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Version 0.20 of C64 Dreams is now available. It features 300 new games and a number of other improvements and changes. DOWNLOAD HERE The magazine module (optional) for the local (.cbr) versions can be found here. The game details spreadsheet has been updated accordingly. New: Added virtual keyboard function to controller - accessible by pressing Y (on a 360/XB1 controller) Created a configurator (C64 Dreams\C64 Dreams\Configurator.exe) for quickly changing overlays, shaders, and the base config Added a new shader preset called Esper C64 (requires dedicated video card - not integrated - and a fast-ish PC) - this is not the default, but can be quickly selected through the configurator Updated core to newest version as of 3/9/20 - brings new SID engine ReSID-3.3 which improves audio quality (updated all option files accordingly to use it) and new zoom features Converted from using custom screen cropping for everything to using new zoom settings in core options, this eliminates the need for per-resolution base settings and even eliminates the need for game-specific cropping in many instances (though not all) if you are using a 16:9 display. If it's 4:3, 5:4, etc. it will need some adjustment (it would have anyway, in the past). The remaining games that still need resolution-specific cropping are as follows: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx Created new bezels to accommodate for adjusted dimensions of new zoom settings, both for normal (PAL) and NTSC games - options are Bruce Lee (default), Project Firestart, Retrograde, Times of Lore, Ultima III, X-Out, and blank (empty first overlay image, second is the controls image) Added Blast From the Past volumes 16-25 Added 64 games to Best Of Vol. 4 Added custom controls to Renegade Version updates: 8bit-Slicks - replaced with 1/5/2020 updated version (with 4-player support) by Laxity Alternate Reality - The City - replaced with onesided Fairlight version Bangers & Mash - replaced with +37D version by Hackersoft Battle Through Time - replaced with +4H version by Pugsy Bignose's USA Adventure - replaced with +8H version by Chromance Blagger Goes to Hollywood - replaced with +3 version by Pugsy Bride of Frankenstein - replaced with +3 version by Pugsy Cashman - replaced with +22D version by Hackersoft Cavemania - replaced with +21D version by Hackersoft Centipede - replaced with Square Unit version Challenger - replaced with +3 version by Pugsy Chopper Commander - replaced with +29D version by Hackersoft Chopper Hunt - replaced with +3 PAL fixed version by Mr. NOP CJ In the USA - replaced with +27D version by Hackersoft CJ's Elephant Antics - replaced with +20D version by Hackersoft Cybernoid - replaced with Triad version Cyborg - replaced with +D version by Hotline D.I.S.C. - replaced with +H version by Laxity Detective Game, The - replaced with +5D version by Onslaught Die Hard 2 - replaced with +6 Easyflash version by Master Dizzy - Prince of the Yolkfolk - replaced with +40D version by Hackersoft Donkey Kong (Ocean) - replaced with +5HD version by Remember Driller - replaced with +P version by Commo Bam Dylan Dog - replaced with +3 version by Triad Dynasty Wars - replaced with +5DGHI version by Hokuto Force Empire - replaced with +6 version by Pugsy Entombed - replaced with +6PD version by Hokuto Force Exile - replaced with +7DF version by Neophytes F40 Pursuit - replaced with +2DI version by Hokuto Force Fairy Well - replaced with +5MD by Onslaught Firefly - replaced with +2 version by Triad First Samurai - replaced with +7 version by Vision Fistful of Bucks, A - replaced with +6PD version by Hokuto Force Forbidden Forest - replaced with +5DH version by Remember Force 7 - replaced with +6 version by Pugsy Frank Bruno's Boxing - replaced with +4DF version by Underground Domain Frogger II - Threeedeep! - replaced with +4D version by Hokuto Force Ghostbusters - replaced with +6PD version by Hokuto Force Hawkeye - replaced with +4DH version by Lurid & Tricycle Head Over Heels - replace with +6DF version by Nostalgia Heist, The - replaced with +7 version by Pugsy Highnoon - replaced with +6DGMH version by Hokuto Force Impossible Mission - replaced with Remember version International Karate - replaced with +H version by Remember IO - replaced with +22D version by Hackersoft Joe Gunn - replaced with +11DS version by Mad Hackers Incorporated Kendo Warrior - replaced with +15D version by Hokuto Force Knuckle Busters - replaced with +29D version by Hackersoft Lode Runner - replaced with +6GD version by Hokuto Force Mag Max - replaced with +8DGH version by Hokuto Force Montezuma's Revenge - replaced with +9D version by Hokuto Force MoonShadow - replaced with +7 version by Mr. Fox No Mercy - replaced with +3 Easyflash version by Master Nono Pixie - replaced with V1.1 version by Atlantis Paradroid - replaced with +8DH version by Remember Park Patrol - replaced with +4 version by Remember Pastfinder - replaced with + version by Derbyshire Ram Pi R Squared - replaced with + version by Derbyshire Ram Quasimodo - replaced with + version by Commo Bam Raid on Bungeling Bay - replaced with +3 version by Remember Raid Over Moscow - replaced with +4DF version by Remember Rambo: First Blood Part II - replaced with +1H version by Remember Realm of Impossibility - replaced with +5HD version by Remember Robin of the Wood - replaced with +12DG +Pic +Map version by Hokuto Force Scarabaeus - replaced with +6DH version by Onslaught Slayer - replaced with +4 version with Pugsy Space Pilot - replaced with +3 version by Nostalgia Space Rogue - replaced with Easyflash version by Master Space Taxi - replaced with +9DH version by Nostalgia Spheron - replaced with +3FD version by Massive Onslaught + Success Spy Hunter - replaced with +2D version by Nostalgia Starfox - replaced with + version by Triad Strangeloop - replaced with +6 version by Pugsy Stratton - replaced with +2PHI version by Axelerate Suicide Express - replaced with +4 version by Remember Suicide Strike - replaced with +3DG version by Hokuto Force Super Carling the Spider - replaced with +5D version by Onslaught Tapper - replaced with +6HDG version by Excess Target Renegade - replaced with +7DG +Pic version by Hokuto Force Train - Escape to Normandy, The - replaced with +12D version by Remember Turrican II - replaced with v1.1 1581 version by 0xDB Tusker - replaced with +7DFIR Easyflash version by Nostalgia Up'n Down - replaced with +23D version by Hackersoft Vice Squad, The - replaced with +6D version by Onslaught Zamzara - replaced with +5HD version by Fairlight Zorro - replaced with +5D version by Hokuto Force Changes/Fixes: Updated Lunatico demo to use model C64C Updated code in automation tools so that no manual adjustments are necessary anymore (replacing .cmd names, changing file extensions for t64 or d81, etc.) with the exception of multi-disk games and games that need the program specified in the .cmd Corrected Cyborg 2900 to start the correct game - it was on a multi-game disk and was starting a game called Bomb Squad instead Disabled unified menu controls to make navigating the RA UI a little easier for those that want to Enabled Protovision adapter for 8bit-Slicks to allow up to 4 simultaneous players (now supported in 2020 update) Removed second disk from Aliens - The Computer Game (Electric Dreams) because it wasn't necessary Corrected