
Baggio
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Posts posted by Baggio
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@y2guru I may have found a problem.
I've set up my theme with the new remap layout to change the sizes and location of videos and sometimes after publishing this happens.
When you publish the second time it normally fixes it though and and everything works as it should.
I forgot to add i have quite a few conditions set now but this also happened when i had very little and was just testing things out
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I just realised that I didn’t add the show text option to the wheel if no clear logo is present so I’ll sort that out tomorrow.
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Platforms and Playlists covered
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Spoiler2-Player Games
3DO Interactive Multiplayer
4-Player Games
AAE
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
American Laser Games
Amstrad CPC
Amstrad GX4000
Android
APF Imagination Machine
Apple II
Apple IIGS
Arcade 2-Player Games
Arcade Ball & Paddle Games
Arcade Beat Em Ups
Arcade Light Gun Games
Arcade Pinball
Arcade
Atari 2600
Atari 5200
Atari 7800
Atari 8-Bit
Atari Classics
Atari Jaguar CD
Atari Jaguar
Atari Lynx
Atari ST
Atari XEGS
Ball & Paddle Games
Bally Astrocade
Bandai Wonderswan Color
Bandai Wonderswan
Beat Em Ups
Big Fish
Blizzard
Board & Card Games
Camputers Lynx
Capcom Classics
Capcom CPS Changer
Capcom CPS-Dash
Capcom Play System II
Capcom Play System III
Capcom Play System
Capcom Sony ZN-1
Capcom Sony ZN-2
Casio Loopy
Casio PV-1000
Cave
ColecoVision
Commodore 128
Commodore 16 & Plus4
Commodore 64
Commodore Amiga CD32
Commodore Amiga
Commodore CDTV
Commodore Max Machine
Commodore PET
Commodore VIC-20
Creatronic Mega Duck
Daphne
Data East Classics
DICE
DOOM Hacks
EACA EG2000 Colour Genie
Emerson Arcadia 2001
Entex Adventure Vision
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu Ex-Board
Exidy Sorceror
Fairchild Channel F
Favourites
FightCade
Fighting Games
Final Burn Alpha
Flash Games
Flying Games
Fruit Machines
Fujitsu FM Towns
Funtech Super Acan
Future Pinball
Future Pinball1
Game & Watch
GamePark 32
GCE Vectrex
Global VR
GOG
Hacks & Fan-Made
Hartung Game Master
HBMAME
IGS PolyGame Master
Indie Games
Interton VC 4000
Irem Classics
Java Games
Konami Bubble System
Konami Classics
Konami PC Based
Light Gun Games
Magnavox Oddysey 2
Magnavox Odyssey
MAME
Mattel Aquarius
Mattel Intellivision
Maze Games
MGT Sam Coupe
Microsoft MSX
Microsoft MSX2
Microsoft XBOX 360
Microsoft XBOX
Microsot Windows 3
Midway Classics
Misfit MAME
MS-DOS
MUGEN
Multigames
Namco Classics
Namco ES3
Namco NA-1
Namco NB-1
Namco System 22
NEC PC Engine-CD
NEC PC Engine
NEC PC-FX
NEC SuperGrafx
NEC TurboDuo
NEC TurboGrafx-16
NEC TurboGrafx-CD
Neo Geo Pocket Color
NESiCAxLive
Nichibutsu My Vision
Nintendo 3DS
Nintendo 64 (Europe)
Nintendo 64 (Japan)
Nintendo 64
Nintendo 64DD
Nintendo Classics
Nintendo DS
Nintendo DSiWare
Nintendo e-Reader
Nintendo e-Shop
Nintendo Entertainment System Black Box
Nintendo Entertainment System
Nintendo Famicom Disk System
Nintendo Famicom
Nintendo Game & Watch
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Game Boy Player
Nintendo Game Boy
Nintendo GameCube
Nintendo GBA Video
Nintendo iQue
Nintendo PlayChoice-10
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo Sufami Turbo
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Super System
Nintendo Switch
Nintendo Virtual Boy
Nintendo Vs. System
Nintendo Wii U
Nintendo Wii Virtual Console
Nintendo Wii
Nintendo WiiWare
OpenBOR
Origin
OUYA
Panasonic 3DO (Japan)
Panasonic 3DO NTSC
Panasonic 3DO
PC Games
Philips CD-i
Philips VG 5000
Philips Videopac G7000
Philips Videopac+ G7400
Pinball Arcade
Pinball FX2
Pinball FX3
Pioneer Palcom LaserDisc
Platform Games
PopCap
Puzzle Games
Quiz Machines
Racing Games
Raw Thrills
RCA Studio II
Rhythm Games
Run & Gun Games
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Classics
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Genesis1
Sega Hikaru
Sega Lindbergh
Sega Mark III
Sega Master System
Sega Mega CD
Sega Mega Drive 32X
Sega Mega Drive
Sega Model 1
Sega Model 2
