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Posts posted by JoeViking245
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2 hours ago, marwatk said:
Anything I can try
1st off, COOL CAB!!!
May sound weird, but what happens if you slide the marquee (2) to the left side of the main monitor (1) [keeping the tops still aligned]? (Display Settings)
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6 minutes ago, wolfenstein0099 said:
Just like with house of the dead 2 but its giving me an error. Not sure if It needs to be different.
What's the error? Is it a TP error? A script error? Some other error? If it's a TP error, I can't help you. Not that I won't. It's that I can't. I don't use TeknoParrot.
8 minutes ago, wolfenstein0099 said:They are the only 2 I was trying go play without the mouse showing.
Well, you're halfway there.
8 minutes ago, wolfenstein0099 said:Thanks Joe.
You're welcome.
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5 minutes ago, d8thstar said:
it opens both apps, doesn't move the mouse or hit CTRL
If after the full 5 seconds has lapsed, and no circles appear, does anything happen if you [manually] hit Ctrl on your keyboard? If so, is it (the circles) in the correct location (above the button)?
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2 minutes ago, wolfenstein0099 said:
Sorry Joe. Im just confused about what to write in the defulat comand line perramoters. Not exactly what you mean.
You created a text file which had the one line: Run, E:\Launchbox\nomousy.exe /hide in it. You saved that file and changed the file extension from .txt to .ahk.
e.g. You saved and renamed it to: E:\My AutoHotkey Scripts\HideMouse.ahk
Your Command-line Parameters for this Additional App will then be
"E:\My AutoHotkey Scripts\HideMouse.ahk"(the full path to the file you previously created, all within quotes)
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8 minutes ago, wolfenstein0099 said:
For some reason my ahk script isnt workong as an additional app
If it works outside, I'd check that the Additional App is setup correctly.
- Give it a name
- Point to LaunchBoxs' AutoHotkey.exe
- WITH QUOTES, add the "full/path/to/your/script.ahk"
- Check Run Before
- Click OK to save and close
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7 minutes ago, wolfenstein0099 said:
My work;:
Run, E:\Launchbox\nomousy.exe /hide
Run, E:\Launchbox\nomousy.exe /show
This will hide it, then (I presume) show it, right away. I "presume" because I didn't see in the documentation where is says to add "/show" as a parameter to show it again.
9 minutes ago, wolfenstein0099 said:Then I just tried
Run, E:\Launchbox\nomousy.exe /hide
[Just] this should work.
13 minutes ago, wolfenstein0099 said:tried deleting the additional app and tried readding it again. When I go back into lainchbox. Its not staying deleted
If your Additional App has both Run commands, it won't work. After deleting the Additional App, did you click the OK button (vs. clicking the X in the upper right corner)?
28 minutes ago, wolfenstein0099 said:Works on my desktop
Are you testing nomousy and starting the game? Maybe try that.
Run, E:\Launchbox\nomousy.exe /hide RunWait, E:\LaunchBox\Emulators\Demul\demul.exe -run=naomi -rom=hotd2 MsgBox The game has exited Run, E:\Launchbox\nomousy.exe(change the path to Demul as necessary)
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Not sure if any of your "few different ahks" used a DllCall method. Or were just different trial-and-errors for using nomousy. You didn't show your work.
That said, an AHK script using a DllCall method is doing the exact same thing as nomousy is doing. And according to sindenwiki, should just work.
What platform/emulator? It may be a setting in the game itself.
If you added both the HideMouse (Run Before...) and ShowMouse (Run After...) Additional App scripts, try removing the latter and see if it then hides it during the game. (You will need to manually Un-Hide after testing.)
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8 hours ago, alrahaby said:
I did not attach a picture of the error, but it contains an error that the date is not compatible or something similar.
If "similar" looks like this:
...it can be resolved by: Go to Tools > Download > Force Update Games Database Metadata... (more details about his error can be seen here: Troubleshooting: "Year, Month, and Day parameters describe an un-representable DateTime" Error - LaunchBox)
If it's not that, it could really help the developers to show the actual error message.
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1 hour ago, Gosunkugi said:
This is a bit of a niche request, but would it be possible to have some sort of function to apply the same image to multiple games at once? For example If I have a bunch of non-working titles, and I want them all to have a png of a red cross. Rather than one at a time, to do hundreds in bulk. I realise this wouldn't normally work with the database id, and thus a different kettle of fish entirely, but boy would it be a time saver.
This is outside the scope of this plugin. Also, the plugin's not setup to do "bulk" in the manner in which you need.
But you may already have means available to something similar to what you want.
I'm not sure how you're distinguishing if your games are non-working [to be able to grab them in bulk in the first place], but rather than say... replacing "those games'" box-front images with a red X image, you could enable the "Broken" badge.
(View < Badges < Game Attributes < Enable Broken) This of course assumes you're checking the "Broken" box on games that are non-working.
If you're not fond of that particular image, you can replace it with any red
image of your choosing.
