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Everything posted by Jason Carr
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@mcfilmmakers Responded in your other thread. Unfortunately there's no good way to do it right now without using a plugin, but a plugin should give you what you need if you can tackle it.
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Yeah, the real challenge here is the integration with the games/emulators. Everything is possible of course but it would take me forever to get into the emulator code enough to hook into it, and we'd probably have to use modified emulators, etc. Still, I'd love that myself too; it'd be a ton of fun. The retro achievements integration that is coming is a step in the right direction though.
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Where are Custom Fields stored within the XMLs?
Jason Carr replied to ZedSpot's topic in Website/Forum Support
@ZedSpot Sorry I missed this. There truly isn't any particular order to the way the games are stored in the XML. When the order doesn't matter, it's always faster just to write them out in random order. The good news is that if you're looking to generate XML, you don't have to worry about the order. @mcfilmmakers Unfortunately that may require a plugin for the moment. There's a method that you can use called SelectedGame.GetAllCustomFields() which returns an array of ICustomField, but I don't think there's a good way to get at the data in XAML without using a plugin currently. -
Are you guys still seeing this with the 7.14 official release?
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Just put out another official release to fix another issue importing games. Saving the checkbox items apparently gave me some trouble lol. We should be good to go now though so we can focus on new stuff.
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Exactly. It's behaving exactly as it should if a key was pressed.
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Yeah, I get that. That makes sense. It's going straight into Big Box immediately when it's ready, no matter how long the video is, because it thinks a key has been pressed. Or at least that's my theory.
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Sure, that unfortunately doesn't really prove that it's caused by a stray input device either way. So I'm still curious there.
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If the images are platform screen images, you would think that it would work to reset them after changing themes, since the platforms screens always use the global theme. The issue is of course caused by using different themes for different platforms. I guess if a platform image is loaded up and cached from a different theme, that would cause the discrepancies. I'll have to see what we can do about that.
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@keltoigael That makes sense since Big Box does not have a separate cache of images for each theme. That's gonna be a tricky one to solve; in order to do it properly we would need a separate cache for each theme, which would result in a bunch more images in the cache. So idk. That might just have to be a known issue for a while.
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Wow. That's most likely the issue then, but if I'm ever going to be able to troubleshoot it, I'm going to need to know. Skipping the video doesn't stop the video when you press a key, it stops it when it's done loading. So that only makes sense.
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Just put out a new beta guys that resolves yet another import error that some folks are getting; I expect that this will at least improve things @ckp and @massatomic. We'll probably have to rush out another official release to resolve this one as well.
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Definitely puzzling. My guess is that somehow it's just not waiting for the video to end like it should, and is loading Big Box immediately when it's ready, per @neil9000 below. I may have to put some debugging information into a beta here to help resolve it. Hmm, I can't help but wonder if maybe there's a stray controller or some sort of an input device that could be registering input to "skip" the video? Can you guys try unplugging any non-standard input devices you have and then try it (anything other than the mouse and keyboard)? It's also easy to accidentally press a key of course, so that could always explain things too. It's definitely odd that it's happening to @damageinc86 every time though.
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Huh? @ckp That's pretty much impossible to troubleshoot, sadly, at least without being able to replicate it. I went ahead and put out the 7.13 release. Hopefully nothing blows up.
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@ckp I assume that error is happening when you exit? Edit: I believe I've fixed that error in the latest beta anyways.
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Yes, 3D boxes are cached separately than regular boxes. This is the first time this has been requested, I believe. It makes sense that it's an issue on flash drives, but I'm guessing that's just not an overly common scenario these days. We'll get it in there eventually I'm sure, though admittedly it may not be the highest priority.
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I haven't looked into this yet, @shinra358. Can you send me a screenshot of exactly what you're referring to? @damageinc86 I am still completely puzzled by this. I haven't heard of it happening anywhere else and I have no idea what I would do to replicate it. I'm really sorry you're having that issue though. What startup videos are giving you the problem? Have you tried multiple videos? @bundangdon Thanks for your data; I PM'd you back because I need some more information. Please let me know folks how testing is going in Big Box with the navigation. I'm keen to put out the 7.13 release on Halloween, because candy.
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Just put out the first 7.13 beta guys. We will be putting out a 7.13 release very soon to fix a number of errors that weren't caught before the release. However, I need to figure out how to fix @bundangdon's issue above first. Here's the changelog: - Improvement: More intelligent input processing in Big Box helps prevent accidentally bringing up the alphabetic indexes during regular navigation - Improvement: ZeBobo5's Vlc.DotNet library (the library used to interface with VLC in LaunchBox only) has been updated to the latest version - Fixed: Various errors related to saving and loading import settings This weekend I got annoyed by accidentally bringing up the alphanumeric indexes with my arcade joystick, and so I spent some time brainstorming a solution for that. I ended up just making the triggers for bringing them up a lot less sensitive, which seems to have made a big difference there, and it doesn't seem to happen by accident anymore, so that's a big win in my book. Do let me know if anyone runs into any related issues there, however.
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@bundangdon I haven't been able to replicate this yet, though I have seen it come through from a number of people. Does it still happen after restarting LaunchBox? Can you zip up and PM me your data folder so I can test?
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If you were on 4.6.2, then it makes sense because 4.7 is needed. We have run into a few issues where people have had trouble installing 4.7, but I believe they were resolved by uninstalling and reinstalling.
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Can you explain? Not quite sure what you mean here.
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Looking into this, it appears that it's most likely a Microsoft glitch. According to their official documentation here: https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed The proper way to check for the framework is to check the version number from the registry, and check to make sure it's at least 460798, which I've confirmed is what we're doing. I'll do some further testing on Windows 7 to confirm that it's not broken in general, but I'm afraid MS might have just screwed the pooch on that system and somehow something got corrupted. @rexryan If you're okay with diving into the Windows registry, you can go to Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full\1033 and check the value of the Release node to see what the version number is. I'm guessing it's somehow incorrect. You might try uninstalling and re-installing the latest framework to see if that fixes the issue. My apologies for the trouble @rexryan.
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@Brucutus Are you running Windows 7 as well? Looking into it @rexryan.
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Oic. Well that's interesting. What OS are you running?
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The latest 7.12 release requires the .NET framework 4.7. That's why.