Sega Model 3
Sega NAOMI 2
Sega NAOMI
Sega Pico
Sega Ringedge
Sega Ringwide
Sega Saturn
Sega SC-3000
Sega SG-1000
SEGA ST-V
Sega Super 32X
Sega VMU
Sharp MZ-2500
Sharp X68000
Shoot Em Ups
Shooter Games
Sinclair ZX Spectrum
SNES CD
SNK Classics
SNK Hyper Neo Geo 64
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket Color
SNK Neo Geo Pocket
SNK Neo Geo X
SNK NEOGEO mini INTERNATIONAL Ver
Sony Playstation 2
Sony Playstation 3
Sony Playstation 4
Sony Playstation Minis
Sony Playstation Vita
Sony Playstation
Sony PocketStation
Sony PSP
Sord M5
Spectravideo
Sports Games
Steam
Super Nintendo Entertainment System NTSC
Super Nintendo Entertainment System
Taito Classics
Taito Type X
Tandy TRS-80 Color Computer
Tangerine Oric
Texas Instruments TI99-4A
Tiger Game
Tiger Gizmondo
Tiger Handheld Electronics
Tomy Tutor
TouHou Project
Uplay
Vector-06C
Visual Pinball
VTech Creativision
Watara Supervision
Williams Classics
Windows
WoW Action Max
ZINC
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YART (Yet Another Refried Theme)
View File
So basically i have recreated RetroHumanoid's amazing Unified Refried theme in CTC and made quite a few changes to hopefully make it even better. The most notable changes are that it has more info when viewing games and the new movable 3D model boxes. I’ve also added the abilty to choose if you want Fanart or the default images as the background images and having images or text as in the bottom infobar. Atm its only 16:9 but if there is interest I’ll try and add more aspect ratios.
To get the most out of this theme you need box - fronts, box - backs and box spines in your Launchbox setup. You can do without the box - backs if you dont paln on rotating the 3D models though.
So the views it has so far;
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3 Platform views 1 with a full screen video and vertical wheel, one with a smaller video and one that has a selectable favourites and recently played list
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3 Wall views to kind of mimic Launchbox (need some tweaking still though)
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4 Vertical Wheel games views with 2 different background choices like Refried, one with a big console/handheld/TV and dynamically changing images for different platforms. The other 2 are smaller images of the platform in the corner, without the dynamically changing platform images.
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2 of the Vertical Wheel games views (1 dynamic and 1 not as above) have a clear logos wheel and movable 3D model boxes (front, back and spines images needed for full effect for all wheel views) and spinning CD or cart images
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2 of the Vertical wheel games views (1 dynamic and 1 not as above) have a vertical box cases wheel as well as 3D movable boxes and and spinning CD or cart images
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1 Text view which is mainly for the game selection options (play, read manual ect) with gameplay, title and game select screenshots.
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Features:
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Dynamically changing platform images (like refried)
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Dynamic Marquees for arcade games (like refried)
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Dynamic Marquees/Backglass for Pinball games (Future Pinball, Pinball FX3 and Visual Pinball)
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Moveable 3D model boxes
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Controller images change in playmode for different platforms
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Most badges shown
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Publisher, genre, playmode and certification in infobar and game notes scrolling along the bottom
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Fanart for the background if you wish.
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To change/remove certain images;
Wheel Views
- For the Fanart as a background delete or rename the folder; Themes>YART>Media>Background.