Defender, Donkey Kong (Atari), Head Over Heels, The Heist, P.O.D., Realm of Impossibility, and Target Renegade to use joystick port 1 Created single .d81 disk images for a few multi-disk games so disk-swapping is no longer necessary - games included are Chester Field, Dark Lord, Metal Warrior 4, Out Run Europa, and Take Down; backups of the multi-disk .d64 versions are available in Games\!Backups\!D81 Conversion Backups as a precaution Added virtual keyboard mapping to controller layout reference sheet and overlays Changed Donkey Kong (Atari) to NTSC and adjusted cropping accordingly Added custom control for a few games that need you to press ` (tilde) to leave docs/trainer screens which sets this to the start button - games included are Border Blast 2, Dante's Department Store, Dizzy - Prince of the Yolkfolk, Hopping Mad, IO, Star Trek: Strategic Operations Simulator, Super G-Man, Up'n Down, Warp, and Wheel of Fortune Added map as third overlay screen for Times of Lore Cleared emumovies and retroachievements fields in LB Renamed Fistfull of Bucks, A to Fistful of Bucks, A, The Magic Candle to Magic Candle, The, Realms of Impossibility to Realm of Impossibility, and Sword of Honor to Sword of Honour and updated LB paths Deleted old (unused) files for Operation Wolf, Rolling Ronny, Shadow of the Beast, and Teenage Mutant Hero Turtles - The Coin-Op Changed default frame delay value from 3 to 1 (making it a little less hardware intensive by default). I do recommend changing it to 3+ if your PC can handle it though. The higher the value, the lower the input latency. You can quickly adjust this by using the Configurator, using the "Config Editor" function, and changing the value for video_frame_delay = Miscellaneous: Removed about 4000 unnecessary files from Retroarch folder New games with multitap (3-4 controller) support: 8bit-Slicks Hat Trick 2020 Zatacka New custom note overlays: Beyond Castle Wolfenstein Big Mac Blue Max 2001 Cybernoid II Cyborg Dalek Attack Dan Dare 3 Dr. Jekyll and Mr. Hyde Dragonriders of Pern Emlyn Hughes International Soccer Fighter Bomber Fire and Forget II Fungus II Galactic Gardener Gameboy Tetris Gates of Dawn Gauntlet II Gemstone Healer Gemstone Warrior Geo-Matrix Hawkeye Ice Cold Beer Icicle Works Ivan 'Ironman' Stewart's Super Off Road Joe Gunn Jumpman Karateka Lily Lander Lords of Chaos Lords of Chaos II Mad Doctor Magnetoball Memory Mission Moon Night Racer North & South Ole! Operation Wolf Pac-Man 25th Anniversary Edition 64 Pawn, The Piracy Pool of Radiance Portal (2018) Raid Over Moscow Rainbow Islands Renegade Rescue on Fractalus! River Raid Rox 64 Scarabaeus Shadowfire Smash TV Spy vs. Spy 2 Starfox Starship Andromeda Times of Lore TRogue64 Underwurlde Waffles Way of the Exploding Fist, The New games in v0.20 3D Golf Action Force Amazing Spider-Man, The Amazon Tales Apple Cider Spider Atic Atac Baby of Can Guru, The Bazooka Bill Beatnik Bert Beneath the Tenement Big Mac Bucket Wars C64Maze Caveman Caverns of Sillahc China Miner Commando Arcade SE Crackpots Curse of Rabenstein, The Curse of Sherwood, The Dark Tower, The Dogboy, The Donald's Snow Fight Dr. Jekyll and Mr. Hyde Dragonsden Drelbs Drunken Chopsticks Dungeons of Doom Energy Warrior Escape (S+S Soft) Escape from Doomworld Evolution Father Christmas Fickle Fire! Flip & Flop Freeze64 G-Loc R360 Galaxis 9199 Galaxis II Galaxy Cargo Galaxy Force II Galaxys Galivan Gamblin' Cowboy Lucky Luke Game Master Game of the Gods Gameboy Tetris Gamma Force: The Pit of a Thousand Screams Gammaron Gandalf the Sorcerer Gangster Ganymed Garfield 2: Winter's Tail Garfield: Big Fat Hairy Deal Gem'x Gemini Wing Gemstone Healer Gemstone Warrior Genesia Genesis Genloc Genocide Geo-Matrix