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fromlostdays

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Posts posted by fromlostdays

  1. I don't think so... but it wouldn't do much good. LB already scrapes surprisingly well. And I would think the database would want to be as inclusive as possible for all rom sets. Best way to do that, I guess, is just to use the game name, and fuzzy match roms to that.

    Sent from my SAMSUNG-SM-N910A using Tapatalk

  2. It's common. Number one: the LB database is a work in progress... an enormous one, and I think prioritizing north American releases for now. Number 2: I don't think it uses no intro naming at all, it works because scraping can usually ignore the region tag and the game names are similar enough. Some will slip through these cracks. If you intend to fill in the missing metadata, might I suggest trying to add it to the official database? :D

    Sent from my SAMSUNG-SM-N910A using Tapatalk

  3. Either one of these babies work great http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a4f4bace970b-600wi

    I have both. But you need to get a cheap adapter from amazon. My main computer is on the couch in the living room so wireless isn't really an option for me, but just remember these controllers aren't really all that good for newer type gaming. I mean, I don't know what nintendo thinks with these joysticks. But in terms of D-pads and buttons, they are the best. The smaller of the two breaths and sits better in the hand, but if you haven't held a super nintendo controller in a while, its going to feel tiny at first.  

  4. 49 minutes ago, Chris Kant said:


    Hahaha far from yes

    You're right my bad. That was Chris Upchurch.

     But to echo what lordmonkus said, all of your concerns seemed to be centered around the things you chose to import. There are plenty of options to reduce the amount, or not import any artwork, and then the importing of huge systems is just as quick as HyperSpin, not to mention it creates an xml for you as opposed to having to insert an xml and then match your games to it. You also seem to ignore the fact that the import process is a one time setup, and after that, it's done. 

    I don't see any reason to compare the two front ends but:

    Did Hyerbase release yet? I know for a fact you can't preview media in Hypersync. On top of that, it's a platinum only service, IE paid service. 

    Yes, you can import every system into launchbox. 

    Launchbox and rocketlauncher are now designed to work together. If you're seeing different numbers of games , it's because you didn't utilize the LB plugin correctly in Rocketlauncher. 

    If you don't want extra artwork, don't download it.

    The list goes on. It isn't that I mind critiques, especially considering the LB dev is active AF, it's just that yours aren't good.

     

  5. So I've been using an xbox one elite controller for a while now.

    Pros: I mean it's workable on everything from the magnovox odyssey to Resident Evil 7 biohazard without taking my hands from the controller. 

    Can be wireless with an inexpensive adapter that works really well.

    Xbox joysticks are superior in my opinion

    Fully functional D-pad

    Plug and Play in Windows

    Having said all that, if I'm being completely honest, if I was going wired, I'd probably go with the ps4 controller. It's not even about the D-pad. It's the buttons. In a lot of snes platformers, for instance, you have to hold one of the buttons while pressing other buttons (for instance, you go through most of Super Metroid holding the "Dash" button and still have to jump and shoot without taking your finger off of dash. This is much more cumbersome on the xbox controller than on the ps4. The D-pad on the elite is actually at least equal to ps4 dpad in my opinion, because of the exchangeable button, but you have to get used to the thumb placement. I don't think the d-pad on the regular xbox one controller is (even if workable) anyway near is good as either.

    I would almost recommend getting one of the controllers for the nvidia shield tablet. Oddly enough, its a great retrogaming controller. Better than both of the above for platformers. But, I don't think it would make a good controller for new games relying on the joystick. And furthermore, I don't even know if it works in windows. 

    I think the ideal solution for maximum playability would probably be using a wired Wii Classic Controller for retro games (by far the best option IMO) and then either the ps4 or the xbox one for everything else. 

     

  6. Did you possibly make a mistake in binding the keys to RetroArch? I've used regular xbox 360 and now an xbox one elite controller with RA for years. Never had this problem. What do you have the B button bound to? In RA go to "Input" and then "Input Hotkey Binds" and make sure you don't have that same button bound to something in there that could be causing your problem. 

