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launchretrogirl2562

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Everything posted by launchretrogirl2562

  1. You can split them up. For instance : 3D Grand Prix & Who Dares Win 2 Import the same rom 2 times. (check the box that makes sure LB imports duplicate files) But once with the name 3D Grand Prix And once with the name Who Dares Win 2 That way, it will get parsed and each item in launchbox gets its images but it's still the same rom but then imported twice. Only advisable if there are not many of them cause it can take alot of work going through all of them
  2. Tested with Retroarch 1.10.3 and mesen_s libreto core and all MSU-1 games tested and playable. I've extracted all zips in seperate folders and use the .sfc file from within launchbox to run the game. Zips also do work but I remember an issue with one or two games??
  3. πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘ Hi Zombeaver, am really looking forward to version 0.60. Questions Will version 0.60 be using the latest version of Retroarch (1.10.3 or up)? Will there be an easy update from version 0.45 to 0.60 without the need to download a whole new version? Have you ever considered implementing the mega bezel reflection shader? https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512 Maybe in combination with The Namec Commodore pack? https://forums.libretro.com/t/thenamec-mega-bezel-packs-amiga-commodore-64-vic20-crtgaming-soon/31523 Both project have githubs and once copied to a retroarch install (vs 1.9.8 and up) will work out of the box. (once u choose a fitting preset) Not taking back on your hard work which is tremendously appreciated. However, all other platforms I use Retroarch with I have implemented the above shader packs. Reason I use these cause in every platform I use it with, it automatically takes care of the sizing no matter which size of screen you use it on. Either way, just wanted to let you know other creators out there who also included C64 in their projects.
  4. My God. You are right. I can still detect the error again. Strange cause it did go away after I cleared the plugin. Thats why I assumed it as the culprit. Anyhoo...none the matter...all about reporting the bugs so the devs can fix them I suppose πŸ˜‰ Good checking of you JoeViking245πŸ‘
  5. not sure if it has been reported here. But read my comment on the 12.10 beta thread for a bug which is caused by the mame software list importer EDIT 30-04-2022 : Seems this had nothing to do with this plugin. It just seemed to fix the error but in fact it didn't. Thanks to JoeViking for spotting that.
  6. Never mind. I found the culprit. Reran all steps I changed and turns out the 'import mame software lists' plugin causes this erratic behavior in the scrape as list. After I removed that plugin the dropdownlist shows correctly again minus the empty values. Maybe the developers of that plugin can look at it and fix it in their new version. I was using version 4.04
  7. I found a little bug in version 12.11 When I add a new platform the 'scrape as' dropdownlist shows a lot of empty values. I have to scroll down a lot of lines before the values I am accustomed to show up. I didn't encounter this bug when I was still at version 12.9
  8. Looks like a tremendous amount of work. Your work is very much appreciated. I will look at each of my platformlogo's to see all the logo's I can change out for your higher quality ones. Always nice to improve and this set facilitates just that. So thumbs up!!!!!!
  9. No need to be so strict on yourself (but my skills in Photoshop are not so good) They look good. I like the scanlines effect on these logo's. I'm gonna use some of these. So thanks.
  10. I was already manually editing them. But it is very time consuming to get all the videos to correctly match the video backgrounds and get all rowspan and colspans correct πŸ˜„
  11. hi jason, is there a theme community creator version available? was looking at the following and wanted to try it out on my favorite theme
  12. I used one of his vids to add the Fujitsu FM towns platform. So thanks for the video. Else I wouldn't have found nor looked for it.πŸ‘
  13. For anyone looking to add FM town as a platform and get it working through launchbox. I found a youtube video yesterday : I tested it and it works. (thanks to oldstyle gaming) The links to download the emulator are in oldstyle gaming's youtube comments. You can also download the emulator here : https://github.com/captainys/TOWNSEMU And get the roms/bios you need to run games here (these are placed in the Tsugaru emulator folder in a folder called 'roms'): http://ysflight.in.coocan.jp/FM/towns/FreeTOWNS/ROMS.zip (This link is posted also on the github page.) After configuring it should look like this in launchbox emulator screen.
  14. The way you have it now is correct. Folders with the chd's and zips in the root. Launchbox will detect/recognize the games. When importing them, you can direct Launchbox to the folder you have now and it will parse all the zips and versions of all arcade games.
  15. Could you elaborate a bit about how you configure the controls for each game? I tried to add some games and re-used a couple config files. For instance, I tried to add pyjamarama....so I checked a similar game (config wise) and decided Everyone's a Wally is pretty similar. Then I took the files in that game's directory and changed it to pyjamarama. I checked in the retroarch directory for any *.opt files or remap files specifically for Everyone's a Wally but didnt find any. So according to my logic pyjamarama should work with my controller. πŸ˜„ Sadly...that didnt work. I noticed in the vbs or cmd it calls controller.exe (or variants of controller.exe) But I cannot find any custom configs for that tool. So, can you explain a bit how you configure games to work with a standard xbox controller. Or direct me to a link to your website where it is explained? Much obliged πŸ™
  16. Amazing project. Truly a work of love and just seeing it, using it in my launchbox that hard work just oozes out of every crevice. You sir are a true legend. Also, looking at the games you favorited...most of them correspond with the games I played when I was young. I was looking to see if all my own favorites were available by browsing through the internet archive https://archive.org/details/C64Gamevideoarchive?&sort=-week&page=4 Most were luckily already added. Some of the games I played when I was young (Lady Tut, Loco, Pyjamarama, Neptune's Daughter, Pegasis, Lazarian, Arctic Shipwreck, Tales of the Arabian Nights,...) were missing but I guess they will come in the next version updates.🧐 For myself, cause I use Big Box...I have been working on adding most of the videos I could find and using 'Renamer' to make them correspond to the folder names. As source I use emumovies and internetarchive to find most of them. If you also have the videos I would recommend you also include them in your next updates cause I'm guessing most users here use Big Box. I was looking to upgrade the included Retroarch to version 1.10 cause I am using the Reflection Mega Bezel combined with the Commodore Bezels. (Only for faster PC's cause they do add some cpu requires) Anyway, your work is much appreciated. Really looking forward to seeing the next updates and will most definitely be following the progress.
