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Jason Carr

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Everything posted by Jason Carr

  1. Also, I made this in an attempt to visualize the whole cabinet: Really the only piece left to build is the bottom part underneath the controls. Thoughts, everyone? :) I can't thank @Rincewind enough for this; I couldn't have found a better person for the job if I was throwing money at people.
  2. And we have the controls! I already suggested possibly jamming in some more characters to the control panel as well as having a different color for the buttons on each side (for each player). I'm thinking either green and blue or maybe orange and blue for LaunchBox vs. Big Box. :)
  3. Hi @Beatlemaniac, I've actually done that in the past, but it ended up messing with the sort order too much so I had to get rid of it. I can't remember the specifics but I learned that it's extremely complicated to sort things properly for roman numerals without affecting anything else. Still, I might come back to that at some point. @shadowfire36, that sorting behavior is really weird. Just in case you happen to have something in the Sort Title field, for any of those games, that could explain it. You can override the default sort any way you wish by putting a value in the Sort Title field on your games. For example, if you have a sorting issue with roman numerals, you can just put Ultima 1, Ultima 2, Ultima 3, Ultima 4, etc. in the Sort Title field for those games and then they will show up in order. I'm interested to know if that's what's causing the problem, @shadowfire36. Other than that, it doesn't make a whole lot of sense. Keep in mind that web technologies are very different from desktop application techs, so it's not really surprising that we have different results between the two, but honestly I haven't seen the LaunchBox sorting engine behave that wonky before.
  4. It might be good to make the text stand out or pop out a bit more, maybe, but I generally don't like using a different color for every letter of the logo like we've done in the past @SentaiBrad. I think we'll be alright without all those colors.
  5. And @Rincewind pulls through again! ;) I prefer the second one with Crash on the left and the bigger text. :)
  6. Ah, that's right. I'd actually rather not match the background up I think for the marquee; it might be a little bit overboard. We do have to keep in mind the LED light that is going to shine through the marquee, but it's actually printed without transparency and the light just shines through the plexiglass and the vinyl and it works just fine.
  7. I definitely like the concept of the game characters in the marquee; let's run with the top one. My only concern is that the LaunchBox text might be a bit too small, though I'm not sure if there's anything we can really do about that. I guess something that might work would be to remove the LaunchBox box logo from the top and just make the LaunchBox and Big Box text bigger; I don't think it would be too much of a problem if it overlapped the game characters a bit. Thoughts? Also, I should probably know what the character on the left is; I recognize him but I can't put a finger on who it is. Is there a different character that's more prominent that we might be able to use instead? Maybe Yoshi to stay with the animal theme? ;)
  8. Although if you're able to use the latest version of AutoHotkey successfully now, it's possible that a new version of AutoHotkey is out that fixes the issue. I'll take a look and see if we can update the included version of AutoHotkey that we use.
  9. Hi @davidah, we have seen some really unfortunate issues with 360 and Xbox One controller drivers coming from Microsoft lately. I haven't really gotten entirely to the bottom of it, but some renditions of Microsoft's drivers are breaking applications left and right, unfortunately including AutoHotkey. My guess as to what's going on is that your 360 controller drivers just aren't working with AutoHotkey at all, and in some cases we've even seen AutoHotkey completely crash as a result of Microsoft's broken drivers. It's definitely a driver issue. We even had to go so far as to rip out using AutoHotkey for the controller automation stuff and write the whole thing ourselves natively instead, because so many people were having issues. We've worked around all the controller driver bugs for LaunchBox itself, but unfortunately there's not really anything we can do to fix AutoHotkey. It's been pretty frustrating, my apologies for the troubles there; I honestly don't have a good solution there.
  10. Alright! Rincewind has some awesome marquee examples for us: Personally I much prefer the first and second one. Thoughts/ideas guys? :)
  11. Yeah, I'd like to avoid design contests these days since we got quite a bit of backlash over the t-shirt design contest we did a while back. We'll let Rincewind run with it and see what he comes up with, though. From what I've seen, it'd definitely be worth hiring Rincewind for future design work like that, though not sure if he'd be interested in the work.
  12. We'll need branding up there, yeah, but I'm still not overly fond of the multi-colored text. Not sure what would be best, but Big Box with the logo for the O might be a better option. We do need the LaunchBox branding text somewhere though too. But yes, I can be flexible with the font and stuff. I'll try and think up some more ideas... :)
  13. Ah, my apologies. I'm not good at checking the PMs like I should be. Feel free to email me at jasondavidcarr@gmail.com any time you need.
  14. I appreciate all your work there, @eXo. Let me know if there's anything I can do to help out or make your transition easier if you do choose to switch to LaunchBox for your releases. I have no problem with you distributing LaunchBox with the releases, by the way. :)
  15. Yeah, that is a great idea. When we design a new upright, maybe. ;)
  16. Also, we should try and figure out what colors to use for the buttons, joysticks, and t-moulding. I'm thinking red right now for the t-moulding but not entirely sure yet. We'll definitely want to wait until the art is done for the final decision though, of course. I can't thank @Rincewind enough for his work on this. I keep trying to pay him for his incredible work and he's insisting on doing all this out of the kindness of his heart. Just wanted to let you guys know that incredibly he's doing all this as a gift to us.
  17. Get ready for this... I think that looks unbelievably awesome. Thoughts guys?
  18. The image was custom-tweaked by my brother and I, actually. So you won't find a bigger version, sadly. We used an existing image but iirc we tweaked it to remove and fix some stuff and the original image wasn't any bigger. Thanks for that @Rincewind. This is just getting better and better. :)
  19. Lols! Great idea to use the pac-man background. Not sure what it might look like but I think that might be a great idea @Rincewind. Though it might not be high enough resolution.
  20. Yeah, thanks guys. I know we need to provide the option to delete images and media when deleting games/platforms as well. I can rephrase the messaging when deleting platforms too, that makes sense.
  21. And Mario added... @CriticalCid, yeah, I can see that about the background. I don't mind it but we might be able to improve on it. Let us know if you have any more background ideas. One idea I had is just to fill in some of the empty space with more characters. @Rincewind is still here in the thread but I'm having to post the images because of forum permissions issues. He's certainly on a roll though; we got the best guy for the job. :)
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