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tycho1974 last won the day on August 14 2019

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About tycho1974

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    8-Bit Processor

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  1. I see what you're saying. I had to go into Options, then General>Game Details and then tick the "Videos" box. That's pretty random, because all the other boxes I had checked before were still checked; Videos was the only one I had to manually re-check. Thanks!
  2. Last week, the hard drive where my LaunchBox build was located suffered a catastrophic failure, and I lost my entire build. I had video snaps for every game, individualized settings for every MS-DOS game, you name it. Luckily for me, I had duplicated my build (minus my license file) and gifted it to a friend. He was kind enough to lend me his drive so I could rebuild mine, which I did. To completely test it, I added my license file to his build, just to make sure all the features activated. Everything works except for the video snaps, and I can't figure out why. All the MP4s are in the correct folder, just like everything else like manuals and images, and if I start BigBox, all the video snaps play for all the games and platforms. But when I run LaunchBox, I get no video snaps. The settings for each game list the video file location correctly, too. Is there a setting somewhere that I'm not seeing? Help!
  3. tycho1974

    eXoDOS v4

    I figured that, but I didn't want the content of 6,500 games I'm not planning on installing. It was only 30 or so games that I added, so I just did 'em all individually, manually. Your file and folder structure made that really easy to do; again, you and your team have my undending appreciation and respect, as I can now share these games — and how I played them as a young kid — with my own children.
  4. tycho1974

    eXoDOS v4

    First of all, speaking as someone who hunted down 220 DOS games, then installed, set up, and tweaked them all manually, I have much respect for this project. I wish I had found it before I did my own hunting. So, because I have those 220 DOS games already in my Launchbox folder and database, I would like to integrate the games that I extracted from your build into my own. Is this possible? Like yourself, I spent the time to use specific builds of DOSBOX for specific games, I have .conf files for each game, joystick bindings, MT-32 and GUS support, as well as all requisite metadata. I don't want to overwrite what I already have, so I'm wondering if integration is even possible. Any tips?
  5. Oh, for sure. I have almost all of the classic ID games, and by extension the video snaps for those. I'll put an intro for "MS-DOS Platformer Classics" in my queue.
  6. Aw, thanks! Yeah, I could always do some of those. I make intros using video snaps of the games I have in my collection; I'm sure I don't have a lot of the games from the systems you mention here, so the only way I could make intros focusing on those games is if someone sent me (or pointed me towards) a collection of video snaps for those games...
  7. Interesting tidbit about the official releases with bugs. I can say that I just got the APK from the Retroarch website, so I'm assuming it's the latest version. I did some further testing, and I discovered that the only way for my D-pad to function properly was to manually edit the bindings; specifically, I had to remap the "analog" stick inputs for left, right, up, and down to the D-pad instead of the left analog stick. The existing D-pad bindings do nothing in my testing, and my "Analog to Digital Type" setting does nothing when changed. I hope this helps anyone who is having this same issue...
  8. For anyone wondering why I'm posting here and not, say, in the Retroarch forums: It's because their byzantine forum rules prevent me from even creating a topic until I meet seven different requirements.
  9. So I followed ETA Prime's tutorial on loading my MAME games into Android, and apart from exporting my entire 10,000+ file romset, it worked great. My problem is that Retroarch 32-bit is pretty janky about controls, and I can't seem to fix it. I use the "official" Retroarch app to run all my other emulated games (NES, SNES, Genesis, PS1, etc), and input works flawlessly, using the D-pad for movement controls. But when I use Retroarch 32-bit to play my arcade games, the program insists on forcing me to use the analog control stick for basic UDLR movement. This is even before connecting a controller - the input OSD has to be switched over to left analog stick in order for me to be able to control movement in all games. I've gone into the settings and poked around, but nothing I do seems to make the app use regular D-pad inputs for movement. The same holds true after I connect a controller. Has anyone else run into this? This behavior has been consistent since first installing and running Retroarch 32-bit.
  10. Loving the Android implementation so far. Piggybacking on OP: Is there an "official" feature request thread that I'm not seeing? Or would that be presumptuous?
  11. After a couple of days of testing, I'm really liking where LB on Android is, especially out of the gate. The emulator setup and configuration is similar to the experience on my Windows machine (trial and error but rewarding when completed), and I'm impressed that so many features are working. That being said, I have some questions that I was wondering if other users have come across, and while I know that some of these are emulator specific, the LB community is pretty knowledgeable about these things, so maybe someone can help. Playstation Emulation Using Retroarch+PSCX-Rearmed I noticed that when exporting out of LB, some of my PSX roms didn't make the journey. The files that launch (on my main Windows LB build) from a .pbp or .bin transferred fine, but any file that used a .cue or .m3u didn't. I had to manually add the .iso and .m3u files to the LB folder before I copied the whole thing to my device. Games that use .m3u include Metal Gear Solid 2 (2 discs) and the Final Fantasy games, and a .cue-based game would be something like Wipeout 3, in which the music track information resides in the .cue. On the subject of Wipeout 3, while the game did successfully launch and run in Retroarch, none of the CD music was audible. I have verified that the game does in fact work with the CD audio on my computer, and I'm not sure what I need to modify to get it working correctly on my Android device. Related to that issue: Currently, I cannot specify which file LB needs to launch. So in other words, I'd like to configure LB to use the .cue file to launch Wipeout 3, instead of the .iso. Are there plans to include such an option? Dreamcast Emulation Using Retroarch+Flycast More of a comment than a question: I had to manually add the BIOS files to my Retroarch folder in order to get these games to work. Same goes for PS1 games. Really, just add all the BIOS files you have to the /system folder in your Retroarch folder. Retroarch General Is there a way to use custom overlays/bezels? I was able to somehow load my PS1 bezel, but I could still see the controller button overlays. As far as I can tell, there's no way to just have the bezel, and not the overlay. Anyone know of a solution? I had other questions, but I can't think of them right now. Suffice to say that this is a fantastic start, and I can't wait to see what other features come on down the road. Thanks!
  12. You can check out my thread on the LB facebook page about this. Long story short: I had to set a button bind to "hotkeys" and another to "exit", but I had to manually edit retroarch.cfg in my text editor on Windows. https://www.facebook.com/groups/launchbox/permalink/465552017372711/
  13. Tycho's DOS VHS Startup View File I just felt like making another DOS-centric startup video, but I got a little fancy with it. Runtime: 64 seconds Resolution: 1920x1080 Framerate: 30fps Filesize: 40Mb Music: Scandroid - The Force Theme (Star Wars Cover) If you like it, let me know! If you hate it, let me know! Submitter tycho1974 Submitted 08/14/2019 Category Big Box Startup Videos  
  14. Version 1.1.0


    I just felt like making another DOS-centric startup video, but I got a little fancy with it. Runtime: 64 seconds Resolution: 1920x1080 Framerate: 30fps Filesize: 40Mb Music: Scandroid - The Force Theme (Star Wars Cover) If you like it, let me know! If you hate it, let me know!
  15. Tycho's BigBox Windows Startup View File I made yet another startup video, this time with a focus on Windows PC gaming. Runtime: 30 seconds Resolution: 1920x1080 Framerate: 30fps Filesize: 20Mb Music: Lazerhawk - "Overdrive" If you like it, let me know! If you hate it, let me know! Submitter tycho1974 Submitted 08/13/2019 Category Big Box Startup Videos  
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