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fromlostdays

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Posts posted by fromlostdays

  1. Did you possibly make a mistake in binding the keys to RetroArch? I've used regular xbox 360 and now an xbox one elite controller with RA for years. Never had this problem. What do you have the B button bound to? In RA go to "Input" and then "Input Hotkey Binds" and make sure you don't have that same button bound to something in there that could be causing your problem. 

    The fact that this same odd behavior happens on more than one controller suggests this is most likely a configuration issue rather than a hardware one. 

  2. BigBox froze for me for the first time since I can remember yesterday. Same scenario, had to task manager kill it. It looked like it froze trying to load the artwork for a particular system. Does it freeze every time you start it? 

  3. Its an odd problem to have. I use an xbox one controller as well, and have no problems closing 64 games, but I use RetroArch, so I'm not sure if maybe this is just a problem with that particular emulator. I doubt it. 

    You shouldn't be using the Show Launchbox hotkey at all. I have that unbound. That's for if you want to pull up launchbox while the emulator is still running, I think. Are you possibly making Launchbox the Active Window BEFORE you exit the active window? 

    I'm really not patronizing, but "exit active window" means just that. It's not an "exit this emulator" hotkey. In order for it to work, the emulator has to be the active window. 

     

  4. I'm not 100 percent sure of this, but make sure you're setting up your exit key under Controller Automation in Bigbox, not Controller Buttons. Under Controller Buttons there is an "Exit" you can bind, but I'm not exactly sure what it does, and I have it bound to nothing.

  5. Sure, no problem. If you mean the naming of the buttons, it's a nightmare. Especially for the 64. You just have to remember that YOUR buttons, the ones on your controller, whether you're using a logitech, PS or Xbox controller, are named according to the super nintendo controller in RetroArch. I searched for a long time yesterday and couldn't find a way to change it. I figured there would be a cfg file for Retropad somewhere, but I couldn't find one nor any documentation on where the button names are stored. Which sucks because it means you have to solve Einsteins Conundrum when you want to change the standard Retropad layout, which I always do. 

    Quick resource for understanding why the buttons are named like they are in Retropad: https://wiki.libretro.com/index.php?title=RetroPad

     

  6. I put this in Monkeys because it's only really useful in a very specific set of circumstances. So far that set of circumstances amounts to Smash Bros 64 in RetroArch for controller users. I'm taking the time to write it out because it took me a while of heartarch to figure it out, but wound up being really simple.

    So the problem is that in RetroArch (any 64 core) the feature of "Hold this button to activate the C buttons" is sluggish, at least for me, in a game like Smash. I need responsiveness. Smash Bros jump ability for all characters is limited to either pressing up on the joystick or pressing a C button. I never felt right using the joystick, even on the 64, and holding a trigger every time I wanted to jump was not really an option for me, so in essence I wanted to map the "Activate C buttons" button AND the "Jump" button (in this case any C button) to the same button on the controller, which it turns out is totally possible using game overrides. You can do it all within the RA menu. Just open up the quick menu, go to controls. Easier to explain via example:

    Active C buttons: bound to the B button on my controller.

    C(up): Bound to the B button on my controller. 

    Now when I press the B button is quickly activates the C buttons AND presses C(up) and viola, B button jumps. Then just scroll up to save game override and you're good to go.

    Only useful if you're really not going to be using any of the other C buttons.*

    Yall, I'm serious, that took me wayyyyy to long to figure out. But now its time to play some Smash.

     

     

     

  7. Holy Crap. That's one hell of a history. I just had a hankering to play super metroid 5 or 6 years ago and downloaded znes, wasn't happy with the menu so found myself on the HyperSpin forum with no computer skills whatsoever but with a dream haha. But I guess its people like you that made all of this possible, so thanks!

    In your love for games, though, we're equals. :D My mom bought my sister an NES when I was just 2 or 3 and they quickly realized if they put my little ass in front of it and turned it on for me, I'd zone out and be quiet for hours.

    Fun trivia about my journey: one of the first rom packs I got my hands on was Tosec snes (though I didn't know that at the time) and it took me weeks of trial and error to sort out what the hell the appendages to the rom names meant. Its been a long difficult journey for me haha

    • Like 1
  8. Did it freeze or lose focus? What emulator are you using for mame and what if any are your exit emulator keys in bigbox? Does bigbox crash when you are using it, or when you've left it alone and the computer is trying to sleep or maybe attract mode is kicking in?

    Sent from my SAMSUNG-SM-N910A using Tapatalk
     

  9. Awesome! And, I actually like the color of the room. 

    You say you back up your emu saves to google drive? Any chance you can point me to some more info about how to do this?

    Things you need:

    Ottoman

    Plush blanky for the couch. 

    Akira Mural (But you're on that)

    Adorable cat (check)

    Some gaming slippers that never leave that room. 

    Super Metroid (Samus) Snuggie (If one exists)

    A stack of nintendo power magazines

    Soda dispenser.

     

     

    • Like 1
  10. Dowload the latest nightly and just copy/paste it in your ra directory. The download itself shouldn't include folders etc so it won't override any user settings. There's also an automatic updater on the RA forums. I think it's called Stelle Updater. That works best.

    Sent from my SAMSUNG-SM-N910A using Tapatalk

  11. The order doesn't matter. If you want to know how I did it (I have a dedictibled SSD for just launchbox/rocketlauncher). 

    I changed the SSD drive letter to L: (For Launchbox) and no it doesn't matter what letter you choose. It actually didn't for HyperSpin, but on a  very older version I think some settings files (that you could change) just defaulted to C: on setup. No biggie.

    I installed the latest version of launchbox in L:/LaunchBox  and opened it once. (I always open everything once in case it needs to generate any inis or something)

    I installed Rocketlauncher in L:/Launchbox/RocketLauncher (Created this folder)

    I installed my emulators in L:/Launchbox/RocketLauncher/Global Emulators (Created this folder)

    I personally have all my roms on an external drive I lettered R: for roms. Since they are going to be on the same drive for you, I recommend saving your games in Launchbox/Games/[system name] You don't have to create any of these folders. When you import your first set of games, launchbox will give you the option to move them automatically and create the directory for you. 

    Import snes games and set up rocketlauncher as your emulator. (you won't ever need to set up anything else an emulator) I think LaunchBox is designed to work with RL in this regard, and just note that Launchbox wants to spell Rocket Launcher with a space. It's important that you get this part right because if you do RL and Launchbox will talk to each other without your intervention. When you import games in LB, they will show up in Rocketlauncher already imported. 

    Install your emulator, set it up in Rocketlauncher, test and if it works in RL, it will also work in LB. 

     

    Let me know if you have any more questions about how to set up Rocketlauncher. 

     

     

     

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