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Posts posted by JoeViking245
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21 minutes ago, SilasMurder said:
When I go to import them none of the roms import!
Are you importing them into the platform "FinalBurn Neo" and setting the emulator to FBNeo?
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3 hours ago, ZazaZizi said:
Heya, just got premium and I could have sworn my platform icon for MS-DOS used to be the MS-DOS logo, now it seems to have changed to WIN. Not sure if messing around with the options I changed something or not, but I was wondering how I could adjust it to the correct icon.
Edit the MS-DOS platform and check that the Scrape-As value. Is it set to MS-DOS?
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Yes. I've been seeing the same thing. I think [a big?] part of it is the forums been getting hit with spam quite a bit recently. When a spammer is identified and banned, their recent posts get deleted. A guess I have is when their posts are deleted, the thread is staying marked as "un-read". It didn't used to do that. Assuming my guess is correct, that is. Regardless, something screwy is going on.
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3 hours ago, Tsik said:
the %noromfile% variable
"But wait! There's more..."
Go here: LaunchBox for Windows - Strategy Guide
Scroll down to and under Advanced Features click LaunchBox Built-in Command Line Variables.
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Did some hands-on testing and learned a few things...
Using -c (scummvm.ini):
- If you start ScummVM without "scummvm.ini" in the same folder as the exe, it will be created in %AppData%. And save states etc. will be saved there as well.
- If you use the -c parameter (or --config= ), regardless of what you set it to, Saves will be saved into the %AppData% folder. Unless you use the --savepath= parameter as well. Same with --logfile= and anything else that gets saved to disc.
- If you start ScummVM with "scummvm.ini" in the same folder as the exe, and no -c parameter, everything gets saved in a "portable" fashion.
Using -p:
When launching a game with the -p parameter, ScummVM will see it as a "new game" but still identify it (monkey2) correctly. But it will then suffix the "new games" id with -1. And since the scummvm.ini file doesn't contain a specific section for "[monkey2-1]", no custom settings you originally made will load. This 'suffix thing' is the same with save states.
If you manually edit the scummvm.ini and copy/paste the [monkey2] section and rename it [monkey2-1], upon launching with -p, ScummVM will again, find a "new game". This time suffixing it with -2. ...We call this an uphill battle.
The Fix:
I tried this, that and the other thing to be able to load the saved game-specific settings and nothing worked. Except 1.
- Open ScummVM
- Select the game you made specific changes to (Monkey Island 2)
- Click Game Options
- Make note of the ID (monkey2)
- Close ScummVM
- In LaunchBox, edit the game
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In the Emulation section
- check the box Use Custom Command-line Parameters
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In the space below it, put
- -f monkey2 %noromfile%
- (if you prefer, you can change -f to --fullscreen. Same thing.)
- Click OK to save and close
- Wash, rinse and repeat for other games you've made custom settings for
- Play games
Final Note:
With that, you can revert the emulators Default Command-Line Parameters to -p %romfile% --auto-detect --fullscreen. (removing the -c config parameter)
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Sounds like (possibly)... your local database file is over 24 hours[ish] old. So, it will 1st download (update) your local database file. It may then do an integrity check of the download but then load the file into memory. At that point the metadata begins to import.
If you go to do another metadata import on the same day, it should start it right away.
To circumvent this "several minute" delay, before importing new metadata [on a new day] go to Tools < Download and select Force Update Games Database Metadata... This may be more psychosomatic than actually being "faster", but feels faster.
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10 minutes ago, Tsik said:
the default place is where ScummVm looks/creates its files automatically is "C:\Users\[UserName]\AppData\Roaming\ScummVM"
(side note) If you have LaunchBox install or update ScummVM for you, during this process, LaunchBox will create an empty "scummvm.ini" file in the emulators folder (if one doesn't exist there). Making ScummVM portable.
With that, if your settings were originally all saved under %AppData% and you had LB update the emulator, the 'older' setting are not copied over.
This however does not explain why when launched outside on LaunchBox, the specific settings load. But not, when launched from within LaunchBox.
Unless the testing is inadvertently being done between 2 separate installs of ScummVM.
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19 minutes ago, Ronen1984 said:
I tried it and it doesn't work
Can you share some screenshots?
Edit your ScummVM emulator (in LaunchBox) and show
- The main Details section
- The Associated Platforms section
Edit your Monkey Island 2 game and show
- The Launching section
- The Emulation section
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On 9/7/2024 at 8:50 AM, w00master said:
However, in MAME games I run into a focus issue.
Did you ever find a resolution to this? (asking a year and a half later 😊)
My GUN4IR is enroute and I'm going to want to do the same thing: switch between Fullscreen and 4:3, game/emulator pending.
I think the losing focus issue can be resolved be setting the (4) Run commands to run minimized. (Won't know until mine arrives and I set it up)
e.g. Run, %COMSPEC% /C echo M3.1 > COM4,,Min
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6 minutes ago, DodgeUK said:
Cheers. It tells me my license is epired. It had done but I thought I still got Big Box without updates. Thanks for your help.
From the Purchase link, under the FAQ's:
QuoteHow long does a Regular License last?
Forever. No Really! Your Regular License unlocks all the premium features and gives you a year of updates. After that, you can keep using LaunchBox on any version released before your year was up.Here, "LaunchBox" meaning LaunchBox and Big Box.
