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Posts posted by JoeViking245
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In the emulation section of the game you launched, is it set to use the batch-file/emulator? If you've created more than one test-emulator, is it pointing to the correct one?
Is the script I gave you the only thing in the Running Script section? If not, make sure it's at the top.
Try changing where caption='fusion.exe'" to where name='fusion.exe'" (in that script).
Try using a different emulator that is actually currently active. Like RetroArch with the Genesis Plus GX core. Or Ares.
Try removing the 1st line in the batch file (set __COMPAT_LAYER=highdpiaware). Verify it works (even if it's only shows on 1/4 of the screen) with it removed when used as the emulator.
Is there something in your graphic card settings you can change specific for "Fusion.exe" where you could run the emulator directly without the need of a batch file.
Does the "1/4 of the screen" change to show everything when using the emulator directly from LB if you change your screen Scale (in Windows Display Settings) to 100%?
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15 minutes ago, 5thWolf said:
Yes the game is the cue file and its tracks.
And when you edit the game in LaunchBox, the game's ROM path is pointing to the correct .cue file? (Not "and its tracks")
11 minutes ago, 5thWolf said:Yep it worked perfectly! Here is the .bat:
set __COMPAT_LAYER=highdpiaware
start "" Fusion.exe -scd "E:\Emulators\Sega\CD\Games\Night Trap (32X) (disc 1) (u).cue"
pauseGood! Now in LB, use the 1st of the 4 examples as your batch-file/emulator. In the Running Script section of this emulator, put
Sleep, 3000 queryEnum := ComObjGet("winmgmts:").ExecQuery("" . "Select * from Win32_Process where caption='fusion.exe'")._NewEnum() While queryEnum[proc] t .= proc.CommandLine "`n`n" FileAppend, % t, .\Plugins\CommandLine_Fusion.txt- Launch a game using the batch-file/emulator.
- Wait at least 3 seconds before closing the emulator.
- Close the emulator.
- Navigate to your /LaunchBox/Plugins/ folder and open CommandLine_Fusion.txt
- What's it say?
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Did you verify your account (in Steam) is set to public?
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21 minutes ago, 5thWolf said:
None of them worked 😓
Any of the checkboxes needed in the emu set up? Currently none are checked.Again, I don't use/have that emulator setup. So flying blind here. Remember, you're passing along whatever details to your batch file. So, whatever your batch file requires to be sent to it. And since you're running 'my' batch file, no boxes should be checked. Including boxes in the Associated Platforms section (except for Set As Default Emulator for the platform).
I presume when you imported the games, you imported the .cue files. Correct?
Try creating a batch file and run it by itself, outside of LaunchBox to start a game. You indicated you did that and it worked, but you didn't show what that one looked like.
Should be something like
set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd "D:\myGames\Sega cd\my favorite game.cue" pauseChange the above path to reflect the game that you were testing in LaunchBox, its ROM path. Now see if that works. I added a pause at the end (for testing purposes) so if any errors come about, you should be able to see them.
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5 minutes ago, 5thWolf said:
The .bat file works perfectly running it on it's own. Here is the command:
set __COMPAT_LAYER=highdpiaware
start "" Fusion.exeThis won't load a game. Just the emulator (because it wasn't told what game to load). That's where %1 comes into play.
to use an emulator, try:
set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd %1You might need to put quotes around it
set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd "%1"Or you might need to declare it 1st
set game=%1 set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd %game%And possibly add quotes
set game=%1 set __COMPAT_LAYER=highdpiaware start "" Fusion.exe -scd "%game%"-
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22 minutes ago, MaineBear said:
All the games are .zip but all roms are .a26
Inside of the .zip's that are not working, is there just the single game2.a26 file? (vs. more than one file)
If you edit your RetroArch emulator (in LaunchBox), under Associated Platforms - Atari 2600 [platform], is the box Extract ROMs checked? Since the Stella core can handle .zip files directly, try unchecking that. (If it's already unchecked, try checking it??)
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11 minutes ago, MaineBear said:
When opening some 2600 roms in Launchbox, Retroarch opens and closes and doesn't play. When opening in Retroarch directly the roms play.
I'm using the Stella emulator in Retroarch. It only happens on some roms, not all.
Thanks for the help!
