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spycat

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Everything posted by spycat

  1. You need to open the Edit window for the game you want to add extra discs to. Click on Additional Apps. Click on Add Application. Application Name box: Put in something like Disc 2, or Resident Evil: Disc 2 or whatever you prefer. Rom File: Browse to the disc image to be added. Tick the Use Emulator box. Leave the Auto Run Before/After Main App boxes empty. You might get stuck in a loop. Now when you right-click the game's Boxart image you will see the new disc added. When you finish playing a disc and do a memory card save, you can exit the game and then right-click to run the next disc.
  2. I've given up on getting the batch file fix to run N64 games with Project64 1.6 in emulator mode. Launching it as an application works fine. The path to the Project64 executable goes in the Application Path box. The path to the game rom goes in the Application Command-Line Parameters box. You must supply the full rom path and rom name including extension. For example, the Doom 64 game entries for my computer's folders setup are as follows. You will need to edit them for your setup. Application Path box: C:\Program Files\Project64 1.6\Project64.exe Application Command-Line Parameters box: C:\Users\My user account name here\Documents\Emulation\Project64\UserData\Roms\Doom 64.zip Handy tip. If you have many games to add, to save a lot of typing, make a text file of the two paths. Example text file using my paths: C:\Program Files\Project64 1.6\Project64.exe C:\Users\My user account name here\Documents\Emulation\Project64\UserData\Roms\ Then for each game you want to add you can just copy and paste each path to it's box in LaunchBox. The text entry for the Application Command-Line Parameters box ends with \ You then just have to type in the rom's name and extension.
  3. Hi realbout WinKawaks will not work in LaunchBox if you use the Emulator tab method. You need to treat WinKawaks as an application. To add a game: Select the Launcher tab. Set the path to the WinKawaks executable in the Application Path box. Put the game's name in the Application Command-Line Parameters box.
  4. Oops! Just noticed a typo in my Emulators Command Line Parameters post above. The parameters for the 4D0 emulator should read -StartFullScreen -StartLoadFile I had originally placed an incorrect space between the - and the StartLoadFile entry. Posting this as there doesn't appear to be a previous post edit function.
  5. Hi ps4isthefuture. I never used Nebula and haven't used WinKawaks in yonks so I can really only speak for Mame. I use LaunchBox for my Mame games which include many NeoGeo and CPS1/2 titles and I have no problems. The only Mame issue I've had with LaunchBox was with the so-called romless games, where the game's name is actually the folder containing the CHD file. Mame runs these ok, but LaunchBox returns an error if you try to launch a folder. I use the dummy zip rom fix to get LaunchBox to launch these romless games. The following might be your problem with trying to run your NeoGeo and CPS1/2 games under Mame. I've noticed that there can be differences between some of these NeoGeo/CPS1/CPS2 "official" roms and their Mame equivalents, For example Progear (USA 010117) "official" CPS/2 rom has 2 extra objects that are missing from the Progear (USA 010117) Mame rom. Mame will run the "official" CPS/2 version as it contains everything Mame needs for this game. However, the NeoGeo "official" of Metal Slug 3 (NGM-2560) will not run on Mame as it's internals differ from the Mame Metal Slug 3 (NGM-2560) version. If you want to use Mame for NeoGeo and CPS1/2 gaming you should use Mame versions of the roms. Sorry for not being of more help to you. Best of luck with Kawaks & Nebula issues.
  6. I like the new sidebar, but I find it's constant presence unnecessary. A sliding window similar to that once implemented (via third party support) on the old Windows Vista gadgets sidebar would be nicer. With this feature, LaunchBox would open as per version 3.5, with a tiny icon placed midway down the left edge of the screen. Clicking (or hovering over) this little icon would slide the sidebar into view. The sidebar would remain visible and usable as long as the mouse stayed within it's boundaries or the access icon was clicked again. Moving the mouse to the right into the main games window or clicking the access icon would cause the sidebar to slide left until it vanished leaving only it's access icon. A similar sliding window could be added to the right edge. This could slide a user customisable sidebar; e.g. games info/screenshots/web metadata etc into view. It's just a thought, but perhaps something similar might be considered down the line.
  7. Hi folks. Congratulations to all responsible for the excellent LaunchBox. Here are some suggestions for the Emulators Command Line Parameters list. For 4DO emulating the 3DO Player: Command Line Parameters: -StartFullScreen - StartLoadFile Extensions scanned: .CUE .BIN .ISO The following do not need any command line parameters to run games. pSX 1.13 emulating the PlayStation. Extensions scanned: .CUE .BIN .CCD .IMG .SUB .MDF .MDS Snes9X emulating the SNES. Extensions scanned: All the common formats plus .ZIP .GZ .JMA compressed roms. BeebEm 4.14 emulating Acorn's BBC Model B and Master 128 computers. Extensions scanned: .SSD .DSD .UEF By the way, has anyone got Project64 1.6 to actually open games using the batch file fix. I keep getting the "file failed to open" message before being taken to the emulator's built-in Rom browser. Do I also need to supply a parameter.
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