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MesonW

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Everything posted by MesonW

  1. Hi, Whenever I have a game without artwork, I tend to drag and drop an image from a web page into the Edit (Images) screen of Launchbox. While the image is accepted and shown under details, it imports it as a bitmap file and for anything other than boxart (displayed in the main view) it doesn't display it in the details pane. So importing screenshots this way won't display them. My resolution has been to open the image in some other software and save as a .png file, then delete the original. The .png file is picked up by Launchbox no problem and displays in the side panel. And as I say, if I do this for boxart it displays the .bmp in the main view fine. Is this a known bug? Is it a peculiarity of my system? Do other people experience this (drag-drop saves a .bmp file that doesn't display in the side panel)? I am sure once upon a time this wasn't an issue, but I couldn't say when or what version. Maybe it's possible my Windows setup or the browser can be configured to save drag-dropped files as a different format? Windows 10 Home 64bit Launchbox version 11.10
  2. Yes it is TOSEC, well spotted. It doesn't seem to be a limitation of folder/file length as if I extract and set Launchbox to run the .dsk it works fine, and other files with longer names work. I'd happily rezip them if I knew which in advance would have this problem, but I couldn't without testing them all or just fixing on an as-used basis; which would be one of those niggling issues where you never feel you've a fully working set yet. Good point about size though. I can't imagine I'm going to be overly concerned when the whole set takes up less space than 1 game for disk based consoles. I think I'll go down this route, but I thought it was interesting to understand why Launchbox itself wasn't extracting certain files. I guess I have a resolution for my case. ... I could also write a script to rezip all the games to fix it too I guess, but while that's an entertaining little task, it's not the path of least resistance Thanks StarshipUK, I'll check out the set yuou mentioned if I can find it too, as I'll be re-importing everything as .dsk files anyway.
  3. Hi, I've been dabbling with the CPCEC emulator for Amstrad CPC, and while it supports .zip files, not all of my ROMs are in .zip format (some are in .7z), and as a consequence I have the Extram ROM option ticked for the emulator and largely this works fine. Some .zip files however simply do not extract (no progress bar and nothing in the 7z temp folder) and result in an error with the emulator. Weirdly, renaming the zip file can result in Launchbox then performing an extract and it works fine. What I can't determine is what it is about the original zip file or its name that determines success or not. Could it just be a bad zip? The emulator itself can load the original zip directly (selecting it from within CPCEC), and Windows can open it fine... but Launchbox seems not to recognise it as an archive file, unless like I say, I rename it. I thought maybe a file length issue or particular characters, but I've tried longer named files of other games and the same characters are fine in others too. Additionally if I rename a file to make it work, then rename it back again, it goes back to not working. Example filename failing: "Yes, Prime Minister (1987)(Mosaic Publishing)(Disk 1 of 2).zip" Renamed (removing a couple of spaces in the disk reference), works: "Yes, Prime Minister (1987)(Mosaic Publishing)(Disk 1of2).zip" Windows 10 Home 64bit Launchbox Version 11.10 [EDIT] - zip files not working are from the same source as ones that work.
  4. Hi folks, I know this is a really old thread, but I've managed to get a way to run Wataroo with ROMs from the command line. Add these three lines to the Wataroo.ini file... [general] autoload=y cdf=autorun.cdf Then set your emulator to a batch file Wataroo.bat (in the same folder as the emulator executable) with the following content... echo Watara> autorun.cdf echo 64K>> autorun.cdf for %%f in (%1) do ( echo %%~nf>> autorun.cdf echo %%~f>> autorun.cdf ) start /WAIT Wataroo.exe If you have the files archived in .zip format, make sure you tick the emulator option to "Extract ROM archives before running" and "Attempt to hide console window...", otherwise if in .sv format, then just change that last line to remove the /WAIT from the batch file.
  5. Which is what i have, but fair enough, if it can't do it, it can't do it. I have a 4 year old Android phone with only a few GB spare space. I guess I'll have to stick to other platforms just now.