    The fact that this same odd behavior happens on more than one controller suggests this is most likely a configuration issue rather than a hardware one. 

  7. BigBox froze for me for the first time since I can remember yesterday. Same scenario, had to task manager kill it. It looked like it froze trying to load the artwork for a particular system. Does it freeze every time you start it? 

  8. Its an odd problem to have. I use an xbox one controller as well, and have no problems closing 64 games, but I use RetroArch, so I'm not sure if maybe this is just a problem with that particular emulator. I doubt it. 

    You shouldn't be using the Show Launchbox hotkey at all. I have that unbound. That's for if you want to pull up launchbox while the emulator is still running, I think. Are you possibly making Launchbox the Active Window BEFORE you exit the active window? 

    I'm really not patronizing, but "exit active window" means just that. It's not an "exit this emulator" hotkey. In order for it to work, the emulator has to be the active window. 

     

  9. I'm not 100 percent sure of this, but make sure you're setting up your exit key under Controller Automation in Bigbox, not Controller Buttons. Under Controller Buttons there is an "Exit" you can bind, but I'm not exactly sure what it does, and I have it bound to nothing.

  10. Sure, no problem. If you mean the naming of the buttons, it's a nightmare. Especially for the 64. You just have to remember that YOUR buttons, the ones on your controller, whether you're using a logitech, PS or Xbox controller, are named according to the super nintendo controller in RetroArch. I searched for a long time yesterday and couldn't find a way to change it. I figured there would be a cfg file for Retropad somewhere, but I couldn't find one nor any documentation on where the button names are stored. Which sucks because it means you have to solve Einsteins Conundrum when you want to change the standard Retropad layout, which I always do. 

    Quick resource for understanding why the buttons are named like they are in Retropad: https://wiki.libretro.com/index.php?title=RetroPad

     

  11. I put this in Monkeys because it's only really useful in a very specific set of circumstances. So far that set of circumstances amounts to Smash Bros 64 in RetroArch for controller users. I'm taking the time to write it out because it took me a while of heartarch to figure it out, but wound up being really simple.

    So the problem is that in RetroArch (any 64 core) the feature of "Hold this button to activate the C buttons" is sluggish, at least for me, in a game like Smash. I need responsiveness. Smash Bros jump ability for all characters is limited to either pressing up on the joystick or pressing a C button. I never felt right using the joystick, even on the 64, and holding a trigger every time I wanted to jump was not really an option for me, so in essence I wanted to map the "Activate C buttons" button AND the "Jump" button (in this case any C button) to the same button on the controller, which it turns out is totally possible using game overrides. You can do it all within the RA menu. Just open up the quick menu, go to controls. Easier to explain via example:

    Active C buttons: bound to the B button on my controller.

    C(up): Bound to the B button on my controller. 

    Now when I press the B button is quickly activates the C buttons AND presses C(up) and viola, B button jumps. Then just scroll up to save game override and you're good to go.

    Only useful if you're really not going to be using any of the other C buttons.*

    Yall, I'm serious, that took me wayyyyy to long to figure out. But now its time to play some Smash.

     

     

     

  12. Holy Crap. That's one hell of a history. I just had a hankering to play super metroid 5 or 6 years ago and downloaded znes, wasn't happy with the menu so found myself on the HyperSpin forum with no computer skills whatsoever but with a dream haha. But I guess its people like you that made all of this possible, so thanks!

    In your love for games, though, we're equals. :D My mom bought my sister an NES when I was just 2 or 3 and they quickly realized if they put my little ass in front of it and turned it on for me, I'd zone out and be quiet for hours.

    Fun trivia about my journey: one of the first rom packs I got my hands on was Tosec snes (though I didn't know that at the time) and it took me weeks of trial and error to sort out what the hell the appendages to the rom names meant. Its been a long difficult journey for me haha

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  13. Did it freeze or lose focus? What emulator are you using for mame and what if any are your exit emulator keys in bigbox? Does bigbox crash when you are using it, or when you've left it alone and the computer is trying to sleep or maybe attract mode is kicking in?

    Sent from my SAMSUNG-SM-N910A using Tapatalk
     

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