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launchretrogirl2562

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Everything posted by launchretrogirl2562

  1. Will this one suffice?
  2. I see no real advantage to having all games in the same platform. Only disadvantages. So best to separate games in their own platform. saves time later on when u want to add games. The custom launch commands should be exceptions within a specific platform/core
  3. yes. Well, u would just have a new platform called 'Sega Genesis' And u would have an extra line in your retroarch emulator (associated platforms) and for the sega genesis u would have the genesis core configured and set as default. Anything that deviates from that for that specific platform, u would use the custom launch commands for.
  4. let me know how (or if) it works out
  5. @Joe35car : For the custom launch command which skizzosjt is referring to in first line... Look here:
  6. Just add the games as you are doing. Then after u imported them, go to the game u want to run with a different core. Select "Edit", go to the "Emulation" tab, and enable "Use Custom Command-line Parameters". -L "cores\custom_Core.dll see also
  7. then no idea. Best to wait till someone of the LB team chimes in
  8. have you checked each of these games on the gamesDB for the specific platform you were downloading for? https://gamesdb.launchbox-app.com/ If the games don't have artwork then it ofcourse would show 0 items when downloading them from within launchbox. If they however do have artwork...try to force a metadata update from within launchbox.
  9. sure. Let me know how you get on.😊
  10. whats the problem? U buy the premium version. U put the license xml file in the root folder (for instance in c:\launchnox) and there you go...premium version
  11. first run it only from command line Open command window Go to the directory where you have jzintv installed. For instance: C:\Program Files\jzIntv\bin then start jzintv with the path to your rom I just tried and airstrike launches. so just jzint.exe and passing the romfile (with complete path to rom) starts the game so u should be able to launch it from LB
  12. Full commandline commands: Usage: jzintv [flags] gamefile Specifying a game image: jzIntv supports most, if not all, known formats for Intellivision game ROM images. When invoking jzIntv, provide the full path to the game-image file. If you omit the file extension, jzIntv will search for an appropriate file by trying the following extensions: .rom, .bin, .int, and .itv. The overall ROM search process is somewhat involved. See the jzIntv documentation for details. If the filename ends in .bin, .int, or .itv, or if jzIntv does not recognize the file's extension, it will assume the file is in BIN+CFG format. In that case, jzIntv will look for a matching .cfg file. Systems with case-sensitive file names (Linux, UNIX, etc.) need to ensure the filename extensions are in lower-case. On all systems, jzIntv expects to receive file names with lower-case extensions. ROM Image Flags: -e /path/to/exec.bin Specifies path to the EXEC ROM image. --execimg=/path/to/exec.bin By default, jzIntv looks in current dir. -g /path/to/grom.bin Specifies path to the GROM ROM image. --gromimg=/path/to/grom.bin By default, jzIntv looks in current dir. -E /path/to/ecs.bin Specifies path to the ECS ROM image --ecsimg=/path/to/ecs.bin By default, jzIntv looks in current dir. Only needed when ECS is enabled. Intellivision Hardware Flags: -s# --ecs=# ECS. 0: Disable, 1: Enable -v# --voice=# Intellivoice. 0: Disable, 1: Enable -W# --voicewindow=# Sets averaging window for voice filter. -Vname --voicefiles=name Saves voice WAV files to name####.wav. Video and Sound Flags: -z# --displaysize=# Desired display mode: 0: 320x200x8bpp 1: 640x480x8bpp 2: 320x240x16bpp -f# -x# --fullscreen=# Full screen display: 0: Windowed 1: Full screen -a# --audiorate=# Audio sampling rate. 0 disables audio. --audio=# Synonym for --audiorate. -Fname --audiofile=name Records all audio to specified file. -w# --audiowindow=# Sets averaging window for audio filter. -B# --audiobufsize=# Internal audio buffer size. -C# --audiobufcnt=# Internal audio buffer count. -M# --audiomintick=# Minimum Intellivion cycles between explicit calls to snd_tick(). Input Configuration Flags: Currently, jzIntv does not offer a flexible method to re-bind keys. The kbdhackfile does allow you to crudely specify key bindings. --kbdhackfile=/path/to/file Configure key bindings. -m# --kbdmap=# Specify initial keyboard map (0-3) Analog and USB joysticks have a rich set of configuration parameters. Run jzIntv with an empty configuration string to find out defaults are for your joystick and operating system. For more information on configuring joysticks, see the file jzintv/doc/jzintv/joystick.txt --js0="config string" Configures