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oblivioncth

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Everything posted by oblivioncth

  1. Looking forward to the next update with the DLL fixes as noted in the support thread, but absolutely prioritize your kids/family given the current situation. As a silver lining you could try to think of it as a small break lol.
  2. I think the top image is generally "superior", however I can definitely see how some people would prefer having the physical box as part of the image. Additionally, its always good to have more options for people that want really uniform collections so that they have a greater chance of there being the same form of image within each image type for all of their games. My only complaint in regards to this is that I have seen a number of titles with several variants for each image type (i.e. Box - Front, Box - Rear) but my client often only see's and downloads the first one. It may be that although the website database is fine having multiple images for a title with the same designation that the client itself only pays attention to the first one chronologically, with variants that are marked with a region being the only exception. I'm not sure if others have this issue but if they do then it will unfortunately prevent the usefulness of having these non-region based alternate versions. But yes, I agree with this stipulation in general, the images are different enough to warrant keeping both.
  3. I've started really getting my collection added to Launchbox and even have been submitting as well as moderating a number of changes within the LB database and I love the whole thing. Really great system. My only complaint however is that the systems themselves seemed to be locked down and it isn't clear who edits those. There is a pinned thread on this forum that people have been submitting systems too but it seems to have died out somewhat in recent months/years: A surprising number of systems are still missing banner images and clear logo's, and often images of any kind. Even popular ones like the PSP. I can understand that the systems themselves are more important and the functionality of LB does rely on some standards being met when it comes to their entries in the database. I'm asking if Jason/admins would consider expanding the database functionality so that the community can more directly work towards polishing the platform entries like we can for games. Perhaps it could be that the changes would need much higher approval ratios than games or the changes would have to be manually reviewed by Jason or a moderator, to maintain a higher threshold of quality since the platforms are more critical. I think this would really help with having quality images added for each system and greatly accelerate the documentation of some of the more obscure, but still very official platforms that only had a few dozens releases. Either way I think it would be great if sooner than later (no rush) we could have a better system for this than just "drop details and images in a thread or two and hope eventually they are added". It would also cut down on people reposting redundant media/metadata or people asking for the same platforms to be added over and over.
  4. I know that the client lags behind the website database by a bit, so it may be possible the images I'm seeing are recently added (though unlikely given how many times I've had this happen), but I often find that there are more images available on the website database in the entry for a game than my client suggests are available when I go to "Download Media" when editing the game. For example, with this game my client refuses to see/grab the North America clear logo and front cover: https://gamesdb.launchbox-app.com/games/images/72054 I have all regions enabled in the Region Priorities options and NA/USA are both higher than Europe (which my client can see/download). I'm on 10.11, if anyone has any idea why this may be happening.
  5. Sorry to grave dig but I'm looking to do the same thing actually, specifically with Gargoyle. Does Gargoyle have a CLI? I haven't found any documentation for one so I wasn't sure how I'd get the games in the list to actually be loaded when Gargoyle is started through Launchbox. Did you manage to find a way? Perhaps you had to just use a lot of AutoHotkey scripting?
  6. Ah. Hopefully an implementation is eventually utilized that allows the new theme to scroll smoothly that way. Thanks.
  7. I could have swore that this is how LB behaved and that in a recent update that occured while I hadn't been using the software changed this, but I could be wrong and conflating this behavior with using the scroll wheel on a mouse. When I use the arrow keys, scroll wheel, or click and drag on the scroll bar in the sidebar categorical view on the left, the items in the list (generally platforms) move in real time; however, only using the arrow keys and mouse scroll wheel cause the images in the main games list to move in real time. If I click and drag the right side scroll bar for the games list the images stay in place until I release the scroll bar and the list simply jumps the images to the appropriate space, so I have no idea where I'm scrolling to other than just a general percetnage of the total list size. Like I said, I swore when I first started using this software in 10.8 (was waiting on a mobile PC build to seriously start using it, which is now) the scroll bar behavior wasn't like this and the images did scroll with the bar. Even if this was never the case and I got mandelaed is there a way to make LB behave this way? Thanks
  8. Hi, I'm in the middle of getting LB set up for a new system. I just recently finished the build, but before I even had the parts I started importing my collection on a different machine (that I'm going to essentially just copy over with the same file structure) so I could get ahead a bit. LB's scanning features are obviously always being improved. For example, I see that in 10.11 this change was noted: I started importing my ROMs/games in I believe 10.8 and have already imported most systems that I have a No-Intro set for. If I copy my install over to the new machine and select the option for re-scan/check for added content, will the new "rules" be applied and will the scrapped data be modified for the ROMs that are already in my collection? Or would I essentially have to start over to get the benefit of this and other related new features? I want to end up with the most well organized collection I can, but if I have to re-import everything it will take forever and I'm afraid I'll forget some of the lest obvious tweaks I applied in very specific cases. Thanks.