- If you want the any of the Publisher, Genre, Playmode and PEGI/ESRB* images to show as text instead of the images, delete or rename the folders; Publisher Logos, Icons Genres, Icons Play Modes and both the Icons PEGI and Icons ESRB folder (to remove the certification), all are in; Themes>YART>Media.
*( When the game certification is shown as text I can’t find a way for it to show the PEGI certification so it will say, M-Mature instead of 18 for example)
- To change the certification Image from the EU PEGI to the US ESRB ratings, rename or delete folder; Themes>YART>Media>Icons PEGI
- To change the PEGI text to read ESRB in the wheels views go to the folder; Themes>YART>Views and;
Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml, Wheel4GamesView.xaml and the TextGamesView.xaml in a text editor (Notepad++ is a good option) and find Text="PEGI: and replace it with Text="ESRB: in all 5 of the above views or just the one you use.
- To Stop all the Discs from Spinning
Open WheelGamesView.xaml, Wheel2GamesView.xaml, Wheel3GamesView.xaml and Wheel4GamesView.xaml in a text editor and search for BeginTime="00:00:02.5" To="360" Duration="00:00:05" RepeatBehavior="Forever"> and replace with BeginTime="00:00:00.0" To="0" Duration="00:00:00" RepeatBehavior="Forever">
You need to do this twice (or replace all in Notepad++) as there are 2 entries you need to replace to stop them all spinning, one for the CDs and one for the Mini CDs
Wall Views
- For Fanart to show for the Wall Views delete or rename the folder; Themes>YART>Media>WallViewBackground
- To change the certification Image from the EU PEGI to US ESRB overwrite the files in the folder; Themes>YART>Media>Icons PEGI Wall, with files in the Themes>YART>Media>Icons ESRB Wall folder.
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Text filter and Platform 3, recently played and favourites
For these to show you need to go to Options>Views in Bigbox and enable "show filters recent games" and "show filters favourite games"
Launchbox controls what images are shown in the recently played and favourites. To change what type of image is used go to image group and choose the type of image you want to use in the dropdown (shown below). This seems to be platform specific as well so you need to go through them all. (Boxes or 3D Boxes work best others don't work well)
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Front and Back Images
To have more Front and Back boxes show on the 3D models (If the proper front and back ones arent available) i recommend setting these priorities in Launchbox.
Credit:
@RetroHumanoid and his amazing Unified Refried on which this built on. Whilst i have made a lot of images myself most are from his theme (especially the video borders).
@faeran for his Unified CTC which i used as a template to start this (and it taught me how to use the Community Theme Creator)
@y2guru for the unbelievable Community Theme Creator
If I’m missing others I’m really sorry as i have been at this for a while off and on so may have used other people images somewhere a long the line.
Lastly, this is my first effort at theme creation so bear with me if things aren't as they should be. I'll fix any problems ASAP if you guys find any issues
P.S. Please give me suggestions on what to do with views that haven't been filled yet or changes that could me made to the current views.
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Wheel 1, Wheel 2 Handhelds and Wheel 3 views showing the 3D boxes
This is what it looks like with all the images removed (as detailed above) in the infobar
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Submitter
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Submitted01/02/2023
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Category
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Has anyone here used the fake rom list and already added it to launchbox?
I built one through CTC so i can test out more platforms but saw i have to import all 179 Platforms individually in launchbox so if someone who has already done it and could zip up and share the all data file xmls it would help me immensely.
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3 minutes ago, y2guru said:
It was something I was playing around with so I wouldn’t enable it
Ah OK thanks
I was hoping i could use it to auto resize the front boxes so we dont have to have a background behind them 🙂
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@y2guru Hi mate, how does the size to content box work for the image canvas when we are creating a wheel template?
Whenever i enable it then images/templates just dissappear when checking them in the views so im not sure what i'm doing wrong.
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2 hours ago, y2guru said:
Christmas just got better. Fantastic job @y2guru
Thank you and Merry Christmas 🙂
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1 hour ago, y2guru said:
Well ... I have tested, tweaked and reinforced the code to the best of my ability in the time I had leading up to today.
