
xokia
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Either.....I do not have a strong preference. Or an ID of some sort (ABC123...ect) the developers can associate back to a real Name. Just something that respects the right of privacy of the user and meets the needs of the developer. I dont know that having the name actually solves anything though. Maybe there is some use case I am missing that this is protecting? It could be blurred pretty easily by those trying to circumvent something. I think I read about an amazon seller that was selling SW with a license that this is the reason for this?........... If it were me I would encode something in hex(maybe encrypted) in the log file. If someone asked for support and it was pirated copy would be easy to identify. Lots of different ways to go about it. Probably wont solve it here on the open forum. When photos or videos get posted to the net you lose control. There is no telling how they could get used by someone else. It's not a big deal for me. Just a suggestion.
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I know I can’t remove it it’s a suggestion for the developers. Imagine if your windows OS or your phone OS had your name plastered across it every time you took a screen shot that info went with every photo. i understand the developers need here but there are better ways to go about and accomplish the same thing is all I’m suggesting. same reason folks choose user names on forums instead of using real names.
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Seems like a security issue. I realize you folks want to attach a name to a license to prevent invalid license. But maybe allow the option to hide the name being plastered on launchbox? Or use a number to associate the ID with the license? Folks sometimes stream and your name is literally plastered on launchbox which would require some editing to hide. Seems like there could be a better balance with the users right to privacy and your need to secure your product.
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Anyone know of any decent USB over IP modules. I want to send the xbox controller or more specifically N64, genesis controllers over the network. I run an app that lets me stream to all my TVs in the house. It supports xbox 360 and ps4 controllers. I like to use system specific controllers like the n64 controller for n64 games. So I am looking for a USB over IP module to accommodate USB game controllers.
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Thank you that worked.
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SetTitleMatchMode, 2 $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } WinWaitActive, ahk_exe xm6g.exe Sleep, 1000 Send {RAlt down}{Enter down}{Enter up}{RAlt up} no luck
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trying to get full screen on xm6g. Here is what I have tried it still doesnt go full screen SetTitleMatchMode, 2 WinWaitActive, xm6g.exe Sleep, 1000 Send {Alt down}{Enter down}{Alt up}{Enter up}
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I can get the games to boot I can not figure out how to get the xbox controller to work. Any clue? *EDIT* Here is what I used for the xbox 360 controller "your_bios_rom_path" -HOSTSHORTCUT ESC 0 0 FORCEQUIT -GAMEPORT0 ANA0 -SCALE 200 -FULLSCREEN -FREQ 25 -YESWAIT -CD
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So I found kinda a cool way to do this. There is the HDD drive version I mentioned previously where all the required files are loaded. My gaming system is headless and my PC I use is separate. One thing I was messing up is I was loading the HDD version on my PC creating a xm6 game save and then loading it on the gaming system. That lead to some errors. If you load the HDD version on the same system you want to run the game save on everything works. I mark all my xm6 files as read only. Then add the xm6 game save to launchbox. Add the game saves to it and it works.
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I just made the files read only problem solved. Seems like a cool emulator but its to much work to make work. 3-4 discs swapping discs just a pain. Someone made a HDD version where all the games are loaded on the internal drive that works with xm6g. I loaded it up and it works well. I just see no way to integrate with launchbox as the OS loads up a menu you go to the disc browse your directories then choose the batch script to start the game. I think the multiple files is what makes this a PITA. If someone can create a single file for the games that load this would be a cool emulator it has some pretty good games and graphics for its time period.
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seems like .xm6 files are game save states and you need the xm6g emulator to play them. Issue I see is if you somehow accidently "save" a new state you can ruin the game save and it wont restart. Or at least I havent figured out how to get back to a functional version. Retroarch will not play xm6 files as far as I can tell. Other then everything being in Japanese this is a pretty cool system I never knew about. Someone created a HDD version which works pretty good and everything is organized nicely. But doesnt look friendly to integrating into launchbox.
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what are .xm6 files? Are these game saves? I can get retroarch to run .bin fairly easy. It also seems to automatically load the second disk if there is one. But I can not get .xm6 files to load
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Question for the admins. This does work and xenia applies the correct settings for DLCs to work and run correctly. However Launchbox then picks up ALL the files in that directory as a game instead of the single file you chose. Is there a way to make it exclude any other files and just use the file you selected? I ended up converting the DLC to an ISO. Then loading the ISO. The problem with that is that it then runs in fast forward. So you have to create a separate instance of xenia with vsync enabled. Would be easier just to import the DLC as a DLC.
