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Axenn

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Everything posted by Axenn

  1. i don't know, it was imported when i add the game. But thanks for the information, it's pretty sad there is no pattern to help people to add boxes and keep the same angle, sizes, etc....
  2. first time i try to import my games from steam and it seems i can't, i put my id, change games visibility to "everybody" (my profile was already public) , but nothing... for the api key i set my mail, i didn't know what to set.
  3. i think just some must be enough, i would to have something like this to make an homogenic collection with others. thanks for the informations, i didn't want to pass by blender except if a patern was existing :). I will try with your online tool.
  4. Hi, I would to know if there was an application to make easily 3d boxes (in my case i want to make some europeans megadrive boxes like Soleil & Quackshot) Thanks
  5. Thanks for the 3d boxes, i would to know if you can add some that are missing. - Quackshot - Soleil (aka Crusader of the Centy) - I will see for others... Or at least if there is a good app to do that. Thanks.
  6. CleanImages View File Description: Scan images for a game, find duplicate then ask (see screenshot) to the user for what to do. How to use: Right click on a game, then choose the plugin When the scan is finished you can make defile images, you will have resolution, location, mediatype to Help you to decide what to do. Images are trashed, not destroyed. By click on the image you could see it in big picture mode. Versions: 14/09/2018 Big update 1.1.0.0 + 1.1.0.1 New boxes for multi-game selection Fixed: debug mode Fixed: update progression French translation ok (i hope) Separation gui/process, GUIs come from another depository, you could also use it if needed, everything is free and under gnu licence. Fixed problem on window for manual manage images. 10/09/2018 First release 1.0.0.2 Note: As you can see from the screenshot, I have the same image in two locations, the fun part is that I didn't do that willingly, but it was fine to make an example. The strange string is the md5 sum of the first file. By click on arrow you change the picture I'm really happy to see people downloading my work, i feel useful Ii'm not really good in english if you see some errors, please be welcome to feedback them to me.. Todo: Close multi-game window automatically at ending process (with timer choice) Show filename pics at the top of them. Debug version : verbose in log file located in ./Logs/ Submitter Axenn Submitted 09/10/2018 Category Third-party Apps and Plugins  
  7. Version 1.1.0.2

    463 downloads

    Description: Scan images for a game, find duplicate then ask (see screenshot) to the user for what to do. How to use: Right click on a game, then choose the plugin When the scan is finished you can make defile images, you will have resolution, location, mediatype to Help you to decide what to do. Images are trashed, not destroyed. By click on the image you could see it in big picture mode. Versions: 14/09/2018 Big update 1.1.0.0 + 1.1.0.1 New boxes for multi-game selection Fixed: debug mode Fixed: update progression French translation ok (i hope) Separation gui/process, GUIs come from another depository, you could also use it if needed, everything is free and under gnu licence. Fixed problem on window for manual manage images. 10/09/2018 First release 1.0.0.2 Note: As you can see from the screenshot, I have the same image in two locations, the fun part is that I didn't do that willingly, but it was fine to make an example. The strange string is the md5 sum of the first file. By click on arrow you change the picture I'm really happy to see people downloading my work, i feel useful Ii'm not really good in english if you see some errors, please be welcome to feedback them to me.. Todo: Close multi-game window automatically at ending process (with timer choice) Show filename pics at the top of them. Debug version : verbose in log file located in ./Logs/
  8. PackMyGame View File Repository: https://github.com/daerlnaxe/Pack-My-Game Explanations in English: https://github.com/daerlnaxe/Pack-My-Game/blob/master/README.md Explications en Français: https://github.com/daerlnaxe/Pack-My-Game/blob/master/README-FR.md Beta version: don't change anything in LaunchBox. Use it only with roms ! What it does: It copies then compress everything about a game contained in the db of LaunchBox app. It generates a short xml file with the main information about the game It takes images, pdf manual, video, music, rom file. It takes also the cheatcode files if you fill the path ('GameName-.') It generates a tree view file. 7z and zip compression Backup datas about a game from LaunchBox xml When PackMe run, creates an enhanced xml file, adding missing paths, additionally to the original backup Permits to choose manually video, music, manual if db don't mention paths. Contextual menu permits now to make some operations to construct the workfolder, to compress it later. Why ? Because as a french gamer i wanted to save everything i fill about my games and keep it for later, just in case there was a problem, reinstall or whatever. Note Use it only with roms. Don't move or delete files from the source (never) It asks before to overwrite roms, manuals, music, video that are in the working directory meanwhile the copy (the target directory) Currently it asks a global permission to overwrite for the image/pictures files, even if there is no image file in the the destination folder. The clones are added only if they are grouped with a main in LaunchBox Compression 7z and zip It logs everything during the game treatment in a window, and a file. TODO Work in progress: Eliminate duplicates images files function in contextual menu (md5 calcul) Filter platforms Double Security on work folder Find a better way to handle images files Correct the english version Carroussel to see image files to overwrite etc... (if necessary) Mode silent without box prompt ? (All overwrite) Mode silent without log window Edit info in short list ? => it means to load total information of the game. Splashscreen on loading Ameliorate config with own browser system and box path editable md5 Compareason ? Move VFolder, HFolder, copyfile, reconstruct path (set a security basic path option) About EBGame.xml and OBGame.xml. This xml files are a first step to reinject games in LaunchBox xml files, but keep in mind, it's a beta. This is why i didn't make a function to do it, to test,before, the reliability, so wait before to do it manually, please, or do it at your own risks. Submitter Axenn Submitted 09/08/2018 Category Third-party Apps and Plugins  
  9. Version b1.5.0.2

