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xokia

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Everything posted by xokia

  1. Here is what it looks like when I try and import a rom with 13.19. Same exact import with 13.18
  2. I downloaded new version of 1.19.1 and 1.20. I'll try installing those later and see if it works.
  3. *update" so same issue the core does not change. I am wondering if its my version of retroarch? Maybe they changed something I am on v1.20.0. Thank you for trying to assist and providing your config. IDK what the issue is at this point I think I have an older version of retroarch on a drive somewhere I could try.
  4. I will try this later today when I get back home. Thank You!
  5. Folks please help I have been at this for 4 days now and ZERO combinations work as expected. I am at wits end I need to change the core model based on which system is running. This is under core options for the cap32 core It refuses to take my custom config file and just uses the defaults I need cap32_model="6128+(experimental)" if Amstrad GX4000 is selected and cap32_model="6128" if Amstrad CPC is select I copied retroarch.cfg and made retroarch_CPC.cfg and retroarch_GX4000.cfg in these 2 files I changed 2 parameters core_options_path = ":\config\cap32\cap32_CPC.cfg" global_core_options = "true" and core_options_path = ":\config\cap32\cap32_GX4000.cfg" global_core_options = "true" I have tried with global_core_options = "true" or flase. Doesnt make a difference just changes where the default CFG gets saved. I read somewhere that if that wasnt set to true it wasn't picking up passed in custom configs. Wether that is correct or not I do not know. I have tried just about everthing and failed to this point. within cap32_GX4000.cfg I have cap32_model = "6128+ (experimental)" cap32_CPC.cfg I have cap32_model = "6128)" Nothing works the way it seems like it should, I tried turning on the retroarch debugger and that tool is utterly worthless. It states it loades the core and game and exits the core. Doesnt contain anything about what it loaded into the core.
  6. Any progress? 13.18 is less broke then 13.19. Themes work fine under 13.18. Maybe its not correct to say 13.18 is broke. 13.18 worked 100% until upgrading to 13.19. After upgrading then reverting back to 13.18 MAME import is broke. Let me know if there is anything I can do to assist in debug.
  7. upgrading to 13.19 fix the MAME set importer but import Rom is still broke. I Can not import ANY roms. It inserts that "file:" into my path and everything breaks. Also themes dont work under BigBox
  8. Tried that did not fix anything
  9. Doing all that switching and rolling back now broke my MAME set importation. Hoping this can be resolved. Object reference not set to an instance of an object. App: LaunchBox Version: 13.18 Theme: Default Type: System.NullReferenceException Site: Void PrintInvalidIterator() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.MameFullSetWizardRomLocationViewModel.PrintInvalidIterator() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ChangeAwareVisitor(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.PopSessionProcessor() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 8:23:08 PM Exception
  10. Just sent you both working 13.18 and broken 13.19 so you can diff Only thing I can think of that was done different is 13.18 install file is sitting on the network drive 13.19 install file is sitting on the local drive. Both were pointed to the Launchbox directory on the network drive to install into.
  11. OK this is all really confusing so if I set global_core_options = "false" Then it should take the files in presidence? Basically load up all 4 of those cfg files and apply the overrides based on the order of precedence? My understanding of the precedence is retroarch.cfg->core.cfg->directory.cfg->game.config The game.cfg being the highest precedence. I can't seem to get it to do what I want. I have a single core that needs a different config based on what game platform its using. So I was trying to set the directory.cfg file This is for Amstrad CPC & Amstrad GX4000 So I have a core.opt but not a game.opt https://docs.libretro.com/guides/overrides/ Core options¶ name-of-game.opt If not found load retroarch-core-options.cfg Its starting "core" options and then proceeds to give you "game" options type-o maybe? IDK but these instructions are terrible. Its stating info about .opt files and then proceeds to describe .cfg files lets just gloss over the entire subject . I am going to proceed assuming that was meant to say "core.opt" Moving on: So I create a cap32.cfg (core) I put the following cap32_advanced_green_phosphor = "15" cap32_autorun = "enabled" cap32_combokey = "select" cap32_db_mapkeys = "enabled" cap32_floppy_sound = "enabled" cap32_gfx_colors = "16bit" cap32_keyboard_transparency = "disabled" cap32_lang_layout = "english" cap32_lightgun_input = "disabled" cap32_lightgun_show = "disabled" cap32_model = "6128" cap32_ram = "128" cap32_retrojoy0 = "auto" cap32_retrojoy1 = "auto" cap32_scr_crop = "disabled" cap32_scr_intensity = "8" cap32_scr_tube = "color" cap32_statusbar = "onloading" Now I create a directory.cfg.......... Now I assume they mean the "game directory".cfg So I created Amstrad GX4000.cfg and a Amstrad CPC.cfg I have roms under both these directories. Arcade\Amstrad GX4000\roms\ within those I put cap32_model = "6128+ (experimental)" and cap32_model = "6128" respectively and in the game.cfg file I am assuming launchbox creates those to put the bezels around the games. I didnt touch those My Assumption is that is should take those in order and set the cap_model correctly. But it does not work. So fricking frustrating.
  12. I am trying to pass a core config to a specific core within retroarch.cfg I have : core_options_path = "" global_core_options = "true" I created a filed called Amstrad_GX4000_core-options.cfg and I placed in in retroarch_root\config\cap32\ In that file I have the following cap32_advanced_green_phosphor = "15" cap32_autorun = "enabled" cap32_combokey = "select" cap32_db_mapkeys = "enabled" cap32_floppy_sound = "enabled" cap32_gfx_colors = "16bit" cap32_keyboard_transparency = "disabled" cap32_lang_layout = "english" cap32_lightgun_input = "disabled" cap32_lightgun_show = "disabled" cap32_model = "6128+ (experimental)" cap32_ram = "128" cap32_retrojoy0 = "auto" cap32_retrojoy1 = "auto" cap32_scr_crop = "disabled" cap32_scr_intensity = "8" cap32_scr_tube = "color" cap32_statusbar = "onloading" However it doesnt seem to take my core options I am passing it. What am I doing wrong? Its seem to always want to take the options from retroarch_root\retroarch-core-options.cfg
  13. Sure I can upgrade again later this afternoon.
  14. I already switched back to 13.18. This happens when I try to add roms. I have a mapped drive called games. Z drive. When I choose the importer is starts off in \\Home-server\balh\.blah instead of Z:\ even when I installed in Z:\ Then when I browse to Z:\path_to_roms it will insert the file path it has along with file:\ in the name prepended to the actual path
  15. Issue resolved For some reason I had on retroarch to remove extentions. Not sure why other cores didnt have an issue with this.
  16. I can confirm this is an issue with 13.19 luckily I still had the 13.18 laying on my server. Re-installed and all works again
  17. 13.19 hosed my setup. Don't know why its putting the word file in the path. Also would be nice if we had an option to roll back instead of having to ask for a old release. Can I get 13.18 please? The specified path is invalid. : '\\HOME-SERVER\pool5\games\LaunchBox\file:\Z:\Arcade\SNK Neo Geo Pocket Color\roms'. App: LaunchBox Version: 13.19 Theme: Default Type: System.IO.IOException Site: WIN32_FILE_ATTRIBUTE_DATA GetAttributeData(System.String, Boolean) Source: System.Private.CoreLib at System.IO.FileSystem.GetAttributeData(String fullPath, Boolean returnErrorOnNotFound) at System.IO.File.GetAttributes(String path) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.RomImportLocationParseViewModel.<>c__DisplayClass10_0.CompareAutowireTag(Object) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.RomImportLocationParseViewModel.<>c__DisplayClass10_0.AssetReadableConnection() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CancelPrincipalIdentifier(Object) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CalcInvalidPage() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 8:18:25 PM Exception
  18. bumping old thread. If I load SNK NEO GEO directly from retroarch everything works great. If I try to Launch from Launchbox it fails. Bios in neocd folder
  19. Trying to get PS2 games to work with retroarch. I have the pcx2 core installed. It boots up and says insert disc. My ROMs are ISO images. I have tried both passing the .zip and then having it decompress first. I get the same issue. Any tricks to get this working? I can get it to work if I download and use the psx2 emulator itself directly. But cant seem to get it to work with retroarch. Anyone able to get it to work with retroarch?
  20. xokia

