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Jason Carr

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Everything posted by Jason Carr

  1. Thanks guys; I've updated the list. When testing, it would be useful to know what all settings you tried. I am going to go ahead with the official release here in the next day or two, but we'll keep working on emulator compatibility as time goes on. For some problematic emulators (specifically regarding pause screens), it may work best to disable "Suspend Emulator Process While Paused" and then put in AutoHotkey scripts to trigger the pause keyboard shortcut. Just another option to try for emulators that are not currently working. We'll keep updating this list going forward.
  2. No you can't; not when the emulator is running in exclusive fullscreen mode, which is most often the case. Rocket Launcher gets around this by running everything in windowed mode. This has previously been discussed to the moon and back though; you can find the previous discussion in a prior beta thread. Yeah, at this point, unfortunately we may come back to it but it won't make it in before the official release.
  3. For now, just add a new emulator with the default name and copy the scripts out of it. You don't have to save the emulator to get the scripts; you can just cancel out.
  4. Disc swapping is available on the pause screen, but it is still dependent on the emulator supporting it, and being configured properly for it. I haven't added explicit support for unzipping multi-disc games, so I don't expect that would work. I'll probably put a better solution for all of that on the next community poll. If you add "-keyboardprovider dinput" to the command-line parameters for the emulator, that will probably fix it. If all you want to do is use a single key for exiting games, just bind that key to Escape. Escape works to close pretty much every emulator across the board already, out of the box.
  5. If you read the dialog with that setting, it notes that if the emulator uses exclusive fullscreen mode, then nothing can be done to delay the display of the game, so I'm guessing that's why the delay isn't doing anything. Per the scan lines, I'm almost positive there's nothing we can do about that either, unfortunately. All we do is launch the EXE; we can't really tell Game Loader to wait to display the scan lines. I'm hoping to do some testing with Game Loader ALL RH before release, but it sounds like there are some aspects of it that will likely be out of our control. Every Steam game is different and thus getting game startup and shutdown screens to work well out of the box is difficult. You should be able to adjust the startup screen delay individually for each game (or using bulk edit). But not all games will work perfectly. If the game/emulator uses exclusive fullscreen mode, then unfortunately this isn't possible. What "messiness" are you seeing with load state? I actually already looked into tackling that, but there wasn't a straightforward solution. Considering that I spent 8 hours just trying to get zooming working properly with the Chrome PDF reader, unfortunately I'm hesitant to dive back into it. Hopefully I can attempt to get it in again eventually, but it's not likely something that will happen soon. Yes, I did make the exiting automation slightly more robust in the last few betas. Glad to hear that it's paying off.
  6. It's that time again guys; we're finally nearing release for 9.8. I'm currently hoping to put out the official release on Tuesday or Wednesday. All translation packages have been updated, of course. As always, thank you all very much. @Opak @dukeemu @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad
  7. Thank you @alexposad; I don't have this into the latest beta yet, but I'll get it into the next one. Not easily; I would have to create a new translation package for it, so unfortunately that's probably not going to happen soon.
  8. I haven't written any. All the scripts take time to write, and I'd like to get this release out before we hit the 2-month mark. I may come back and write some scripts for disc swapping eventually, but in the mean time, perhaps we should put a thread together for the community to write and compile AutoHotkey scripts for the emulators and functions I haven't covered with the defaults.
  9. Swap Disc will show up only when you put an AutoHotkey script into the field on the emulator (or the game). Yes, this is because the exit game scripts often require sending a keypress to the active window, which requires the window to be active and visible. Other solutions would require much more involved scripts that are different for each and every emulator, so that is not something that is planned. Generally, if you want a clean exit, you might as well just use the controller automation exit instead of the pause screens anyways.
  10. Most likely this is an issue somehow related to game controllers. I would first try unplugging any game controllers or similar, to see if the issue goes away. You may have to disable scrolling with the triggers in the settings while the controllers are unplugged.
