-
Posts
301 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Kriven
-
What I've been doing is making only one entry for the whole series and adding each issue as an Additional Application.
-
You'll have a much easier time using the Higan/BSNES cores through Retroarch than getting Higan itself to cooperate with Launchbox. I use Higan as well, and this is how I do it.
-
I just wanted to comment that Big Box kind of already has a potentially powerful second view type. It hasn't been utilized in this way, but... Excuse my poor GIMP abilities. Essentially it's the "Filters" (platforms, genres, whatever you set it to -- the main screen) list with the platform picture and information removed and the "Recent" and "Favorites" lists replaced with the entire library for whatever platform is selected. In this way the user could easily navigate their entire collection by simply sliding left and browsing down the platforms instead of loading into each platform's unique page. Scrolling to the bottom of the tiled page would knock the top row away and replace it with the next five items, like a lettered list. Games should probably be alphabetized. Just a thought. This would probably be my preferred method of using LaunchBox if it were implemented.
-
Sorry, I guess I skipped over that part. I've been bouncing around the forums so much it's getting difficult to keep track of where I read what x.x;
-
So I was testing those new filtering options in Big Box when I noticed that custom filters don't really work... And by that I mean, it doesn't matter which filter I select, the list just includes absolutely everything in my library. LaunchBox isn't having this issue, just Big Box.
-
The images are different. Back (2) and Fanart (2) have the majority of my images, but the regular Back and Fanart folders have about five images each. I noticed LaunchBox wasn't picking up the artwork in Back (2) and Fanart (2), so I moved everything into a single folder. There were zero duplicate files. It's weird to me that only the SNES folders would be this way (I checked every other Images folder). I don't know what could have caused it.
-
I was working on my collection tonight and got around to the SNES Image folders and noticed something strange going on... What's with the Back (2) and Fanart (2) folders? Is that going to cause a problem with LaunchBox finding files? Should I merge their contents into the original Back and Fanart folders? Should I leave them alone? Is this what LaunchBox does when it deems that too many image files are being stored into one location?
-
DOS76 said When I come out of the emulators everything is stretch out and I lose stuff to the right. I was just going to explain but instead I will show you. In Launchbox this isn't a big problem because toggling full screen off and on in the view section sets it back to normal but in BigBox there isn't any way to fix it besides going back to LaucnchBox and then back again. This has happened to me multiple times. When in Big Box, usually opening the Windows Task Manager will fix the problem.
-
Jason Carr said I'm toying with the idea of allowing images for all of the various field types. Yes please.
-
Oh good gravy, thank you for this. You have made me life easier with this "hide" feature by a degree which I could never even quantify.
-
There's various methods which will get you this result... For the grouping of a franchise, there is always the "Series" metadata tag, and for anything else, there's the custom filters options.
-
I'm not good at the technical stuff, but I've been using Kodi and LaunchBox/Big Box on the same machine since I got into LaunchBox, and I regularly run both programs at the same time (I even had LB open Kodi for a while). I have never run into this kind of problem before.
-
DeathProxy said 2)I imagine this one isn't possible or is a pain, but being able to open the manuals in some kind of full screen view from big box(like you can screenshots), would be really cool. If not does anyone have any idea how to do this a little more elegant? Such as open it in an already fullscreen view and some way to close it kind of like an emulator when starting a game? Set your default reading program to open in fullscreen and be sure your manuals are all in a compatible format. I use CDisplay and make sure my manuals are in PDF or CBZ. In order for this to work, CDisplay or an alternative must be the default program for these file types.