Germ Attack - Mission II - The Master's Revenge Gerry The Germ Gertie Goose - The Lost Eggs Get It Get to the End GFL Championship Football Ghost Hunters Ghost Town Ghostbusters II Giants Revenge Gift Craze Gilbert - Escape from Drill Gilded Age Give My Regards To Broad Street Gladiator (Domark) Gladiator, The (Richwood Software) Gladiators Glider Rider Global Commander Go Carts Go-Kart Simulator Gold Packs Gold Train Goldfever Goldshaft Deluxe Golf Master Gordian Tomb Gorilla Gothik GP Tennis Manager GR9 Strike Force Gradius Graeme Souness International Soccer Graffiti Man Grand Prix Master Grand Prix Simulator II Grange Hill Grave Yardage Gravitrix Gravity III - The Final Rescue Gravrace Great Courts Great Gurianos Greenrunner Grell and Falla Gremlins Gremlins - The Adventure Gremlins 2 - The New Batch Grid Zone Gridtrap Grime 6502 Grod - The Demented Pixie Groovy Electric Death Groovy Garden Grumps Fight Grunts Gryphon Guardian Guardian II Gun.Smoke Harbour Attack Harvey Headbanger Hat Trick Heavenbound Henry's House Hermetic Hoodoo Voodoo Hot Rod Howard the Duck Hudson Hawk Huxley Pig Hypochondriac Ice Guys Ice Hunter Icicle Works Impossamole Innuh's Pyramid, The International Tennis Into Hinterland World Invader Alert J.E.R.O. Joe Blade Joe Blade II Kaiser Kane 2 Katabatia King's Valley Krakens Kromazone Kung-Fu Master L'Abbaye des Morts Labertino Labman Legend of Sinbad, The Legend of the Amazon Women, The Lethal Zone License to Kill Life of a Lone Electron, The Lily Lander Lunar Blitz RX Lunattack Mad Nurse Madness Magnetoball Mail Order Monsters Major Blink Manic Miner 64DX Marble Madness Mask III - Venom Strikes Back Masters of the Universe in Terraquake Megamania C64 Mercs Mermaid Madness Metal Warrior Metal Warrior 2 Metal Warrior 3 Metal Warrior 4: Agents of Metal Metro-Cross Miami Chase Mountie Mick's Deathride My Life Neoclyps New York City Nine Princes in Amber Ninja Ninja Commando Old Tower Olli & Lissa - The Ghost of Shilmore Castle On The Tiles Operation Wolf Oskar Pac-Man 25th Anniversary Edition 64 Pandora Perilous Swamp Pit-Fighter Planet X2 Popeye 2 Popeye 3: Wrestlecrazy Postman Pat Postman Pat II Postman Pat III Powerglove Prince Clumsy Psycho Hopper Punch and Judy Purple Heart Queen's Footsteps, The Quo Vadis Radius Rainbow Dragon Real Ghostbusters, The Renegade Renegade III: The Final Chapter Roadblasters Roland's Rat Race Run Like Hell Rupert and the Ice Castle SAS Combat Simulator Scumball Scuttlebutt 64 Shadow Dancer Shadow Skimmer Sky is Falling, The Skywalker Sly Spy Spoil Spy vs. Spy 2 Spy vs. Spy 3 Star Lifter Star Trek - Strategic Operations Simulator Star Trek - The Computer Game Star Trek - The Rebel Universe Star Trek (2001) Star Trek (2003) Stargate StarTrash Storm Warrior Stormlord Street Fighter Street Gang Suburban Commando Summer Camp Super G-Man Super Hyperzap Super Monaco Grand Prix Super Trolley Super Wonderboy in Monsterland Swarm 16k Switchblade Sylphwyrm Tacky Tales of the Cat Tass Times in Tone Town Teenage Mutant Hero Turtles Telengard Remastered Thundercats TKO Toki TOOP Toxic (2020 Edition) Train Robbers Trashman Treasure Island (Mastertronic) Treasure Island (Mr. Micro) Troll Two Days to the Race UFF Unhallowed Varidan Vault Man Vault Man 2 Vector Runner Vega Velcro Vigilante Wacky Races Waffles Walliball Warp Warrior Warriors of Zypar, The Wave Hero Weasel Wheel of Fortune Wizard's Dominion Wizard's Doom Woody the Worm Ylcodrom Yogi Bear Yogi Bear & Friends in the Greed Monster Yogi's Great Escape Zap Zone Zatacka Zeta-7 Zombi Terror Zombie Massacre *these games are still commercial so the roms are not supplied New Magazines: Added Zzap!64 Issues 36-50 New Demos: Aroused by Proxima Beezarro by