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launchretrogirl2562

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Everything posted by launchretrogirl2562

  1. Any plans for an update? I noticed some tables were added : Banzai Run Earthshaker Black Knight 2000
  2. this one came with one of the bigbox themes I downloaded.
  3. Too be fair, that's not what he said. He said he found a lunch box.🍞🍏🥛
  4. Hi Faeran, Yes that works. Thank you very much. Sadly my skills in editing xaml files are severely lacking 😢 Getting the marquee to show up in the right place is - i found out- a bit of a struggle.
  5. did you activate game mode on your samsung TV? https://www.samsung.com/au/support/tv-audio-video/smart-tv-game-mode/ There are some settings you need to make. Also, it is best to sometimes not mirror...but just make the TV as the only active one.
  6. Hi Jason, I was in the process of adjusting my theme to use moving marquees on top of my arcade cabinet. I use the following in my wheelgames3 xaml <!-- MARQUEE IMAGE --> <controls:PrioritizedPathSelector x:Name="MarqueeVideoFileName" FolderPath="Themes\Unified &amp; Ultrawide\Media\marqueeVids" FileExtension=".mp4" Priority1FileName="{Binding SelectedGame.ApplicationFileNameWithoutExtension}" /> <controls:VideoControl VideoPath="{Binding PrioritizedFilePath, ElementName=MarqueeVideoFileName}" StretchVideo="true" Grid.Column="1" Grid.ColumnSpan="3" Grid.RowSpan="1" CenterVideo="false" Panel.ZIndex="1" HorizontalAlignment="Center" VerticalAlignment="Top" /> <TextBlock Grid.Column="1" Panel.ZIndex="2" Grid.ColumnSpan="4" Grid.RowSpan="1" Text="{Binding PrioritizedFilePath, ElementName=MarqueeVideoFileName}" Foreground="Orange" DockPanel.Dock="Left" FontFamily="{StaticResource FontBebasNeue}" FontSize="50" TextAlignment="Left" /> With the textblock I just check to see if the path to my marquee vid is correct...which it is. But my marquee just doesn't show. When I however click through to the textgames view....and go back...then magically the marquee appears. But never on the first go, and never while scrolling through the games in the wheelgamesview The textblock shows the correct path to the vid each time I scroll through the wheel....but the marquee never loads. Only always when first going to the textgames view...and then back I did include the reference in usercontrols : xmlns:videos="clr-namespace:Unbroken.LaunchBox.Windows.BigBox.Controls;assembly=BigBox" What could be the cause of this? I am using the following theme Example of marquees are attached 1943.mp4 1944.mp4
  7. I follow Mr Sujano on youtube, both were featured there.
  8. Do try one of the other switch emulators: https://git.citron-emu.org/Citron/Citron https://github.com/emuplace/sudachi.emuplace.app/releases
  9. Hi, I am using the following xaml code in my bigbox theme <controls:PrioritizedPathSelector x:Name="BackgroundFileName" FolderPath="Themes\Unified &amp; Ultrawide\Media\Background" FileExtension=".jpg" Priority1FileName="{Binding SelectedGame.Title}" Priority2FileName="{Binding SelectedGame.ApplicationFileNameWithoutExtension}" Priority3FileName="{Binding SelectedGame.SortTitle}" Priority4FileName="{Binding Platform.NestedName}" Priority5FileName="Arcade2" /> <Image x:Name="BackgroundImage" Grid.Column="2" Grid.ColumnSpan="8" Grid.RowSpan="8" Source="{Binding PrioritizedFilePath, ElementName=BackgroundFileName}" Opacity="100" Panel.ZIndex="0" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" /> All images with special characters in them don't show. Others work fine. From the forum I for instance learned I need to replace : with a _ So for the game title '1944: The Loop Master' that becomes on disk '1944_ The loop Master.jpg' (see the Title of the game in the screenshot from bigbox 1944.png) I even tried to add an image with removing the underscore '1944 The loop Master.jpg' However, the image just doesn't show. I followed the instructions to the letter and am confused as to why this doesn't work???