    75 downloads

    Repository: https://github.com/daerlnaxe/Pack-My-Game Explanations in English: https://github.com/daerlnaxe/Pack-My-Game/blob/master/README.md Explications en Français: https://github.com/daerlnaxe/Pack-My-Game/blob/master/README-FR.md Beta version: don't change anything in LaunchBox. Use it only with roms ! What it does: It copies then compress everything about a game contained in the db of LaunchBox app. It generates a short xml file with the main information about the game It takes images, pdf manual, video, music, rom file. It takes also the cheatcode files if you fill the path ('GameName-.') It generates a tree view file. 7z and zip compression Backup datas about a game from LaunchBox xml When PackMe run, creates an enhanced xml file, adding missing paths, additionally to the original backup Permits to choose manually video, music, manual if db don't mention paths. Contextual menu permits now to make some operations to construct the workfolder, to compress it later. Why ? Because as a french gamer i wanted to save everything i fill about my games and keep it for later, just in case there was a problem, reinstall or whatever. Note Use it only with roms. Don't move or delete files from the source (never) It asks before to overwrite roms, manuals, music, video that are in the working directory meanwhile the copy (the target directory) Currently it asks a global permission to overwrite for the image/pictures files, even if there is no image file in the the destination folder. The clones are added only if they are grouped with a main in LaunchBox Compression 7z and zip It logs everything during the game treatment in a window, and a file. TODO Work in progress: Eliminate duplicates images files function in contextual menu (md5 calcul) Filter platforms Double Security on work folder Find a better way to handle images files Correct the english version Carroussel to see image files to overwrite etc... (if necessary) Mode silent without box prompt ? (All overwrite) Mode silent without log window Edit info in short list ? => it means to load total information of the game. Splashscreen on loading Ameliorate config with own browser system and box path editable md5 Compareason ? Move VFolder, HFolder, copyfile, reconstruct path (set a security basic path option) About EBGame.xml and OBGame.xml. This xml files are a first step to reinject games in LaunchBox xml files, but keep in mind, it's a beta. This is why i didn't make a function to do it, to test,before, the reliability, so wait before to do it manually, please, or do it at your own risks.
  10. Hi, I asked my self some question about the functionment of launchbox. Example: sonic the hedghehog. Sonic the hedgehog with trainer. I combine both, but if i scan again, trainer is added as a new game, each time. In this case you hide the trainer to be quiet for the future ? (it can be launched by the main item game in the contextual menu)
  11. i found the error: to force my plugin to stop i suscribed to closing mainform event.
  12. the plugin is currently in development .... there was already a problem in menu tools section. Now you can see the plugin, but he can't be launched.
  13. Hi, just to feedback a problem. I've unfortunately did the update by mistake, now my plugin is visible in the menu tool but he can't be launched, as i can't back to the previous version currently by the option in the menu (it seems the exe file disappeared too with the update), like with the others versions, by this side it's stuck until the next update. Fortunately for me, i'm working on a backup version, so i can make a new copy of my old LaunchBox folder to return to the previous version, but i thought it was better to signal this problem.
  14. happy to help. I'm not an expert in c# (not my job, programmation for pleasure) but if i can help, it's a real pleasure.
  15. didn't tested but i think it can work. var emulators = PluginHelper.DataManager.GetAllEmulators(); // it's an array you could access by the row, example: emulators[0].ApplicationPath;
  16. Hi, i would to know which gui was the better way for the users, i was ask to myself if all users could use a plugin with wpf, or if it was better to stay in winform. Sincerely.
  17. SappPasRoot - Change all the folders by one shot. View File !!! Caution !!!: Even if i tested and i made as much attention as possible to make a perfect release, it's a beta version. So make a backup of xml files "./data" before to use it. Currently it can't be launched with LaunchBox.next, it's not visible in tools menu but it works perfectly with classic LaunchBox. For the while tested only with roms !!! Attention !!!: Même si j'ai testé et prêté la plus grande attention possible pour faire une release parfaite, c'est une version bêta. Aussi faites avant une backup des fichiers xml "./data" avant d'utiliser le plugin. Actuellement ça ne peut pas être lancé avec LaunchBox.net car ce n'est pas visible dans le menu "tools", mais ça fonctionne parfaitement avec LaunchBox classique. Pour le moment testé uniquement sur des roms Description: Tired to change manually the 10+ folders of a platform, or perhaps you fear to make a mistake by editing the xml file ? SappPasRoot permits to change all folders by choose a root folder. If you need to change the name of the mediatype, you can too. You want to reset to default factory... it's also possible. I made this plugin with a real wish to make the using very simple, buttons appear or disappear according to the step. The list of folder adapts to the content the most possible to give you the most