If you wish to reinstall the last version your license is valid for [to maintain all the premium features that version offers], you can reinstall it from that version's setup file located in your /LaunchBox/Updates/ folder. If you no longer have access to that file, you can email support@unbrokensoftware.com and they should be able to help you out. (with the appropriate setup file and your license.xml file)
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13 minutes ago, DodgeUK said:
Hi everyone. Not sure if this is something that can be sorted. I paid for the access to Big Box but didnt renew and I have since re-installed Launch Box and I cannot find the license file. Is there a way for a copy to be sent to me?
At the top of this page, click Premium and then select Lost Your License?.
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If you edit e.g. Double Switch, in the Images section does it have any images? Are any one of those of type "Box 3D" or "Screenshot"?
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Looks like they got it working the other day as shown here:
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43 minutes ago, LP64 said:
Seems to be working perfectly now
Good to hear.
44 minutes ago, LP64 said:Initially I was using it to import a Final Burn Neo Romset
Rumor has it, LB's latest 13.26 now includes FinalBurn Neo importing. Haven't checked it out myself though.
Quote- New Feature: Added full FinalBurn Neo arcade ROM import support across both the Single Platform Import wizard and drag and drop imports, making it easier to bring FBNeo based arcade collections into LaunchBox
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14 hours ago, LP64 said:
I have encountered a bug with the xml importer with regards to clones being listed as additional apps under the wrong parent rom
I think I fixed it. Try v0.1.0 in the OP.
Curious, what's your use-case for using this plugin? (beyond "because it's there."
) Are you doing custom imports into separate Platforms (e.g. "Tetris" or "Sega Model 3")? Using this as an alternate to the Full MAME Arcade Import Wizard? Don't like the Wizards filtering? Use it because it has a super cool looking UI? Again, just curious.
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43 minutes ago, LP64 said:
The xml importer page seems to identify the correct parent rom for the clones before importing so it appears the importer knows what it is meant to do, something just goes awry during the actual import.
Can you share your xml file? You can just drag & drop the file here (do NOT paste the contents of the file). This way I can see 1st hand where I need to fix it.
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What are the 6 sub processes it has going? Idle, it should have only 2. In the past (and may have been a long time ago), I've seen 4. But never 6.
An aside, MalwareBytes may not be helping any.
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13 minutes ago, Suhrvivor said:
The command line should look like this:
-d -g
-f -g?
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25 minutes ago, Rlad said:
Do you have Send F11 in your running script? Because i've been trying to get Citra to launch fullscreen but it was only doing it every other time. The F11 was turning fullscreen on when i exited and then off again the next time i exited.
Different emulator than the subject topic. But for Citra, you can:
Start citra-qt.exe
Under View options, check Fullscreen
Exit Citra -
10 minutes ago, legolas119 said:
add it under the Arcade Laserdisc platform (it is present into the Platform list), but i can't choose that value:
Manually type it in.
12 minutes ago, legolas119 said:my final goal is to have a platform, for example Arcade Laserdisc, in this section:
It should appear there (once a game is added to it) by default since it's scraped as Arcade.
If not, edit the platform and in the Parents tab check the Box for the Category you want it to show under.
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1 hour ago, Retrogamer4423 said:
MAME supports a limited number of systems and games. The easiest way to find out is to check each handheld CCP starting with “hh” under the source heading in MAMEUI and test whether the ROMs listed there work.
For those who don't use MAMEUI, and just want to "see" the ones available in MAME:
All handheld games found in MAME (1426)
All "Working" handheld games in MAME (477)
Although, these are not sorted by manufacturers.
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8 hours ago, xokia said:
I can get citron to work manually from the command line citron-cmd.exe -f -g "path_to_game_file.nsp"
Check the path to the game you're launching. You say it works passing game.nsp. But the log is showing game.xci. And you definitely want to use citron-cmd.exe here vs. citron.exe.
Can you also share a screenshot of the Associated Platforms section.
Also, make sure the citron-cmd.exe file you point to in LaunchBox is the exact same executable you used when [successfully] testing from the Command Prompt. (unfortunately (or not), this is a very common mishappen circumstance)
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1 hour ago, ServiceMode said:
Can you provide some of the best settings for LaunchBox to have everything properly set up for games?
No. Too subjective. Also, each platform can have one or more emulators and each emulator needs to be setup individually. When adding an emulator, many of them will have their settings [in LaunchBox] auto populated. Though many emulators can work out-of-the-box with just these settings, some may require extra steps to be taken.
Aside from that, LaunchBox can do nearly everything for you.
See Getting Started here: LaunchBox for Windows - LaunchBox
See LaunchBox Tutorials here: Unbroken Software, LLC - YouTube
1 hour ago, ServiceMode said:For example, how can I delete games directly from LaunchBox, not just from the LaunchBox list? from storage, to save even more space.
Kind of an inverse "example" of proper game settings. Don't you think?
And now that you've learned how to add games, you want to delete them?
To delete the games' ROM file when removing a game from your LaunchBox collection, go to Tools - Options. In the General section, check the box Allow deleting ROMs when deleting games.
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Final Burn Neo roms not importing
in Troubleshooting
Posted
The FinalBurn Neo import feature is new ("officially" as of 12 days ago). I don't know if it's to check the core you select with RA and/or the standalone emu to be able to determine is it FBNeo ROMs you're importing or not. The announcements were not very descriptive. TBH, haven't tried it and my suggestions were just guesses. 😊 But yeah, try the standalone emu. Then later you can change it.