  10. There is this one...not sure where I found it or who made it. (credits to the author anyway) Fujitsu FM Towns.mp4
  11. for pinball M I cut a video from arcade one (credit there) channel on youtube: for pinball FX, check here : Pinball M.mp4
  12. Thanks Edgemundo 👍👍👍
  13. Looking for those as well 😑
  14. are you sure you have the right rom? cause jplstw22 is a pinball game. status Emulation:Preliminary http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=jplstw22&search_id= i think you need the jpark roms http://adb.arcadeitalia.net/lista_mame.php?ricerca=Jurassic+Park&arcade_only=0
  15. I run sega 32x with retroarch 1.19.1 See attached images for the emulator settings and the core to use
  16. I had to change my emulator settings for it to work. But your detailed explanation helped me cause I also forgot to add the path to the rompath list in mame. So thanks again. And include the bios ofcourse.
  17. Does the mtx need a bios file and where do I put it? Do the roms need to be put in a special directory like mtx512 or other? By following the default command line LaunchBox Default Command-Line Parameters: mtx512 -autoboot_delay 1 -autoboot_script scripts/mtx_cass.lua I can't get the roms to boot?
  18. I did a test. I created an m3u file with the following contents : Disk1.d64:archipel.+5h/rem The game I am running is called archipelago and from the list contents of the d64 disk you can see why I use the 'archipel.+5h/rem' command in the m3u file Then I run Retroarch and load the C64 VICE core Then Load Content. Browse to the m3u file and select it As u can see the LOAD command is passed correctly to the core And the game runs fine
  19. I hear your problem but I also do not have a proper solution. If it were up to me I would just download Zombeaver's collection and go with that. All the work has already been done, and if you want to add games to it, customize it, then it is easy to find out how to do. Maybe not a direct answer to your question but in the end,...it serves the same purpose.
  20. hi Zombeaver, can you provide an update on your progress on c64dreams? i did check discord but couldnt find a current status. do you plan to use the latest version of retroarch? anyway, thanks again for your work on this wonderful project!
  21. agree wholeheartedly with that statement! however, when it comes to other systems like hyperspin, retrobat, batocera, coinops....i would still always choose launchbox over all others.
  22. shouldn't the element name 'bezel' also be referenced somewhere in your view name. Like for instance.... <!-- invaders.lay --> <mamelayout version="2"> <element name="bezel"> <image file="Bezel.png" /> </element> <element name="backdrop_m"> <image file="backdrop_moon_midway.png" /> </element> <element name="overlay_m"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="32" right="224" bottom="64" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <view name="Upright_Artwork"> <screen index="0"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.8" /> </screen> <element ref="bezel"> <bounds x="0" y="0" width="xxx" height="xxx"/> <-- fill in your desired height and width </element> <element ref="overlay_m" blend="multiply"> <bounds x="0" y="0" width="195" height="260" /> </element> <element ref="backdrop_m" blend="add"> <bounds x="0" y="0" width="195" height="260" /> <color alpha="0.3" /> </element> </view> </mamelayout>
  23. There are three ways to update or install it. From the 'edit emulator' option From the 'add emulator' option From the import Roms option
  24. I discovered the cause of the issue. I had two dolphin versions installed. One for Nintendo Gamecube and WII. One for Sega Triforce. The dolphin version required to run Triforce are only the older versions of dolphin found here : https://dolphin-emu.org/download/list/Triforce/ The notification thus comes from the triforce dolphin. I think the dolphin plugin also checks that version and throws the notification error. However, from my knowledge,...Sega Triforce can only be run in one of the older builds of dolphin from the list of versions in the link above. So either I have to get used to getting two notification popups each time I open the manage emulators screen OR the dolphin plugin or other code needs to take into account that Sega Triforce can only be run in those older versions of dolphin.
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