These are great. Any chance at 4K, or did I read wrong about these being 1080p?
Some feedback, im seeing a lot of highlight blowout, mainly in the reshade versions. It might be worth considering pulling back a few notches on highlights (or if there is a function, expand the dynamic range artificially so pure white (or any pure rgb color e.g. 255 would be pure red) in game matches pure white on screen, and anything less than that is given a more proper value that doesn't round up) to regain game detail. One of the obvious examples is the clouds in Metal Slug. I feel like it should be possible on those games as their color pallet is not expansive and can work well with dithering and d.r. tricks.