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Zombeaver

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Everything posted by Zombeaver

  1. The crop doesn't cause the bugs that disabling the border does, that's why zoom is used rather than display border = off. I don't have a list of the specific ones that it was creating problems for, but it was quite a few in my testing. One that I remember is The Spy Who Loves Me. The stats portion at the bottom jitters up and down as you're playing if display border = off but is fine without it. There were quite a few instances of things that just did not work correctly with it on, to the point that I wouldn't recommend anyone using it in its current state. If it's fixed, I'll revisit it. Obviously I'd prefer to make things as easy as possible for everyone, but that's just not a good option currently.
  2. As I said previously you don't want to use Display Borders = Off. This creates bugs in multiple games. It's the reason I didn't use it in the first place. Flickering sprites, jittering images, weird unresponsiveness... it creates problems. Not in everything, but frequently enough that I had multiple (at least a dozen) issues in the span of only about 100 games tested.
  3. Now you understand my pain lol That's why when you talk about doing a fresh scrape my initial reaction is "Ehhhhhhhhhhhhh " I appreciate the work you're doing! The LB side of things is, perhaps ironically, on the lower side of my priorities for this project to be honest. That's literally the last thing I do once everything else is done. Obviously I want it to look as good as it can from a library presentation perspective, but the games themselves are always going to take priority here; so I'm all for any assistance on cleaning up media. It's probably something I would dedicate more time to once everything else is done, but that's so far off at this point that it ends up taking a bit of a back seat. Honestly, I'm good on that front. I made my own automation tools for this that make the backend process about as easy as it could possibly be. Curating and setting up the games isn't something that I want any help with to be honest - I'm way too OCD about it for that. The only things that I really have any interest in getting assistance with is 1) non-1080p resolution adjustment values for the games that use custom screen settings, simply because this is something I'm not able to do and 2) media cleanup like what Z3R0B4NG is doing, simply because it's a nice addition that I don't have to spend time on and won't give me anxiety if it isn't exactly right.
  4. It matched the wrong game and I didn't catch it. "Decathlon" aka "The Activision Decathlon" is the correct game, it's just listed under the wrong name in LB/matched incorrectly. I'll fix it in the next one. Just press Numpad Minus + F. If you want to make it permanently run in a window, edit C64 Dreams\C64 Dreams\Retroarch\retroarch.cfg and change video_fullscreen = "true" to video_fullscreen = "false" You would have to change the vice_zoom_mode line to "none". You will have to do this in both C64 Dreams\C64 Dreams\Retroarch\retroarch-core-options.cfg and every per-game option (.opt) file in C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 You could do this en masse with a find and replace in all open documents (with them all open at the same time) with something like Notepad++ but keep in mind that there are multiple values that are specified from one game to the next - they're not all set to "maximum" even though most of them are - so you'd have to do find and replaces for vice_zoom_mode = "maximum", vice_zoom_mode = "medium", and vice_zoom_mode = "small", changing them all to vice_zoom_mode = "none". If it's stuttering with video_hard_sync = "false", video_threaded = "true", and video_frame_delay = "0" then I'm not sure what to tell you other than get a better computer. It should work well on a potato with those settings. I've got a 9 year old dual-core / 4GB of RAM / integrated video office PC that doesn't stutter with those settings. You could try increasing the audio latency value but I'm not sure how much that's going to help you if the other settings don't make a difference. You could also disable any shaders. Beyond that there's not much else I can do to reduce hardware requirements. Retroarch itself has more overhead than standalone VICE, there's no way around that. It should still be usable on very minimal hardware though.
  5. According to Frode you can: I just tried that though and it doesn't seem to do anything for me. It still displays the splash.
  6. It comes from whatever is specified on OpenRetro just like the rest of the config. Ordinarily you'd really only be messing with that field on custom configs, as you can add in/save whatever you want.
  7. Yes, I know this has been talked about quite a bit. I would definitely like to see this myself. It would certainly make things much easier. I believe Frode said a while back that that's planned. Only if the string you enter isn't considered valid. As an example, for my config for After The War: This (shader = ) is a valid string and is kept. If you just enter some gibberish or whatever, anything it doesn't recognize, it will be discarded on closing the window.
