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Posts posted by ALIE

  1. 8 minutes ago, vital74 said:

    I really would like fades and bezels myself, I'm using them with RL on all my 100+ systems, the artwork retroHumanoid has done make the whole experience slick and professionnal. 

    If LB could do the job without RL, that would be great.

    I would still need RL for unzipping files I guess, but that's beside the topic.. And Pause menu could be great too, so that it does use the same files as LB and not having the manuals etc twice, once in LB and once in RL


    Work well Jason, as allways ;)

    LB can already unzip games. (personal opinion) It's just not as clean as Rocketlauncher with the loading screen with the bar and little animation in the corner. Or what you have 

  2. For Pause screen if possible I would love to see options like browsing manuals, magazines, cheats,retroachievements, and such. Maybe a jump to emulator settings, load and create save state. 

    Fade in and out is important and as long as it works and can have information like developer, times played and such. its not catastrophic for me if the developer name screen and such has already been show before it goes away. But I would love to see a custom timer if possible.  


    Also the ability to have a universal platform fade in and out image folder but also game specific folders like Rocketlauncher can have. 

    As for Bezels the latest released console i use them for has been GameCube. 

  3. 3 minutes ago, Speedspaz said:

    Yes he isn't the author unfortunately :/

    Yah I love these baggrund Images. 

    I actually considered finding someone on Feever or another freelance marketplace to make them.  I did find someone a while ago I just couldn't justify using the money.  

  4. 10 minutes ago, eatkinola said:

    What do y'all think about BigBox launching multiple games at the same time? Personally I don't see the reason in doing so; it might only be confusing especially if you intend BigBox to run in "kiosk" mode. Having multiple games running at the same time will also make coding the plugin more complicated. It's probably doable, but I think it'd be better to have the plugin block attempts to launch a second game when another is already running.

    Don't see the point in it honestly. 

    So if not doing that makes it easier for you then I vote not doing it. 

  5. FIXED - i remembered having seen it reported before.  LB didn't give me the next beta update message so i started up big box and it did.


    I get this error soon as lb starts and every time  a click with the mouse.

    cant accesses setting or even hit close window.


    Cef can only be initialized once. Use Cef.IsInitialized to guard against this exception.

    App:     LaunchBox
    Version: 8.6-beta-13
    Type:    System.Exception
    Site:    Boolean Initialize(CefSharp.CefSettings, Boolean, CefSharp.IBrowserProcessHandler)
    Source:  CefSharp.Core

       at CefSharp.Cef.Initialize(CefSettings cefSettings, Boolean performDependencyCheck, IBrowserProcessHandler browserProcessHandler)
       at gogPlugin.GogPluginEvents.OnEventRaised(String eventType)
       at (MainViewModel , Object , EventArgs )
       at Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.<AttachView>b__242_8(Object sender, EventArgs e)
       at System.Windows.Window.OnActivated(EventArgs e)
       at System.Windows.Window.WmActivate(IntPtr wParam)
       at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Recent Log:

       11:39:47 AM Music.Prepare Start
       11:39:47 Music.Kill Start
       11:39:47 Music.Kill Finished
       11:39:47 Music.NotifyTrackList Start
       11:39:48 Music.NotifyTrackList Invoke WPF
       11:39:48 AM Exception

  6. On 8/23/2018 at 6:37 PM, Jason Carr said:

    Alright, beta 3 is out now with a fix for the updater. Sorry for the trouble there guys. Unfortunately, the updater will only be fixed for upgrading *beyond* beta 3, because it was the update process that needed fixed. So, this still means that you'll need to manually run LaunchBox\Updates\LaunchBox-8.6-beta-3-Setup.exe after LaunchBox closes out with an update. Then, going forward, it should work as usual.

    sorry for a dumb question ? but I've been reading this a million times but my brain isnt getting it.

    i just jumped from beta 1 to 6 does this effect me. i think not but just wanna be sure.

  7. 9 minutes ago, Agent47 said:

    You're correct that the latest modules and module changes have been done by the community but even in open source projects someone has to manage, test, and ultimately implement them. Emulator changes that break the modules are pretty infrequent but add that to the fact not all emulators play nice with fade/bezels and require special attention and spread that across a few hundred emulators which could change things at anytime, it adds up.


    The fact that LB is closed source and Jason is the sole developer means the troubleshooting, implementation, debugging, etc. is all on his shoulders and the community can't really help at all there. So add the initial implementation and testing of the new features and the emulator changes that will require attention to everything he already has to maintain, bug reports, and the never ending stream of new requests and tackling a bunch of RL features becomes a larger task than most people realize.

    True but i was thinking something like the add on system isn't monitored by Jason. This could work the same way? 

    But yah I see your point. 

  8. I know Jason has said in the past he didn't necessarily wanna takle everything Rocketlauncher launcher because it might be a lot maintenance and getting every emulator working. 

    But correct me if I'm wrong but RL isn't updated that regularly and I the newest scripts for new emulators has been made by the community. 

    On a personal note I'd love to see it implemented just because I can already imagine it being better. 

  9. 49 minutes ago, neil9000 said:

    Well a rocketlauncher fade is a screen which shows what game is loading along with loading/unzipping progress bar, which closes out once the game is loaded. I assumed Game startup launch screen is the same thing. At the moment you can have the now loading box when you load a game, this will just be a full screen version of that, as far as i understand it. Of course i have been wrong many times though. ;) 

    Yah that is essentially what the Fade in and out feature is. Progress bar with some information like times played and such on top of a wallpaper. Sure then there's options for gif animations next to the loading bar and such. 

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