Atlantis Continuum by Triad Industrial Breakdown by Booze Design Mathematica by Reflex Neon by Triad NGC 1277 100% by Samar Productions Nine by Reflex One Quarter by Fairlight Redefinition by Fairlight + Offence Shards of Fancy by Lft Sharp by Fairlight + Instinct Stacked by Padua The Last Truckstop 3 by Fairlight Total by Extend Two-Sided by Atlantis New SID: Code Me a Song by Randall Eoroid 2020 by psych858o Fastlane by Flex High Roller by Flex Make Some Noise by Jammer Mountain March by 6R6 Night Finds You by GH + Linus Perfectly Well Adjusted by Lft Ugly Arpling, The by Stinsen Zootoyoo by Abaddon As something a bit new, I decided to bring special attention to a few new games in this release. The whole thing is curated to begin with, so it's kindof all one gigantic "best of", but these games in particular really stood out in this batch, all of which were new to me except for Star Trek: Strategic Operations Simulator. Favorite modern game in v0.20: Atic Atac Runners up: King's Valley L'Abbaye des Morts Metal Warrior (series) Old Tower Favorite retro game in v0.20: Gemstone Healer Runners up: Gemstone Warrior Gremlins Hermetic Labertino Mad Nurse Mermaid Madness Postman Pat Star Trek - Strategic Operations Simulator Super G-Man [this was a pretty close second] Have fun! If anyone has any issues, please let me know.
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For whatever it's worth, I am sorry if I upset you @Pixelpiper (or anyone else for that matter). This project is my baby. I've spent well over a thousand hours on this thing at this point, with a long way to go. I'm married, have a full time job, have a mortgage, etc. but I spend significant amounts of my free time on this and a few other projects here, in no small part for the benefit of others. So when you say something like "I don't care about any C64 games from the 90s", something that, you may not realize, but describes actually a pretty sizeable chunk of the library here, maybe you can understand why that might upset me. That's tantamount, in my mind, to saying the thing I'm spending all this time on doesn't have value. This is something I've poured a lot of time and energy into, so I take that kind of thing kinda personally. If you did some C64 artwork that you'd spent a lot of time on and wanted to show it to someone and they said "I don't care about C64 artwork, no matter how good it is," you probably wouldn't like that either, even though they're under no obligation to care or like it. I hope you (and everyone else) get whatever it is you want out of the project, even if significant portions of it aren't of interest to you.
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Alrighty!
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As I said, it's not just to post updates. It's so people can report issues or requests, which are actually relevant and perfectly fine. I am sorry you're offended. Be that as it may I, like you, value my time. And this discussion about basically nothing is increasingly wasting it. My point wasn't to insult you. My point was that you're being arbitrary. Which is your prerogative! I said that more than once even. But if it's going to devolve into a tedious semantics debate, which is literally what was happening, it just becomes a waste of everyone's time at that point. This is not the place. Do whatever you want. Care or don't care about whatever you want, nobody's stopping you. But I'm not gonna get into a debate about "that depends on what the definition of 'is' is" or have this thread turn into a quagmire about stuff that frankly doesn't have anything to do with the project, which you seem to have the penchant for repeatedly injecting into it.