  8. Okay, I'll fix that in the next version. Cool find on the 3D boxes. While I don't care much about them myself, I'm not opposed to adding them in if you'd like to prep a media folder for me to merge in. That's no problem at all. And I'd appreciate it! It's intentional because I'm going for PAL versions, specifically, from the get-go. PAL is always preferred. There's also this. In some cases games are only PAL-fixed not really PAL per se. There is of course a difference between the compatibility of the game and the actual origin, and I'm not necessarily going to know one way or the other on the latter. The only point between those that actually matters to me is that it works on PAL. It's worth noting that most of the biggest/best cracking groups are from Europe. All of that said, what's listed in the field in LB is a level of minutia that I honestly just don't care about. If you want to make adjustments to them, feel free. I can tell you that there are only 3 games in the collection that are specifically NTSC - Death Bringer, Donkey Kong (Atari), and Masquerade - if that helps.
  9. @luk 1) if you click on a config and then click the Additional Configuration button on the middle-right and then click the cog icon, you can add in custom parameters just like in the "advanced" section, but for a specific game. This can only be saved permanently with custom configs, however, because otherwise the parameters will just be removed as soon as you change games. 2) I'm not sure on this one. There might be, but I haven't found it if so. Sounds like a good idea though. @Pixelpiper I'm not sure. I know that FS-UAE uses the emulation code from WinUAE but I don't know about the scaling/display aspect - I would assume not. I normally just set it to Crop: Auto / Keep Aspect Ratio: On and call it close. The end result basically looks like it's 16:10 / 8:5 which, as you said, isn't quite right. You might want to ask Frode, he's always seemed open to suggestions.
  10. Just download it, extract and merge with the C64 Dreams\C64 Dreams\Magazines folder. The magazines all have the local option as additional-app links in LB.
  11. Obviously I can't do this for reasons Neil mentioned. They wouldn't be usable in the free version anyway. Yes, and they've been added in the time since they were originally scraped in the collection. I don't always go back through and rescrape, because that can kindof be a nightmare for some of these. There are some cases where there's no entry for the game at all or you might be dealing with one of like five different games that are all called "Castle" or "The Castle" or whatever and it thinks they're all the same thing (and it turns out none of them are what it thinks it is), it matches them incorrectly, and now you've got a big mess. For games that have an existing and correct match, rescraping them will pull new media as able, but ones that aren't currently matched are going to be a problem, because the majority of those are left unmatched on purpose (because the correct game/media doesn't exist on the LBGDB, and in some cases there's something close, which matches incorrectly, downloads incorrect images, metadata, and so on). As you said, it's because it's distributed with the free version, and you can't set image priorities in the free version. There's nothing I can do about that. That's on the LBGDB moderators to remedy. I don't have any intention of making changes there as I don't have the time. I do agree though, that's kindof a mess. Honestly, in most cases I just remove them from the images altogether. I believe that, and I've seen it to be the case in instances where I've done some rescraping. That just... comes with its own complications as I said. It's going to need to be done, I don't debate that, but there's a lot more work involved in that than you might think. It's not as simple as selecting everything and just rescraping. That would create a gigantic mess. Okay, I'll address that in the next version.
  12. I don't exactly know what you're asking. It's literally just a folder. If you want to get rid of it, delete the folder. Nothing is "installed" with this. If you want to remove it from your LB you'd delete the C64 Dreams platform category. You should be able to do that through the LB UI, I've never tried though. Worst case scenario I guess you could delete the corresponding xmls for it.
  13. Launchbox itself (which is all the main folder is) is portable so long as your computer has the necessary dependencies and can be named whatever you want (in this case I just changed it from "Launchbox" to "C64 Dreams"), so the same thing applies here. If it's behaving differently then I'd suggest mentioning it to Jason as it's something weird going on with LB at that point (although I can't replicate it here).
  14. No, it does not. If that's happening then it's something specifically on your end. Here's a screenshot of it running from a path of E:\Thingamajig It starts, games start, it works as you would expect. There is no name requirement for the main folder. The only name requirement is for the subfolder within it of C64 Dreams.