informations possible without bother you. I hope you will like it. Fatigué de changer manuellement les 10+ dossiers d'une plateforme, ou peut être craignez vous une erreur en éditant le fichier xml ? SappPasRoot permet de changer tous les dossiers en choisissant un dossier racine. Si vous voulez changer le nom des médiatypes vous le pouveez aussi. Vous voulez faire un reset factory... C'est aussi possible. J'ai réalisé ce plugin avec un réel souhait de rendre son utilisation très simple, les boutons apparaissent et disparaissent en fonction des étapes. La liste des dossiers s'adapte au contenu le plus possible pour vous donner le plus d'information possibles sans vous ennuyer. J'espère que vous apprécierez. Languages currently supported: English Français. Todo: Reset last action Reset Fields of MoreMen backup data files previous to make change ? See with backups. Infos: Bugs fixed: Errors on links about image files Added version number in title Options to change paths for existing games (manual, application, etc...) Filter hidden games (or not) Two way to change game paths forced, or respect subdfolders. 'More' fields are now saved (Change platform paths) Notes: Change game paths follow the structure of the platform.$ If you think about a new way to change games paths, say it, i i will add it as new option In some case the link is not modified, it changes only what he find in database, Launchbox can find musics, vidéos, images by look in the folders and he will found by the folders of the platform... so don't be affraid if you don't see it in the gui for the games folders, it means there is nothing in the xml file. What you need to make manually : Make a backup of your data files before use it (i will make an automatic backup system) Transfert your data manually (games, videos, pics) after modification plugin modify ONLY xml files to avoid a problem corrupting your datas. Submitter Axenn Submitted 08/30/2018 Category Third-party Apps and Plugins SappPasRoot-b2.0.1.5.zip SappPasRoot-b2.0.1.6.zip Screenshots in French, but you have also English translation... if people want to add more languages it's possible. (see github)
  18. Thx Jason, i've not the habit to publish my work ( i'm not a developer but a engineer in electrotechnic ), however i've the habit to be very meticulous, i will test just one thing to be sure about PackMyGame... and pass the app in beta then publish. I'm reassured for the plugin. Thx for your welcome.
  19. Thanks, Zombeaver, i will see that that later. I would to ask a different question i'm not sure if i must to post a new thread or not. I made the most of what i want with for the third-party application i made, i chained with a new project, a plugin, but i have a big problem, the plugin is added on classic launchbox but not at all on "launchbox.next". I would to know also what are the conditions to post in the download section. Time in beta ? number of beta testers ? thx
  20. Hi everybody, 11/05/2021: Discontinued, see the new version. it tooks more time than i expected but i finished the first version. Currently it's an alpha, i need feedback. It's in debug mode with a window tracing all the work on the game treated. I link the github profile, there is all. https://github.com/daerlnaxe/Pack-My-Game Current version Alpha10 PackMyGame x64 PackMyGame x86 Help on the git-hub page (wiki in progress) What it do: It copies then compress everything about a game contained in the db of LaunchBox app. It generates a short xml file with the main information about the game It takes images, pdf manual, video, music, rom file. It takes also the cheatcode files if you fill the path ('GameName-.') It generates a tree view file. 7z and zip compression Why ? Because as a french gamer i wanted to save everything i fill about my games and keep it for later, just in case there was a problem. Note Use it only with roms. Don't move or delete files from the source (never) Ask before to overwrite roms, manuals, music, video that are in the working directory meanwhile the copy (the target directory) Currently it ask a global permission to overwrite for the image/pictures files, even if there is no image file in the the destination folder. The clones are added only if they are grouped with a main in LaunchBox Compression 7z and zip
  21. Hello, Thanks a lot for the informations, i will take a look at the documentation. It made a bit more time than i thought... i wanted to add a better messagebox, than the one by default and add a log to quiet the most paranoiac users... like me ^^. Specially in alpha mode i talked to myself it was better to keep a hand under the process. It seems clear with your explications in all case. Sincerily. ps: Sorry to have take so long time to answer.
  22. Hi, i'm developing a external third-party application in c#. It pack game selected from the database of LaunchBox in a zip with music, video, etc... It make an info.xml to keep a trace of informations scrapped about the game (i'm French so i change some parts, and want to keep my own informations about the game). I've Almost done (but i take a pause to go swimming :D) Currently there is just something missing, because i would some answers before, about pictures... Is there some informations somewhere else than in the relative xml to the platform ? Or is there an algorithm in LaunchBox, examining name of the pictures ? Perhaps a naming codification... ? The id in the xmlfile perhaps ? Thx for all informations you could give me. Best regards. Ps: hope to release an alpha tomorrow.
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