-
In no particular order, here are my ideas for how LaunchBox could handle music going forward: LaunchBox should be able to identify whether Additional Applications are music files or playlists and play them internally (exceptions for if the music file is the primary "game" file with an emulator specified). This is more important to Big Box than to LaunchBox, as Big Box fills the entire screen and makes it difficult to access the controls of an external player. When playing playlists, some special (but limited) controls should be implement for pausing and resuming a song, skipping to the next song, and moving to the previous song. It would be nice to have a "lock music" button in Big Box which tells the program to continue playing the current song/playlist, regardless of where else in Big Box the user scrolls (until another song is selected). Big Box should feature a visualization of some sort when music is loaded as an additional application.. The typical laser-colors would probably work, but an option for viewing Fanart and Screenshots as a slideshow would also be nifty. In this mode users are able to bring up the full playlist and more accurately select individual songs. It's probably going to be easier for most people if LaunchBox/Big Box can look in a single folder for multiple music files to associate with a game, instead of asking that users create an m3u playlist. Basically I'm asking for just a small reworking of the music folder hierarchy where folders would look like: music intendo 64\donkey kong 64 All files in the Donkey Kong 64 folder would be associated with that game. This includes subfolders... so if you have: music intendo 64\donkey kong 64\dk64ost music intendo 64\donkey kong 64\dk64gamerip the files contained in both "dk64ost" and "dk64gamerip" would be associated with DK64 in LB. Going along with this, an option to allow the game music to be randomized or shuffled would be neat. If LaunchBox was able to read a song's metadata that would be cool too, but I don't think it's overly important... I can imagine it being cool if LB could pull the artwork associated with a song and associate that as fanart for the game, but other than that I can't think of a very good reason why LaunchBox would need to use audio metadata until music was to be integrated as a more full media type.
-
So is it okay if I shoot off some music thoughts/suggestions/requests at this point? I know I make a lot of feature requests, so I was going to hang back on that, but playing with the m3u playlists yesterday got my brain buzzing...
-
Got an error report earlier while browsing Big Box... it didn't seem to cause any real troubles, just a little bit of slowdown... System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1.get_Item(Int32 index) at BigBox.ViewModels.GamesViewModel.OnDown(Boolean held) at BigBox.Views.MainView.MainView_OnPreviewKeyDown(Object sender, KeyEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
-
So, I wasn't quite sure where to put this: A while back I was crawling through the forum's history and I stumbled across and old thread where Jason had mentioned a temptation to integrate full albums into LaunchBox instead of just singular music files. I couldn't find that thread again to make this post, but I've been playing with LaunchBox most of this afternoon and discovered that it responds very well to simply designating an .m3u playlist as its music file. Of course, this means you can't easily navigate to specific songs and they'll always play in whatever order the playlist has them specified, but I think it's pretty cool regardless.
-
Finally back from a week-long road trip and updated to the latest beta. So far no problems at all and I'm liking the kind of space invaders-ish sound effects in BBM. I'll let you know if there's any issues with this latest build for me, but so far everything is beautiful.
-
That's it exactly. (Sorry I've been MIA. My attendance will likely remain spotty until some time next week.)
-
I'm just going to bump this because I thought of something: it would probably be just the same if the context menu (details - zoom - flip - music) appeared when the mouse hovered over any portion of the cover as opposed to just the uppermost portion.
-
Oh, thank you :D I'm actually really new to the Dos side of things... But thanks, now I feel like I can get everything working the way it should.
-
I'm not sure how to get GOG games to launch properly without linking LaunchBox to their specific shortcut... If you rightclick the shortcut to check its Target you will see something like this: "C:\Users\Kriven\Documents\Games\JoyToKey_en\LaunchBox\Games\GOG\Akalabeth - World of Doom\DOSBOX\DOSBox.exe" -conf "..\dosboxAkalabeth.conf" -conf "..\dosboxAkalabeth_single.conf" -noconsole -c exit I'm just not sure how to associate this information in LaunchBox... do I use DOSBox.exe as the game's target file in LB? How do I tell LaunchBox to look for these specific configuration files with.. whatever that information is (-conf, -noconsole -c exit?)
-
"Unable to download update. An exception occurred during a web client request."
-
Oh, I'm sorry. I'm talking about LaunchBox, yes.