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Everything posted by Jason Carr
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Awesome, I look forward to getting those in the themes manager as well. I'm guessing the font issue is somehow because of eatkinola's styling plugins? It should in theory work in pretty much every situation, except I guess of course if the styles are being loaded differently due to a plugin. Either way, I think you should be able to just include a separate style file and reference it in your XAML files and that should work fine. Otherwise, you can use the DLL solution which is somewhere around here on these forums. Thanks @SNAK3ATER.
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The first 9.8 beta is out now. Details here:
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I haven't specifically set out to implement that feature, but there may still be a way to do it with XAML (probably with MediaElement at least, assuming Windows Media Player is installed).
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If you think it's data related, feel free to zip up and PM me your current data folder and I'll investigate. It does not appear to be a widespread issue though, as I haven't heard anything else like this since the official release.
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Hey all, the first 9.8 beta is out. I do plan to tackle pause screens for this release, but I wanted to get at least one thing out of the way first. This first beta adds the ability to bind up to four different keys to each function in Big Box, primarily so that up to four players can control Big Box at once from keyboard-based arcade controller boards.
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Hmm, this is pretty strange. What versions of Windows 10 are you running on those two machines? Are they up to date? I guess the next thing I would try is closing out any and all applications that you have running in the background, including anything that starts up on boot, to see if one of those apps is somehow conflicting. We have seen some issues with some badly coded background apps over the years.
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One thing to make sure of is that LaunchBox isn't currently running in the Task Manager. If it's currently running in the background for some reason, then LaunchBox and Big Box won't start up. The easiest thing to do is just reboot, but you can kill all instances of LaunchBox.exe and BigBox.exe in the Task Manager instead. If that's not the issue, it looks like it may be game controller-related, looking at the log file that @neil9000 sent me. What game controllers are you using? Can you try unplugging them to see if that's the issue?
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Hi Daz, sorry to hear that you're having trouble. Unfortunately I'll need more information in order to help, or if you'd rather, I can just offer you a refund. What error messages are you getting? Have you tried rebooting?
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Sure, okay. It's still connection issues of some kind, though who knows if it has to do with your ISP slowing down LaunchBox traffic. Sometimes overseas the connection can just be slightly unstable or slower than usual. You could still try a VPN to see if that helps.
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Unfortunately this is due to connection issues. I know for a fact at this point that some crappy ISPs are heavily blocking/slowing down LaunchBox traffic. I know at least Comcast does it at this point, and I'm guessing they're not the only ones. I'm not quite sure what we're gonna do about it, but for now, the only real solution is to use a VPN. Comcast seems to slow down LaunchBox traffic at peak times of the day, and I know they're specifically focusing on us because it's not the server and when I connect to the VPN it gets more than ten times faster. I believe this is all due to the FCC's horrible decision to get rid of net neutrality. Anyways, I'm not sure if changing our IP address or domain will make any difference, but I'm going to give that a shot here soon. For now, I would highly recommend ExpressVPN or another VPN solution. That way, your ISP can't slow down your traffic based on what you're doing.
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Thank you guys; I just put out 9.7 to fix that controller issue.
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Including Custom Fonts without Custom DLLs
Jason Carr replied to Jason Carr's topic in Custom Theme Tutorials
Startup Themes vs. Themes. -
Including Custom Fonts without Custom DLLs
Jason Carr replied to Jason Carr's topic in Custom Theme Tutorials
@Artik We have it confirmed working for several people, so there has to be some kind of discrepancy somewhere. Where did you get that Blazed font? Did you rename the font file from something else? Hold up, nevermind. You have the file path wrong. -
Including Custom Fonts without Custom DLLs
Jason Carr replied to Jason Carr's topic in Custom Theme Tutorials
I'm guessing that setting the FontFamily on that control just doesn't work, as it specified somewhere further up the XAML tree. -
Thank you @spycat; I was not aware of that. Turns out it was an issue with an old plugin that I just removed. Hopefully we'll be good to go now.
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Nothing changed for launching games, so I'm pretty sure that's not the issue. Most likely it's some kind of conflict with the game startup screens. Try disabling those to see if that fixes it.
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Override automatic scaled font size in game listings
Jason Carr replied to Artik's topic in Big Box Custom Themes
Oic. Depending on the view, the font sizes are almost always set via the name of the TextBlock, or whatever element you're working with. So generally, if you change the name, then the font size will not be overridden. -
Beta 12 is out now with culture fixes for the themes manager version numbers, and an updated pt-BR translation.
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FYI all, as far as I know, we haven't had any significant issues be reported for beta 11. I may put out a quick beta today with some minor things, but the plan is to release the official version tomorrow.
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I'm not fully following you here. We're on 9.6, so do you mean you downgraded to 9.0? If you downgraded that far, that might make sense as to data files not working. It looks like MagicEngine is not running full-screen. The startup screens won't work under most circumstances when the emulator does not launch fullscreen. I haven't tested that emulator either, so you may just have to experiment with the options. But if it worked before, I'm guessing that somehow the emulator is just no longer running in fullscreen. The first troubleshooting step should always be to try the emulator without LaunchBox. Responded in the thread.
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Thanks Claudio, I have that fixed for the next beta, and the new translation package integrated.
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Override automatic scaled font size in game listings
Jason Carr replied to Artik's topic in Big Box Custom Themes
The font settings (including size) are configurable in the LaunchBox options, so that is one thing to note. However, lots of themes have overridden this with custom fonts; I don't think there's anything preventing you from doing that. Maybe you can take a look at some of the other LaunchBox themes for an example? If you're still stuck, post some code here that isn't working and hopefully we can help. -
Possible addition to controller automation?
Jason Carr replied to TheNewClassics's topic in Features
This would certainly be possible, yes; feel free to put in a request. -
What are the exact error messages?
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Beta 11 is out now with the following: Fixed a potential threading error with the accelerated downloads Background updates now use accelerated downloads as well Themes manager now formats the version number correctly (1.0 instead of just 1) Themes manager no longer displays "Currently Installed Version: Unknown" if the theme is not installed Themes manager now prevents selections when transitioning from one theme to another in the list (was a minor usability issue) Themes manager now selects the new theme after install, update, and repair Fixed an error attempting to launch games in Big Box when there are no games in the list Fixed Drodrick's aforemented controller filters error Translation updates I think at this point, we're very close to a release, so I plan to put out the 9.6 release within the next couple of days. Any testing would be very much appreciated. Unfortunately the threading error I found with the accelerated downloads could mean that folks who downloaded beta 10 may run into an error while downloading beta 11 (it's not likely but it is possible). If that happens, the easiest thing to do to resolve it would be to temporarily turn on background updates, and just let it update in the background instead. That issue should already be fixed for this release.