    Mame won't launch?

    I got it to work. Looks like the auto importer was trying to use a local referenced path to the emulator? I Have launchbox along with everything else installed on a NAS/Server. Once I updated the path to the actual emulator it worked. I ended up changing it to retroarch anyway. I have A VM setup just for this.
  21. xokia

    Mame won't launch?

    I am having an issue with MAME not wanting to launch the rom set. RetroArch launches them just fine. So the roms are good. But If I try to launch with MAME nothing happens. I had launchbox import and setup. I gave it the correct romset number. Would seem the importer is buggy. I can also get them to load manually if I use the MAME app directly
  22. I did kinda get it to work. I downloaded the latest Demul from the website and it would not work with their latest list. I used an older version of demul and now it works. So yea I would say if its not on the list it wont start. I'm no expert here though. Its not just the name of the game that has to be on the list. But the filename has to match exactly. Looks like there is a hash check on the file. Hoping someone creates a better emulator eventually. This one is terrible I get full screen now my only issue is it has the bar. I cant seem to get that to go away. Appreciate the help!
  23. yes....I tried multiple values it will full screen within the context of that box but will not full screen to the desktop screen I have some more questions: there seems to be an internal xml and rom list. If you type demul.exe -h you get a help screen with some options you can pass. If your "rom" is not on that list it appears it wont start it. From demule you can see the xml and the rom list supported. How are folks updating that xml to include games they have? I cant find that xml anywhere in demul file struture.
  24. That fixed the autoload issue Thanks! I still cant get it to fullscreen I have tried a bunch of different sleep values. It will go fullscreen within the window that seems to be locked to a particular size. That window will not go any bigger to fill out my screen Sleep, 20500 Send {Alt Down}{Enter}{Enter Up}{Alt Up} ; This section closes Demul when pressing Escape $Esc:: { Send !{F4} }
  25. This isnt working for me. I have it working. I can even start it from a command line and it works as expected. However when I try to use launchbox it comes up with wanting me to enter the rom It loads it fine after selecting the rom But I cant get it to autoload and go to full screen. What am I doing wrong. I have been banging my head on this one all day.
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