
xokia
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upgrading to 13.19 fix the MAME set importer but import Rom is still broke. I Can not import ANY roms. It inserts that "file:" into my path and everything breaks. Also themes dont work under BigBox
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Doing all that switching and rolling back now broke my MAME set importation. Hoping this can be resolved. Object reference not set to an instance of an object. App: LaunchBox Version: 13.18 Theme: Default Type: System.NullReferenceException Site: Void PrintInvalidIterator() Source: LaunchBox at Unbroken.LaunchBox.Windows.Desktop.ViewModels.MameFullSetWizardRomLocationViewModel.PrintInvalidIterator() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ChangeAwareVisitor(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.PopSessionProcessor() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 8:23:08 PM Exception
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Just sent you both working 13.18 and broken 13.19 so you can diff Only thing I can think of that was done different is 13.18 install file is sitting on the network drive 13.19 install file is sitting on the local drive. Both were pointed to the Launchbox directory on the network drive to install into.
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OK this is all really confusing so if I set global_core_options = "false" Then it should take the files in presidence? Basically load up all 4 of those cfg files and apply the overrides based on the order of precedence? My understanding of the precedence is retroarch.cfg->core.cfg->directory.cfg->game.config The game.cfg being the highest precedence. I can't seem to get it to do what I want. I have a single core that needs a different config based on what game platform its using. So I was trying to set the directory.cfg file This is for Amstrad CPC & Amstrad GX4000 So I have a core.opt but not a game.opt https://docs.libretro.com/guides/overrides/ Core options¶ name-of-game.opt If not found load retroarch-core-options.cfg Its starting "core" options and then proceeds to give you "game" options type-o maybe? IDK but these instructions are terrible. Its stating info about .opt files and then proceeds to describe .cfg files lets just gloss over the entire subject . I am going to proceed assuming that was meant to say "core.opt" Moving on: So I create a cap32.cfg (core) I put the following cap32_advanced_green_phosphor = "15" cap32_autorun = "enabled" cap32_combokey = "select" cap32_db_mapkeys = "enabled" cap32_floppy_sound = "enabled" cap32_gfx_colors = "16bit" cap32_keyboard_transparency = "disabled" cap32_lang_layout = "english" cap32_lightgun_input = "disabled" cap32_lightgun_show = "disabled" cap32_model = "6128" cap32_ram = "128" cap32_retrojoy0 = "auto" cap32_retrojoy1 = "auto" cap32_scr_crop = "disabled" cap32_scr_intensity = "8" cap32_scr_tube = "color" cap32_statusbar = "onloading" Now I create a directory.cfg.......... Now I assume they mean the "game directory".cfg So I created Amstrad GX4000.cfg and a Amstrad CPC.cfg I have roms under both these directories. Arcade\Amstrad GX4000\roms\ within those I put cap32_model = "6128+ (experimental)" and cap32_model = "6128" respectively and in the game.cfg file I am assuming launchbox creates those to put the bezels around the games. I didnt touch those My Assumption is that is should take those in order and set the cap_model correctly. But it does not work. So fricking frustrating.
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I am trying to pass a core config to a specific core within retroarch.cfg I have : core_options_path = "" global_core_options = "true" I created a filed called Amstrad_GX4000_core-options.cfg and I placed in in retroarch_root\config\cap32\ In that file I have the following cap32_advanced_green_phosphor = "15" cap32_autorun = "enabled" cap32_combokey = "select" cap32_db_mapkeys = "enabled" cap32_floppy_sound = "enabled" cap32_gfx_colors = "16bit" cap32_keyboard_transparency = "disabled" cap32_lang_layout = "english" cap32_lightgun_input = "disabled" cap32_lightgun_show = "disabled" cap32_model = "6128+ (experimental)" cap32_ram = "128" cap32_retrojoy0 = "auto" cap32_retrojoy1 = "auto" cap32_scr_crop = "disabled" cap32_scr_intensity = "8" cap32_scr_tube = "color" cap32_statusbar = "onloading" However it doesnt seem to take my core options I am passing it. What am I doing wrong? Its seem to always want to take the options from retroarch_root\retroarch-core-options.cfg
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Sure I can upgrade again later this afternoon.
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I already switched back to 13.18. This happens when I try to add roms. I have a mapped drive called games. Z drive. When I choose the importer is starts off in \\Home-server\balh\.blah instead of Z:\ even when I installed in Z:\ Then when I browse to Z:\path_to_roms it will insert the file path it has along with file:\ in the name prepended to the actual path
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I can confirm this is an issue with 13.19 luckily I still had the 13.18 laying on my server. Re-installed and all works again
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13.19 hosed my setup. Don't know why its putting the word file in the path. Also would be nice if we had an option to roll back instead of having to ask for a old release. Can I get 13.18 please? The specified path is invalid. : '\\HOME-SERVER\pool5\games\LaunchBox\file:\Z:\Arcade\SNK Neo Geo Pocket Color\roms'. App: LaunchBox Version: 13.19 Theme: Default Type: System.IO.IOException Site: WIN32_FILE_ATTRIBUTE_DATA GetAttributeData(System.String, Boolean) Source: System.Private.CoreLib at System.IO.FileSystem.GetAttributeData(String fullPath, Boolean returnErrorOnNotFound) at System.IO.File.GetAttributes(String path) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.RomImportLocationParseViewModel.<>c__DisplayClass10_0.CompareAutowireTag(Object) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.RomImportLocationParseViewModel.<>c__DisplayClass10_0.AssetReadableConnection() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CancelPrincipalIdentifier(Object) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CalcInvalidPage() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 8:18:25 PM Exception
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Trying to get PS2 games to work with retroarch. I have the pcx2 core installed. It boots up and says insert disc. My ROMs are ISO images. I have tried both passing the .zip and then having it decompress first. I get the same issue. Any tricks to get this working? I can get it to work if I download and use the psx2 emulator itself directly. But cant seem to get it to work with retroarch. Anyone able to get it to work with retroarch?
