Bedwyr
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Troubleshooting accomplished so far: Tested with a dedicated power supply (shouldn't be a problem as the demanding Star Fox worked while powered by my laptop's USB port) SNES9x_2002: dumps back to Emulation Station SNES9x_2005: loads and assigns controller but only has red and yellow noise SNES9x_2010: dumps back to Emulation Station SNES9x: loads and assigns controller but remains on blank screen Again, logs don't show much. Just a "failed to load ROM message"
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So I've got RetroPie running on both a Pi Zero and 3. I think I know enough about how RetroPie manages things to download extra cores and change emulators per ROM. Unfortunately I have a large list of ROMs that are not running on the Pie at all. Under PC using Snes9x_next things are great. On the Pie using Snes9x_2002, 2005, 2010, Snes9x, and PiSNES not so good. I've looked through the verbose logs but no clues other than Retroarch isn't loading the rom as it doesn't see the rom as valid. I'm not sure what to do next. The list follows (and many of these are bizarrely arbitrary: Lagoon (never had trouble before) Lufia fortress of doom (the other Lufia works fine) Mechwarrior 3050 (Mechwarrior works fine) Might and Magic II (don't care too much, this was just curiosity) Might and Magic III (don't care for same reasons) Pilotwings (a launch title I've never had trouble with? Plus other mode 7 games load fine) Prince of Persia R Type III Super Star Wars Return of the Jedi Empire Strikes Back Legend of the Mystical Ninja The Lion King (Aladdin works fine) UN Squadron (weird, never had a problem with this one) Ultima Runes of Virtue II (don't care; curiosity again) Ultima Black Gate (don't care; SNES version sucked anyhow) Ultima False Prophet (don't care; U6 controls are bad bad bad) Ultraman Uncharted Waters Wing Commander Secret Missions (Wing Command proper works fine though) I should note that I don't use anything like a full collection. These are part of my actual SNES library or, as noted, pure curiosity that I don't really need. And to reiterate they *all* run on Snex9x_next Retroarch core on PC fronted by Launchbox.
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Feature request: Labeling the changelog by which beta they were introduced. It's hard to see which changes are under beta 7 vs beta 8. Is that doable under your workflow?
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Is it just me or is the update function really slow today? I'm at 1/3 complete after about 8 minutes, no other slowdowns (50Mbps).
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I fully agree. I just want to make sure I'm educated about the system correctly, including stupid-proof measures. Hmm. I wonder if its possibly for a folder divided and virtualized like that can be abstracted before Dropbox sync has access? Like maybe with the equivalent of a symlink. Not that it's remotely a good idea, mind you, but I wonder if it would work? Anyhow. I'll stop spamming the beta thread, sorry.
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Huh. I thought there was something in the OS that handled it. edit: Virtual Store that was it. http://www.sevenforums.com/general-discussion/222389-what-virtual-store-folder.html Not thinking about good practices or what you do; was just trying to remember how it's handled at the OS level to prevent oopsies.
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Out of curiosity, Jason, since I only develop dedicated command line stuff for mostly Linux, how does it work if the user installs to ./Program Files/? Does Windows take over and place changes in %AppData% or is there another separate automated folder for redirects.
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Ha, confirmed it. Thanks for the links but the Wiki article was never explicit about what version you're playing on iOS. From the Touch Arcade review. So it's an upgrade from the Super Famicom version made for a previous mobile phone OS.
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What versions of Dragon Quest II have been made? I was just looking up information on the game and noticed that the Super Famicom remake (DQ I&II) is different than the one I have on the iPhone. Is the iPhone version specifically made for mobile or was the remake created originally for another system like the Wonder Swan or something? Comparing DQ III Super Famicom with iOS, it looks essentially the same.
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Yeah, I got it resolved. Mostly spoke up out of concern for newbies getting confronted with a firehose of emails because they left the defaults on and thread-x happens to be a busy one.