  9. I also just recently downloaded 7.1. I may take a look at the XMLs myself to see what is unique about them compared to the XMLs for my other platforms in LB since the flashpoint ones are still clearly based on LB. If I can find a clear and simple difference I'll see if a script can be made to make them work again, but otherwise I'd love if someone figured out how to get this to work. It wouldn't be the worst thing in the world to just have the Flashpoint launcher as a LB entry but full integration is obviously much more ideal.
  10. Interesting. Makes me worried that Jason already did flip the switch and that the implementation is somewhat broken on Microsoft's end depending on the particular libraries/options used when the app is built; even if it isn't that exactly, something dumb that would be a pain to isolate :/. Feel free to vote for the issue here: https://bitbucket.org/jasondavidcarr/launchbox/issues/5097/feature-request-longpath-support
  11. Works perfectly, though just as a side comment: I can understand that in some instances it is helpful to have separate instances of an emulator if major setup changes are present, but for something this simple it is a bit silly. This easily could be avoided if there was an option to toggle these check boxes per "Associated Platform" within each emulator, or a second standard variable named something like %romname% that can be used in place of %romfile% so that only the name can be used on a per-platform basis.
  12. So I imported a separated set of the Neo Geo roms, filtered so that only the games that received a home release are present so that I could import them as the "SNK Neo Geo AES" platform to have an easy go to way to play the games in AES mode. I set up the platform to use the FB Neo core and in the options set the Neo Geo mode to "Use AES bios". This in itself seems to work correctly (not prompted for coins and in some games a mode selection becomes available) and the setting sticks platform wide so I don't need to change it per game; however, this has the side effect of having made it so that all games are in Japanese and I can't seem to find a way to set the games to run in English. The AES definitely had a US release so there should be a way... Perhaps I need to use the UNIBIOS but I know getting those settings to save at all, let alone across the entire platform (not per game), can be tricky. Has anyone got Neo Geo in AES mode with English working?
  13. "Same", except that a lot (most of what i've tried so far) of games don't boot, window never even appears. It might just be that is the state of comparability at the moment but I got the impression from posts here and there that it was a lot higher in terms of the games even starting. It seemed like some modifications to each game may need to be made or I might need a different set. I started with No-Intro for that as well for now.
  14. Since the "system" is basically just a cartridge adapter and doesn't add any hardware it is not segmented as a separate platform in the Launchbox database. Name it whatever you want (I just set it as "Bandai Sufami Turbo") and set it scrape as "Nintendo Entertainment System" as the Sufami Turbo games in the LB database are cataloged there. Also having no luck so far getting Sufami Turbo to work with Snes9x in RA. Have the BIOS but just get a black screen, does seem to have something to do with how the ROMs are loaded. I'm using the No-Intro set, might try to find one that is structured differently. Satellaview has been a nightmare as well...
  15. +1 to a dark version where its exactly the same but the white portions are a dark grey like in Chrome's or Discord's dark themes. Shouldn't be terribly hard to change the color codes Otherwise looks fantastic. Looking forward to using this when my system is up and running.
  16. Yes this is a grave dig, but i just ran into an issue due to LB not having long paths support: Any folder that has but a single file with a path over the original limit (260 char) is ignored when trying to import files. I have quite long path names because of the massive amount of ROMs I have and I like them to be quite organized. For the time being I have gotten around this issue with copious use of junctions/symbolic links, but it would be quite nice if I could avoid all of that in the future. This was in 10.8 beta 2. Since the OS handles the path name resolution, it should only require a slight change in the source for LB, possibly just the manifest like the OP said to enable the app to make use of long path names for users of Windows 10 who have that enabled.