  11. That script will only work in the original AutoHotkey script tab, so perhaps that's what's going on. The script in the "Running AutoHotkey Script" tab is what was there previously, and runs while the game is running. The new "Exit AutoHotkey Script" tab only runs when keyboard or controller automation, or the pause menu tell the emulator to exit. The above script is meant to run in the background and run the code when Escape is pressed, so it will only work as intended in the other tab.
  12. I just tested Project64, Redream, and Demul and the Escape scripts worked for all of them. What emulators are you testing and what are the scripts?
  13. Yes, that should be possible to use the AutoHotkey scripts to run a batch file. I won't be putting anything new like that in before the next release.
  14. Beta 16 is out now with the following: New exit game AutoHotkey scripts New swap disc AutoHotkey scripts Redream default pause screen settings with AutoHotkey scripts Demul default pause screen settings with AutoHotkey scripts PCSX2 default pause screen settings with AutoHotkey scripts ScummVM pause screen fixes and settings/scripts At this point, I'm going to call this beta feature-complete. The only thing left that still needs to be done is to see if I can resolve some pause screen issues with a few troublesome emulators. Hopefully I can figure that stuff out without too much trouble and we can put out the official release early next week.
  15. I don't think that's a new issue, but it is something I should probably address. On the list.
  16. Just added that as an option in the latest beta. Should've been there a long time ago, but apparently it wasn't.
  17. Beta 15 is out now with the following: Game-specific settings for pause screens (available under the Startup/Pause tab of the game edit dialog, as well as in bulk edit) New themes manager in Big Box for pause themes (though none are available yet and I still need to modify the website to support adding them) Fixes for PDF viewer zooming (should be much smoother and faster now, as well as fix the bug that was introduced in the previous beta) Fixes for PDF viewer page up and page down (should work properly now) Fixes for the updated version of CefSharp (Chromium) not including the proper version of the Visual C++ libraries Added the ability to clear keyboard mappings in Big Box by waiting 5 seconds Added the ability to clear the pause key setting in LaunchBox with a new button There's one minor issue still with the PDF zooming, and that is that you have to wait a second or two for the interface to fade away after loading up a PDF before you can zoom. I spent over 8 hours just getting the stupid PDFs to zoom without reloading them, so I'm calling it done for now. The input options for the PDF viewer inside of Chromium are more than a little bit wonky, so it was way more of a hassle than it should have been.
  18. I sent you that PM. I also looked at our email logs and the emails were successfully sent to your Gmail. So all I can figure is that it's in your spam box.
  19. I really don't understand what's going on there; I just successfully received an email to my own gmail without issues. All I can figure is that maybe you've reported us as spam in the past. In that case, you won't be able to receive our emails, because the system won't send to somebody who reported us as spam. I'll PM you a download link.
  20. Hi Daliant, I just tested the downloads to two different email accounts and got both of the emails right away. What email hosts are you using?
  21. Thanks all; I have the table updated. Hoping to improve compatibility with some of the broken ones this week.
  22. Have you tested with Forceful Activation both enabled and disabled? Cxbx Reloaded in particular I've had at least three reports of it working properly for everything, so that's odd.
  23. Yeah, I thought about this. Once again though, I need to stop the scope creep at some point and actually put this feature out, so this probably won't happen before the official release. Most likely your key bindings are not set up for those functions in Retroarch and Dolphin. Take a look at the scripts when editing those emulators in LaunchBox, and that will show you what the default keys should be, then map the keys. The volume thing is by design, but it should unmute itself when it's finished. You can turn that off in the main options under Game Pause "Mute During Transitions".
  24. Yeah, I may or may not get to that before the official release, but it is on my list. The best you can do currently is to just hide the games themselves. I haven't added music options yet. I probably will at some point, but it's not likely to happen before the official release. Again, potentially eventually, but it's a challenge to do that with broad emulator support, so it probably won't be happening for the initial release.
  25. Hi viper, I got the video you sent me. Do you know why you're getting an NVidia Install error? It might be related to that, but I've never seen an error like that come from LaunchBox, so I'm guessing something else is causing that.
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