  15. It actually needs the zoom adjusted a bit as well, so put this in the C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 folder too (otherwise the bottom will be cut off a bit). Teenage Mutant Hero Turtles.opt
  16. I don't quite follow. You need the LB folder and then the C64 Dreams subfolder. The LB folder is also named "C64 Dreams" by default but it can be named anything. The subfolder does need to stay as "C64 Dreams" but the base folder name doesn't matter. Yep, you're right. Delete the C64 Dreams\C64 Dreams\Games\Teenage Mutant Hero Turtles folder and replace it with the attached, then you'll be set. It'll be in the next update. Teenage Mutant Hero Turtles.7z They're in this post.
  17. Yeah, that's about the only thing I could suggest there. It's just the free version of 10.11.
  18. I'm not sure what you mean. By fresh install do you mean you're trying to import this into an existing collection or you mean you're getting an error using the included LB? If it's the former then something's been pasted into the platforms/parents .xmls wrong. The parents xml actually hasn't changed from the last one, so you wouldn't need to change that from the last version. The platforms xml has though. If it's the latter... well I have no idea what would cause that.
  19. Version 0.20 of C64 Dreams is now available. It features 300 new games and a number of other improvements and changes. DOWNLOAD HERE The magazine module (optional) for the local (.cbr) versions can be found here. The game details spreadsheet has been updated accordingly. New: Added virtual keyboard function to controller - accessible by pressing Y (on a 360/XB1 controller) Created a configurator (C64 Dreams\C64 Dreams\Configurator.exe) for quickly changing overlays, shaders, and the base config Added a new shader preset called Esper C64 (requires dedicated video card - not integrated - and a fast-ish PC) - this is not the default, but can be quickly selected through the configurator Updated core to newest version as of 3/9/20 - brings new SID engine ReSID-3.3 which improves audio quality (updated all option files accordingly to use it) and new zoom features Converted from using custom screen cropping for everything to using new zoom settings in core options, this eliminates the need for per-resolution base settings and even eliminates the need for game-specific cropping in many instances (though not all) if you are using a 16:9 display. If it's 4:3, 5:4, etc. it will need some adjustment (it would have anyway, in the past). The remaining games that still need resolution-specific cropping are as follows: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx Created new bezels to accommodate for adjusted dimensions of new zoom settings, both for normal (PAL) and NTSC games - options are Bruce Lee (default), Project Firestart, Retrograde, Times of Lore, Ultima III, X-Out, and blank (empty first overlay image, second is the controls image) Added Blast From the Past volumes 16-25 Added 64 games to Best Of Vol. 4 Added custom controls to Renegade Version updates: 8bit-Slicks - replaced with 1/5/2020 updated version (with 4-player support) by Laxity Alternate Reality - The City - replaced with onesided Fairlight version Bangers & Mash - replaced with +37D version by Hackersoft Battle Through Time - replaced with +4H version by Pugsy Bignose's USA Adventure - replaced with +8H version by Chromance Blagger Goes to Hollywood - replaced with +3 version by Pugsy Bride of Frankenstein - replaced with +3 version by Pugsy Cashman - replaced with +22D version by Hackersoft Cavemania - replaced with +21D version by Hackersoft Centipede - replaced with Square Unit version Challenger - replaced with +3 version by Pugsy Chopper Commander - replaced with +29D version by Hackersoft Chopper Hunt - replaced with +3 PAL fixed version by Mr. NOP CJ In the USA - replaced with +27D version by Hackersoft CJ's Elephant Antics - replaced