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Everything posted by oblivioncth
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So while working on a way to easily filter between the animations and games it just occurred to me that I accidentally lied to you due to confusing myself with something I was working on with CLIFp at the same time. Currently, because LaunchBox is primarily geared as a games frontend, my important actually only imports games from Flashpoint and not animations. I feel like this approach makes sense given its purpose; however, I'm not here to enforce my practices on you and there is nothing wrong with options, so I can reasonably add a toggle for including animations in the import. The point of this tool is to make life easier so I get where you're coming from. Not sure what my overall plan will be but I'll probably start by adding a feature to import games present on playlists only, ensuring that the Favorites playlist can be imported, and go from there.
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Ah yes, in terms of actually notifying it what you are trying to scrape that is the necessary step. Sorry that skipped my mind. You can actually do what you want with the image substitutions when the primary source is unavailable: Go to Tools->Options->Media->Box Front Priorities. Once there if you scroll down and check off "Screenshot - Game Title" and then make sure it is moved to a high enough priority to beat out the other checked options (which for Flashpoint there are only the two images so you just have to make sure its under "Box - Front") then it will be used when the checked items above it are unavailable. This can obviously be done for several of the other media categories as you can see under the Media section in Options; note however, that this is a premium feature.
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Alright let me know what happens. Interestingly I've been unable to recreate the issue by importing the Flash platform fully and then re-doing the import with "Include Adult" option unchecked. It does remove them and I'm still able to start LaunchBox with non-corrupt entries. It is possible that I inadvertently fixed the issue between the last release and my current build but that would be quite surprising. The games are separated by platform since that is how they are handled in Flashpoint. I can in theory offer more options to customize how the games are imported and plan to do that eventually, but it is a low priority because LaunchBox already has fairly flexible organization options . If you don't already have the Web Browser platform you can create it manually with "Add" and then on each platform you can just right click on the imported platforms, go to Edit, and then under Parents you can nest them under the Web Browser platform, no images will need to be moved as the changing only affects the frontend and filter engine so it is more or less instant. It will take a short bit to do this for each platform but its rather quick compared to what you're doing. These nesting options are stored in a Platform independent XML within LaunchBox so they will stick even after running the importer again. Sure the items won't be directly in that platform category but since they're under it you can still click the Web Browser platform and it will show all of the entries under it, resulting in effectively the same thing with the added convenience of being able to specifically drill down to the individual platforms if desired. Generally better unless you really hate nested platforms. Honestly, with how dead the Web Browser platform is in the database, "Web Browser" makes more sense to me as a Platform Category that you nest all of platforms you import under, which is an even simpler way to do it as long as you mainly use the Platform Category view (which is the default and works nicely for categorizing systems into things like "PC", "Console" or the like, and what I personally do. The Web Browser platform in LaunchBox is quite weak, it only has 50ish entries so there isn't actually much to "match" database wise. The recognition process in LaunchBox has been improved significantly over the last year so even if the titles differ slightly I'd imagine you should be able to get a match and download metadata for the few games that are in the database even if the title isn't exactly the same, just like you would for any other game using "Search for Metadata" in the Edit menu. For your last question, I initially went with the setup that I have now because it was the most straightforward way to handle each title, i.e. leaving them the way they are handled within Flashpoint (if you aren't aware, Flashpoint originally used LaunchBox so there are still a lot of holdovers with how they organize things and their titles were all setup as individual applications back then so its simply the easiest to get them back into that configuration), which also avoids unforeseen issues by keeping the translation more or less one-to-one. That being said, I do agree that ultimately it would make sense to register CLIFp as an emulator since it is used for all titles, just with different parameters. The parameters can still be set on a per-game/animation basis and this will allow the file name metadata to show the actual file used (with some possible exceptions, I have to examine the Flashpoint database more to watch out for one potential caveat). I wont be able to have that change out in the next version, but I can try to shoot for the one after.
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It sounds like a problem I should be able to reproduce myself since its fairly straightforward, but just in case it would be cool if you could try to do so yourself since you can be sure its the same issue caused the same way since you experienced the finer details firsthand. Screenshot is still useful obviously.
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Crap, sorry about that. You'll need to remove the xmls for now obviously to start LaunchBox, and you should be able to rename the backups (.obk) to the original names to get the working copies back (though obviously they'll have the adult games). To figure out what's going on it would be helpful if I could get a few things: A screen shot of OFILb exactly how you had it setup for your last import (when you were trying to remove the adult games) before the issue occurred and a link to a zip file of the XMLs that LaunchBox says are corrupted. Finally, while it's ultimately not needed if you don't feel like it, I'd appreciate it if you submited that info as a formal bug on the tools GitHub page that you can get to from here or the Help menu within the tool itself.
