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Everything posted by Zombeaver
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I have no idea. I've never messed with pause screens at all. It might, but it's not something I have any experience with. I'm not sure what that is or why you would need it. A better way to phrase that is you shouldn't need it. Does this still happen with the updated vbs script or launching with bats directly? I swear you have something running in the background on your computer, or something weird going on with your peripherals or... I'm not sure what. But there is something wrong going on on your end, and I really don't know what it is. You shouldn't have to do any of the stuff you're doing in order to get focus, so something - I'm not sure what - is stealing that focus. Usually that's some form of external software, maybe some type of mapping software, maybe some type of wrapper like Nvidia Share or equivalent, or hell, maybe even AV software, but something is stealing/keeping focus in the background. All I can tell you is that no one else has reported what you're reporting, and I can't replicate it. My suggestion would be to take a look at what all software you have running in the background and see what you can eliminate and potentially narrow down a culprit. There isn't much more I can tell you.
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Just a bit of an aside here, but I've been playing around with Reshade a lot lately. I decided to try it out with PCSX2 tonight. Still fiddling but I like it quite a bit at the moment. Normal: Reshade: Normal: Reshade: Normal: Reshade: Normal: Reshade:
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Press Numpad Minus + F1 or Back + Xbox on a controller. Enter accepts and LAlt goes back.
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Donald Duck's Playground is a childhood favorite of mine. But yeah, that is pretty weird lol
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I updated the upload to include the base core option file as well.
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Turtles was changed like that intentionally, by the way, as the game itself is slightly off center vertically (down). The entire game is offset by 4 pixels vertically (but the trainer screen isn't). You could decrease the top crop so that the trainer was easier to read if you wanted to. Go into Quick Menu > Options and change the top crop value from 39 to 35.
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Go into C64 Dreams\C64 Dreams\Retroarch and copy/replace with this file. retroarch-core-options.cfg
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Oh, actually you would need the base core options file as well, hold on.
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As with the C64 stuff, all of the customized video settings are resolution-dependent - 1080p in this case. If I could convert these to be cropped at the core (source) level rather than at the video output level, they'd work for everyone. Most platforms this sort of thing isn't really necessary but for PlayStation (and Saturn to a lesser degree) it's kindof a huge deal because of all the different resolution modes that games used. That, in and of itself, could make this a more difficult undertaking than the C64 one though, because unlike C64 you don't have a static starting point - it's based on whatever the game tells it to output, which can be all over the place - sometimes changing multiple times in the same game.
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Go for it lol Alright, here's the update for people that want to try it out. C64 Dreams v0.20 update.7z Go into the C64 Dreams\C64 Dreams\Retroarch folder and delete the "config" and "cores" folders and replace them with the included folders in the update. Then copy the contents of the included "overlays" folder into the existing one - the reason for this is that two games (Ballblazer and Jar's Revenge) are wider than normal, so I made a custom overlay for such instances that has the first overlay layer as transparent (so it's not covering the image) while the second layer (the controls overlay) is still accessible. EDIT: And replace the core options file in C64 Dreams\C64 Dreams\Retroarch with the included one (retroarch-core-options.cfg). Games that are custom cropped are below: Alien Syndrome Another World Ballblazer Bangkok Knights Bear Essentials, The Brainway Delta Dominion Donkey Kong (Oxyron) Draconus Forgotten Forest Fortress of Narzod Game Over II - Part 1 Gemini Wing Genesia Ghostbusters II Heatseeker It's Magic It's Magic 2 Mega Phoenix No Mercy Paperboy Phobia Planet Golf Powerglove Run Like Hell Teenage Mutant Hero Turtles Tiger Claw Turbo Outrun Wizball Wolfling Worm Zolyx Because the image is now cropped horizontally and vertically across the board, all the games should display properly at any resolution/aspect ratio.
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I've already updated all the relevant configs in the set so that now 100% of the cropping is handled in the core itself, video settings are untouched. This is a godsend because now it should "just work" for everyone. Equally important is that now that I can adjust these crops by single pixels, they're more exact than the previous pre-defined zoom levels. I'll probably release an update to 0.20 shortly that uses this, because that would be an easy update. You'll literally just replace the cores and config folders in Retroarch and be set. I'll be honest, I wish every core had this option. I would use it. At the very least Beetle PSX and Beetle Saturn could really use it. Thank you for doing this! It resolves probably the single biggest issue with this project, so that's a major boon.
