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JoeViking245

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Posts posted by JoeViking245

  1. 2 minutes ago, 5thWolf said:

    If you want to turn off the icons go to the LB settings.xml in the data folder and change it from true to false.

    <ShowSidebarIcons>true</ShowSidebarIcons>

    Or just turn it off in LaunchBox itself.

    image.thumb.png.c2eb00f276257bc195fe04be472db148.png

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  2. 13 hours ago, cannonwillow said:

    Took me awhile to figure that out. But now I have music playing from the marquee videos as the game is playing its sounds through the TV. It is not muting.

    If you run SoundVolumeView.exe then launch a game via LB (that has the 3rd monitor playing sounds), switch to SoundVolumeView.exe 

    • select one of the outputs listed and right-click and select Mute.
    • keep doing that until you find the 'source' that is feeding the 3rd monitor.
      • Probably un-mute before moving to the next one. ;) 
    • When you find the culprit, double click it and make note of the Command-Line Friendly ID:.
    • In the sample script I gave above, replace "VLC media player" with the Command-Line Friendly ID: you just found.
      • (be sure to leave inside quotes)

    You [should] now have a somewhat convoluted means to mute the 3rd monitor in your somewhat convoluted setup. :D

    • Like 1
  3. 9 hours ago, cannonwillow said:

    I didn't check all through this post, but I need a script to mute VLC player when launching a game and then unmute VLC when exiting a game.  Thanks for any help.

    Since LaunchBox/BigBox will pause any audio/video that is playing in its UI when you launch a game, I'm going to assume you have your installed copy of VLC playing a soundtrack/playlist/stream/whatever while perusing your collection.

    If that's the case and you're using BigBox, you could (as an option) add your music files to \LaunchBox\Music\Background\ and set the option in BB to play the background music.  No extra script required to mute when launching a game.

     

    AutoHotkey, innately, cannot mute a specific application (vlc.exe in your case).  There is an AHK class library that you can link to your script to (possibly??) do that.  But that's kind of a pain.  I think it would be easier to have your script Run a 3rd party app that can do this.  Or set the 3rd party app itself as an Additional Application.

    From the makers of NirCmd, there's an app called Sound Volume View.  A small utility to show you more info than you ever wanted to know about your computer's audio.  But is also works with command line parameters.  It is freeware (Yes, "You are allowed to freely distribute this utility via floppy disk" lol) and it doesn't require it to be installed.

    To mute vlc.exe via AutoHotkey using this app

    Run "D:\where\you stored\this app\SoundVolumeView.exe" /Mute "VLC media player"

    To unmute 

    Run "D:\where\you stored\this app\SoundVolumeView.exe" /Unmute "VLC media player"

     

    • Like 1
  4. 2 hours ago, klepp0906 said:

    we need an option/checkbox to place arguments after the rompath for instances such as the aforementioned

     

    To get the rompath inserted before the parameter, you can use %romfile%.  So your Default Command-Line Parameters would be

    %romfile% -localdata

    Leave ALL checkboxes UN-checked.  This will then give the full path, including the actual file extension (be it .zip, j64 or whatever), in quotes, to your games ROM file.

    You will then see the Sample Command look like

    BigPEmu.exe "FULL\PATH\TO\ROM\FILE" -localdata

     

    I don't have this emulator installed so can't provide screenshots. 

    EDIT: So I was wrong about the Sample Command. Though it may 'look funny' showing "FULL\PATH\TO\ROM\FILE" at the end, it will indeed replace %romfile% with the "full/path/to/ROM.ext" when executed. 

    image.thumb.png.8cebf76d06cb403907f92b8bd64315a7.png

    • Like 2
  5. Works great!  A nice enhancement to catch those few games that didn't get an associated LB database ID # after initial import.

    Though not necessary, it would be nice if the Platform combobox was sorted alphabetically.  And even less necessary, being able to mouse-click on the game title option (1 -5) to add to the list on the right.

    Again, neither of those are necessary as this plugin does what it was intended to do.

  6. 10 minutes ago, rrob said:

    use RetroArch and mame2003

    K.  But the button/keyboard exiting scheme should be the same.  If you press Escape on the keyboard attached to your cab, does it exit your MAME game (you launched via the RA emulator)?

    What encoder does your cab have?  Do you know if it's setup in XInput or Keyboard mode?

  7. The encoder my cabinet uses (an I-Pac mini) has the Player 1 Start button (which = "1" on the keyboard) set as a hold key.  If I press P1 Start, it... well... starts (or 'presses' "1" on the keyboard).  If I press and hold P1 Start and then press the Pause button ("P" on the keyboard), it 'presses' Escape on the keyboard.  Which is the default key used to exit MAME.

    If you've reassigned what key is used to exit MAME, then you need to figure what which button on the control panel for your arcade cabinet corresponds to the new key assignment.

    If your encoder is setup as XInput (vs Keyboard), then things are different and someone else will need to chime in (because I've never done it that way).

