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fromlostdays

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Posts posted by fromlostdays

  1. I appreciate the responses guys. I'm heartened. 

    If you mean the debate about 30fps vs 60fps, I'm with you, Brad. I mean I can see the difference, but as long as there isn't framedrops (was in 360 dragons dogma) the difference isn't enough for me to really give a shit. I do however have to justify the purchase of this video card haha. Plus, if I game on PC, I'm never but a few button clicks away from Mike Tysons Punch Out haha. 

    The other debate about keyboard vs controller is exactly why I asked here instead of steam. Here most everyone likes to play games and wants to help others play and enjoy. On the steam forums, people get shamed for asking about controller support to the point where I suspect they make up illnesses to explain why they can't/don't want to use a keyboard. I'm an adult, haha. I like what I like, and as with sex politics and religion, I support what you (pl) like as long as it makes you happy. I should amend that to "makes you happy in a non annoying way." haha

     

     

     

  2. I had a bin set a while back. It works in RetroArch if I recall. You can actually just rename the sfc extension to .bin if you wanted. The only reason I could think to do that is if you had the bin set and could only find a rom in sfc but wanted your set to have all the same extensions. I'm pretty sure you can do the same from bin to sfc. 

  3. From experience, if this is happening with SNES, check the rom extension. If it isn't bin, or sfc, get another set.As to not make assumptions, are your roms zipped? Are they tosec? Some sets will come zipped and have like 5 versions of the same rom in the zip, and that's a problem. 

  4. Hey guys, so I finally invested some money in my PC, got a GTX 1060 at least, and its making me want to move the bulk of my modern gaming to PC. This seems all well and good, especially as that means I can slowly retire my xbox and ps4 except for exclusives, and with LB don't have to take my hand off the controller.

    I game in the living room on the couch, and I'm so used to 30fps (I didn't realize this until recently) that 60 fps actually looks weird to me, haha. I bought a copy of Dragons Dogma on steam, which I also own on the 360, specifically for this comparison. Anyway, needless to say, I'm excited about Skyrim Remastered (I've never actually beaten the game even with over 100 hours in it previously on the box). I figure its just the game to get me used to that good PC 60fps look. BUT

    What is partial controller support? There doesn't seem to be much info about even how the old skyrim played with a controller, much less this one. I've read stuff about other games, and apparently it could mean anything from "you just use the keyboard to type your name" to "you need to use the kb/m for pretty much everything but moving the character."

    The former being mildly annoying since the controller functionality exists as the game is released for both consoles,

    The latter being unacceptable to me.

    I  was just wondering if anyone here had any ideas how the old one places with the pc controller combo or any info on how this one will.

    Also, I'm kinda curious why PC wouldn't have full functionality for both kb/m and controllers, but I'm more interested in the former.

    Thanks! 

     

     

  5. 6 hours ago, Charco said:

    Ah that's a pity, I guess I'll need to invest in a wireless keyboard for my HTPC. Thanks for your reply Jason :)

    This can be easily accomplished with a keymapper. Xpadder or Joy2key.

    I do something similar (Hybrid type controls) for RocketLauncher as the + key opens up RL Pause menu. So I just leave Xpadder open, Lefthumbstick in activates my hotkeys in RetroArch, for instance. I also map that same button to "select profile 2 while held" in Xpadder. On profile 2 in xpadder, just mapped the start button to the + key. So in Xpadder those are the only two buttons I map. It just stays open. Possible conflicts if the buttons you're mapping are natively used by the game, but no reason I can think of this shouldn't work for the escape key.

    I realize that's poor instructions haha. But if you want some clearer ones just hit me up. 

    GL 

  6. I suspect that new installs of launchbox might not generate a "Launchbox.xml". There would be no reason for it to, so I'm guessing this is a new install? I updated LB and it never actively deleted my launchbox.xml so this might be why some people don't have one. 

    I'm not totally sure how to write in xml either, but try this:

    In your main launchbox directory create a text file and name it "LaunchBox.xml". (While the text file is open go to save as and type "LaunchBox.xml" just like inside the quotes.

    This file will be blank, so go ahead and type:

    <?xml version="1.0" standalone="yes"?>
    <LaunchBox>

    at the top.

    Now, with it still open, go into launchbox/data/platforms

    You'll see a bunch of xmls named after your systems

    Pick one system and paste it under the above text in the text document you created.

    Save that, and see if that system doesn't show up in rocketlauncher. If it does, just open up all the other platform xmls and paste the contents into your new launchbox xml.

    Let me know if it helps!

      

  7. Temporary fix from the RL Forums, user Rebelone:

    To do this you need to copy the code for the new platform in platforms.xml and the games in the corresponding [platform].xml into LaunchBox.xml. 

    If LaunchBox crashes check for double entries.

    And yes, the RL Devs are updating the plugin. Unfortunately, as always since this is a hobby, no ETAs at present. 