  6. Hi there, forgive me if I've missed something, but when trying to export only a few MAME games it starts to copy the entire set of ROMs. I have a non-merged 2010 set and would love to try a handful of older games with a 2010 RA core if possible. Is it still too early days for specific ROM exporting in MAME? PS. Very cool to have Launchbox on my phone btw On Launchbox 10.3, Windows 10 64bit
  7. Haha, great. Thanks Jason.
  8. Okay it turns out that TurboGrafx-16 is an unsupported platform at the moment. While Retroarch itself supports it, Launchbox Android currently doesn't. It worked fine when I exported a handful of SNES games. I should've checked for a compatibility list ☺️
  9. Hey folks. I've installed Launchbox for Android and exported and transferred a set of games from the desktop version, which appear fine in Launchbox. However when trying to setup a default emulator, Launchbox displays no emulator to pick. This is despite having an installation of Retroarch on the same device. I've uninstalled and reinstalled both Launchbox and Retroarch in different orders but still nothing. Anyone any tips for getting Launchbox to detect Retroarch?
  10. Mine's found nothing. The Platforms screen is empty :s
  11. If I drag from the browser to the desktop they save as .png. I then drag them again onto LB and all is good. But I guess dragging them once to LB and carrying out a mass conversion once per sesh or ad-hoc is a bit quicker. Thanks for the application pointer. (Was hoping Jason or anyone close to the code would go "oh yeah looks like we've lost .bmp support from the details pane" lol)
  12. Thanks for your reply. I've only tried Chrome which doesn't let you drag an image into LB at all. That bug is quite old though, so it must have not been a problem for Launchbox previously. The images show fine in the main pane, just not in the details... like LB has lost support for displaying .bmp files in the details pane. I don't really want to switch to a 3rd browser just for this. At the moment I'm saving the images to the desktop and importing them from there, but it's an arduous multistep process that way.
  13. Incidentally, the boxart is also a .bmp, but it shows fine in the main pane. As do .bmp screenshots if I change the Image Group to screenshots.
  14. Hi all, I recently added a large collection of DS games and it scraped many many images... fab. But when I try and add a couple of screenshots to one of them, they're not showing in the Details pain. It seems to be related to them being imported as .bmp files rather than .png files. Dragging them from a web page in Firefox to the Edit window imports then as .bmp even though the original image on the site is a .png. Saving the image manually to the screenshot folder with the right name causes it to show up. Is this a peculiarity of Firefox or a bug in Launchbox? I've done it this way many times in the past but probably on earlier versions of Firefox and definitely earlier versions of LB. Am on LaunchBox 9.1, Windows 10 Home 64bit, Version 1803, OS Build 17134.407 Firefox 63.0.3 The drive they're on my main system SSD as all other images. Any ideas? Is there a way to ensure they are dragged into Launchbox as .png rather than .bmp?
  15. Wow, I am super impressed. I take my hat off to you Jason. Thank you for, well... a) reacting to the issue so quickly, like you're on the pulse of your users b) fixing it so quickly, with a direct link to the latest beta (which is now in my DropBox j.i.c.) c) ... LaunchBox!
  16. Thank you, this did it for me, I realise I didn't have the Save Settings on Exit ticked
  17. Well would you believe less than a week later, I sold 1860 games (and virtually all my TV-based consoles) to a buyer looking to sell them on. I kept all the handheld consoles and games, and the last gen machines (360, PS3, Wii), which means I still have over 700 consoles games... though a couple of hundred are digital. Which then prompted a purchase of two further handhelds (a GBA-SP AGS101 and a New 3DS XL) and a Wii U. Oh and the PC games have slowed a little, but currently stand at around 1400 (1000+ of those on Steam). However I still can't get enough of LaunchBox My most recent tweakings have been sorting my NES collection and setting game-specific refresh rates to trigger with MAME
  18. I still own over 2000 physical console game originals, but they're all in storage and being enjoyed by nobody. I once dreamed of those wall-to-wall setups, but lack of space and the (welcome) additions to family meant it never came to anything. Now I am sort of glad I never had it all set up like that. I've gone digital and have enjoyed browsing my LaunchBox library way more than I ever managed with my real library. For that I am very grateful to you guys Jason and Brad. Now if I could only stop my new addiction of buying digital PC Games!
  19. A little while back I had an issue with my Emumovies subscription, whereupon it was cancelled and then reinstated. Since then it appears that I cannot download movies any more via LaunchBox (Version 6.9-beta-20 on Windows 10 64bit Home). I have my details entered into the Options window and clicking Test results in "Successfully logged in to Emu Movies". The same credentials also happily allow me to log into the Emumovies website. However, when I attempt to edit a game and Download Images/Media, only images and audio are found. I have tried this deliberately with two games I knew previously had movies (Alien Crush and Aero Blasters on TurboGrafx-16), where they only disappeared because I changed the games' Platform from "TurboGrafx-16" to "PC Engine TurboGrafx-16" (which is incidentally configured to 'Scrape As' TurboGrafx-16). Any ideas? Thanks a lot, Will
  20. No worries. I wouldn't claim to have a clue as to how complex this software must be behind the scenes, so teething troubles are expected. I totally love it anyway. And hey it gets us all chatting which is good :) I can always start afresh if I ever need to.
  21. Oh I'm well aware I'll never play even 10% of the full collection :) (I own over 2000 physical games, and it dawned on me a few years ago I was running out of years to cover them all even if I stopped collecting!) It's chiefly a library in LaunchBox as I'm sure you probably view it similarly with 20k games on tap. I think I just need to learn more on what TOSEC and No-Intro would offer me. The only time I saw mention of No-Intro was with Game Boy Advance sets and I thought to myself "but I WANT intros!".
  22. Thanks Brad. I understand the image search methods more now. It was more of a way to place my separated out SuperGrafx next to TurboGrafx by prepending them both with PC Engine... not so much region variants but hardware iterations and therefore different "platforms" in effect. But I get what you're saying prior to a Scrape As option becoming available, and I'm sure I can cope with them being further down the list so it's all good :) I'll give those tests a try next time I'm on there. Thanks for the tips Brad.
  23. Yeah it's a fair point on the minimal space saving, but not I leave disc games unhindered... even the fastest of setups is too slow to decompress half a gig of archive before launching the game. I wasn't aware of these TOSEC sets mind, I shall have to investigate. Looks like I have some reading ahead. The one advantage left with the archives of fullsets I have, is that it means the region-variants are in one package ready for me to process and associate via right-clicks. I would like to for example, be able to right-click the US version of a SNES game and select to play the Super Famicom version, which may be an entirely different name.
  24. I'm struggling with something similar, though I have a number of games for TurboGrafx-16 that have a Launchbox Games Database ID, but no image pulled in from a "Download Metadata and Images". When I manually edit and click "Download Images/Media" it finds an image but then when I click Ok, sometimes it tells me I have no emulator associated with it and do I want to add one. If I say Yes, it presents me with the Add emulator screen, which is no good as I can't re-add Retroarch; yet if I say No, it clears the emulator field for the game and I have to re-add it. This is despite these being games for the platform "TurboGrafx-16", which is listed under my Retroarch's Associated Platforms, with the same core default as a couple of other NEC platforms. This in itself has provided moments of consternation as I did want them listed as "PC Engine TurboGrafx 16", but that of course leads to further issues of searching for valid info/images. Why would a manual "Edit -> Download Images/Media" for the game give me an image that the "Download Metadata and Images" method doesn't? Additionally, is there any way to associate games to a platform, but have them listed under a different name on the left hand side? Ie. to avoid search issues with the LaunchBox Games DB, but display them under a preferred name? Oh and sincere apologies if these have been asked elsewhere, I couldn't find them. Which may just be my rubbish searching!
  25. It sounds to me like the 7zip files are the "Good" full-sets available from some sources. These contain *all* variants, including all bad dumps, overdumps, hacks, trainers, etc. I've been writing a shell script to process SNES games in particular, to extract and single out a single Japanese, single US and single European version of the game. My intention is to then log what it finds in each, and use a Powershell script I wrote to add the necessary XML to LaunchBox's main file in order to make the alternative versions appear as right-click options. Hey, it's a little project of mine lol. But the point is that without some sort of processing, those "complete" sets will just cause you issues, as like you've discovered, the first listed ROM is picked by any emulator that supports the archive. Can I assume that if you're using an emulator that doesn't support 7z (I don't have an example right now), would Launchbox's own archival extraction result in the same? Ie. does it unarchive the files to a tmp location and pick the first listed alphanumerically?
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