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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
boy replied to Saieno's topic in Big Box Custom Themes
It says it can't find the image; please check if it's missing.Image path: Mini Consoles Theme/Media/Nintendo 3DS/VideoMaskAlt.png -
This is the text message wheel... I've successfully removed the annoying text from the video. Simply place the modified TextGamesView.xaml file into Theme/Darkroom/Views, overwriting the original TextGamesView.xaml file. Alternatively, if you want to keep the original file, you can copy TextGamesView.xaml first. 1.mp4 2.mp4 TextGamesView.zip
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boy started following JoeViking245
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Mini Consoles Theme - RetroSai Nostalgia - Form over Function
boy replied to Saieno's topic in Big Box Custom Themes
Help! I'm using Mini Consoles Theme and I'm very satisfied with it, so I made some changes I like, such as changing the background, the cabinet image, and the background video that appears when the cabinet is moved. So I added a mask to block the video, but no matter what I do, it won't sync. Could you help me modify the code to make it sync? Thank you. This is the code I added. <Image x:Name="MyCustomMask" Source="pack://siteoforigin:,,,/Themes/Mini Consoles Theme/Media/Category Favorite/Favorite.png" Stretch="Fill" Canvas.Left="0" Canvas.Top="0" Width="2560" Height="1440" Panel.ZIndex="1"> <Image.Style> <Style TargetType="{x:Type Image}"> <!-- 預設狀態 (可選, 如果不設置, 初始值可能為 1.0) --> <Setter Property="Opacity" Value="1.0" /> <Style.Triggers> <!-- 移動時:強制不透明度變 0 --> <DataTrigger Binding="{Binding NavigationInProgress}" Value="True"> <Setter Property="Opacity" Value="0.0" /> </DataTrigger> <!-- 停下時:強制不透明度變 1.0 --> <!-- Big Box 應該會立即應用此 Setter,實現「立即恢復」的效果 --> <DataTrigger Binding="{Binding NavigationInProgress}" Value="False"> <Setter Property="Opacity" Value="1.0" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> 2026-01-23 11-30-22.mp4 -
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Sega Hikaru Pre Configured Per-Game Controls & Images
boy commented on Warped Polygon's file in Sega Hikaru
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Sega Hikaru Pre Configured Per-Game Controls & Images
boy commented on Warped Polygon's file in Sega Hikaru
There's a problem: when running the game using a batch file (.bat file), the controller settings work fine, but when I run the game from the launcher using the batch file without using the Demul Emulator, I can't exit the game using the ESC key. Is there a way to configure the ESC key to exit the game?- 10 comments
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Sega Hikaru Pre Configured Per-Game Controls & Images
boy commented on Warped Polygon's file in Sega Hikaru
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This is the first time I've experienced the speed that an SSD brings. It now loads images in less than a second, which is much faster than HD. A very useful suggestion, thank you!😇😍
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The problem is solved perfectly, thank you.
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First of all, thank you for your reply. The core BIOS should be complete. It's strange that when I run Sammy Atomiswave or Sega Naomi games with RetroArch, they run fine without any problems, but there are problems in Launchbox. I will try the core you provided. Thank you.
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When I run Sammy Atomiswave or Sega Naomi game on Launchbox with RetroArch, it gives me an error code. However, when I run Deamcast on Launchbox with RetroArch, there is no problem. They both use the flycast_libretro.dll kernel. What is the problem?