Should I pull the trigger and release Version 2.5 ?
Yes please 😁
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9 minutes ago, y2guru said:
correct, 1 config
I can't thank you enough for this. I have had to try find the relvelent strings i was changing in the xaml and mass find and replace in notepad++ to try and make things easier/quicker than going though 60 configs 1 by 1 so this is an absolute godsend 👍
Edit: Just counted and i have 25 configs and 4 views so that would be 100 i needed to edit 🤣
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On 12/18/2022 at 10:27 PM, y2guru said:
trying to wrap up this new feature which im sure you will find extremely useful depending on your use case.
That's amazing.
Currently i have 15 or so different platform configurations becuase of the different dimensons of videos that need to fit in images as you show in your video. That means if i need to tweak something on the default view i have to do it on every config for 4 views which is a lot of editing but with this if i'm thinking correctly i only need 1 config now!!!!
Best addition ever 😂
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Got it thanks
I watched your videos as well and you showed how you can align the workspace and completely forgot about the menu bar up there 🤦♂️
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1 minute ago, y2guru said:
for coverflow the following arent copied/pasted yet as Im still waiting on potential new properties to support curved wheels
"RotationAngle", "RotationAxisX", "RotationAxisY", "RotationAxisZ", "SelectedRotationAngle", "SelectedRotationAxisX", "SelectedRotationAxisY", "SelectedRotationAxisZ"
Ah OK that makes sense, i thought i found a bug and should report it to you but you're well aware of it lol
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Here's what i'm trying to copy over to another view if you want to test it.
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2 hours ago, y2guru said:
not a bug, you cant have 2 wheels in a view! you click on the existing wheel, right click, select paste properties then select which properties you wish to apply, such as layout, wheel etc..
Yeah thats what i was doing mate. When you try and paste or paste in place it says you can't have multiple instances so i knew that wasnt the way to go, so I applied all 13 items listed in "paste properties" and none of them transfered the copied settings over.
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I may have found a bug. When you copy the wheel and try and paste it into another view its not pasting in any of the item selected or not selected values.
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Nintendo Gamecube Box front, back and spines
View File
289 Games in here with 10 more alternate covers.
I dont have the Gamecube set up yet so can't post an image of the 3D models but you all know what they look like 😉
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Submitter
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Submitted12/17/2022
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Category
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1 minute ago, y2guru said:
because BigBox caches them, so only when you view them via BigBox they show up in CTC, but at least you get to see the general size and shape instead of nothing
OK thanks 👍
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2 hours ago, y2guru said:
Evaluation build updated
- Hidden games are no longer excluded
- Wheels can be curved, and their items can be rotated
- Wheel assists updated
- Text with Special Characters no longer converted to "?"
Thanks for adding the right 3D coverflow.
The boxes are facing the wrong way though, but i've had a mess with the settings and believe these are close to mirroring the right hand one.
On another note do you know why CTC doesn't pick up all the images for the 3D boxes on the wheels?
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14 minutes ago, faeran said:
My guess is that you can add it as a user source in the CTC, but the CTC won't know what to do with it and probably provide an error. There should be a checkbox that allows you to stop it from trying to render that element in the CTC. When you publish the theme, you'll see the 3D Model in Big Box.
The only way you would be able to see this Model in the CTC is when the 3D Model is added as a native element within the CTC.
Thank you so much buddy it worked!!
I used the code
<coverFlow:FlowModel DataContext="{Binding ActiveGame}" RotationAxis="0.2,1,0" RotationAngle="25" CanManuallyRotate="True" FieldOfView="30" />
as a user source and after unchecking "designer friendly" and publishing it worked perfectly 👍👍
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OK no problem, y2guru isn't sure either and told me to ask here so maybe it isn't possible yet.
I did try putting it directly in CTC's created xaml after publishing as well but didn't have any joy there either.
Thanks for the help anyway 👍
COMMUNITY Theme Creator Version 2.5 now available
in Third-Party Applications and Plugins (Released)
Posted
Will do 👍
On another note is there anyway to display video marquees with CTC?
I tried a user defined video, selecting metadata images as game then point the images folder to a folder with the marquee videos in but that didnt work lol