-
Posts
170 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by oblivioncth
-
importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Hey, so the current build of Ultimate that the team put out has a number of issues, and given I'm pretty busy currently I haven't yet been sure I have the time to get it working with FIL/CLIFp in said state. If I end up freeing up a bit ill go for it but you may need to wait on the next release/update for Ultimate compatibility to return. As for the error you mentioned, it was fixed in a more recent version that I had forgot to upload here, but now have.- 60 comments
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Got a lot blowing up on me at the moment and there's fact the current release has so many issues means I might have to potentially jury rig some things so it hasn't been a huge priority of mine. I'll get to it when I can but if it seems to involved I may opt to wait on the next release, sorry.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Oh woops, I was mainly looking at your responses on mobile in hurry so I think I reread part of a previous post and thought you said that it did mentioned 12.1. Nevermind. Hmm. The version.txt thing was probably a goof by them and might present an issue, but we'll see.
- 144 replies
-
- 1
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Phew, well that explains that at least, as otherwise that issue was sounding pretty nebulous. You shouldn't even be able to activate that with Ultimate, but the importer thinks you're using Infinity because of the way you Frankensteined the builds. On that note, I'm sure that's why you're experiencing the problem with the images not appearing, though I'm not totally sure why yet since I haven't messed with Ultimate myself, but in the end you'll need to somehow restore your copy to a proper straight build of Ultimate only. Once I have my copy downloaded and can inspect it a bit I'll update FIL so that it properly supports 12 Ultimate (annoying its 12.1 and Infinity isn't labeled as that, but oh well).
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Obviously you shouldn't need to copy stuff from Infinity to make it work so of course I'll need to adjust for the new file names (which of course they had to change arbitrarily). Not sure what's up with the speed, so I'll try and figure what's going on with that to. I just started downloading Ultimate myself.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
So the newest release of Ultimate is marked as 12.1? Care to send the exact contents of version.txt? That's frustrating because Infinity is still just 12 even when updated fully, which means I might need to change how I handle versioning...
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
- 60 comments
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
- 60 comments
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
@dsnyd22 Do me a favor and upload that file in question so I can examine it. I don't use the parenting feature extensively and so it's possible there's some fields that I didn't account for in some user's installs. The file should be at <Launch Box Directory>\Data\Parents.xml Also, just out of curiosity are you using "Selected Platforms Only" or "Force All" for the Playlist Game Mode?- 60 comments
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Huh they did put the page back. Well it's still a stretch but I'll keep it in mind if I come up with any ideas. As for FP itself, yea Ultimate 12 is a bit behind and I'm not quite sure when it's supposed to be coming. I don't think it will be super long, but if for some reason it gets delayed severely I might try to backport the features to an old build so that it can be used with 11.1, but currently it won't work with it as too much changed between the releases.
- 144 replies
-
- 1
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
@SiriusVI Just pushed the update for FP12. I did move a bit of a faster pace than usual and make a large number of behind the scenes changes. so it's possible there's some uncaught bugs, but everything seems pretty good as far as I can tell. Ironically, not long after you mentioned the page on the Flashpoint website that went over each platform in detail the Flashpoint Archive team removed that page because they felt it wasn't being maintained well enough. So using content from that in LB went from pretty much unfeasible (for me, in a reasonable amount of time), to outright impossible XD. The good news is that I did make the change such that all platforms are now automatically grouped under a "Flashpoint" Platform Category, and those platforms (as well as the category itself) will use their corresponding icons.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Not at this time. It's something I might look into at some point but it's far down the bucket list at the moment. 1) I originally didn't bother doing this because it is another file I need to start parsing that isn't being parsed currently and at the time there was already a lot of different files I had to write readers/writers for. While it isn't too hard to do it manually, it certainly does get annoying having to redo it every time you update. I'm a bit busy with other things, but I'll certainly add this when I can since it makes total sense. 2) I'll double check to see if these are included somewhere in the distributions and if so sure, but if it comes down to needing to scrape them off the site then while I'd keep it in mind, it would be pretty far out in terms of hitting the trifecta of interest, time, and ability. Also would depend on the degree to which the page elements change when they update the list. I have enough fun dealing with the constant breaking changes of FP itself XD.
- 144 replies
-
- 1
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
There were no functional changes in that update. I was overhauling all of my CMake based projects to allow for building libraries and executables that are linked to their dependencies via shared libraries in addition to static ones. Essentially, the shared version just has DLLs along side the executable while the static version is standalone and doesn't need them. The latter is the form the releases had been taking before I started building both, so while it doesn't matter which you use in the futute, the static build matches the releases from the past. But in the end they're functionally identical. For now it doesn't even matter for me either and getting shared builds working was more of a formality. I'll probably note somewhere in the README that you can use either. EDIT: I guess there is technically the difference that the target version of FP changed to the latest in that release, so it is "better" in that it avoids the warning message of a mismatched version during import.
