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tycho

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File Comments posted by tycho

    VisioN

       1,283    24

    On the one hand, I'm in awe of how great this looks. The presentation is *chef's kiss* my aesthetic. On the other hand, I yearn for video snaps to be playing. I'm so used to hearing the gameplay when browsing, I discovered I quite miss it. Regardless, excellent job on this theme.

  1. On 5/21/2022 at 1:41 AM, fercho said:

    Problably that's the problem,  Also check in the overlay menu section, if there is an option enabled  called "show inputs on overlay" and that "show inputs from port" is set to number 1 , if those options are not there, you need to update retroarch to make it work.

    This was the solution - I had to enable the "show inputs on overlay" option, as I had it previously disabled. Thanks!

    • Like 1
  2. 3 hours ago, fercho said:

    Yeah a lot  of time for the buttons position and size, the format retroarch uses for that is really weird.

    Did  not try it  on a 4k monitor, but if your screen ratio is 16:9 you should be fine, regardless what resolution you are using.

    If not,  you've got to adjust the overlay settings on retroarch to stretch and fill the whole screen, I try it on my phone (which is bigger that 16:9) and got black bars on the sides, with the buttons missplaced, So in the worst case, that would happen to you, but can be fixed in the overlay settings.

     

    Remember to keep the video screen scale to 4:3 as i set it up to that zise as base:

    SETTINGS >> VIDEO >> SCALING: 

       INTEGER SCALE: OFF

       ASPECT RATIO: 4:3

       CROP OVERSCAN: ON

    Use this setting on fullscreen and you should be good to go.

     

     

    Thanks, I'll give this a try when I get home later today.

    Steamy

       2,573    57

    Thanks for the latest update, keeping it in line with LB 12.10's new features; the new related/similar games node looks great in this theme. As I was playing around, I noticed I didn't see a release date listed for any of my games. I checked the details settings, and un-ticked and re-ticked the "Show Release Date" option, but still no luck. I see all my other selected details, like publisher, genre, rating, play count, etc - just not release date. Should I be looking somewhere else?

    Steamy

       2,573    57

    Quick note: I tried sorting my games by "last played" while in list view, and nothing happened. Point of fact, no sorting option works except for title. I haven't tested other views yet.

    Steamy

       2,573    57
    1 hour ago, Retro808 said:

    Yeah something like this. I like having the details hidden, but keeping the images in view so I moved the Carousel out and faded the image

    Screen Shot 2022-03-02 at 9.46.30 AM.png

    Can you share your .xaml files for this change? This is exactly the sort of thing I'd like to do, but looking at the code in the .xaml files makes my brain feel smooth.

    Related: Are there any resources or guides for editing/creating LB themese? I know the Community Editor has a good GUI for designing BigBox themes, but these days I'm more interested in LB themes...

    Lambda beta

       2,694    74

    With the 12.7 update, I rather like the new game details configuration in the default theme. Between the scrollable screenshots with the video up first (akin to the presentation on Steam) and the more aesthetically pleasing detail verbiage with the horizontal rules, my ideal would be this new default theme game details view but the rest of the layout using this Lambda theming...

  3. 4 hours ago, ikinsey said:

    Thanks for sharing this!

    Some issues I thought I'd node:

    - Quest for Glory III is actually a video for Quest for Glory II
    - Commander Keen II has the logo for Commander Keen I (can't tell if the footage is 1 or 2)

    Thanks for catching those! I must have already changed my QfG3 video already, because I have the correct one in my library, but I was completely unaware of the Keen2 video. Here are the two fixed clips:

    Lambda beta

       2,694    74
    20 hours ago, Traveler said:

    Hi, awesome theme. I have a problem - how can i make the video background transparent in the game details so i can see the fanart background image? When i click on a game for a brief moment the video background is transparent ()with a white play button) but after a few seconds it turns black.

    I'm not a coder so i have no clue what to do. I would appreciate your help.

    2021.06.08. (21-21-39).png

    These videos should autoplay; I'm not sure if there's a setting for that. If so, make sure autoplay is on.

    Are you using VLC or Windows Media Player as your default player? Whichever it is, switch it to the other and see what happens.

    Or you can just disable the videos so that the fanart is the only thing that shows.

    Lambda beta

       2,694    74
    On 6/3/2020 at 11:37 AM, shadowfire said:

    Yes, that's intended behavior. The background of videos is darkened when there's no FanArt in case someone has "Auto-Play Video" turned off  to hint the area where the video player is. (Otherwise it would just show a large play icon which can be confused with meaning "play game" or something.)

    But if you prefer to have it transparent you can override it by removing the comment tags in line 55 of Lambda beta 1.1/Views/Settings.xaml so it reads like this:

    
    <SolidColorBrush x:Key="LD_VideoBackgroundBrush" Color="Transparent"/>

    (You may have to restart Launchbox for it to take effect.)

    I see, thanks for clarifying that. I think that, given my own personal proclivities, I am more likely to flesh out my backgrounds collection; that being said, I'll try this out later tonight and see it for myself.

    Thanks again for this theme, it is everything I never knew I wanted for LB presentation and visuals.

    UPDATE: I added about fifty more backgrounds, then looked at the prospect of finding backgrounds for around 6,000 more games, and decided to go with this method of making the placeholder transparent. Works great!

    • Like 1

    Lambda beta

       2,694    74

    1.1 is a great update. Thanks for the time you put into the changes - I love the fanart as bezel for the video snaps. That is some *chef's kiss* work.

    Update #1:  I noticed some odd behavior with some video snaps, consistent with the particular files. For example, my Descent video, which is 640x480, displays in the 4:3 ratio, and I can see the fan art underneath. My snap for Descent II, which is 640x480, also displays in 4:3, but shows black bars on the sides. Upon further inspection, this seems to happen with games that do not have any images classified as "fanart - background". Every game that has such an image displays videos properly, and without any black bars.

    descent.png

    d2.png

    Update #2: I can confirm that manually adding or defining an image as "fanart - background" fixes the issue, and allows proper video display. Not a big deal, as the completionist portion of my brain is now demanding I make sure every game in my collection has a proper wallpaper now...

    • Thanks 1
  4. This theme inspired me to make my own designs. I made a total of 24 platform screens, and only one game-specific screen for now; here are a few that I whipped up today. I duplicated the Street Fighter file and named each copy for every arcade Street Fighter series game I have, so now all my SF games have the same pause screen, because they're all configured the same.

    Arcade.jpg

    Nintendo 64.jpg

    Nintendo Game Boy Advance.jpg

    Nintendo Gamecube.jpg

    Sega Dreamcast.jpg

    Sega Genesis.jpg

    SNK Neo Geo AES.jpg

    Sony Playstation.jpg

    Sony PSP.jpg

    Street Fighter Series.jpg

    Lambda beta

       2,694    74
    4 hours ago, shadowfire said:

    Not 100% sure if this will also work with WMP (as I mentioned mine is broken so I can only test VLC for now) but you can try adding MaxHeight to your already modified VideoControls line in GameDetails.xaml like this: 

    
    <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" MaxHeight="500" Margin="0,-10,0,5"/>

    The value of 500 is just a suggestion, you may want to tweak it depending on your preferred window size. Also this will most likely pillarbox your vertical videos anyway because reducing height also means reducing width.

    Thanks, appreciated :) Note that the workaround I'm working on will have a fixed aspect ratio but I'll make it relatively easy to change the default to another one (e.g. 16:9, 4:3 or 3:4 vertical) 

     

    Thanks, this worked like a charm. I set my max height to 400, and now the vertical snaps don't take up the whole are, and I can now access the middle frame of the game details window. 16:9 and 4:3 snaps also play "full frame", so to speak. Thanks!

    400.png

    • Like 1

    Lambda beta

       2,694    74
    5 hours ago, shadowfire said:

    ( @tycho1974 ) I would recommend using the MaxHeight property since that would not mess with scaling when you want to to reduce the width of the Details panel. Set it either on the video control or one of it's containers should do the trick.

    I would love to try that, but the entirety of my coding knowledge tops out at a "deleting stuff line by line and testing until it works and hope it doesn't break anything" sort of reverse engineering. If anyone here could post a code snippet, I'd be more than happy to test it out.