What's the difference between the ROM file types that work vs. not work? e.g. game1.zip vs. game2.a26
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3 hours ago, TrevorZ said:
How can I stop the damm stupid notificaction
It's not very often the integrated plugins actually need updating. In the message/notification is a link to the plugins section [of the UI]. In that section, select the plugin in question and click the Update button. It will take 1, maybe up to 3 full seconds. When done, it well tell you LaunchBox needs to restart. Once restarted, you will not see the damn stupid notification.
3 hours ago, TrevorZ said:I don't even need to use any of the plugins
Many people do, whether they realize it not. Not saying you do use it, unknowingly. This method of updating them allows rare, yet minor fixes to be pushed without the need for a complete new release of LaunchBox being pushed. e.g. A fix can be realized within a matter of hours, rather than waiting until the next release.
Thank you for your patience and understanding.
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9 hours ago, 5thWolf said:
I don't know what you mean by capture %1
I was referring to when you set the batch file as an emulator, LB will pass the games ROM path [as a variable] to it. And in the batch file it (the ROM path) becomes the variable %1.
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Can you show what your batch file looks like? Also, how are you running it from LaunchBox? As the game (e.g. it's the games application path)? Or did you set it up as an emulator? Can you share screenshot of this?
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38 minutes ago, Gygoracdes said:
MSI Pro Z790 P -- Intel i7 14700K / 20 Core - 28 Threads à 3.4 Ghz
Crosair Vengeance 96 GB RAM (2x48GB DDR5 6600 Mhz)
Asus RTX 3090 OC 24 GB TUF
ASUS VG27AQML1A (Monitor) 260 Hz
2x m.2 SSD and a 6TB 3.5" HDD - Windows 10 Pro
Any more questions?
Does anyone have more to offer?
Ahem...the OP was for minimum requirements. lol To be fair though, they did also ask for 'your setup'.
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2 hours ago, Truest1 said:
Hello thank you for your reply. Unfortunately that did not work.
OK. So it was a bad guess. 😊
If you have CTC, you could download the CTC files, load it up and snoop around there. They looked to be available on the actual theme's download page. Which TBH, is probably where this thread should have been. Granted, the author hasn't been around since March, there may be others that follow that main thread and possibly have some insight.
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1 hour ago, cathoderaydude said:
Option #1 could work in a pinch, but is there actually a way to find out from OnAfterGameLaunched exactly which PID/hwnd launchbox spawned, or are we talking about using external Windows APIs to search for the emulator by process / window name?
Pretty positive there isn't via LB API. I've used Process.GetProcesses(). Then whittle down to the emulator. Works well in my application.
1 hour ago, cathoderaydude said:I did look at the custom command line option, but the problem there is that, as far as I can tell, there is no way to stop LB from appending the primary ROM/disk name to the launch command.
Looks like you've already found "the solution" to this.
Well done.
4 minutes ago, cathoderaydude said:y'know, it'd be nice if there was a %disk2% variable...
If your games have consistent file naming conventions, you could super crazy/creative...
Using your OnBeforeGameLaunching() override method and the available IGame game, you can:
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if (game.GetAllAdditionalApplications().Length > 0)
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foreach (var g in game.GetAllAdditionalApplications()),
- if g.ApplicationPath.EndsWith("Disk 2.img")
- (You've found Disk 2)
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foreach (var g in game.GetAllAdditionalApplications()),
Now use game.ApplicationPath and g.ApplicationPath in your override. (Then restore things OnGameExited())
Alternately,
Create "an emulator". Use C# or even AutoHotkey.
Pass %romfile% to the "emulator". Do a file = Path.GetFileName. Search the ROM files' path for a file that starts with file.Split(" Disk")[0] and ends with "Disk 2.img". If it exists..... and build your command line from there.
Then it's just a matter of Process.Start() blah blah blah WaitForExit() ... return "done". this.Close(). (or in AHK... RunWait, emu.exe...parameters...)
That should keep the startup/shutdown screens working, as well as work for any multi disk games.
Personally, I'd just stick with the individual games' command-line override.
40 minutes ago, cathoderaydude said:Thanks for the reply, wouldn't have figured it out without the pointer to the command line field!
Always glad to help.
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if (game.GetAllAdditionalApplications().Length > 0)
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Looking through the Views files and taking a super wild guess, try placing an image for a game in the /Images/[your_platform]/Screenshot - Game Title/ folder. And see if it shows up when selecting that game.
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10 hours ago, 5thWolf said:
If I make a .bat file with highdpiaware and run KF its all perfect. If I run the .bat it through LB it launches but doesn't load the game.