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Like I said I'll keep it in mind, but yea manually managing it works fine with OFLIb. I originally added that icon to the 18+ option to make it stand out more for what it was, but it does seem to have caused some confusion as to how it works. It being blue means its enabled/they're included. I think next release I'm going to remove the icon so that the checkmark shows.
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I have mixed feelings with this. In LaunchBox after the import its fairly straight forward move the newly imported platforms under whatever category you want yourself (and they'll stay there even after importing again), making this a relatively minor improvement for a fair amount of work since I would then need to start parsing the XML files in the root Data folder like "Parents.xml", so it isn't something I'm dying to do. That being said it is still ultimately an improvement and would offload work from the user, even if only a little. I'll keep it in mind and considering doing it at some point in a larger patch. Still have to look into best how to handle separating the animations from games.
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Yes it does import them, under the same platform the games are under, "Flash". I'll look into seeing if there's a spot to fit the metadata in LaunchBox for if the item is a game or animation (this info is present in Flashpoint obviously) to make it easy to filter them. If not I guess I can add an option to make a different platform.
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importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Yes, it is supposed to work this way. You can even start a game you haven't played yet through LaunchBox and it will download it all the same. The only caveat is that the images for the games can only be downloaded through Flashpoint so if you haven't at least seen the game once in FP yet it still be playable but it will be missing its images. You would have to rerun the importer after the image is added in Flashpoint for it to appear in LB. If you want only a subset of game's to be imported, like only those you've played so far, you could try to create a Playlist of those games and then import that in addition to the platforms its comprised of. Someone else asked for a way to only import downloaded games, but I'm not sure yet if there's a way to distinguish them reliably. I'd guess there is but I just haven't checked yet. I'm going to look into it at some point.- 60 comments
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Hey sorry missed this somehow. The issue you described was due to an oversight and has now been fixed in 0.1.3 which will work with 9.0 Ultimate and Infinity. I may at some point add a feature that does what you mentioned, though it wouldn't be the most useful thing as most playlists only have 5-20 games. I'm actually haven't tested to see if you add your own playlist in Flashpoint if it shows up as an import option in my tool, because I only read the playlists from the SQL database, yet there is a folder with playlists in JSON format that I always assumed was just a leftover from previous versions form before they used a database, but its possible that custom playlists are placed there and not inserted into the database. If this is the case then I'll see about getting them working. As for your reasoning with Infinity users "not having every game installed", this is actually no different than using FP Infinity by itself where you can see all of the games even though they aren't all downloaded. You can actually start a game that hasn't been downloaded in LaunchBox after you have imported a Platform, even if you've never ran it through the Flashpoint launcher and it will still be downloaded on-the-fly all the same. I do just want to clarify though: Was your main issue thinking that you couldn't play games through LB that you hadn't opened/downloaded in Flashpoint yet? Or did you want a way to import only games from a playlist regardless? I can add such a feature, it isn't too complicated but would require reworking the process a little so I just want to have a sense of its priority.