with +20D version by Hackersoft Cybernoid - replaced with Triad version Cyborg - replaced with +D version by Hotline D.I.S.C. - replaced with +H version by Laxity Detective Game, The - replaced with +5D version by Onslaught Die Hard 2 - replaced with +6 Easyflash version by Master Dizzy - Prince of the Yolkfolk - replaced with +40D version by Hackersoft Donkey Kong (Ocean) - replaced with +5HD version by Remember Driller - replaced with +P version by Commo Bam Dylan Dog - replaced with +3 version by Triad Dynasty Wars - replaced with +5DGHI version by Hokuto Force Empire - replaced with +6 version by Pugsy Entombed - replaced with +6PD version by Hokuto Force Exile - replaced with +7DF version by Neophytes F40 Pursuit - replaced with +2DI version by Hokuto Force Fairy Well - replaced with +5MD by Onslaught Firefly - replaced with +2 version by Triad First Samurai - replaced with +7 version by Vision Fistful of Bucks, A - replaced with +6PD version by Hokuto Force Forbidden Forest - replaced with +5DH version by Remember Force 7 - replaced with +6 version by Pugsy Frank Bruno's Boxing - replaced with +4DF version by Underground Domain Frogger II - Threeedeep! - replaced with +4D version by Hokuto Force Ghostbusters - replaced with +6PD version by Hokuto Force Hawkeye - replaced with +4DH version by Lurid & Tricycle Head Over Heels - replace with +6DF version by Nostalgia Heist, The - replaced with +7 version by Pugsy Highnoon - replaced with +6DGMH version by Hokuto Force Impossible Mission - replaced with Remember version International Karate - replaced with +H version by Remember IO - replaced with +22D version by Hackersoft Joe Gunn - replaced with +11DS version by Mad Hackers Incorporated Kendo Warrior - replaced with +15D version by Hokuto Force Knuckle Busters - replaced with +29D version by Hackersoft Lode Runner - replaced with +6GD version by Hokuto Force Mag Max - replaced with +8DGH version by Hokuto Force Montezuma's Revenge - replaced with +9D version by Hokuto Force MoonShadow - replaced with +7 version by Mr. Fox No Mercy - replaced with +3 Easyflash version by Master Nono Pixie - replaced with V1.1 version by Atlantis Paradroid - replaced with +8DH version by Remember Park Patrol - replaced with +4 version by Remember Pastfinder - replaced with + version by Derbyshire Ram Pi R Squared - replaced with + version by Derbyshire Ram Quasimodo - replaced with + version by Commo Bam Raid on Bungeling Bay - replaced with +3 version by Remember Raid Over Moscow - replaced with +4DF version by Remember Rambo: First Blood Part II - replaced with +1H version by Remember Realm of Impossibility - replaced with +5HD version by Remember Robin of the Wood - replaced with +12DG +Pic +Map version by Hokuto Force Scarabaeus - replaced with +6DH version by Onslaught Slayer - replaced with +4 version with Pugsy Space Pilot - replaced with +3 version by Nostalgia Space Rogue - replaced with Easyflash version by Master Space Taxi - replaced with +9DH version by Nostalgia Spheron - replaced with +3FD version by Massive Onslaught + Success Spy Hunter - replaced with +2D version by Nostalgia Starfox - replaced with + version by Triad Strangeloop - replaced with +6 version by Pugsy Stratton - replaced with +2PHI version by Axelerate Suicide Express - replaced with +4 version by Remember Suicide Strike - replaced with +3DG version by Hokuto Force Super Carling the Spider - replaced with +5D version by Onslaught Tapper - replaced with +6HDG version by Excess Target Renegade - replaced with +7DG +Pic version by Hokuto Force Train - Escape to Normandy, The - replaced with +12D version by Remember Turrican II - replaced with v1.1 1581 version by 0xDB Tusker - replaced with +7DFIR Easyflash version by Nostalgia Up'n Down - replaced with +23D version by Hackersoft Vice Squad, The - replaced with +6D version by Onslaught Zamzara - replaced with +5HD version by Fairlight Zorro - replaced with +5D version by Hokuto Force Changes/Fixes: Updated Lunatico demo to use model C64C Updated code in automation tools so that no manual adjustments are necessary anymore (replacing .cmd names, changing file extensions for t64 or d81, etc.) with the exception of multi-disk games and games that need the program specified in the .cmd Corrected Cyborg 2900 to start the correct game - it was on a multi-game disk and was starting a game called Bomb Squad instead Disabled unified menu controls to make navigating the RA UI a little easier for those that want to Enabled Protovision adapter for 8bit-Slicks to allow up to 4 simultaneous players (now supported in 2020 update) Removed second disk from Aliens - The Computer Game (Electric Dreams) because it wasn't necessary Corrected Defender, Donkey Kong (Atari), Head Over Heels, The Heist, P.O.D., Realm of Impossibility, and Target Renegade to use joystick port 1 Created single .d81 disk images for a few multi-disk games so disk-swapping is no longer necessary - games included are Chester Field, Dark Lord, Metal Warrior 4, Out Run Europa, and Take Down; backups of the multi-disk .d64 versions are available in Games\!Backups\!D81 Conversion Backups as a precaution Added virtual keyboard mapping to controller layout reference sheet and overlays Changed Donkey Kong (Atari) to NTSC and adjusted cropping accordingly Added custom control for a few games that need you to press ` (tilde) to leave docs/trainer screens which sets this to the start button - games included are Border Blast 2, Dante's Department Store, Dizzy - Prince of the Yolkfolk, Hopping Mad, IO, Star Trek: Strategic Operations Simulator, Super G-Man, Up'n Down, Warp, and Wheel of Fortune Added map as third overlay screen for Times of Lore Cleared emumovies and retroachievements fields in LB Renamed Fistfull of Bucks, A to Fistful of Bucks, A, The Magic Candle to Magic Candle, The, Realms of Impossibility to Realm of Impossibility, and Sword of Honor to Sword of Honour and updated LB paths Deleted old (unused) files for Operation Wolf, Rolling Ronny, Shadow of the Beast, and Teenage Mutant Hero Turtles - The Coin-Op Changed default frame delay value from 3 to 1 (making it a little less hardware intensive by default). I do recommend changing it to 3+ if your PC can handle it though. The higher the value, the lower the input latency. You can quickly adjust this by using the Configurator, using the "Config Editor" function, and changing the value for video_frame_delay = Miscellaneous: Removed about 4000 unnecessary files from Retroarch folder New games with multitap (3-4 controller) support: 8bit-Slicks Hat Trick 2020 Zatacka New custom note overlays: Beyond Castle Wolfenstein Big Mac Blue Max 2001 Cybernoid II Cyborg Dalek Attack Dan Dare 3 Dr. Jekyll and Mr. Hyde Dragonriders of Pern Emlyn Hughes International Soccer Fighter Bomber Fire and Forget II Fungus II Galactic Gardener Gameboy Tetris Gates of Dawn Gauntlet II Gemstone Healer Gemstone Warrior Geo-Matrix Hawkeye Ice Cold Beer Icicle Works Ivan 'Ironman' Stewart's Super Off Road Joe Gunn Jumpman Karateka Lily Lander Lords of Chaos Lords of Chaos II Mad Doctor Magnetoball Memory Mission Moon Night Racer North & South Ole! Operation Wolf Pac-Man 25th Anniversary Edition 64 Pawn, The Piracy Pool of Radiance Portal (2018) Raid Over Moscow Rainbow Islands Renegade Rescue on Fractalus! River Raid Rox 64 Scarabaeus Shadowfire Smash TV Spy vs. Spy 2 Starfox Starship Andromeda Times of Lore TRogue64 Underwurlde Waffles Way of the Exploding Fist, The New games in v0.20 3D Golf Action Force Amazing Spider-Man, The Amazon Tales Apple Cider Spider Atic Atac Baby of Can Guru, The Bazooka Bill Beatnik Bert Beneath the Tenement Big Mac Bucket Wars C64Maze Caveman Caverns of Sillahc China Miner Commando Arcade SE Crackpots Curse of Rabenstein, The Curse of Sherwood, The Dark Tower, The Dogboy, The Donald's Snow Fight Dr. Jekyll and Mr. Hyde