Did you set the batch file as an emulator with no command line parameters and in the batch, capturing %1 to pass as the game/ROM? If it works outside of LB, it'll work in LB. I don't have the abandoned Kega Fusion emulator setup on my machine, but if the different platforms it emulates requires different parameters, you'll want to capture %1, %2 (and/or more?) as well.
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[For all readers...] This has been reported and is a known issue that is under investigation.
Read more about it here: Feedback - LaunchBox: Date formatting crash with Arabic regional settings on Windows 11
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32 minutes ago, cathoderaydude said:
The problem I ran into is that it doesn't seem to be possible to intercept an OnBeforeGameLaunching event and either modify the command line arguments (so that LB calls the emulator with my desired args) or cancel it entirely (so I can launch the emu myself with whatever args I like.)
At this point, the game/emulator/etc. to be used are already committed. So can't really change any of that.
As for canceling it, I suppose you could OnAfterGameLaunched(), capture the emulators HWND (or similar) and force close the window. Then use the PlayGame() method to launch the game using whatever args you like.
58 minutes ago, cathoderaydude said:modify the command line arguments (so that LB calls the emulator with my desired args)
Is this something that changes between different launches of the particular game? Or is this something that could be added to the specific games' Emulation section and using override command line parameters.
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32 minutes ago, TJSidhu said:
Most of them are not in the Games database or are set wrong. I need to remove Meta/ID from them.
Would deleting those platforms and reimporting the games be out of the question?
Doing so won't remove the images (unless asked... select, don't delete the images) which are generally associated to the games via their platform/game_title. Thus will get reassociated and not need to be redownloaded after reimporting.
The reimport process should be fairly painless and relatively quick. This will also get the games associated to the proper LaunchBox DB ID.
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19 minutes ago, drusso66 said:
not sure if this is a still screen of the video
If it's a video, you'll see the "Play" triangle.
(Grasping at straws...) if it's not displaying them, check Tools < Options < Visuals < Game Details - Show Videos
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16 minutes ago, drusso66 said:
I seem to also be having this problem since latest upgrade, I am am on a licensed version and currently have no game video snaps working in either Launchbox or BigBox, they used to work fine before the update.Not sure if it as anything to do with the removal of the VLC video plugin, is there a way to add that plugin in back manually?
Since you've been around a while, I presume your license is a premium lifetime license.
Do the videos show, and just not play? As in if you click it, it'll start playing. If so, maybe just a matter of: View < Media < Auto-Play Videos (or Ctrl+Alt+V) For LaunchBox at least.
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6 hours ago, alrahaby said:
I tried your solution but it didn't work... I will attach a picture of the problem.
That's definitely a different error.
I suggest submitting a bug report (top of this page, click Help & Support, select Report a Bug). This way it will "officially" get reported and a better chance of getting looked at.
Be sure to include your details and the actual error (you show above).
Actually, as I think about it, you should be able to instead, just click the Report Error button on the error itself. (Never done that myself, but I presume it goes to [or at least ends up in] the same "official" location.)
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16 hours ago, d8thstar said:
circles do appear but they are right over the exe that i clicked to launch, cursor isnt moving when in the full script (but it does when doing the test of just the two lines.
Not sure what's going on then. You might start (continue?) researching that app (Google, their forums/wiki, etc.) to see if there's a way to auto-start it without having to "click the button". Something like a command line parameter.
Or if there's an option to load it when Windows starts, test that to see if it loads without having to click anything. If so, look at the shortcut they created in your Startup folder to see how they did it, and duplicate that. (then remove the shortcut)
And if nothing else, you've learned a couple new AHK script testing/troubleshooting techniques.
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2 hours ago, marwatk said:
Anything I can try
1st off, COOL CAB!!!
May sound weird, but what happens if you slide the marquee (2) to the left side of the main monitor (1) [keeping the tops still aligned]? (Display Settings)
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6 minutes ago, wolfenstein0099 said:
Just like with house of the dead 2 but its giving me an error. Not sure if It needs to be different.
What's the error? Is it a TP error? A script error? Some other error? If it's a TP error, I can't help you. Not that I won't. It's that I can't. I don't use TeknoParrot.
8 minutes ago, wolfenstein0099 said:They are the only 2 I was trying go play without the mouse showing.
Well, you're halfway there.
8 minutes ago, wolfenstein0099 said:Thanks Joe.
You're welcome.
Kega Fusion + highdpiaware
in Noobs
Posted
No. This is the only instance in my 8-9 years here where I've heard of this being an issue. I mean, you could put in a feature request. I suppose.