  17. Much thanks C-Beats, I appreciate you taking the time to answer and I understand what you're saying. Even that this is the intended functionality of the tool. However, then either launchbox needs a fourth option in the download metadata and media wizard or it needs an option for selecting primary or fixed images. (preferably for the images that are mostly used in the frontend of bigbox / clear logo & front box,..) I tested it through an through with only one game as example. (Dirt 4) The Dirt 4-01.png is the one I want to see in launchbox AND bigbox. (Because the Dirt 4.png doesn't show clearly in the theme I'm using because it has a dark background) So using the second option in the wizard, I always end up with launchbox downloading the black clear logo. It might be the case that in bigbox the old one from the cache is still being used. But after a refresh or when I decide to clear my cache I run the risk it mostly uses the wrong ones. It is impossible for a user with a big library to keep track of all the logo's they either changed themselves or found others themselves. For now, I have to manually check all duplicates and try and delete all black colored ones which were downloaded after doing a full download for my library. It is however easy to just select the entire library once a month and running the 'download metadata and media wizard' to download all the missing media. So, when someone already has made changes in the things they want to see in the frontend (bigbox), you cannot just run the 'download metadata and media wizard' for your entire collection cause all changes made in either which front box or which clear logo is being shown, risk the chance of all being changed again. It is also impossible for a big library to go from platform to platform and check and uncheck the types of media it has to download. So that is also of no use. I strive to have a full library for each platform with clear logo's and other type of media images I want to see in the games wheel or in the rest of big box. So, I don't know about other users, but it would sure be nice to have the option of selecting a primary image which you can be sure will always be used in the front end. Or even something simple in the code, like the image xxx-01 is always the primary. That way at least a user can make changes with knowing it will always be the primary image. Then I think I better define this as a feature request. Either way, it is a fantastic product and I get alot of information from browsing this forum and the download section.
  18. Hi, I looked at the fixes in the upcoming version of launchbox 11.13 https://www.launchbox-app.com/about/changelog I did not see the bug I experience listed there on my running 11.12 version. Bug : On version 11.12, when I decide to download metadata and media and select the option 'YES, but do not replace any existing media'....it still replaces my existing media???? I discovered this because my theme does not like black colored clear logo's cause of my art background. So any clear logo's which already were linked in my games library, and which I changed to white (with photoshop)....did get changed to the original logo's which were downloaded through the download metadata. Even though they were already filled in the metadata and thus linked. Result...I had to change all my clear logo's one by one by deleting all clear logo's which I updated myself and which had been recently downloaded and updated even though I told it NOT to. Luckily it hadn't deleted my already changed logo's cause I didnt check the checkmark 'remove the roughly matched images' This issue can easily be reproduced by adding a game in launchbox with a logo which is downloaded by the metadata download. Then changing that logo with a custom color. Then running the metadata download option again, selecting everything, and choosing the option 'yes, but do not replace any existing media'. You will notice it just downloads the logo anyway and makes it primary. Thereby disregarding the logo I wanted it to show. Please fix cause I am now afraid to run the metadata download again to update my library. Thank you!
  19. it works like a charm !!! ApplicationFileNameWithoutExtension was the one I needed indeed. once again, many many thanks CMOSS! I'll however still be on the lookout for an update on your theme ?
  20. I've looked at it. Yes, I can get it to work like this. However...how do I change over 1700 images from the name of the zip which Mame uses to the launchbox database id of the game? How did you do that? Cause I assume you are using the same set of images as I am. Those images all have the mame/zipname .png
  21. COOL! Just what I was looking for ? Many thanks!!! ?? I will have a look at at and hopefully I can change my theme with your attached xaml as a baseline. Fingers crossed.
  22. How can I change the Wheel2GamesView.xaml in such a way that it points to my own arcade cabinets? My cabinet artwork is located in the default directory LaunchBox\Images\Arcade\Arcade - Cabinet\ I've downloaded all arcade cabinets from coinops Diamonds plus. (arcadecabinetscoinopsdiamonds.png) So for the game 3 Count Bout I would expect to see the arcade cabinet in my uploaded attachment 3countb.png I did try to change the xaml file myself by adding a binding to it and pointing it to ActiveGame.MarqueeImagePath but sadly without result. To show how it needs to look i've hardcoded the 3countb in the xaml, but this ofcourse needs to go automatically and change the cabinet with each different game. (3countbout.png) Any help would be much appreciated Wheel2GamesView.xaml
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