- 144 replies
-
- 1
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Oh OK. You should be able to just import over your current setup without issue.
- 144 replies
-
- 1
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Technically I've never asked the team about doing this, but from my familiarity with it I would imagine trying to just overwrite everything would have a high chance of breaking stuff. What I would do is remove the old copy of 10 and then put the copy of 11 in the same exact place with the same folder name so that the paths are the same. Then, if you don't want to mess with updating your imports, just download the latest version of CLIFp manually and drop it into the new FP folder. If you use the favorites system within Flashpoint then you'll need to export your favorites so that you can import them into the new version: https://bluemaxima.org/flashpoint/datahub/Extended_FAQ#TransferPlaylists
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
@Vippy_man @SiriusVI Don't mean to spam, but I figured I'd ping you guys, just in case you were relying on an email or whatever to be notified.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Ok the new version is up, give it a roll, and don't hesitate to let me know if you run into other issues.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Haven't had time yet to look into the cause, but I can replicate the crash.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Gotchya. Just trying to get at your exact intentions, as well as what you did. So originally you just wanted to import everything on the Flashpoint "Favorites" playlist (hence selecting that playlist, along with "Force All" of Playlist Game Mode) and that exhibited the issue? If your intention was to do exactly this (importing only the games from that playlist, regarddless of platform), then no you don't also have to select the Flash platform and are using the tool correctly. If you want to import ALL Flash games, regardless of whether or not they're on the Favorites playlist, then you will need to select the Flash platform.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Sorry you're having this problem. I'll try to reproduce it as soon as I can. To clarify, you say you're trying to add Flash games but I can't see that platform option in your picture since it's too low in the list. So are you import options as shown in the picture, plus the "Flash" platform selected? It already has been, though now I need to fix this new issue. EDIT: Sorry, didn't realize I forgot to upload the past few releases here ><.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Flash collection (Flashpoint) import guide
oblivioncth replied to Retrofrogg's topic in Collections and Builds
Sure. Right now the only intentional handling is to do things the way Flashpoint does natively, so there is no force full screen switch or anything like that. I didn't consider it much given the games in FP tend to me more desktop oriented, and less "couch gaming" (not to say you can't do it anyway). I'll keep in mind trying to implement such a thing, but it would likely be challenging given how there are numerous different sub-programs that Flashpoint uses behind the scenes, some of which keep getting changed, that all may or may not support fullscreen or at the very least require different methods to make them go fullscreen. There is a more universal approach I can attempt, but that comes with its own challenges. For now at least, your best bet would be to try to use an AHK script or the like, as you mentioned. -
Flash collection (Flashpoint) import guide
oblivioncth replied to Retrofrogg's topic in Collections and Builds
To clarify, is this something extra you're asking for? Or is the game full screen when started from the FL launcher? Also try hitting Alt+Enter while the window is active. -
Flash collection (Flashpoint) import guide
oblivioncth replied to Retrofrogg's topic in Collections and Builds
Sorry I missed this. Right now I'm in the middle of overhauling the tool internally, but for the time being it should work fine with the latest Flashpoint. What you want to do is add all of the games you want to a playlist like you said, then in the tool make sure no Platforms are selected, select the Playlist you made, and then set the Playlist Game mode to Force All. This will cause the tool to only import portions of each playlist as required so that the game's in the playlist are available without anything else being grabbed. -
Exactly, the playlist is literally your FP favorites that starts empty by default and is there for you to fill in. It sounds like all is well then. Thanks for testing it.
- 144 replies
-
- 1
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with:
-
Fixed. The problem was those playlists both have leading spaces (annoyingly, and likely an accident) in Flashpoint. This isn't allowed for filenames on Windows, and so what would happen is that my tool was configured to save the name with the space, but the OS would automatically remove it. Then later when it checks for existing playlists it makes the comparison expecting the space to be there, because it knows nothing about the removal, and so it doesn't see it as the same given the small, but significant difference. I changed my filename handling so that it considers filenames with leading/trailing spaces to be invalid and therefore accounts for their removal during comparison (as well as removing them itself when saving the playlists for the first time). I also got lucky and happened to discover a bug that can cause a crash if you input the wrong Flashpoint folder so that was a nice catch to fix. To be a little less lazy, and not flood my repo with slightly different releases, try this one out before I christen it officially: https://www.mediafire.com/file/7nfh203dgwg21ec/OFILb_0.4.1.3_test.zip/file Also for the favorite playlist, make sure you actually have favorites set within Flashpoint or else it won't import anything regardless XD.
- 144 replies
-
- flash games
- flashpoint
-
(and 3 more)
Tagged with: