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Everything posted by Zombeaver
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You should be able to update the version by just dragging in and overwriting the files from a newer fresh copy of RA. That shouldn't cause any problems but what's in use now is what's been tested so that's about all I can say. What is your Windowed Fullscreen setting set to in your existing RA version, out of curiosity? Is it disabled? If so, try changing it to disabled in C64 Dreams and see if that fixes it. Open C64 Dreams\C64 Dreams\Retroarch\retroarch.cfg and change video_windowed_fullscreen = "true" to video_windowed_fullscreen = "false"
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I'm not sure what would cause that. You could try opening one of the game .bats and changing the second line of ..\..\Retroarch\Retroarch.exe to start ..\..\Retroarch\Retroarch.exe If that fixes it, it would be relatively easy to fix en masse with something like Notepad++ It was actually changed to the way it is now because it was starting in the background for people that use W10 with it set to "start". I've not seen any other reports of anyone experiencing this on either 7 or 10 with it set the way it is now. I couldn't say one way or the other there. 360/XB1 controllers is what it's tested with. Depending on the arcade stick, it may be easier to just make it behave like a keyboard and map it to the keyboard controls.
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Thanks! Yep, still digging my way through. It will, very likely, be an ongoing endeavor for the next couple years. The good news is that the backend is nailed down well enough and the tools I've made to automate the "manual labor" crap are competent enough that the process is about as painless as I can make it at this point. There's still plenty of hands on work that has to be done, but not for any of the extremely monotonous stuff. This means that the majority of the work goes directly into selecting games, sourcing those games, and then making sure that they're working as they should be - which is by and large the "fun stuff". I can do that stuff for hours on end as it's pretty zen for me. I get to dig through mountains of obscurities and find buried treasure (just like when I was a kid, only with an exponentially larger "box" of disks) getting to play neat stuff that nobody's heard of or thought about for 30 years and hopefully bring those interesting nuggets to others so they won't be forgotten. Fun and productive at the same time
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You need to copy the C64 Dreams subfolder, in its entirety, into your root LB folder. The download comes in a folder of C64 Dreams\C64 Dreams\other folders. The bolded folder needs to be copied into your root LB folder (so Launchbox\C64 Dreams), and not renamed. You also don't use the .bat files to start the games. They're started with the .vbs files. They start the .bats while hiding the command prompt.
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And I do think a vertical + horizontal crop function would be great. I'm not sure why it doesn't work like that already.
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The crop doesn't cause the bugs that disabling the border does, that's why zoom is used rather than display border = off. I don't have a list of the specific ones that it was creating problems for, but it was quite a few in my testing. One that I remember is The Spy Who Loves Me. The stats portion at the bottom jitters up and down as you're playing if display border = off but is fine without it. There were quite a few instances of things that just did not work correctly with it on, to the point that I wouldn't recommend anyone using it in its current state. If it's fixed, I'll revisit it. Obviously I'd prefer to make things as easy as possible for everyone, but that's just not a good option currently.
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As I said previously you don't want to use Display Borders = Off. This creates bugs in multiple games. It's the reason I didn't use it in the first place. Flickering sprites, jittering images, weird unresponsiveness... it creates problems. Not in everything, but frequently enough that I had multiple (at least a dozen) issues in the span of only about 100 games tested.
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Now you understand my pain lol That's why when you talk about doing a fresh scrape my initial reaction is "Ehhhhhhhhhhhhh " I appreciate the work you're doing! The LB side of things is, perhaps ironically, on the lower side of my priorities for this project to be honest. That's literally the last thing I do once everything else is done. Obviously I want it to look as good as it can from a library presentation perspective, but the games themselves are always going to take priority here; so I'm all for any assistance on cleaning up media. It's probably something I would dedicate more time to once everything else is done, but that's so far off at this point that it ends up taking a bit of a back seat. Honestly, I'm good on that front. I made my own automation tools for this that make the backend process about as easy as it could possibly be. Curating and setting up the games isn't something that I want any help with to be honest - I'm way too OCD about it for that. The only things that I really have any interest in getting assistance with is 1) non-1080p resolution adjustment values for the games that use custom screen settings, simply because this is something I'm not able to do and 2) media cleanup like what Z3R0B4NG is doing, simply because it's a nice addition that I don't have to spend time on and won't give me anxiety if it isn't exactly right.
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It matched the wrong game and I didn't catch it. "Decathlon" aka "The Activision Decathlon" is the correct game, it's just listed under the wrong name in LB/matched incorrectly. I'll fix it in the next one. Just press Numpad Minus + F. If you want to make it permanently run in a window, edit C64 Dreams\C64 Dreams\Retroarch\retroarch.cfg and change video_fullscreen = "true" to video_fullscreen = "false" You would have to change the vice_zoom_mode line to "none". You will have to do this in both C64 Dreams\C64 Dreams\Retroarch\retroarch-core-options.cfg and every per-game option (.opt) file in C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 You could do this en masse with a find and replace in all open documents (with them all open at the same time) with something like Notepad++ but keep in mind that there are multiple values that are specified from one game to the next - they're not all set to "maximum" even though most of them are - so you'd have to do find and replaces for vice_zoom_mode = "maximum", vice_zoom_mode = "medium", and vice_zoom_mode = "small", changing them all to vice_zoom_mode = "none". If it's stuttering with video_hard_sync = "false", video_threaded = "true", and video_frame_delay = "0" then I'm not sure what to tell you other than get a better computer. It should work well on a potato with those settings. I've got a 9 year old dual-core / 4GB of RAM / integrated video office PC that doesn't stutter with those settings. You could try increasing the audio latency value but I'm not sure how much that's going to help you if the other settings don't make a difference. You could also disable any shaders. Beyond that there's not much else I can do to reduce hardware requirements. Retroarch itself has more overhead than standalone VICE, there's no way around that. It should still be usable on very minimal hardware though.
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According to Frode you can: I just tried that though and it doesn't seem to do anything for me. It still displays the splash.
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It comes from whatever is specified on OpenRetro just like the rest of the config. Ordinarily you'd really only be messing with that field on custom configs, as you can add in/save whatever you want.
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Yes, I know this has been talked about quite a bit. I would definitely like to see this myself. It would certainly make things much easier. I believe Frode said a while back that that's planned. Only if the string you enter isn't considered valid. As an example, for my config for After The War: This (shader = ) is a valid string and is kept. If you just enter some gibberish or whatever, anything it doesn't recognize, it will be discarded on closing the window.
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Okay, I'll fix that in the next version. Cool find on the 3D boxes. While I don't care much about them myself, I'm not opposed to adding them in if you'd like to prep a media folder for me to merge in. That's no problem at all. And I'd appreciate it! It's intentional because I'm going for PAL versions, specifically, from the get-go. PAL is always preferred. There's also this. In some cases games are only PAL-fixed not really PAL per se. There is of course a difference between the compatibility of the game and the actual origin, and I'm not necessarily going to know one way or the other on the latter. The only point between those that actually matters to me is that it works on PAL. It's worth noting that most of the biggest/best cracking groups are from Europe. All of that said, what's listed in the field in LB is a level of minutia that I honestly just don't care about. If you want to make adjustments to them, feel free. I can tell you that there are only 3 games in the collection that are specifically NTSC - Death Bringer, Donkey Kong (Atari), and Masquerade - if that helps.
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@luk 1) if you click on a config and then click the Additional Configuration button on the middle-right and then click the cog icon, you can add in custom parameters just like in the "advanced" section, but for a specific game. This can only be saved permanently with custom configs, however, because otherwise the parameters will just be removed as soon as you change games. 2) I'm not sure on this one. There might be, but I haven't found it if so. Sounds like a good idea though. @Pixelpiper I'm not sure. I know that FS-UAE uses the emulation code from WinUAE but I don't know about the scaling/display aspect - I would assume not. I normally just set it to Crop: Auto / Keep Aspect Ratio: On and call it close. The end result basically looks like it's 16:10 / 8:5 which, as you said, isn't quite right. You might want to ask Frode, he's always seemed open to suggestions.
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Just download it, extract and merge with the C64 Dreams\C64 Dreams\Magazines folder. The magazines all have the local option as additional-app links in LB.
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Obviously I can't do this for reasons Neil mentioned. They wouldn't be usable in the free version anyway. Yes, and they've been added in the time since they were originally scraped in the collection. I don't always go back through and rescrape, because that can kindof be a nightmare for some of these. There are some cases where there's no entry for the game at all or you might be dealing with one of like five different games that are all called "Castle" or "The Castle" or whatever and it thinks they're all the same thing (and it turns out none of them are what it thinks it is), it matches them incorrectly, and now you've got a big mess. For games that have an existing and correct match, rescraping them will pull new media as able, but ones that aren't currently matched are going to be a problem, because the majority of those are left unmatched on purpose (because the correct game/media doesn't exist on the LBGDB, and in some cases there's something close, which matches incorrectly, downloads incorrect images, metadata, and so on). As you said, it's because it's distributed with the free version, and you can't set image priorities in the free version. There's nothing I can do about that. That's on the LBGDB moderators to remedy. I don't have any intention of making changes there as I don't have the time. I do agree though, that's kindof a mess. Honestly, in most cases I just remove them from the images altogether. I believe that, and I've seen it to be the case in instances where I've done some rescraping. That just... comes with its own complications as I said. It's going to need to be done, I don't debate that, but there's a lot more work involved in that than you might think. It's not as simple as selecting everything and just rescraping. That would create a gigantic mess. Okay, I'll address that in the next version.
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I don't exactly know what you're asking. It's literally just a folder. If you want to get rid of it, delete the folder. Nothing is "installed" with this. If you want to remove it from your LB you'd delete the C64 Dreams platform category. You should be able to do that through the LB UI, I've never tried though. Worst case scenario I guess you could delete the corresponding xmls for it.
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Launchbox itself (which is all the main folder is) is portable so long as your computer has the necessary dependencies and can be named whatever you want (in this case I just changed it from "Launchbox" to "C64 Dreams"), so the same thing applies here. If it's behaving differently then I'd suggest mentioning it to Jason as it's something weird going on with LB at that point (although I can't replicate it here).
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No, it does not. If that's happening then it's something specifically on your end. Here's a screenshot of it running from a path of E:\Thingamajig It starts, games start, it works as you would expect. There is no name requirement for the main folder. The only name requirement is for the subfolder within it of C64 Dreams.
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You're very welcome!
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What?
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It actually needs the zoom adjusted a bit as well, so put this in the C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 folder too (otherwise the bottom will be cut off a bit). Teenage Mutant Hero Turtles.opt
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I don't quite follow. You need the LB folder and then the C64 Dreams subfolder. The LB folder is also named "C64 Dreams" by default but it can be named anything. The subfolder does need to stay as "C64 Dreams" but the base folder name doesn't matter. Yep, you're right. Delete the C64 Dreams\C64 Dreams\Games\Teenage Mutant Hero Turtles folder and replace it with the attached, then you'll be set. It'll be in the next update. Teenage Mutant Hero Turtles.7z They're in this post.
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Yeah, that's about the only thing I could suggest there. It's just the free version of 10.11.
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I'm not sure what you mean. By fresh install do you mean you're trying to import this into an existing collection or you mean you're getting an error using the included LB? If it's the former then something's been pasted into the platforms/parents .xmls wrong. The parents xml actually hasn't changed from the last one, so you wouldn't need to change that from the last version. The platforms xml has though. If it's the latter... well I have no idea what would cause that.