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Not a bug but a setting. I think that the default setting for email notifications should changed to off unless there's a major interest otherwise. When you turned on the new forums, I was getting spammed by all manner of posts people were making (mostly the beta thread where you were apparently getting dupes). I was at work and didn't realize that to log in and change those settings I also had to do a password reset (linked straight from the email). Soo my phone kept buzzing over and over.
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Tagged for later.
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And I'm just shocked at the novelty of compiling programs in gcc and editing them in Vim in Windows 10. With no Cygwin. This is so weird.
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Asparky said I've used a programme called DVD43, this then enables you to copy protected Disc's. Everything I've thrown at it, it seems to had it well. Google is your Friend. It's not the protection this time. It's the scratches. I think the disc is simply damaged.
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Out of curiosity, in your PS1 video you have your games set up as individual .iso files named by folder. In that setup how would you conduct saves and savestates?
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Oh no kidding? I thought there was a technical reason for keeping the file name. Silly me.
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Here's the only bit of discussion I've seen on the subject: https://github.com/libretro/RetroArch/issues/2573 For that at least, they decided not to even deal with it as a feature request. I'm guessing the way the Mednafen core works is that you can get away with one save file because it uses PS1's memcard system, right? Therefore you can have multiple saves combined into the same single save. But if true that still doesn't help the savestate issue. This feels like an oversight in some way.
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I just noticed this. Since I'm using the eboot.pbp method for Mednafen, Retroarch insists on naming each save and savestate after the rom: eboot. This means that if I'm in, say, Chrono Cross, the savestate might be the eboot savestate I had earlier from FFIX. How do I force Retroarch to name according to the game instead of the rom filename, if all the games are the same filename in separate folders?
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Resolved - Include alternate titles - Issue #???
Bedwyr replied to Bedwyr's topic in Troubleshooting
Yeah, I mean, it's just that neither are wrong either. I'd say "March of the Black Queen" is a more accurate description of the title, but the Hyperspin database decreed long ago that "Limited Edition (USA)" was the subtitle. I'd personally prefer 'Black Queen' (and not just because I adore Freddy Mercury's singing), but because both the EmuMovies and the Hyperspin FTP sites and probably others hew to the Hyperspin convention, I would propose that LB and its database acknowledge that reality. Otherwise you're going to have occasional continuing "misses" happening. It took me a couple import tries before I figured out what went wrong. Dunno. This is kind of arcane video game etymology. -
Thanks. All is on PBP now and it looks like it's working. I'll still admit to a little trepidation, but only because I don't get to test disc change functionality until Aeris, erm, does a certain thing. I'm sure it works as advertised.
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Resolved - Include alternate titles - Issue #???
Bedwyr replied to Bedwyr's topic in Troubleshooting
Ok, so I just got PS1 imported into the system and noticed something. The database lists this game's title as "Ogre Battle: March of the Black Queen". However EmuMovies lists the title as "Ogre Battle: Limited Edition", using the Hyperspin naming convention. If you import with the former, correct imagery will be found but video will not be found. If you import with the latter, no imagery will be found, but the video will be found. Unless you want to do further heuristics in the database, I would suggest being able to add either alternate title fields or search tags that can accommodate the alternate title. -
Good call; I'd forgotten that.
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I think it's working well. I could use some advice for a rip->install workflow. In your video you recommend IsoBuster for creating cue sheets. Example 1: Let's say I rip my FFVII discs to .iso. How would the cue sheets work in that case, one sheet for each disc and then will Retroarch correctly recognize the following .cue files via the disc changing shortcuts? (You didn't say so explicitly in your video, but I saw what I assumed were separate discs, and therefore different cue sheets for each disc in a game.) Example 2: Let's say that I compile everything to eboot.pbp. How does disc changing work in Retroarch with this loaded? I didn't need the cue sheet; will Retroarch recognize that the second disc is contained in the same file and I just need to hit the "next disc" input key? I ask for both partly because I want to have a better sense of how RA+Mednafen will handle things and partly because I'm still figuring out my workflow.