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niglurion

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Everything posted by niglurion

  1. Yes, in GameDetailsView.xaml, it's line 34 and 64: <StackPanel Height="1" Width="auto" DockPanel.Dock="Top" > <StackPanel.Background> <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5"> <GradientStop Color="#d8b23e" Offset="0.0"/> <!-- first color --> <GradientStop Color="#00D8B23E" Offset="1.0"/> <!-- second color --> </LinearGradientBrush> </StackPanel.Background> <StackPanel.Effect> It's a gradient, so there are two colors.
  2. David Wise! Yeah, I've kickstarted this game and I hope it'll be good. It appears very promising so far
  3. Ok, it wasn't easy but it's done. There it is. I'll add them in archives in download section for the next big update. In the meantime, you can take them here. I hope it's ok for you
  4. I'll see what I can do for the next update, thank you
  5. Yeah, you're right, sorry. I wrote that in French. I will correct it immediately Thank you!
  6. Thank you very much! With this update, we can now make one only package for a theme! No more backgrounds archive. Yeah! Some members didn't understand how to manage fanarts with my theme so this new perspective is welcome! Trully, thank you I'll wait for the next official version of Launchbox before updating the theme in the download section. I'll work on gifs now (Flash and Photoshop, here I cooooooome!)
  7. Yes, no problem. I'll do that tomorrow I can't imagine the work it should be But yeah, I think it's possible.
  8. Oh sorry, I thought you were talking about BigBox Glad you found it
  9. Awesome! If it's even easier than gifs, you make me happy
  10. Yes , you just have to disable it in options, like this:
  11. Yes, it is. Just disable that:
  12. Ok, so, for now, I've got something like this: We can imagine having this kind of animation for every system. It's a beginning. And I have to find out how to add a transition effect on these gifs...
  13. It's working great. No prob to use it, really simple in fact, thank you Now, there's a lot of work: creating every gif. Much more than backgrounds. There's a first one I made but trust-me we have time before seeing every system completed And @Jason Carr, can we use this method with .JPG and .PNG ? (I want to use a system like this in order to directly include all backgrounds in the theme). I did a few tests but nothing conclusive...
  14. Great! Thank you @Jason Carr ! I'll look at this tomorrow It's a good step forward!
  15. Images are from multiple sources like the LB Database, yes, this site and google
  16. There is a new version 1.0.6. News tweaks on game views. See below:
  17. You have to remove row 1 and 3 and make only one. Then center the content vertically. Like this: <Grid Grid.Column="0"> <Grid.RowDefinitions> <RowDefinition Height="4.2*" /> <!-- top margin--> <RowDefinition Height="90*" /> <!-- main row--> <RowDefinition Height="4.2*" /> <!-- bottom margin--> </Grid.RowDefinitions> <transitions:TransitionPresenter Grid.Row="1" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" VerticalAlignment="Center" /> </Grid>
  18. No sorry, it's deliberately big and cut. And they are just "images", we can't tweak them directly. You can use versions without consoles if it's too large on your monitor. (I've tested this theme only on 1080p and 1440p monitors) I didn't want to show the device baner over the background because that creates an issue with animations and uniformity. Thank you
  19. I'd love that When we can dynamically link any image with a plateform, we will make much better themes, I think. Change the theme structure is one thing, but associate manually every background is like 'brute force' a theme . The same is true for Gifs. I look forward to play with that But first things first! There are much important things to do before that.
  20. In WheelGamesView.xaml: Change CurveAmount="4.5" to CurveAmount="0" It's the curvature of the wheel, it speaks for itself. And for the other change: Delete the line 44 (screens insert): <transitions:TransitionPresenter Grid.Row="3" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" /> And change the line 43 like that (just change the row to the 3rd): <transitions:TransitionPresenter Grid.Row="3" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" /> That's all.
  21. I think I can do it for you tomorrow. It's a good idea to add that to my theme Games view needs some work like systems, you're right
  22. Glad to hear that The update is online with the 1.0.4. We've got 52 systems covered now.
  23. Thank you @angelobodetti. Is that's good? I'll add them in the pack later if you're ok.
  24. @angelobodetti it's ok, 8 news systems added! (Atari2600 / Atari5200 / Atari7800 / Atari Jaguar / Atari Jaguar CD / Famicom / Virtual Boy / Turbografx CD) But for Beats of Rage / Daphne and MUGEN, I don't think I'll make them... I can't retreive enough covers/images to make a grid or the time to make a proper wall, sorry.
  25. The one I'm using at the moment is a custom one of another custom from this Analog Shader Pack v3. Forget which one, but I can search if anyone is interested. Darker than yours @lordmonkus, but personally, I don't like xbr filtering so...
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