Joystick #0 --js1="config string" Configures Joystick #1 --js2="config string" Configures Joystick #2 --js3="config string" Configures Joystick #3 The INTV2PC can drive either the Master Component or the ECS' controller inputs. The following flags associate INTV2PCs with controllers: -i# --i2pc0=# Port # for INTV2PC for Master Comp inputs. -I# --i2pc1=# Port # for INTV2PC for ECS inputs. --intv2pc0=# Synonym for --i2pc0 --intv2pc1=# Synonym for --i2pc1 The Classic Game Controller can drive either the Master Component or the ECS' controller inputs. The following flags associate CGCs with controllers: --cgc0[=#] CGC for Master Component inputs. --cgc1[=#] CGC for ECS inputs. Intellicart .ROM emulation specific flags: -c# --icartcache=# Change caching policy for Intellicart .ROM programs: 0: Cache bankswitched memory (default) 1: Don't cache bankswitched memory 2: Only cache read-only, non-banksw. 3: Do not cache anything. Misc Flags: -d --debugger Enable jzIntv's debugger. --sym-file=path Load symbol table from 'path'. -r# --ratecontrol=# \_ Speed up by factor #. Setting # --macho=# / to 0 disables rate control. -p path --rom-path=path Append path to the ROM search path. -q --quiet Hide jzIntv's non-error output. --gui-mode Tells jzIntv to listen for commands from a GUI over stdin. -J path --jlp-savegame=path Enable JLP-style save-game support with 'path' as the save-game file. -l --license License information -h -? --help This usage info Environment: JZINTV_ROM_PATH Controls ROM search path. Components of the ROM search path should be separated by ";" characters. jzIntv examines dirs specified by --rom-path before dirs specified by JZINTV_ROM_PATH. Legal note: Intellivision(TM) is a trademark of Intellivision Productions. Joe Zbiciak and jzIntv are not affiliated with Intellivision Productions. jzintv.txt
  13. from the website: the main files (listed below) are also needed to play all the games. They need to reside in the directory where jzIntv is installed. These files are NOT part of the installation and can be obtained from the Intellivision Lives or Rocks CD. * Executive ROM: Commonly named EXEC.BIN or EXEC.INT. * Graphics ROM: Commonly named GROM.BIN or GROM.INT. * Entertainment Computer System ROM: Commonly named ECS.BIN. Required to play ECS games. * Intellivoice ROM: Commonly named IVOICE.BIN. Required to play Intellivoice games. (The above files should reside in the directory where jzIntv is installed.)
  14. Do you have these files? Executive ROM: Commonly named EXEC.BIN or EXEC.INT. * Graphics ROM: Commonly named GROM.BIN or GROM.INT. extra bioses * Entertainment Computer System ROM: Commonly named ECS.BIN. Required to play ECS games. * Intellivoice ROM: Commonly named IVOICE.BIN. Required to play Intellivoice games.
  15. I run my mattel intellivision in Retroarch by the way. Might be another path to explore. https://docs.libretro.com/library/freeintv/
  16. yes. jzintv.exe [options] [rom_file] -f1 - Fullscreen mode -z# - Display size (0-7, where 6 = 1728x1080) -p [path] - ROM path for BIOS files -q - Quiet mode (suppress stdout) --kbdhackfile=[file] - Custom keyboard mappings so that would be for instance: jzintv.exe -f1 -q %romfile% U might have to play around with the rom part. Standalone romfile/rompath...
  17. Did u try these? #IfWinActive ahk_exe bsnes.exe F11:: ControlSend,, !{Enter}, ahk_exe bsnes.exe return #IfWinActive OR #IfWinActive ahk_exe bsnes.exe F11:: SendMode Input Send !{Enter} return #IfWinActive OR #IfWinActive ahk_exe bsnes.exe F11:: SendMode Event Send !{Enter} return #IfWinActive OR #IfWinActive ahk_exe bsnes.exe F11:: SendMode Play Send !{Enter} return #IfWinActive OR #IfWinActive ahk_exe bsnes.exe F11:: ; Send Alt+Enter using Windows messages PostMessage, 0x0104, 0x12, 0x20380001,, ahk_exe bsnes.exe ; Alt down (0x12 = VK_MENU) PostMessage, 0x0104, 0x0D, 0x20380001,, ahk_exe bsnes.exe ; Enter down PostMessage, 0x0105, 0x0D, 0xC0380001,, ahk_exe bsnes.exe ; Enter up PostMessage, 0x0105, 0x12, 0xC0380001,, ahk_exe bsnes.exe ; Alt up return #IfWinActive OR #IfWinActive ahk_exe bsnes.exe F11:: WinGet, TempWindowID, ID, ahk_exe bsnes.exe If (TempWindowID) { WinGet, WindowStyle, Style, ahk_id %TempWindowID% If (WindowStyle & 0x20000) ; WS_MINIMIZE { WinRestore, ahk_id %TempWindowID% } Else { WinSet, Style, ^0xC40000, ahk_id %TempWindowID% WinMove, ahk_id %TempWindowID%, , 0, 0, A_ScreenWidth, A_ScreenHeight } } return #IfWinActive
  18. which ahk scripts have u tried?
  19. I dont think jzIntvImGUI has commandline arguments to pass from launchbox? At least I can't find anything relating to that. I think if u use the jzIntv then it will work.
  20. all time favorite when I was growing up
  21. u've been busy seaview59 😁
  22. @goofers And took the clearer letters 'THE' from the steamgrid image.
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