    As a little background, RocketLauncher's LB plugin is used to looking at the file "launchbox.xml" to populate its systems and games list. In the recent LB release, LB no longer uses that file to populate its own lists (and I'm not sure but it probably doesn't update that file at all anymore, it might be useless to LB at this point). Instead, LB (I think rightly) now gives each system its own platform.xml. Copying the info that is now split into these xmls by system back into your LaunchBox.xml will allow RocketLauncher to read your systems and games list again, and it'll be necessary until RocketLauncher is programmed to look in the new locations.  

  8. I didn't think Mugen was an emulator, so I'm not sure if you can run it.

    You can run mugen games though.

    There may be an easier way to do this, but I:

    Drag game.exe (for instance Aliens vs. Predator.exe into LaunchBox.

    Pick Mugen as Platform

    Pick any emulator you want* It doesn't matter you're not going to be launching them through an emulator.

    Let LaunchBox search for metadata etc.

    After import, right click imported game in Launchbox

    Choose "Edit"

    Navigate to "Emulation" tab.

    UNCLICK "use an emulator to play this game" (Unclicking this tells LaunchBox that it should treat this file like an .exe)

    Done.

    I'm a little behind the times so I'm not exactly sure what the new LaunchBox versions are capable of Artwise. I'm pretty sure you can shell windows to open directly into LaunchBox, but I'm not sure how. Someone else will have to speak to the rest.

    GL!

  9. Unzip one file and add the cue to test, but it doesn't sound like either the zips or the bios is the problem, as NONE of the games would work. Do a little testing.

    Before you start messing with LaunchBox, unzip one of the games that doesn't work, and see if you can launch it through RetroArch without the cue. If that doesn't work, create a cue and try launching that through RetroArch. If that works, just drag the cue file into LB to import it and try to launch. If that works, you should do that for all your games. 

    If it doesn't work through standalone RetroArch, I'd be more inclined to think it's a bad rom than a bios issue IF any of your other games will Launch. Let me know how it goes!

  10. I'm not sure about a tutorial, but I do have this working, with and without rocketlauncher. Are you sure you're launching fsuaeloader.exe and not fsuae.exe. If you launch the regular exe, you get that insert disk screen. 

  11. I'm just curious, but do you find it upsetting when an artist signs their paintings? 

    "When you speak up about a mild annoyance like now, people can't seem to take it gracefully that it's a bit annoying. It's not even that big a deal but it becomes a big deal because I have to write paragraphs to explain a mild annoyance."

    It's the self serving approach you take, brah. No one asked you for paragraphs. You write paragraphs because you don't like what you want to say when you say it concisely:

    "I want to use your awesome software, but I want it on my terms."

    or

    "Can you please take yourself out of your creation, I like the one but not the other."

    I'm sorry you had troubles. It sucks. But then, we all do. If you're looking for grace, look to the people who believe the same things you did and just rolled with the punches because maybe everyone deserves to be "mildly" annoyed occasionally if the end justifies the means. 

    • Like 2
  12. Quick tip if you're using Dolphin, 

    create a text file in the main dolphin directory named "portable" and that forces dolphin to save everything in that directory and makes it portable. 

    The above pretty much outlines everything else. Think of it like turning your external hard drive into a portable plug and play gaming rig. The pinnacle of HTPC emulation. :D  

    The only problem I can foresee is that for some reason PCs can assign different drive letters to externals when they are connected. I'm not sure why. But pick a drive letter for your external that no other PC really uses, and just familiarize yourself with how to change drive letters in windows. It's really easy. 

    I just so happened to see this on the RL forums.

    "You don't need a portable version of pcsx2. Just create a blank file called portable.ini in your pcsx2 folder. When pcsx2 runs, it will see this file and go into portable mode." 

    To be clear, the reason you need to do this is because some emulators will try and save files/settings on your C:/ drive by default, usually in appdata or something like that. Making these portable means the settings will instead be saved directly to your external. 

    • Like 1
  13. On the topic of Turbografx and PC Engine, I have in my possession two distinct rom sets for both of these... Ive been trying to figure out what this PC Engine romset I have is... is it turbografx? Is it supergrafx? Turbo Duo.... I'm lost. I can say that the ext is .pce for all of the roms in both sets and my turbografx set (which I minted using a database from HyperSpin) is all USA games so are these two systems equal but my turbografx set just has the japan games removed? (I downloaded this stuff a long time ago and am just starting to import stuff like this in LaunchBox). Thanks in advance
  14. So this is exiting. Metroid 2: Return of Samus (Not to be confused with Super Metroid) got a fan remake. I installed and booted it up and it's legit. I never played the gameboy version so this should be fun. Also, a friend told me this morning about something called pokemon uranium (a fan made pokemon game.) The sites down right now so I'm not sure how legit it is. I don't want to post links here, but simple google searches will get you there. Project AM2R (for Metroid) Pokemon Uranium (For Pokemon). Enjoy.
  15. No biggie at all, especially because the functionality exists anyway. And LB does surprisingly good at recognizing the art regardless of the title of the image. It'll recognize No-Intro titled art, mame game-titled art, and even some misspelled art, haha. (I put in a filler box front I downloaded from google for an old PC game which in haste I spelled atrociously). Thanks again for the responsiveness and for all the hard work!
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