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No, I'm talking about someone else. They messaged me on Discord. I think it was @Retrofrogg
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It shouldn't. The release candidate for 1.6.0 is from 3/23. Dev-3400 is from 3/27. There have only been 3 revisions since 3400 all of which are minor and shouldn't have any impact on existing configs.
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Just FYI I am in the process of working on these again. I'm at 208 / 85%. I would have more done but as part of the process I'm also going back and reverifying that previously updated configs are still working correctly in dev-3400 (the update process has spanned about 3 different versions at this point). So far no issues in that regard, but I want to double check them all just to be sure. Happy to say that Kya: Dark Lineage and Burnout 3 issues status moved from yellow to green in tonight's updates.
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Sounds like a problem either with your controller or possibly with some other kind of external mapping software like possibly Steam or just something assigned in Windows. Y is the virtual keyboard button, but that mapping is only triggered if the "enable hotkeys" button (Back) isn't held down. Volume adjust isn't set in the hotkeys at all in the included Retroarch: So if you're seeing a volume adjust then there's something very strange going on. I know that one person was having an issue with the keyboard hotkey for enable hotkeys (numpad minus) and he was seeing a volume adjust indicator because he actually had that set to do that somewhere in Windows itself, removing it fixed it. I don't know what would cause it for a controller button other than some other kind of mapping software.
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Not at all! Go for it!
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I updated to 10.14 and no issues here with no changes to the plugin.
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It's randomized other than screenshots, which are displayed in numerical order. If you have multiple covers that are all just in Box - Front, it'll pick one at random on LB start or cache refresh.
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"fast" in shader terms usually means less accurate but less hardware intensive It's important to understand that there's a difference between shaders and shader presets however. My set is a collection of presets, which are a series of shaders (some of which I've customized from existing shaders to alter their appearance). I have alternate versions of some of my presets like Neuromancer-Sharp1, Neuromancer-Sharp2, etc. which use alternate settings (like altered scaling/resolution parameters which make the image sharper) or in some cases alternate shader passes to change the look slightly.
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You can't (or couldn't). Some of the shader passes have to be specifically altered to remove it. I went ahead and did that for the basic versions of each preset. That doesn't include alternate scaling versions or the different sub-versions (sharp1, sharp2, etc.) but I would imagine this would still be sufficient for most people's needs, for the time being anyway. They're in a new "No Vignette" subfolder. I'll never be convinced that those look as good/better but to each their own Zombs Shaders 4-23-20.7z Esper: Esper - No Vignette: Junker: Junker - No Vignette: Ghost: Ghost - No Vignette: Neuromancer: Neuromancer - No Vignette: Razorgirl: Razorgirl - No Vignette: Snowcrash: Snowcrash - No Vignette: Decker: Decker - No Vignette:
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I don't have any of mine zipped either. I'll try updating later today and see what happens.
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No, I'm not on the latest. Was just saying that's where the folder used to be so I would assume it would work if copied there. In any case he has the fixed version for the latest version on his GitHub.
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The prompt shouldn't cause any issues if you're starting it with the .vbs because that's the whole point - the script literally hides the prompt. The new code tells it to wait half a second and then set Retroarch as the active window. You could try changing WScript.Sleep 500 to 1000 for a full second delay. There's not much more I can suggest. There's something strange going on on your end that I can't replicate and I haven't seen any reports of similar behavior. If the new script fixes it, it would be relatively easy to replace the code in the rest of the .vbs files en masse. You would just need to get Notepad++ and then add in the plugin here to enable multi-line find and replace support. Go into the C64 Dreams\C64 Dreams\Games folder, do a search for *.vbs, drag them all into Notepad++, press Alt+Shift+F and do a search for the last line, and then replace it ("Replace All") with the last line + the new lines (and make sure Search in "All Open Documents" is set): It'll replace it in all of them in one go. Then go to File > Save All and then File > Close All. You'd want to do this in the Demoscene, Magazines, and SID folders as well. If that really does fix the problem on your end I can update them for the next version. It's not going to hurt anything, even if it's unnecessary for 99% of users.