Dragonsden Drelbs Drunken Chopsticks Dungeons of Doom Energy Warrior Escape (S+S Soft) Escape from Doomworld Evolution Father Christmas Fickle Fire! Flip & Flop Freeze64 G-Loc R360 Galaxis 9199 Galaxis II Galaxy Cargo Galaxy Force II Galaxys Galivan Gamblin' Cowboy Lucky Luke Game Master Game of the Gods Gameboy Tetris Gamma Force: The Pit of a Thousand Screams Gammaron Gandalf the Sorcerer Gangster Ganymed Garfield 2: Winter's Tail Garfield: Big Fat Hairy Deal Gem'x Gemini Wing Gemstone Healer Gemstone Warrior Genesia Genesis Genloc Genocide Geo-Matrix Germ Attack - Mission II - The Master's Revenge Gerry The Germ Gertie Goose - The Lost Eggs Get It Get to the End GFL Championship Football Ghost Hunters Ghost Town Ghostbusters II Giants Revenge Gift Craze Gilbert - Escape from Drill Gilded Age Give My Regards To Broad Street Gladiator (Domark) Gladiator, The (Richwood Software) Gladiators Glider Rider Global Commander Go Carts Go-Kart Simulator Gold Packs Gold Train Goldfever Goldshaft Deluxe Golf Master Gordian Tomb Gorilla Gothik GP Tennis Manager GR9 Strike Force Gradius Graeme Souness International Soccer Graffiti Man Grand Prix Master Grand Prix Simulator II Grange Hill Grave Yardage Gravitrix Gravity III - The Final Rescue Gravrace Great Courts Great Gurianos Greenrunner Grell and Falla Gremlins Gremlins - The Adventure Gremlins 2 - The New Batch Grid Zone Gridtrap Grime 6502 Grod - The Demented Pixie Groovy Electric Death Groovy Garden Grumps Fight Grunts Gryphon Guardian Guardian II Gun.Smoke Harbour Attack Harvey Headbanger Hat Trick Heavenbound Henry's House Hermetic Hoodoo Voodoo Hot Rod Howard the Duck Hudson Hawk Huxley Pig Hypochondriac Ice Guys Ice Hunter Icicle Works Impossamole Innuh's Pyramid, The International Tennis Into Hinterland World Invader Alert J.E.R.O. Joe Blade Joe Blade II Kaiser Kane 2 Katabatia King's Valley Krakens Kromazone Kung-Fu Master L'Abbaye des Morts Labertino Labman Legend of Sinbad, The Legend of the Amazon Women, The Lethal Zone License to Kill Life of a Lone Electron, The Lily Lander Lunar Blitz RX Lunattack Mad Nurse Madness Magnetoball Mail Order Monsters Major Blink Manic Miner 64DX Marble Madness Mask III - Venom Strikes Back Masters of the Universe in Terraquake Megamania C64 Mercs Mermaid Madness Metal Warrior Metal Warrior 2 Metal Warrior 3 Metal Warrior 4: Agents of Metal Metro-Cross Miami Chase Mountie Mick's Deathride My Life Neoclyps New York City Nine Princes in Amber Ninja Ninja Commando Old Tower Olli & Lissa - The Ghost of Shilmore Castle On The Tiles Operation Wolf Oskar Pac-Man 25th Anniversary Edition 64 Pandora Perilous Swamp Pit-Fighter Planet X2 Popeye 2 Popeye 3: Wrestlecrazy Postman Pat Postman Pat II Postman Pat III Powerglove Prince Clumsy Psycho Hopper Punch and Judy Purple Heart Queen's Footsteps, The Quo Vadis Radius Rainbow Dragon Real Ghostbusters, The Renegade Renegade III: The Final Chapter Roadblasters Roland's Rat Race Run Like Hell Rupert and the Ice Castle SAS Combat Simulator Scumball Scuttlebutt 64 Shadow Dancer Shadow Skimmer Sky is Falling, The Skywalker Sly Spy Spoil Spy vs. Spy 2 Spy vs. Spy 3 Star Lifter Star Trek - Strategic Operations Simulator Star Trek - The Computer Game Star Trek - The Rebel Universe Star Trek (2001) Star Trek (2003) Stargate StarTrash Storm Warrior Stormlord Street Fighter Street Gang Suburban Commando Summer Camp Super G-Man Super Hyperzap Super Monaco Grand Prix Super Trolley Super Wonderboy in Monsterland Swarm 16k Switchblade Sylphwyrm Tacky Tales of the Cat Tass Times in Tone Town Teenage Mutant Hero Turtles Telengard Remastered Thundercats TKO Toki TOOP Toxic (2020 Edition) Train Robbers Trashman Treasure Island (Mastertronic) Treasure Island (Mr. Micro) Troll Two Days to the Race UFF Unhallowed Varidan Vault Man Vault Man 2 Vector Runner Vega Velcro Vigilante Wacky Races Waffles Walliball Warp Warrior Warriors of Zypar, The Wave Hero Weasel Wheel of Fortune