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Jason Carr

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Everything posted by Jason Carr

  1. Here are the default settings based on the user's configuration: { "100", Strings.ValueLowestFastest }, { "200", Strings.ValueLowFaster }, { "400", Strings.ValueMediumFast }, { "600", Strings.ValueHighSlower }, { "800", Strings.ValueHighestSlowest }
  2. Also, @Xrc6 when the issue happens, instead of deleting everything and starting over, hop on the forums here so we can troubleshoot some things. It sounds like you've already started over again though, so not sure if we can troubleshoot stuff at this point. I do agree that it could likely be an anti-virus issue, but I'm not positive. One thing that might help explain what's going on is if you zip up and PM me your LaunchBox\Data folder. That might have some clues. If Retroarch isn't launching, my first hunch is to think that maybe Retroarch's configuration is somehow getting messed up (especially if it's happening after a refresh of Windows). Many emulators have different issues when launching games via the command-line (how LaunchBox launches games) than directly through the interface. So the next troubleshooting step would be to manually attempt to launch a game from the Retroarch command-line. That would narrow it down to either a LaunchBox issue or a Retroarch issue. The media thing sounds like a separate issue, which could be related to the Windows refresh. You can try refreshing your image cache. Per the videos though, maybe it's a driver issue? Let us know if and when you ever have these issues again, and we can troubleshoot further.
  3. Ah, okay. So the issue is that you can't change the name of the text box without getting an error? What is the error that you're getting?
  4. Yeah, this is a feature I would like as well. It is emulator-specific though, so it won't necessarily work for everything, but hopefully we can make it work at least for Retroarch and MAME stuff. That's a really good idea, but also quite a bit of trouble since you'll need to type in passwords for it to be useful. There's no good way to retrieve the passwords from the games automatically that I'm aware of.
  5. Most likely this is related to your image priorities. Do you have Box - Front selected for your image priority settings for those categories?
  6. Hi Artik, if you're still unable to set the font size after changing the name, then it's definitely a XAML/WPF issue, and rather than a bug, it's more likely just an issue with XAML priorities and such. I checked the code behind the TextGameView, and it only changes the font size from the backend if the names are "Title" and "Favorite". If you change those names, then it should allow you to change the font size without issues. However, it's also possible that the font size is being set via the parent ListView or ListBox, or something of that nature. Unfortunately I'm not home to experiment right now, but if there is a glitch, it would have to be with WPF or XAML, and I doubt WPF or XAML would have such a glaring glitch. Most likely there's something misleading that is overriding the font size. Also, make sure that the TextGameView is, in fact, the view that is being used in the area that you're trying to change.
  7. Apologies for the delays; no, there is no good reason why it hasn't been added back in, sans for the fact that it's been a relatively uncommon request. Most people don't care and so I don't hear about it very often. The LaunchBox desktop interface is really a fairly poor solution for arcade cabinets, at least in my opinion, but it is on my shortlist, and I will get to it soon.
  8. Gotcha. Yeah, I never even thought of that while making that control lol. I can see that being useful though.
  9. The PrioritizedPathSelector control will pull only from the folder specified by the FolderPath property, and no other folders. So I'm guessing that's what you're running into?
  10. @Livin With all due respect, you're insisting on changes that are difficult to understand, all with an entitlement attitude that suggests you know better than the entire LaunchBox community. "Working with coders" is not a job that entitles you to any kind of expertise here. Going forward, I would suggest: Refraining from making suggestions until you fully understand the existing solution Refraining from littering your requests with details about your life that suggest you have superior expertise Presenting changes/suggestions as recommendations instead of insinuating that existing solutions are poor I generally take feedback very well, but I really need you dial it down a notch if this conversation is going to be at all helpful for anyone. Unfortunately it does not at all look good for the poster to come forward with a strong attitude when he or she does not even fully understand the product.
  11. Sadly I don't have any tools to mass-remove Robin55's boxes. But I'm definitely good with the upgrades/replacements. Thanks Lust.
  12. That's used for displaying the marquee image on the second monitor (for cabs that have marquee monitors).
  13. Unfortunately the Unified/Redux themes aren't built to change the marquee headers for each game, so you'd have to find another theme to do that, or tweak it yourself (which admittedly might be a bit difficult).
  14. 25 seconds of a startup time with 54,000 games and your hardware seems about normal and expected. The CPU is the most likely bottleneck here. That CPU is around 6 years old, so that combined with that number of games unfortunately isn't going to result in a lightning fast startup time. I've optimized startup times many, many times in the past, and I'll probably optimize them again at some point, but eventually I do hit walls. Big Box should only be caching playlists that are changed, or have games that have changed, etc, which should happen automatically. There isn't currently a way to oversee this or force it, as it happens every time Big Box is started up. I never recommend downgrading, but it probably won't mess anything up. Keep in mind that the startup time helps to ensure that your experience inside of Big Box is a smooth one. Older versions may not perform as well.
  15. Beta 4 is out now with some performance improvements for custom fields when used in combination with nested playlists.
  16. It's on my list, but not all that high up there for the moment. It's a fairly rare situation that it actually happens I think. Either people don't notice, or it's not happening for everyone, because I haven't heard about it anywhere else. I will get it fixed, but I've got a bunch of other stuff lined up first.
  17. Thank you @TheNewClassics. Beta 3 is out now to fix the above issue.
  18. Startup times can vary based on what changed in previous launches. For example, if you've changed a bunch of playlists, then they will need to be re-cached on startup the next run (if they did not finish caching on the previous launch). If you're seeing 1 minute startup times, then I'm guessing most likely things are caching, and you probably have a lot of playlists. Playlists are probably what affect long startup times the most.
  19. I don't currently plan to add a bunch more image types, at least not for this release. I can see that being a great opportunity going forward though, for sure. For now, one of the existing image types can be adapted.
  20. Yes, that is the plan. I plan to use the same theming engine as the rest of Big Box.
  21. Beta 2 is out now with the following: - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings
  22. If/when we do tackle bezels, they will require Retroarch or MAME, and will tie into those emulators, as that is the only proper way to do bezels without horrible hacks (they need to be handled by the emulator itself). There is a bezel project out there right now (simply called "The Bezel Project") that is basically doing everything already though, so I don't look at it as a high priority. It may still end up on the next community poll. The plan is for pause screens to jump to a Big Box-type interface with options, similar to the way that Rocket Launcher currently works. Not promising all Rocket Launcher features, however. I'm not sure what you mean by "scrapper options".
  23. Thanks Aleksey; I have this integrated for the next beta, which should be out shortly.
  24. Yeah, I agree. That is something that we should add. The easiest thing to do currently is just to delete the BigBoxSettings.xml file, but users don't tend to know that.
  25. Glad to hear you got it fixed. That's certainly interesting; I'll keep an eye out for that if anyone else has similar issues.
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