states (1, 7, a, d) and can select one of those or press a different number/letter.

    image.png.0e0d7fb7a8d724cf611d56879ca81ed5.png

     

    The fact that you're not seeing those previous saves when starting MAME via LaunchBox (vs stand-alone) and trying to save is a disconcerting. 

    You also stated, "I click on Open MAME 0.269...", meaning you right-click the game and select that. Doing so starts stand-alone MAME (via LaunchBox). You then start 1942 from within MAME and save/load does NOT work.  You're also not seeing the 'other' save states as indicated from your screenshots.  Again, disconcerting.

     

    To summarize, no matter how you run a game via LaunchBox (launch the game directly or right-click and Open MAME and load a game from within it), saves DO NOT work (nor show previous saves).  But starting from the shortcut .lnk file, all is good.

     

    One last ditch effort... as mentioned earlier this week, it appears to be a write permissions thing.  You never did answer if "you use Google Drive or Dropbox or some other cloud syncing service?".  Since you didn't, I'll assume you're not. (But if you are, that's a potential can-of-worms that should have been opened earlier.) With LaunchBox (and MAME) not running, in Windows Explorer right-click your LaunchBox folder and select Properties.  Click the Attributes - Read-only box until it's empty (no black square or checkmark inside it) and click Apply.

    Any chance you, at some point manually reinstalled LaunchBox?  If so, does a path exist for E:\LaunchBox\LaunchBox\?  (double 'LaunchBox')  Do you have any other installs of LaunchBox like on a D drive or an F drive?

    I'm grasping at straws and am at a loss.  Besides, unless you have a special needs case (hope that doesn't sound derogatory), you shouldn't be saving, let alone pausing an Arcade machine anyway. 

    "Back in my day, when we went to the Arcade (walking up hill, in the snow, both directions), we never had the luxury to save or pause our games!:D

     

    (side note: I personally always use 1942 in all my MAME tests. You started this with 1941, so I just went with it. ;))

  7. 1 hour ago, P0888 said:

    Hello

    Im not sure what I have done, cabinets no longer show for Mame. Had a look in menus followed a couple of suggestions on LB still none the wiser. Reinstall or can it be fixed easy (if you know how) 😁

    If you're talking about seeing them in the Main (middle) section...

    image.png.e5bf484a8a50d970139ef2861e9b7da2.png

    Go to Tools < Options < Media < Box Front Priorities, check the box for Arcade Cabinets and then click Move Selection Up until it's at the top of the list. Click OK to save and close the Options window.

    Click Image Group and select Boxes.

    Moving it the top selection works nice because it won't interfere with other Platforms (as they typically won't have any Arcade Cabinet images).

     

    If you're talking about wanting to see them somewhere else, please elaborate.

     

    • Thanks 1
  8. 18 minutes ago, kmancali said:

    Should I have Launchbox extract ROMS? It is currently set to "no".

    No. Do NOT have LaunchBox extract MAME ROMs.  Ever.

    When you start sand-alone MAME, you can load the games without issue.  (correct?)  Which tells me you have either the ROMS in the /MAME 0.269/roms/ subfolder or you have the path mapped [to where they're actually located] in MAME itself.  So try removing from the Default Command-line Parameters -rompath %romlocation%.

  9. 2 minutes ago, mrpetenorth said:

    Everything looks great. I've opted for Clear Logos on the second screen because some of my 3d boxes look a bit lo-res, but it has nixed my game music which is set to play when a game is selected. When switching to a game I hear a fraction of a second of the music and then silence until I select another game (then another fraction of a second and so on). Any ideas why??

    If you disable the plugin, does the game music then play as before? 

    Really though, this plugin enabled or disabled shouldn't be affecting any music playing/not-playing.  It doesn't even look at nor touch anything to do with sound.

  10. Via Windows Explorer, in your Data folder (../LaunchBox/Data/), do you have any extracurricular files that shouldn't be there?

    Maybe something that has in the name or file extension 'backup' or '.bak'  Can you share a screenshot of that folder.

  11. When testing stand-alone MAME, in LaunchBox right-click 1941 and select Open MAME (or it should say Open MAME 0.269).  If for some odd reason there are 2, that will open the mame.exe that you've assigned to LaunchBox.  Try your standalone testing from there (that way).

    What is the actual full path to your mame.exe?  x:\something\something\LauncBox\Emulators\MAME 0.269\mame.exe  (what is x and something(s)?)

    "Do you use Google Drive or Dropbox or some other cloud syncing service?"

  12. 1 hour ago, cmid21 said:

    I'm not the most tech savvy, where would I find the Default Command-line Parameters? Mame.ini?

    No

    "In LaunchBox, Edit your MAME emulator. "

    aka:

    • Start LaunchBox
    • Click Tools < Manage < Emulators 
    • In the list of emulators you have installed in LaunchBox, select MAME (or whatever you have it named) and click Edit 
    • This will bring up the Edit Emulator window
    • About halfway down, it will show you the Default Command-line Parameters used to when launching that emulator.
  13. 11 minutes ago, cmid21 said:

    Hello, I am having an issue that is probably an easy fix, but I am just not figuring it out. 

    I have previously downloaded and have been using Mame .262 without issue for a while now. I just decided to get the games that require CHD to work. Let's use NFL Blitz for example.

    I have the Blitz rom in Mame.262>roms.   [Mame.262>roms>blitz.zip]

    Downloaded the CHD for Blitz. 

    Created a folder in Mame.262>roms named "blitz."    [Mame.262>roms>blitz>blitz.chd]

    The game works great directly through Mame. 

    When I try to play through BigBox, it crashes prior to the game loading up. 

    Thanks for any help! 