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"based on or determined by individual preference or convenience rather than by necessity or the intrinsic nature of something" I think that actually sums it up just fine. You're making a choice on the basis of a specific criteria that has no inherent impact on the determination of value or quality of the games in question. It's not based on any other intrinsic value, it's not even based on a value that anyone but you would care about. The fact that the 80s is when you were active has no relevance to literally anyone but you. That's what makes it arbitrary. You can define or refer to that with whatever word you want though. Feel free to replace with "silly" if arbitrary offends your sensibilities. Whether or not something is "good" is obviously going to come down to a certain matter of taste. I never said anything to the contrary. I don't know of any game critic that would ever say anything to the contrary. I'm making the determination based on how playable a game is (in 2020), which is based on yes, my opinion, and on a "fun factor" again based on my opinion, avoiding the hundreds of Boulderdash hacks/clones (or equivalents for other games), avoiding non-English versions of games where relevant, and avoiding stuff that... just looks like complete garbage. Nobody's going to agree with 100% of my decisions, but 99.9% of them aren't going to care enough (or know) one way or the other anyway. I am willing to go out on a limb and say that my (admittedly debatable) rationale is more relevant to 99.999% of the target audience here than yours is though. For someone with such limited time, you certainly seem to have plenty enough to come in here, dragging this increasingly ridiculous conversation along. If you have anything actually relevant to contribute to this project, feel free, but I'm not going to waste any more of my limited time on this. In the time that we've been having some kind of inane semantics debate, I could have gotten more work on this done. This is not your personal sounding board to talk about your projects, talk about your golden years in the scene, your bartop, your graphical or programming skills, or the undoubtedly numerous other fantastic qualities of you. None of that is relevant to this thread. There's plenty of space on the forums for that kind of thing. This isn't it. If you have a specific game request, a specific feature request (that I'm able to accommodate), or have some issue (that's within my ability to resolve), I am happy to oblige. Otherwise, it needs to go elsewhere.
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I've already done that. The parameter is "Is it good?" I have to dig through piles of shit in order to determine what passes that parameter check. By saying "I don't care about anything from the 90's for C64 no matter how good." you are quite literally doing it on the basis of an arbitrary year. Game = Good + Year > 1989 = Don't care Game = Good + Year </= 1989 = Super interested There are C64 games that came out after 1989 that, surprisingly enough, are actually quite good. There are C64 games that came out in the 80s that, shockingly enough, are actually quite awful. It's almost as if there are good and bad games that came out both before and after an arbitrary year. If you want to be arbitrary about [insert random variable], by all means go for it! That is your prerogative. But don't tell me that it's not arbitrary.
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Yeah, me either, thus the whole curation thing. Most people aren't going to be willing to dig through 25,000+ titles (or even 10,000, for that matter) to do that though, so therein lies the rub. Curation purely on the basis of an arbitrary year is seriously bizarre, but hey
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Which is what I said, yes. That is a pretty bizarre statement. There are many, many titles all the way back in the 80s that fall right into this category - there are quite a few in this collection which itself is already cut down through curation. Magazines like Compute! and diskmags like Magic Disk 64 and Game On released many such games regularly; nearly all of which had scene releases as well (that's what's in the collection). This is not to mention just other weird stuff like Mario's Brewery (which I actually have a cart of sitting right here); which I guess technically does have "official" art if you count what's on the cart (there was no box, as far as I know) This type of thing really wasn't that uncommon. There were something like 10,000~ commercial titles for the C64. There are 25,000+ titles on Gamebase64 (which is missing a lot of stuff from the last couple years). Not all of those 15,000 titles were made in the 90s. Frankly, it's not particularly relevant whether a game was released in 85, 95, or 2005. It's all the same library. A PC game that's released on Steam or, hell, itch.io in 2020 isn't inherently any more or less important than [insert PC game from 10+ years ago] on the basis of some kind of esoteric notion of a "heyday". It's the same library. The only metric that actually matters is whether or not something is actually worth playing. Some of them are good, some of them are shit (a statement that safely spans both commercial and non-commercial releases), and it turns out that, in this case, there are lots of good ones that have no official art. Which is what's already been done, yes. Those are what's being discussed to begin with though. Many (not all, of course) of the games that have official art already have 3D boxes. The games that don't, don't. In the case of the ones that don't have official art, Lassiveran's boxes fill in some of the gaps for traditional boxes, but not 3D boxes. Personally, I don't like 3D boxes that much so I'm not planning on making any, but I will eventually make my own normal boxes for the missing gaps (and probably replacing Lassiveran's boxes as well, just to make it a bit more consistent).