    Here are a couple vertical videos for you:

    Lambda beta

       2,694    74
    5 hours ago, shadowfire said:

    I'm kind of interested in feedback on this, particularity if anyone cares about the left/right margin of 4:3 videos (pillarboxing) as a consequence. Also since I've moved code around and I don't have many (4:3) videos (and WMP) maybe someone wants to volunteer as a tester before I do before an update to the release?

    Since I'm using WMP, I don't have any issues with 4:3 and 16:9 videos. I did, however, run into something interesting with vertically-oriented videos. The video ends up taking almost all the real estate in the game details screen, probably because I deleted the height properties in the appropriate xaml file. I don't hate it, but there's so much I can't see when a vertical video snap is playing. This is a tricky one.

    mame big video.png

    • The Cake is a Lie 1
  5. I have MAME 210 set up on my LB build, with all roms nested in the MAME roms folder. I also have Bezel Project bezels for each game, and their respective cfg files, in the MAME folder. I installed MAME 220, then added this no-nag executable and copied over all recommended folders and ini files from my 210 install; finally, I added MAME 220 as a separate emulator in LB. When I try to launch games from LB using the 220 emulator, they won't run. I tried copying over all the cfg files for each game, still no success. I copied over a single rom and then attempted to run that game, but still no joy.

    Can anyone tell me what I'm doing wrong? I absolutely yearn for a no-nag MAME experience, since I'm getting my young kids into retro gaming, and I'd prefer if they didn't have to bypass any error messages.

    Lambda beta

       2,694    74
    1 hour ago, Kondorito said:

    Thanks @tycho1974; that is what I did previously. I tried copy/pasting your line just in case there was something different in it, but the same issue happens:

     

    Weird. All I can suggest is that you make sure:

    • You have WMP set as your video player inside LB
    • That you have videos selected to show up in Game Details
    • That a video for the game exists and is properly linked

    Beyond this, I'm afraid I would be of no help, sadly.

     

     

    rageG.gif

    Lambda beta

       2,694    74
    1 hour ago, Kondorito said:

    Tycho, do you mind telling exactly what did you remove from line 124 (or sharing the xaml)? I tried with the entire height property, as well as specific fields in it, but I only got either an error of the theme, or the description text went over the video. Thanks!

    Sure! Here's the original line in the file:

    <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" Margin="0,-10,0,5" Height="{Binding Path=ActualWidth, RelativeSource={RelativeSource Self}, Converter={StaticResource VideoWidthToHeightConverter}}"/>

    And here's the modified line:

    <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" Margin="0,-10,0,5"/>

    Hope that helps!

    Lambda beta

       2,694    74
    2 hours ago, CriticalCid said:

    Yes it does work with auto-play videos turned off, just tested it.

    Btw. I really love your theme. I've made a few modifications here and there for myself and now It's my new go to theme for LaunchBox. Great job! :)

    Agreed - After using it for almost a week now, it's become my favorite. Out of curiosity, what other modifications have you made?

    Lambda beta

       2,694    74
    2 hours ago, CriticalCid said:

    It does work if you set the video engine to Windows Media Player. Just remove the Height property of your video element and it will dynamically resize the video to fit in. Unfortunately this doesn't work with VLC at all.

    I have WMP set as my video player in LB, and I can confirm that this does in fact work. I removed the height property in line 124 of GameDetailsView.xaml, and both 16:9 and 4:3 aspect ratio videos are showing no black bars. Screenshots attached.

    4-3.png

    16-9.png

    • Game On 1

    Lambda beta

       2,694    74
    7 hours ago, neil9000 said:

    Sorry i thought this was referencing the screenshots in the game details.

    The only option is to not have "show subline" active.

    Yes, that did the trick. All that's listed underneath the thumbnail now is the game title. If I had my druthers I'd also like to have the year down there, but this works. Thanks!

    Lambda beta

       2,694    74
    40 minutes ago, neil9000 said:

    image.thumb.png.2feab7ea4f88bda0c25fbbff14071406.png

    I thought this section only applied to the Game Details window. If I uncheck unwanted details, then they'll disappear from both under the thumbnail and the Game Details section. Ideally, I'd like to keep those details in the side window, just not under the thumbnail...

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