Wizard's Dominion Wizard's Doom Woody the Worm Ylcodrom Yogi Bear Yogi Bear & Friends in the Greed Monster Yogi's Great Escape Zap Zone Zatacka Zeta-7 Zombi Terror Zombie Massacre *these games are still commercial so the roms are not supplied New Magazines: Added Zzap!64 Issues 36-50 New Demos: Aroused by Proxima Beezarro by Atlantis Continuum by Triad Industrial Breakdown by Booze Design Mathematica by Reflex Neon by Triad NGC 1277 100% by Samar Productions Nine by Reflex One Quarter by Fairlight Redefinition by Fairlight + Offence Shards of Fancy by Lft Sharp by Fairlight + Instinct Stacked by Padua The Last Truckstop 3 by Fairlight Total by Extend Two-Sided by Atlantis New SID: Code Me a Song by Randall Eoroid 2020 by psych858o Fastlane by Flex High Roller by Flex Make Some Noise by Jammer Mountain March by 6R6 Night Finds You by GH + Linus Perfectly Well Adjusted by Lft Ugly Arpling, The by Stinsen Zootoyoo by Abaddon As something a bit new, I decided to bring special attention to a few new games in this release. The whole thing is curated to begin with, so it's kindof all one gigantic "best of", but these games in particular really stood out in this batch, all of which were new to me except for Star Trek: Strategic Operations Simulator. Favorite modern game in v0.20: Atic Atac Runners up: King's Valley L'Abbaye des Morts Metal Warrior (series) Old Tower Favorite retro game in v0.20: Gemstone Healer Runners up: Gemstone Warrior Gremlins Hermetic Labertino Mad Nurse Mermaid Madness Postman Pat Star Trek - Strategic Operations Simulator Super G-Man [this was a pretty close second] Have fun! If anyone has any issues, please let me know.
  20. For whatever it's worth, I am sorry if I upset you @Pixelpiper (or anyone else for that matter). This project is my baby. I've spent well over a thousand hours on this thing at this point, with a long way to go. I'm married, have a full time job, have a mortgage, etc. but I spend significant amounts of my free time on this and a few other projects here, in no small part for the benefit of others. So when you say something like "I don't care about any C64 games from the 90s", something that, you may not realize, but describes actually a pretty sizeable chunk of the library here, maybe you can understand why that might upset me. That's tantamount, in my mind, to saying the thing I'm spending all this time on doesn't have value. This is something I've poured a lot of time and energy into, so I take that kind of thing kinda personally. If you did some C64 artwork that you'd spent a lot of time on and wanted to show it to someone and they said "I don't care about C64 artwork, no matter how good it is," you probably wouldn't like that either, even though they're under no obligation to care or like it. I hope you (and everyone else) get whatever it is you want out of the project, even if significant portions of it aren't of interest to you.
  21. As I said, it's not just to post updates. It's so people can report issues or requests, which are actually relevant and perfectly fine. I am sorry you're offended. Be that as it may I, like you, value my time. And this discussion about basically nothing is increasingly wasting it. My point wasn't to insult you. My point was that you're being arbitrary. Which is your prerogative! I said that more than once even. But if it's going to devolve into a tedious semantics debate, which is literally what was happening, it just becomes a waste of everyone's time at that point. This is not the place. Do whatever you want. Care or don't care about whatever you want, nobody's stopping you. But I'm not gonna get into a debate about "that depends on what the definition of 'is' is" or have this thread turn into a quagmire about stuff that frankly doesn't have anything to do with the project, which you seem to have the penchant for repeatedly injecting into it.
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