    Another potential issue is you're dealing with Retroarch and MAME together.  I've never used MAME in RA, but I hear setting up inputs/controls can be very cumbersome (I'm being very polite with my words).  Have you thought about using stand-alone MAME?

  8. My guess would be you daisy-chain the parameters.  Sine the parameter values have spaces in them, those need to be in their own quotes.

    -command "set fullscreen on" -command "set something different" -command "set something else"

    But I could be wrong.  The manual should show some examples.

    • Like 1
  9. 36 minutes ago, 5thWolf said:

    Oh man thank you that worked great!
    In the emulator I have the video options to stretch with no borders but it doesn't apply in fullscreen. Do you by chance know if there is something else that should be done to go fullscreen stretch?

    Glad it worked.

    I don't use that emulator, but you might be able to find something using -command from the manual linked above.

    • Thanks 1
  10. 2 hours ago, Retrofrogg said:

    Apologies if this has been mentioned before. Could I request a feature - for the 3D rotatable box, could we have it rotate only horizontally? When rotating it with a mouse currently, it flips all over the place. Thanks! 

    This has been asked about before and when I looked into it, I couldn't see a way to lock the vertical rotation.  I even tried to get sneaky and use an AHK script to restrict vertical movement when the cursor was on 'that' screen and the left button was clicked. To no avail.

  11. 37 minutes ago, tallpr24 said:

    hello,

    I know you had provided .bat file that would actually move those roms for you.  can you provide that here?  i would like to have those roms only , and remove the ones that launchbox is ignoring to save hard drive space.

    I don't recall the batch file for that.  Also, you'd have to know exactly which ROMs you have imported into LaunchBox. And it would ONLY work with a non-merged set.  You'd break games if you have a merged or split set.

    But better than a batch file, and still ONLY if you have a non-merged set, you can move the ROM files from within LaunchBox for the imported games. Then delete the remaining ROMs that didn't get moved.

    Select all games in Arcade, then go to Tools, File Management, Export/Copy ROM files from Selected Games to New Folder

     

  12. 36 minutes ago, Thornback said:

    is there a way to undo command-line parameters for custom configs without having to go through each game individually?

    If you're talking about the per-game custom command-line parameters to load a cfg file (as in the "old way"),

    image.png.cbfb9bc41898d652c47623d898649cc1.png

    (speaking of "old", this is an old stock photo. The game editor appears different in recent LB versions. But the options are the same. ;)

    ...you can use the Bulk Custom Command-line Editor plugin.

     

    4) Select a game (or games), right click and choose "Bulk Command Line Editor"
         - Type in the command line and click "Finish" (or hit Enter)
         - To clear the Command-Line for the selected game(s), leave blank and click "Finish"
         - To exit without making changes, click "Cancel"

     

    If you're talking about something different, let me know.

    • Game On 1
    • Unusual Gem 1
  13. Your merged set has more-than-enough games (ROMs) that can be played.  

    Some of those ROMs require a CHD (Compressed Hunks of Data [yes, that's the actual name]) file as well.  For simplicity, think of a CHD as a CD 'game disc'.  There are about 660 CHD's.  Excluding clones (Japan version, US version etc.), there are 371.  Of those 371, only 58 are considered "Working" in MAME.  (note, some of the non-working CHD's may work with other emulators. But don't count on that being the case)

    If HDD space is not an issue, just place all the CHD folders in the same directory your ROMs are located and you should be good to go.

    An example of a game that requires a CHD is Area 51.  

    ../Games/Arcade/area51.zip
    ../Games/Arcade/area51/area51.chd

     

    Use the Arcade Full Set Import Wizard tool to import them.  When you get to the filter section, if you decide to not use games that require CHD, you can check the option to exclude those. Note the 1st checkbox  option will skip the games unplayable in MAME.  So for the ones requiring CHD's, it'll whittle down what's imported into LaunchBox to those approx. 58 (plus all the working arcade games that don't require CHD's).

    image.thumb.png.29527fbd0bfd57feaf8395cac87a383f.png

     

    Note that LaunchBox doesn't touch your ROMs at all during the import process.  So if your Games folder has 40,000 ROMs and after import you have 14,000 games in LaunchBox (depending on your selected filters), you'll still have the full 40,000 ROMs in that folder.

  14. When you select a single game, you can then hold the Ctrl key, click on other games to select multiple games.  When you have a few, several or a bunch selected, click the Delete button at the bottom of the screen to delete them all at once.

    As for the multiple popups during the deletion process, there's no getting passed that built-in 'safety feature'.

  15. If Retroarch-MAME (vs standalone MAME) has a mame.ini somewhere, as stated you should be able to set ui_active to 1 (1=on, 0=off).  In standalone MAME's mame.ini, it's located under the CORE INPUT OPTIONS.

    #
    # CORE INPUT OPTIONS
    #
    ui_active  1

     

    Alternatively, if the RA MAME core acts like standalone MAME, you can press Scroll-Lock [key] to toggle the emulated keyboard during emulation.

    i.e.  Press Scroll-Lock, then you can press Tab to access the MAME menu.

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