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The problem is that a lot of these games have no official art. Many of them were just made by [insert random dude in his garage]. Big publishers like Activision, EA, etc. had the budget to release nice, high quality packaging for their games, but there are significant portions of the C64 library that were just hobby projects that found their way out into the public in one way or another. The closest you're going to get for those games is something like Lassiveran's box set which I'm already using wherever possible, and there's still plenty that are missing. 3D boxes, specifically, are less common than normal boxes already, and without official art to work with in many cases there will likely always be large gaps, unless someone were to A) do their own custom boxes similar to what Lassiveran's done or B) made 3D box versions of Lassiveran's art. I do plan on making my own custom boxes for ones that don't have official art eventually, although I don't plan on doing 3D boxes. That sounds interesting, REDUMP doesn't provide a parent/clone set for 1G1R, i'm sure i could free up some serious space on my unRAID server if that was a thing and with CD based systems it might actually be worth it, you got a post somewhere about that or a link? This needs to be taken to PMs.
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Alright, so everything's done. Everything's imported, media added for everything, made a couple more custom note overlays, cleanup's done... at this point I'm just going to do some final testing and we should be good to go. If anybody is having any issues with the testing version, let me know, otherwise I should have it out in the next couple days.
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I went through and re-tested over 30 of the games that I've made updated configs for (that were for 3281) in 3400 and so far no issues or regressions (or at least no more than the couple that were already in 3281 from 2711) so that's encouraging. I will be finishing up the remaining 20% to be updated and then pushing them all through, it's gonna happen I promise, but I really have to finish up the next update for C64 Dreams before I get too sidetracked on this again. I've been working on that for months now and I really have to get that done first for my own sanity's sake. Once that's done, I will be switching gears back to finishing these up.
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Yep, that does fix it in 3356+ looks like, so that's a plus. Will have to go back through and test the other updated configs on 3400. The only other thing I see in the changelogs between 3281 and now that looks like it could be significant is a mention in the log for 3369 about a lot of visual bugs fixed in Musashiden 2 (Musashi: Samurai Legend) so will have to look into that as well.
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Half-Pixel Offset? If that's what you're talking about then no it doesn't. Not in 3281 anyway. The changelog for 3356 does say they added in something called "half bottom detection" which "helps" Midnight Club 3 and some others so I can try that. That'll mean I'm going to have to go back and re-verify previously updated ones too though. There were some pretty major changes in PCSX2 between the previous build that was used and now, I don't know how much that will carry through from 3281 and the newest build.
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Just been busy, it'll be done once I take care of a few other things. It has issues, as noted on the sheet if you took the time to read it. It's either deal with the issues present with hardware rendering or switch it to software rendering. There is no perfect config for hardware rendering for the game. Literally zero of the configs use 1.4.0. Read the opening post. I have a link for the specific version that it's intended to be used with (which is a 1.5.0 build). It's mentioned multiple times in the post, but they are for 1.5.0. The specific dev build used is linked. The current update process will be for a newer build, but that's not done yet.
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Good to know and glad you got it sorted!
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I don't know what to tell you there. Nothing is different about them than what's in every prior release. libwinpthread-1.dll is already in the Retroarch folder so I'm not sure why it thinks it's missing. I've had a couple other people test (and I've tested on multiple PCs myself) and no one else is reporting that error. Did you extract all the folders or try to merge with an existing set? As with every prior update so far, do not do that. Extract this, in its entirety, somewhere fresh. This is not meant to be merged or placed on top of existing files. The only other thing I can suggest is maybe make sure that the archive isn't "blocked" on your PC by right-clicking on it, going to properties, and clicking unblock. I am going alphabetically but I regularly check CSDb.dk for new releases as well (you have to in order to keep up) and when something new catches my eye I add it in. Sometimes I'll just browse through every release by a specific group like Remember, Hokuto Force, or Triad and just pick out things that look interesting from there (since I already know I like these groups, that can be a good place to start). I'm at the end of "G" ("Gu" to be more specific) though in terms of Gamebase64 screenshots. Please read what I put in the post. I don't know what to tell you there either. CudaText is literally just a portable text editor for editing the .cfg file. This could again be the result of not extracting everything or not unblocking the archive.