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Any update on when this might get fixed or if its on the radar? Not being pushy was just curious how bugs get consumed and then fixed. I assume you folks have a release process and schedule you follow?
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I did figure out how to do this. You have to install the DLC into Xenia using install content. Once its installed you can delete your files. It will get installed into the xenia content folder. goes under the 0000000000000000 folder Here I installed 2 different games pac-man and Batman To install into launchbox you have to install the files manually Import->rom files->single platform -> add files You will need to browse to each default.xex file of the game you want to install Go through the normal options you choose when using the launchbox add game feature When you get to this step just rename default to the actual game title ^^^ make sure you spell it correctly Launchbox will add the game and artwork
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I have a game pac-man championship edition on xbox 360 which is a DLC. I can get it to run in xenia just fine. My question is, is there a way to pull that into launchbox and launch it from launchbox? Its not an ISO so not sure how I do it.
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Has anyone tried some of the newer games? Like Altered Carbon or starshiptroopers? I'm not a big laser game guy. To be honest not sure I even know how to play them. But they look interesting. I got altered carbon working just wondering if these games are worth enabling?
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So I think I probably got a bad image. I redid this and now it seems to work. The error message has nothing to do with the framefile. I used the same framefile just updated game files. So if someone stumbles on this with the same message ignore the error message. You likely have bad files.
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I can try to recreate this, I had both the Launchbox logfile turned on AND the retroarch logfile (I went into the console and turned it on) turned on. Retroarch produced no log launchbox produced the log I copied. Let me add the -v option to retroarch and see if that makes a difference. *edit* -v doesnt appear to make any difference here. Launchbox logfile create 7:26pm Nothing created -v added to the command line AND I manually turned on logging before hand in retroarch. This should be easy to replicate. Just choose a sega core and add quotes around %romfile% That was the hope. This particular game did not like the genesis_plus_gx_wide_libretro.dll core so I was trying to override what was being assigned to all the other games. In this case the logfile just wasnt useful because I could not see what was being passed. Debug would be easier if the logfile contained the command line that launchbox assembled. Just my $.02 You are correct that the exception mentioned at the start doesnt appear to be the issue. I still see the exception in a passing case. Although I dont know that that helps the launchbox debugger. Just makes the debugger even less useful
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Problem is it never launched retroarch. Since it "could not locate the file" it never passed anything to retroarch. So the retroarch log filed would produce nothing. Which left me the launchbox logfile. It would be useful if as part of the launchbox "debugger" it output what it was passed or what it thinks it was passed. Or maybe I am over simplifying launchbox. It's parsing and forming those commands but ultimately its outputting "something" to a cmd line. It would be useful if it would print out the "something" to the logfile.
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So after some trial and error I figured it out I needed to remove the quotes around "%romfile%" Would be really useful if the launchbox "debugger" spit out what it was trying to pass to the command line. Would have made this super easy to debug. If this functionality exits I am missing it in the logfile. Entirely possible I missed it. I did grep but didnt find anything.
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I know its hard to produce useful comments. But something other then cant find a file would be useful. Like what file were you searching for? What path were you passed that you could not locate. There is nothing to be gained from this log other then to guess. 2025-03-04 01:30:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2025-03-04 01:30:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2025-03-04 01:30:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2025-03-04 01:30:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2025-03-04 01:30:28 PM AddEditGameViewModel Closed Updating GameDetailsViewModel 2025-03-04 01:30:28 PM Resolving assembly System.Runtime, Version=9.0.0.0, Culture=neutral, PublicKeyToken=hjsgdhg438574398... 2025-03-04 01:30:28 PM FIRST CHANCE EXCEPTION: Could not load file or assembly 'System.Runtime, Version=9.0.0.0, Culture=neutral, PublicKeyToken=hjsgdhg438574398'. The system cannot find the file specified. I am trying to override the current params with a custom param. This one file needs to load a different core then the others. The others can use genesis_plus_gx_wide_libreto.dll It works if I use the default genesis_plus_gx_wide_libreto.dll. Just the image is messed up. So something I am doing wrong in the custom param but the log isnt helping debug it.
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I found it depends on the platform. Some platforms zipped files can save some space for more roms. I think it was xbox I tried zipped vs non zipped and there was around 120GB of space savings (for a large collection). The tradeoff is the time it takes to unzip. Then there are some like nintendo switch where very few games offer any savings at all zipped vs unzipped.
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Having some issues with Space Ace. I have gotten most of all the other games working. Is this a BIOS issue? here is what is in my frame file ace.txt . 2 ace.m2v Here is the error I get
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Which version of teknoParrot are you running?