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CriticalCid

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Posts posted by CriticalCid

  1. Wow, this looks really great for now! But I have one flaw with it. I guess all the games have 1/1/YEAR as release date because the databases only have the year itself as date. Nonetheless has the history.dat the month of release for many games in the trivia section listed as well. Would it be possible to get the month from there so we would have a more exact date within LaunchBox? Also it would be nice to have the extra information’s of the history.dat like technical, trivia, tips and tricks, staff, etc imported to the notes as well. I thought of checkboxes in the GUI so that everyone can choose what kind of extra information they want to be imported to their notes.
  2. I didn’t know that something like the NPlayers.ini exists until now. I only knew that it's included as extra info in the history.dat notes. But yes that’s exactly what I mean! Unfortunately there is no standard field for it in LaunchBox. That’s why it didn’t get scraped from the importer. I would like to be able to filter for multiplayer games within LaunchBox, so when some friends come by I could easily find some games we can play against each other or in co-op. So it has to be its own field. For example, the LaunchBoxAnnotator Tool from mathflair imports that info from the EmuXtras synopsis files into the play mode field. But as a extra custom field it would work as well. I definitely support the idea to add other extra information’s like the orientation or the display mode as you already mentioned. But I suggest adding these as extra custom fields, so we would be able to filter these games too.
  3. This tool looks really promising. Looking forward to it! But I have two questions: - What does the filter “Other junk” specifically filter out? - Will the number of max. players imported in a custom or the play mode field? It’s something I still highly miss in LaunchBox’ own importer.
  4. Maybe someone should create another ticket for the rearranging of BigBox elements because it's certainly a completely different approach than just new added default viewtypes. For everybody who doesn’t know the HyperSpin Cinematic themes: Normally HyperSpin themes are created in flash format and limited in what you can do with them. But the cinematic themes from James Baker are basically just normal videos and are a completely new level what can be done with themes in case of special effects, playing more than one gameplay video at a time, etc. With the option to resize the video screen they will work completely fine in BigBox without any integration for flash theme support or something like that. But obviously we need support for system videos at first. Here you can check James’ themes out: Website: https://sites.google.com/site/hyperspincinematic/home YouTube channel: https://www.youtube.com/channel/UCxNgRrtLSth94xOHNUHqUfw
  5. I highly agree with most of your suggestions. Some of them already have a ticket on BitBucket: BigBox Mode: Force fanart if screenshots as background is enabled Jason responded here that ultimately he wants to revamp the image system. Add support for automatic decompression of ROM zip / 7z / RAR files Add videos for platforms Big Box additional views Maybe not exactly what you want but it was the only thing I could find. But I really love the idea to rearrange the BigBox viewtype. With a possibility to resize the videobox I would even be able to use the HyperSpin Cinematic themes.Surprised Wow, this totally needs to happen! For PDF I didn’t find anything.
  6. Oh no, I love MAMEUIFX…Cry But I agree that because of that we will need to get better MAME metadata support ASAP, so we can use LaunchBox as a suitable alternative. Like I mentioned several times before I think it’s finally time to get the Arcade-History database integrated. http://www.arcade-history.com/index.php?page=download It supports almost every arcade game ever made and includes the mandatory filename scheme which MAME uses. It also has a lot of trivia and extra Info’s for the games. And of course metadata scraping for other arcade emulators which require mandatory filenames like DEMUL would finally work with this database in LaunchBox too.
  7. I just saw that Mobygames put out a news a few days ago in which they said that the API will be ready soon. https://www.mobygames.com/forums/dga,2/dgb,3/dgm,223636/vm,2/ Can’t wait for finally have it integrated in LaunchBoxSmile
  8. So since Jason started to work full-time on LaunchBox this week I thought it would be nice to have a weekly or bi-weekly update in Retro Style Spotlight on what features or improvements Jason works right at the moment. My wish list of new features for LaunchBox is very long and this week we hit the 500 created tickets mark in BitBucket this week, so it would be nice to have regularly updates on what we can expect next.
  9. It seems that Retro Style Spotlight just got new competition today. Metal Jesus, one of my favorite retro gaming youtuber, released a video of his brand new series called “This Week In Retro”. https://www.youtube.com/watch?v=_3A036QjqOc Just thought that @SentaiBrad maybe wanna know about itWink
  10. There are several reasons I could think off why you don’t have pictures for all games: 1. Your assumption is right. Updating to 0.170 or 0.171 would definitely get more artwork to work in LaunchBox. 2. For some games there exists no artwork yet. 3. The Progetto package could feature only specific versions/clones of several games. Dependent on your import settings in LaunchBox you probably have some game versions imported which aren’t covered by Progetto.
  11. I can ensure you that it works. For me it works perfectly fine with the files named like the MAME ROMS. The files at EmuMovies are named like the ROMs too. So I guess Jason integrated that feature along with the EmuMovies support.
  12. Unfortunately there isn’t Artwork avaible for every MAME game. But the most complete set in case of MAME artwork should be probably the Progetto packages. You can find them here: http://www.progettosnaps.net/flyers/ Since MAME requires mandatory filenames you only have to move the flyers from Progetto into your folder for the MAME front covers. Then open Launchbox -> Tools -> Refresh All Images and you should have most of the MAME covers.
  13. Yes, I saw your scan results. A set consists of every ROM (clones, parents and sometimes hacks) and CHDs who belong to the same game. When the scanner tells you that you’re missing 10 sets it means that 10 games don’t have every version of the game or you don’t have the game at all. And fixed unneeded simply says that everything is fine with your ROMs. But why the scanner would say that to your merged set even if you chose split I can’t tell you.
  14. Oh sorry, I noticed that I didn’t read your post right. It’s quite early in the morning for me… That’s odd. The rebuilder should normally rebuild your whole set to the merge option you chose. But what will definitely work is when you add your rompath with your merged ROMs to the add-folders, remove that folder from your “Rom-Paths”, add as your standard rom-path an empty new one and then auto-assign the new folder under the Systems tab. With that it should definitely rebuild your whole set into that new folder with the right merge setting. But be aware that a complete rebuild of a romset could take a few hours. And don't give up, you're almost thereWink Edit: You may want to unitick "Remove matched source files" in the rebuilder in case something goes wrong.
  15. I did make the placeholder because I didn’t know if the forum software has a max. text length per post so I wouldn’t run in any problems when I post the tutorial. Unfortunately now are the pictures in the tutorial are missing. I can only edit my last post of the thread if I made the last post in it, when someone posts after me than the post is locked and I can’t edit it anymore. @Dos76: Yes, when you change the merge type of your set it is the same as if you change your file format. A lot of your ROMs will get extracted and rezipped.
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