  17. So I overall like the new default theme (just updated to 10.8 beta to get out of the video download bug in 10.7), but have one minorish complaint: Can we get an option to center the boxes vertically on each row if there are different size boxes? For example I prefer using the "Front Box Cover" view but have LB to fallback to screenshots and some other entries if there is none. I would prefer this to look roughly like the following:
  18. I know it will, including a bazillion majong games and the like, but I want it to be just like if I was using MAMEUI where all titles are included. Some of the really obscure cabinets are fun to check out now and then. I may just end up combining the games then since they are similar enough and have the bootlegs listed as a version. Perhaps at some point I'll reconsider importing 100% of everything.
  19. It seems that for Mortal Kombat 3 at least I was slightly wrong and all of the meta data used in the same between all 3 games except for the bootlegs noting that their Publisher is "bootleg". I deleted just the idea (red X) on the 3 bootleg games, selected them and then did Tools->Download Metadata & Media and selected the replace existing option. Atm it keeps getting stuck on downloading a Big Box Cinematic Video Theme :/, but even so after right clicking on the Mortal Kombat 1 bootleg handheld game it seems that it just reassigned the same ID to the game (the video it is stuck on is for that one so I can't comment on the 2 bootlegs for MK III, though I suspect it will just do the same). I just used "Import->MAME Arcade Full Set", then: Platform: Arcade Pointed to ROMs dir Used MAME Search LaunchBox & Wikipedia Various media checkboxes for both Launchbox images and EmuMovies images/videos Import clones as additional apps Unchecked all "Skip" options Left all playlist options checked. Finish
  20. Hi, New to the platform, things have mostly be going well other than a some roadblocks here and there. This is my current issue that I'm not sure at all how to deal with at the moment (other than really shitty solutions): I just finished importing my MAME set (full 0.213) and there seems to be a bit of confusion between several different, but related games. These games are NOT variations of each other though and are indeed full separate titles. The strange thing is that Launchbox seemed to recognize they were different enough to not combine them as it does version variants but not well enough to use a different database ID (if there even are ones for the lesser games) and different artwork. I suspect I have this issue with more than just these two but these are the ones I have noticed first: Mortal Kombat (mk.zip | Original Arcade version and its variants) Mortal Kombat (tmkombat.zip | Handheld Tiger Electronics game) and Mortal Kombat 3 (mk3.zip | Original Arcade version and its variants) Mortal Kombat 3 (mk3mdb.zip | Some kind of bootleg) Mortal Kombat 3 (mk3snes.zip | SNES bootleg) Again, while they are bootlegs, they are original bootlegs made from the ground up as separate games and are not actually variants (clones is probably the right word here) of the originals, So like I said, they appear as separate entries within Launchbox and the details of each are completely different and correct (i.e. release date, publisher, source, developer, etc.); however, the games are all listed under the same LaunchBox DB ID, #7193 for MK and #17094 for MK3 and use the same exact artwork set (all images). This makes it so that from the primary view in LaunchBox (and I'm sure BigBox) they look exactly the same since they have the same title and artwork and that I have to look at the details on the right to make sure I'm starting the one I actually want. I don't mind that they have the same titles since they do actually share the same titles and I primarily just want to correct the artwork since it is obviously inaccurate (the covers and screenshots for the original arcade versions are not going to be the same as the bootleg); i.e., right now if you look under screenshots for the bootlegs it shows images from the regular arcade version even though the bootlegs are completely different. I don't really care about the bootlegs (though I don't want to remove them for completeness of my set) and just want the artwork to be changed to the correct artwork if there is an entry for these other games (or removed if not) so I can easily distinguish them from the normal ones when browsing the list. You can see what I mean in my attachment. I know I can remove the artwork manually but I was hoping somewhat had a known strategy to deal with this since trying to find if there is an entry for the other ones in the database through browser is difficult since their names are exactly the same and there are tons of games with "Mortal Kombat" in their names. Also it seems you can only change the ID manually in XML? Thanks.
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