
Rob_G
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Everything posted by Rob_G
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At first I was lost on how to create a template. Then once I copied over the examples and saw what could be done, it looks really promising. It still took a while with making small edits in the template plus size and rotation changes in the theme for me to achieve the results I wanted. Wall views are in my theme and highlighting the selected item is BIG improvement for those! I used to have a grid overlaying the wheel to show favorite, broken and completed badges for the selected wheel item. Now I can actually have the badges as part of the wheel so they are always visible even when not the currently selected wheel item. One last thing I want to incorporate is the idea of having switches in my theme so users can control things like whether fanart backgrounds are used or not. My solution is a bit kludgy, but simple also. But, I have to be careful to not have too much going on or I suppose performance will take a hit. Rob
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I was toying around with the idea of allowing fanart backgrounds or not. It would be something the user can easily turn on/off completely. I've included a sample image of the theme using fanart background. Looks ok right? But, not all games have fanart and the ones that do, not all of it is very good. Or it has a really high contrast which ruins the readability of the information card (second sample). Maybe if fanart is shown, the card has 100% opacity... Shrugs... It was just something to try I guess. I'm not sure I will continue down this path. Rob
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The video is actually not the issue, but the 'video border' element aspect ratio. I changed the stretch to 'fill' and that fixes alignments, albeit with a bit of noticeable uniformity loss on really wide or narrow views. The video aspect ratio is always correct. The video border stretch has to remain anyhow because that is integral for it to look proper in both 16:9 and 16:10 which identify both as 'widescreen'. The uniformity difference is negligible there. I'm going to fix everything else in 2.3 because I haven't quite figured out the wheel on 2.5 yet and I don't like the results so far.
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Maybe there could be a limiter for clear logo size on the wheel? The issue happens when there's the occasional oversized clear logo which looks too big on the wheel compared to everything else. Compensating by reducing sizes makes everything else look too small then. I will also try different values to see if I can find something that works a bit better. Rob
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What resolution are you running at 21:9? If there's something I can do which will help, I will fix it if I can. I knew in this last release that there would probably be issues outside of 16:9. After making so many changes, I realized my grouping of elements was less than ideal. But, then that needs more time to fix. Rob
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Any art you want to replace, like backgrounds, pointers etc must exactly match the name of the playlist and be in the correct folder. They also need to be PNG format, not JPG. When artwork is not found, the _default.png is used. Rob
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Openbor.... I gave it a shot, but the horribly buggy controls just ruined the experience. In the end, it seems like you have to use something like joy2key and map your controls to what the defaults are for the game. If you try changing the controls in the settings to what you want, things start to break. Since second player already defaults to joystick, I'm not sure how successful setting up a second player will be. That's version 3... I'm not sure if version 4 alpha is worth investigating or not. Rob
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MAME via retroarch Libretro2003 Core - Bezels Supported?
Rob_G replied to Aj67's topic in Troubleshooting
Bezel configuration in RA is terrible I think. Also, the game overrides mess with hotkey functionality. It's been an issue for a long time and never been fixed. Rob -
controls how to stop from switching around player 1 and 2 on reboots
Rob_G replied to KingsmanZer0's topic in Troubleshooting
If that doesn't work, I also wrote a powershell script to remove and re-add game controllers in device manager. I constantly have this issue with my Arcade Legends Ultimate controls in OTG mode. They are almost always in the wrong order. Rob -
Did you pair the wiimotes by bluetooth? I never got that to work properly. Maybe I needed a different bluetooth adapter for my PC. Rob
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I don't like touchmote because I think it's a wonky solution to try and use mode 4 with two touch motes and mame (for example). The software is no longer maintained too. Ideally, you should have two dolphin bar, both in mode 2 and one touchmote paired to each bar. One of the bars is hidden so its lights don't show. It could have been a great solution, but unfortunately there's no calibration software for the dolphin bar. Aiming at center screen is not pointing at the center of the screen, but directly at the dolphin bar. So that throws off the Y axis aim. The further back you stand, the better it is, but it's still not great. The above/below switch has no effect in mode 2. In game gun calibration for some games may make it better, but I haven't tried. Rob
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More issues found with auto populate. Setting auto populate to 'genre equals adventure' also includes games where the genre includes other tags like action for example. It appears to be impossible to include Adventure, but exclude Action. If you try, you don't get the results you want. Are the results from auto populate permanently added to the playlist? That's a behavior I am seeing now. Which isn't ideal if you change the autopopulate fields because games that no longer match will still be in your playlist. I guess until Launchbox has AND, OR, NOT in the auto filter, it's going to be rather limited. Rob
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So I caved in and created a non auto populating playlist of co-op games. There's a few I need to remove because the got past my filter seach, but then I discovered if I try to use the remove game from playlist menu option, that doesn't remove the playlist (in BigBox) edit: The game only appears removed after exiting and re-launching BigBox. Rob