If you're using some other means of determining non-working games, e.g. a Custom Field, you could create a Custom Badge that looks for the Value of the Custom Field.
Another alternate solution (closer to what you may have envisioned) could be... replace the platforms default box-front image with your red
image. In Windows Explorer, navigate to ..\LaunchBox\Images\[your platform]\Box - Front\ and delete all images and folders. Then in LaunchBox, select your platform and click View < Hide Games < Marked Broken (or press Ctrl+Alt+R). Again, this assumes "Broken" is how you're determining non-working games. With the non-working games "out-of-the-way", select all [remaining] games and (re)download just the box-front images.
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Note: removing -keyboardprovider dinput from the Command-line Parameters will make the LaunchBox pause menu NOT WORK.
But that's ok. Pausing an Arcade game is sacrilege anyway.
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9 hours ago, Bit-Grabber said:
they don't start. I'm guessing I'm missing some thing simple But could use some tips.
With MAME 0.139, the command-line parameter -keyboardprovider dinput is not an available parameter. It was added in version 0.168. So you will need to remove that from the Default Command-line Parameters in BOTH the Details section, and in the Associated Platforms sections (if it's also in the latter).
If after removing that parameter they still don't launch, as @mikekim suggested, place (move) your ROMs into your ../Arcade Flag ship Gametron Mala/Mame/mame0139s/roms/ folder.
Then in LaunchBox, you can: Select all games in that platform (click one, then press Ctrl+A to select all), then go to Tools < File Management < Change ROMs Folder Path for Selected Games... and select the "roms" folder [above]. This will point the ROM paths to their new location [without having to reimport them].
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13 hours ago, d8thstar said:
if you have any thoughts...
It sounds like you're compiling your ahk script to an exe file. Which should be fine. Are you using AHK v1.1? Or v2.0? For using scripts with LaunchBox, I suggest V1.1. (Ignore that it says depreciated.)
I don't have any more thoughts on this as in my tests here, it works. But I do have a suggestion for testing and working with scripts:
Download CodeQuickTester, place the file in a location where you won't forget where it is and use it for testing. If you have AutoHotkey (v1.1) installed on your system (recommended), you can download the CodeQuickTester_v2.8.ahk file. Otherwise, download CodeQuickTester_v2.8.exe. Neither will work with AHK v2.0.
Run the app, click Edit and select Script Options. Click Pick AHK Path and go to and select your Autohotkey.exe file. Close the window. If you don't have AHK installed, you can point it to your /LaunchBox/ThirdParty/AutoHotkey/AutoHotkey.exe file. Close (red x) that window.
In the script body, type in
DllCall("SetCursorPos", int, 960, int, 540) Send, {Ctrl}Then click Run. This should move the mouse and show the circles.
Once satisfied that it is working, add above those 2 lines your Run....PrismXR.exe and Sleep lines and click Run. See if the app starts and the mouse moves and shows circles (be sure to wait the full 2 seconds to see the circles).
Continue adding the rest of your script and testing until you satisfied with the results. Don't forget to eventually change {Ctrl} to {LButton}.
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5 hours ago, CXXNinjaGirlCXX said:
I Have The PS2 Bios files but I can't seem to figure out which file clicks with it. This is part of the new update I am guessing. I have the Bios on PS2 Emulator.
This feature came out in v13.13 (May 2024). When you setup PCSX2, the BIOS files/location should have been set then (on 1st run of the emulator). You could try running the emulator [standalone] and re-set it up.
Assuming you have a correct BIOS file, the default location for them should be /PCSX2/bios/. This also assumes you have a "portable.ini" file in your PCSX2 folder.
Depending on how you created the backup of your PS2 BIOS, the file name may vary from what's shown. Fortunately the plugin checks the file(s) hash more-so, rather than the filename.
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9 hours ago, d8thstar said:
thanks joe1 i went with the second as the mouse does need to be clicked. i got the coordinates but that bit with the mouse doesnt seem to do anything?
any helps is always appreciated!
Assuming you copied and pasted the script (vs retyping), only changed the necessary items and no errors were given...
- it may be that the 2 second delay is too short. (i.e. not enough time for the window to fully load)
- It may be that the coordinates are incorrect. e.g. the coordinates are in the window vs for the whole monitor.
- It may be that there's a command line parameter you can add to bypass that window and not have to click it at all.
You can verify the coordinates by checking the box in your Windows' Mouse Properties - Pointer Options, "Show location of mouse pointer when I press the CTRL key". Then change {LButtun} to {Ctrl}. When you run the script this way, if all goes well, you'll see the "target rings" appear over the "Click to Start" button when you get to that part of the script.
Even if the window doesn't have focus, if it's showing and the mouse clicks in the correct location, it'll click that button.
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1 hour ago, G5Pokefan said:
Im curious about some of these Launchbox frontends I've been seeing that have PS4 and PS5 games in their build
I have a pre-build launchbox that came with ps4 and ps5 games but when I checked to see what emulation runs it, it says nothing. But when I try to upload a ps5 game, it keeps asking for an emulator. I don't get it.