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I got it to work. Looks like the auto importer was trying to use a local referenced path to the emulator? I Have launchbox along with everything else installed on a NAS/Server. Once I updated the path to the actual emulator it worked. I ended up changing it to retroarch anyway. I have A VM setup just for this.
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I am having an issue with MAME not wanting to launch the rom set. RetroArch launches them just fine. So the roms are good. But If I try to launch with MAME nothing happens. I had launchbox import and setup. I gave it the correct romset number. Would seem the importer is buggy. I can also get them to load manually if I use the MAME app directly
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I did kinda get it to work. I downloaded the latest Demul from the website and it would not work with their latest list. I used an older version of demul and now it works. So yea I would say if its not on the list it wont start. I'm no expert here though. Its not just the name of the game that has to be on the list. But the filename has to match exactly. Looks like there is a hash check on the file. Hoping someone creates a better emulator eventually. This one is terrible I get full screen now my only issue is it has the bar. I cant seem to get that to go away. Appreciate the help!
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yes....I tried multiple values it will full screen within the context of that box but will not full screen to the desktop screen I have some more questions: there seems to be an internal xml and rom list. If you type demul.exe -h you get a help screen with some options you can pass. If your "rom" is not on that list it appears it wont start it. From demule you can see the xml and the rom list supported. How are folks updating that xml to include games they have? I cant find that xml anywhere in demul file struture.
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That fixed the autoload issue Thanks! I still cant get it to fullscreen I have tried a bunch of different sleep values. It will go fullscreen within the window that seems to be locked to a particular size. That window will not go any bigger to fill out my screen Sleep, 20500 Send {Alt Down}{Enter}{Enter Up}{Alt Up} ; This section closes Demul when pressing Escape $Esc:: { Send !{F4} }
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This isnt working for me. I have it working. I can even start it from a command line and it works as expected. However when I try to use launchbox it comes up with wanting me to enter the rom It loads it fine after selecting the rom But I cant get it to autoload and go to full screen. What am I doing wrong. I have been banging my head on this one all day.
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I have an emulator that opens and then after it opens and is running I want to send a command that it understand. It a old VG5000 emulator. So I want to send(CLOQD) to the emulator and then hit enter on the keyboard afterwards
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I was trying to get the opera core working in retroarch. All my files are zipped, and I was reading online that there is an ordering issue of the cue file and iso file. If opera tries to load the cue file it will fail if it load the iso file it passes. Sure enough if I load the iso manually it works. Some folks have resorted to renaming files to get it to work. I went and read the 4DO manual and then started playing with cmd line options and it seems to work for me. just added parameter option and now it seems to work. No file name swapping -LoadFile %romfile%
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Interesting questions is why? They both are doing essentially the same thing just in a different way. I dont claim to know the inner workings of launchbox. But to me it just seems like a large database handler. i.e. the bigger your library gets and the more photos,images,ect you have the slower launchbox will probably get. Good thing the basic is free to try out. I really like the plex like feel of how launchbox handles things but ugg......the bigger my library gets the slower it is at doing anything. Maybe I should have just stuck to downloading box art only. Any way to back out images already downloaded?
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With big libraries launchbox seems to be really slow at doing anything. I have the same EXACT library in hyperspin on a VM so not even a real machine. Intel 13900 using the iGPU. This runs MUCH faster then my dedicated gaming system I am setting up with Launchbox intel 14900k Using the iGPU and A770 GPU. Only thing I can think of is Launch box struggles with libraries. Doing nothing at all Launchbox is consuming 2.3GB of memory. Makes me think its trying to pull entire library list into memory. I don't know what the issue is here but I remember working on a similar very large database issue in my past with python. I think i went from shelve->lmdb(fast but lots of disk space)->and then rocksdb Or is there some other reason launchbox is slow?
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I somehow got it to do what I wanted. I think I looked into the playlist thing but couldnt figure out hot to make that work correctly. Maybe I will revisit in the future. Seems weird you folks do not support this. When you "kinda" do. You have a selection for NES famicom. But then nothing for SNES famicom.
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I have SNES and NES Super famicom. One is imports one is not. I do not want the libraries merged. However Launchbox is merging them its really frustrating. I want 2 distinct separate platforms one for SNES and one for Nintendo Super Famicom. How do I do this? I think its doing it this way because you have to scrape it as SNES. But then is merges things together. How to stop this? So basically I want a virtual platform.