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Okay so here's the version for testing. The version number is 0.20 instead of 0.19 because this one's kindof a milestone update so we're skipping. Shenanigans! C64 Dreams v0.20-testing I'm not going to post a changelog (which is quite extensive) at this point - I basically just want people to play around with it and let me know if they have any issues. The new NTSC bezels are done and cleanup is done. I still need to make custom joystick controls for one game (Renegade) but that can wait for the final release. Reminders: This does not include Launchbox at the moment as that side of the update isn't done yet. It isn't needed to use these though. Just go into the Games folder and then into a subfolder for a game and start the .vbs file inside. There's a new configurator for quickly switching out shaders, overlays, and adjusting the base config. This should work out of the box for any 16:9 resolution. If you are using 4:3, 5:4, etc. it's going to need some manual adjustment. There are still 11 games that have 1080p-specific settings that won't be right on anything other than that resolution; and because the dimensions have changed somewhat, the previously provided settings for other resolutions will no longer be valid and new ones will be needed. The 11 games are listed below: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx Everything else is setup in such a way that it should "just work" with any 16:9 resolution, including the three NTSC titles - Death Bringer, Donkey Kong (Atari), and Masquerade.
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Yes, you don't start the .bat files, you use the .vbs files (which starts the .bat while hiding the cmd window). What games are you wanting added? This is why I've asked (repeatedly) for any requests. They won't be in the next update at this point but I can add them to the list for the one after that.
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Occasionally
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Spent a while working on some new bezels: Bruce Lee: Retrograde: Times of Lore:Ultima III: X-Out: I still need to make some more for NTSC.
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I'm not aware of a way to hide the splash screen. You can find the WHDLoad.prefs file here.
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Another quick status update: All of the 300 new games are done, bringing the count to 2000. All version updates are complete (86 games updated). I've added Blast From The Past volumes 16-25. I've updated the controller mapping image to reflect the addition of the virtual keyboard function, as well as note some special keyboard keys (Esc = Runstop, Tab = Ctrl, etc.) I've added 55 new custom notes overlays bringing the total to 80. (I originally thought it'd be 100 for this release but I honestly feel like I'm scraping to come up with more that really warrant it at this point so I'm going to stick with 80) I've added 16 new demos bringing the total to 50. I've added 10 new SID track bringing the total to 60. Zzap!64 issues 36-50 conversion is complete. PRG/Group/Version info is now complete for all 2000 games. (phew!) I've setup a simple configurator panel as I do with some releases on Zomb's Lair to allow for quick selection/adjustment of different settings: I need to add custom controls to 1 game. I've created a new bezel with the updated aspect ratio for Project Firestart but I still need to do it for Black Tiger, Retrograde, Supremacy and hopefully one or two new ones. I also need to do this for 4:3 NTSC games - that's done for the Project Firestart one. I still need to do a bit of housekeeping before releasing the early version. Once this stuff is finished up I'll be releasing a version for testing here that will not be setup with Launchbox, since I've yet to even start that side of it yet. You'll just have to go into the Games folder then one of the subfolders for a game and start the .vbs inside to start the game.
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You can disable it. Just remove the binding. It's a hotkey like anything else. Just remove the bindings for volume up and down in hotkeys. Find the hotkey you want to remove and press Del.
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It's not so much that I've locked it as I've simply changed what numpad minus does in Input > Hotkeys. By default it's the hotkey to reduce the volume. In my setup it's "enable hotkeys". It will default to 100% volume but I don't know if you mean you want an actual gain adjustment on top of that or not (as in, by default, it's 100% of a 0db adjustment which is "normal" volume). If you do want an additional gain adjustment, you can do that in Settings > Audio > Volume Gain. The maximum is 12db and the minimum is -80db. 12db will make it really loud.