You need to contact your vendor regarding how they setup your pre-configured drive. Support for these will not be given here.
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10 minutes ago, cr4zeretro said:
For some reason they still wont load if I select that core.
I am not sure if I am doing something wrong.
If you can run the games directly from within RetroArch itself (or via the Command Line, or a batch file), you can launch them from LaunchBox.
Make sure you don't have "Extract ROMs" checked in the Associated Platforms section for that platform.
Beyond that advice, I have no idea. I have never used RA to launch Arcade games. Though I hear it is possible.
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4 minutes ago, ljkiii said:
Same here! I am having the exact same issue.I even tried reverting back a couple of versions. Same results.
Unless your LaunchBox/BigBox version is also 5 and a half years old (45 releases ago), I suspect it's not the same issue. You may want to open a new thread and include what version you're on and include any screenshots of error messages you're receiving.
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8 minutes ago, cr4zeretro said:
I have over 4000 roms in one folder and I dont know what mame set they are part of.
There is no reasonable way to determine by just the ROMs what MAME revision they are from. Assuming they even belong to a single set.
That said, I always contend, there's pretty much always a way. Reasonable or otherwise.
The unreasonable method I've used in the past to narrow it down is to open one of the ROMs' zip file and compare the contents to, starting with the latest set and working backwards, the files in those sets.
You can see what files are supposed to be in the zip by going to http://adb.arcadeitalia.net/default.php, search for the ROM, scroll down to and expand Show romset files. By default, it will show the most recent release. Right below "Show romset files" (which now says "Hide romset files") is a dropdown box in which you can select previous releases. Keep selecting previous release(s) until all the files shown match exactly to what you see in your zip file. You can safely compare only the filenames without needing the verify the SHA1 numbers of each one.
Note, not all ROMs change between releases. So when you pin down a release # for one of your ROMs, cross check several others in the same manner. Just to be sure.
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6 minutes ago, sagaopc said:
my bigbox theme doesn't change!!!
Try giving this a readthrough and see if it gives any insight to the issue.
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46 minutes ago, Syvart said:
When playing videos there is no bar to move the video forward or backward. Please add the ability to seek in videos so I can rewatch a part or move to the action parts
Seems reasonable. I suggest submitting an official Feature Request. At the top of this page, click Help & Support, the Request a Feature. Once it gets made public, create a link to it here and if others agree, they can go and can upvote it.
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On 10/11/2025 at 6:28 PM, ExtinctionEvent said:
is there anything else I should try?
You could try running the MAME Troubleshooting plugin and see if it can shed some light.
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On 10/3/2025 at 1:42 AM, Joe35car said:
History XML doesn't work.
Would you please test it again and see if it's now working again? (Appears they removed the "Verify you are human" feature.)
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5 hours ago, theshape said:
Hi, thanks for the help. I tried with another game just now, a non steam game and it worked perfectly, it will turn on hdr, launch my game and when I exit the game it will turn off hdr. So the issue is with steam, I guess steam games are being treated differently and maybe the main application is now steam and not the game exe itself. I tried changing my launch options to point to the game exe instead of the steam url file but it still does not work. It seems the script needs to be modified for steam usage.
Pointing to the exe should have worked. Unless the games exe is another sub-launcher.
Plan "B": Let's get medieval on this game.
- Revert the games application path to the Steam URL [and parameters]
- Create a new AHK script (just for this game)
- Use this new script as the Run Before app for the game
- You do not need a Run After additional app
The script:
gameID=2215430 Send, #!b isRunning := "0" While (isRunning = "0") ; Wait until the game is launched RegRead, isRunning, HKCU\Software\Valve\Steam\Apps\%gameID%, Running Sleep, 500 Sleep, 15000 While (isRunning = "1") ; Wait until the game is closed RegRead, isRunning, HKCU\Software\Valve\Steam\Apps\%gameID%, Running Sleep, 500 Send, #!b- Change 2215430 on line 1 to the games actual Steam ID number
- This assumes once the game is launched, you will play for at least 15 seconds (Sleep, 15000)
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1 hour ago, alcoatjez said:
When you click the link to 'Tutorials' on the top bar from the forum it points you to a private YouTube video.
I can find the tutorials easily by myself, but just wanted to report this small issue.
Until the development team gets this resolved, you do also have the option in LaunchBox itself (which does direct you to a valid location).
Menu < Help < Tutorials...
Takes you to: LaunchBox Tutorials - YouTube
Auto Hotkey Scripts
in Noobs
Posted
Not sure what's going on then. You might start (continue?) researching that app (Google, their forums/wiki, etc.) to see if there's a way to auto-start it without having to "click the button". Something like a command line parameter.
Or if there's an option to load it when Windows starts, test that to see if it loads without having to click anything. If so, look at the shortcut they created in your Startup folder to see how they did it, and duplicate that. (then remove the shortcut)
And if nothing else, you've learned a couple new AHK script testing/troubleshooting techniques.