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importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Ok the update is available, though it is specifically for 9.0 and wont work with 8.2 due to changes in FPs setup. It turns out the error you were seeing was due to a small change I made in the previous patch (0.1.2.1) that improved accuracy in determining the integrity/compatibility of your selected Flashpoint install. I hadn't accounted for a small detail that is different between the Ultimate and Infinity builds and was testing on a copy of Ultimate at that time, so this caused all builds of Infinity to incorrectly be marked as invalid. This has been remedied for 9.0 so that both work. Since it is just a false-positive, you can continue to use the 0.1.2 build with 8.2 without issue, though the game descriptions won't be imported correctly as noted in the changelog of 0.1.2.1. Assuming you want to use Infinity I don't see why upgrading would be an issue though.- 60 comments
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Flash collection (Flashpoint) import guide
oblivioncth replied to Retrofrogg's topic in Collections and Builds
0.1.3 of the importer which works with Infinity/Ultimate 9.0 is now up. If you use it please let me know if you run into any issues so I can fix them. -
Flash collection (Flashpoint) import guide
oblivioncth replied to Retrofrogg's topic in Collections and Builds
I just finished downloading 9.0 (though not home at the moment) to see if functional changes need to be made, and then regardless am going to push an update for my importer so that the version check matches. I'm in the Flashpoint dev chat and I believe most of the gamezip changes were implemented in a fashion in which the games are still called from the database the same way and helper applications take care of the zips, so I think it will still work as is. -
importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Sorry I missed your first post. For the extreme games, there is no check box but there is a check, if you click the option and then return to the menu it will be blue with a checkbox next to the entry. This is because of a limitation with the menu setup I'm using. Eventually I may try to work out something a little more obvious. As for the issue you were reporting thats interesting. I did test this on 8.2 Infinity and didn't have that issue, I'm wondering if something about your install was changed slightly or if maybe something broke in the last update. You're most likely fine to use it as is but I'll look into the issue. May need to ask you some questions about your install. Regardless 9.0 is out now so I'm going to release an update for that version. I may release a second build that's fixed for 8.2 if I did screw something up.- 60 comments
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Woops. Thanks for the catch. EDIT: After responding to this comment I just caught that Rodrick had edited his review to point out another small issue with the game description's not getting carried over correctly (see patch notes). So when you feel like it you'll want to grab 0.1.2.1 and re-do the import to get all of the descriptions that are available.- 60 comments
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
I just finished a major rewrite of ClIFp that should make it very rarely require updates. I also just submitted a few changes for Qt (a major library this program uses) regarding two bugs/oversights that required me to use a workaround in this program (though it will be quite some time before they are integrated into the next release of Qt). Now that those are both done my next priority is the Playlists issue.- 60 comments
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
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importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
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importer Flashpoint Importer for Launchers
oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Ah alright. As I noted in the description above FP 8.2 isn't officially supported yet because I haven't checked it to see if changes to this importer are needed, which based on this issue you are having I'm guessing there are (probably new games added that have the colon typos). I also have not updated to LB 11.5 Beta 1 yet so I'm guessing there was a behavior change where it tries to create the region folders under all image sub-folders, including Box3D. I did happen to just finish extracting FP 8.2 on my local machine so while I understand what the issue here is already I'll try it out myself to ensure I can re-create the issue and then implement a fix along with any other changes that are needed for proper 8.2 support. Once the new version is out you should be able to just redo the import with it and the problem will be gone. If you want to be extra sure that the changes take effect you could delete the Flash, Java, HTML5, Shockwave, and Unity platform .xmls and sub-folders within Images (essentially removing everything the importer added) before doing the import again. The fix shouldn't take too long to get out, though I am juggling a few things at the moment so I can't give an exact estimate, though it's possible it could be by the end of the day depending on how the other things go.- 60 comments
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oblivioncth commented on oblivioncth's file in Third-party Apps and Plugins
Sure thing. Flashpoint is one of those up and coming major collections (like MAME, SCUMMVM, etc) so it would be a shame for people to not be able to use it in LaunchBox, especially since the metadata for it is so similar since it was derived from LB. As for the issue, definitely a bit strange but hopefully we can figure it out. The error is ultimately happening because ":" is not allowed in folder or file names and it is trying to create them because of how I transferred the FP Language entry into the Region field of LB. What is a bit confusing though is I don't know why it is touching the Box-3D folder as I only add images to Box - Front and Screenshot - Gameplay. Stranger yet, I don't remember ever seeing this error during testing. What this probably means is that there are some typos in the FP database where game curators meant to use a semi-colon but accidentally used a colon. I can simply add code to make sure that any colons found are swapped with semi-colons; however, it makes me wonder if I should change my approach for that field since in LB it is generally a single entry field. Perhaps having only the first language listed as the "Region". I'm not sure and will think on it a bit. Otherwise, I could use some helpful details: LaunchBox version Flashpoint version Which Platforms you selected for import Do you mean that when you use the importer you only see 4 Platforms to select from? Or you're just saying that you only chose 4 of the whole list?- 60 comments
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Came across this while searching for the same so I just wanted to mention there is now a way if anyone else stumbles on this
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Flash collection (Flashpoint) import guide
oblivioncth replied to Retrofrogg's topic in Collections and Builds
Other than an annoyance in crazy timing in that Flashpoint updated to 8.2 literally 10 minutes ago, the tool has been released! I will have to see what changes (if any) will need to be made to support the new version. I anticipate that changes will be required but that it will only be a few minor ones. You will all be testers . But in all seriousness the tool seems consistent/reliable as far as I can tell.