    Since you have your ROMs and CHDs located in the /roms/ folder under your MAME installation:

    In LaunchBox, Edit your MAME emulator.  In the Default Command-line Parameters does it have -rompath %romlocation%?  If so, remove it.

    • Like 1
  14. Looking closer, it appears it's not able to create (vs find) the Save State file.  Write permissions error?

    • In your /MAME 0.269/ folder, is there a /sta/ subfolder? 
      • If so, is there a /1941/ subfolder? 
      • If so, are there any files in that folder?
    • If not, do you have LaunchBox or mame.exe set to run as Admin?

    On a fresh MAME install, /sta/ will not exist.  The 1st time you create a save state (F6), MAME will (is supposed to be able to) create it. It will also create a folder within that named after the ROM's filename.  Manually creating /sta/ will most likely not fix the underlying issue.

  15. 21 minutes ago, The Papaw said:

    so I should probably use non-merged set to import into LB, then export them to be added to NAS to save HDD space on NAS

    Not sure if this falls under a double entendre or an oxymoron.  ;) 

    Merged          - (0.273) 76.54 GB
    Non-Merged - (0.273) 141.6 GB

    That is course is for the Full set(s) and you'd only be exporting some of those.  So "to save space.."?  In the end.. Probably not.  To have the export feature [more so] work in-your-favor and "Less chances of them not working and less headache"? Most likely.

    • Thanks 1
  16. 52 minutes ago, The Papaw said:

    Can you export MAME roms from a Merged set like you can with a non-merged set.

    Depends.  If your main ROM file (default game) is the parent ROM, then yes.  If it's a clone (located inside the parent ROM zip file [in a merged set]), then no.  

    i.e.  path/to/1942.zip (parent ROM)  vs.  path/to/1942b.zip (clone ROM) 

    In a merged set, 1942b.zip does not physically exist.  But that's the [non-existent] filename that gets pointed to.  (and it works [plays], because MAME is smart and knows how to handle it)

     

    Note: "Only the main ROM files will be copied and not any additional applications."

     

    1 hour ago, The Papaw said:

    I do use chd files as well if that matters

    Regarding exporting, it does matter. Regardless of the set.  A lot. ;)  

    Again. "Only the main ROM files will be copied..".   When imported, the path to the 'game' is (i.e.)   path/to/area51.zip.  It will export that [Parent] ROM.  But it won't touch the other required path/to/area51/area51.chd

  17. Please verify

    • Any chance you have more than one install of MAME on your computer? 
      • If so, any chance that the one you show the key assignments (above, where you manually changed them for Pause and the Save/Loads) is a different install than the one you point to in LaunchBox? 
    • Any chance you have 2 instances of MAME (emulator) in LaunchBox? 
      • If so, make absolute sure the one for Emulators\MAME 0.269\mame.exe is the Default for your Arcade platform. 
    • (This happens more than you'd think it would.)

    Pause Menu aside:   When Launching 1941 (our test game) from LaunchBox, during gameplay, if you press F6

    • do you get this Save State screen?

    image.png.db87a8b09df54e021300056349584441.png

    • If so,
      • what happens when you press "1" (top of the keyboard. Not on the ten-key)?   (alternately, press "a")
    • If NOT,
      • exit that screen back to the game
      • press Tab, select Input Settings < Input Assignments (general) < User Interface
      • Is Save State [still] assigned to F6?
  18. 33 minutes ago, DaveC1964 said:

    I tried the "scan for added games" and it says "0 found".  I know it is a real ROM (MAME:  spacfuryb.zip).   It works fine when I load in MAME directly.  I know I can import again but it looks like it will try to import all games again and take a really long time.  Is there a way to just "add game" then just pick the ROM I want to add?

    When in your Arcade platform, press Ctrl+N (add new game).  Fill in the proper title and press Enter. That'll start searching the database for the game and fill in the metadata.  Next go to the Launching section and Browse to that ROM file.  Import images and videos if you wish.  Click OK to save and close.

    Another option is Tools < Import < then I believe the last option is Add New Game (same as Ctrl+N).

    • Like 1
  19. I see you've changed several of the defaults in MAME. Which seems like it should be OK.

    Just to note, your Quick Save/Load may not work because F8 and F9 are already assigned to Frameskip Dec/Inc. ;) 

    Otherwise, that should all be working.

    One more screenshot please...  in LaunchBox, edit your MAME emulator and share a screenshot of the main Details section.  If it doesn't have -keyboardprovider dinput in the default command line parameters, try adding that in.

  20. 1 hour ago, kmancali said:

    I edited the save script in launchbox and made it match the name save key (I currently have it set to F6 for save), but I still get the error that says “failed to open… for save state”. Is there something separate that has to be changed in big box?

    Not sure what to say other than ask, 'can you show your work'?

    • Open MAME and share a screenshot of your input setting showing what's mapped for
      • Create a save state
      • Load a save
      • and the ones for Quick Save while were at it
    • In LaunchBox, edit your MAME emulator and share a screenshot of the
      • load save script section
      • create script section
  21. 7 hours ago, kmancali said:

    When I try to save from the pause menu, and get the first error message, and then press a key "like number 1" I get an error message that says "Error: Failed to open gamename\1.sta for savestate operation."

    This is why I think it's a file location problem. I think Launchbox is trying to access a location to save files that is not where MAME has unzipped the game to... 

    RE: Pause Menu:  You need to change the "Send" key assignment(s) in the Save and Load scripts (in LaunchBox < Edit < Emulator). 

    The giveaway that this is the issue is when you say you "try to save" and it says "failed to open".  aka: The Save script is 'pressing the keyboard button' for "Load Save State".

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